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| [Pre-Dice]Frox Request Form | |
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| Tweet Topic Started: Apr 26 2009, 07:24 PM (88 Views) | |
| Phade | Apr 26 2009, 07:24 PM Post #1 |
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Big Shot
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Pending Abilities Pending Techniques Pending Limit Breaks Pending Traits Name: Rewired Brain Description: Frox had an unfortunate run in with a mad doctor. Leaving his brain completely messed up (in the goblin sense). Requirements: Be Frox Effect: +10 to Intelligence, Spirit, and Magic (allows for good posture all the time). Cost: None Name: Unhinged Description: The Doctor’s tampering on Frox’s brain left a few…side effects. Frox seems completely unable to become mad. This would be considered a benefit if it wasn’t for the fact that it has left him depressed and ostracized from the rest of goblin kind. Requirements: Be Frox Effect: Can’t get angry (allows use of non-goblin shops). Is usually depressed when things SHOULD make him angry (-10 to Strength, goblins strength comes from all that anger). Very poor social status with goblins (any goblin shop won’t serve him). Cost: None Name: Tinker Description: Frox LOVES his machines. A LOT (do not ask how much). Requirements: Be Frox Effect: +20 to Machine Operation Cost: None Name: Piss-poor fighter Description: Frox just plain sucks in combat. If he is outside of a machine and fighting he’s pretty incompetent in battle. Requirements: Be Frox Effect: -10% too ALL damage (excluding damage done by a machine he has). Cost: None Name: Moogle-phobia Description: Frox is terrified of Moogles. So much he will take every advantage of getting the heck out of the place. Requirements: Be Frox Effect: Can not enter into threads with a moogle already present. Will exit a thread when a moogle appears in it. Cost: None --- Approved Abilities Approved Techniques Approved Limit Breaks Approved Traits |
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| Sarge | Apr 26 2009, 07:49 PM Post #2 |
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Tonberry King
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i fail to see the penalties for your FE |
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| Lightning Wolf | Apr 27 2009, 04:08 PM Post #3 |
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BANG BANG BABY!
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1/4 Approval (i believe this to be a Goblin style FE...i'm pretty sure) |
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| Mitsuhide | Apr 27 2009, 04:27 PM Post #4 |
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Dice
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+1/4th approval I do believe that -10 strength as well as -10% regular damage are pretty good drawbacks. |
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| KurisuMurei | Apr 27 2009, 07:41 PM Post #5 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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This is actually -35 Strength for a Goblin, as normal Goblins have a trait that given them a +25, which this one is stripped of. Basically, it comes down to a net stat bonus (Compared to a normal Goblin) of 15, at the cost of all attacks not from a machine (which would be most of them in the early game, until he earns around 3000 Gil for a combat-ready machine) being only at 90% strength. Fear of Moogles is moderately inconsequential as the most active Moogle PC, Nex, would strike fear into ANYONE. +1/2 approval. GO GO GO! |
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| Kenny | May 4 2009, 06:34 AM Post #6 |
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Meteorain (Lv3)
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I love this, beautiful work. Fully approved. |
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| Takeru | Jan 13 2010, 03:06 PM Post #7 |
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The White Mage
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[Brought to you by Reid who designed the dice system] NO DICE! |
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| [-Angeles-] | May 12 2011, 02:30 PM Post #8 |
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Ex-Turk
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Fare thee well Children of Crisis, we will miss you |
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6:23 PM Jul 10