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[Pre-Dice]Samuel Greyknow
Topic Started: May 24 2009, 02:24 PM (905 Views)
Gin
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Ikorose, Shinsou
We can only wear three pieces of armor I'm assuming? Be that the case it would be 2 Weapons and 3 pieces of armor which would increase the amount of Materia slots to 20 linked and 5 unlinked. Also, doesn't maintainance prevent weapon and armor shot?
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Seenter
Dynamite
Yes....but that's not the topic of the conversation as far as I know. It's a debate on whether the ability should get approved or not.
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Gin
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Ikorose, Shinsou
That was the whole point of my post, were discussing how its no as OP as Kenny calls it out to be. I don't know about you but I feel 20 + 5 is bigger then 16 + 4.
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Seenter
Dynamite
Very good point, I didn't take into account those that use dual weapons. So ya, I'd say my version might be a bit underpowered. But if you think about it, monks mostly use their bodies to fight so there's not as much of a demand to use Materia to fight.
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Gin
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Ikorose, Shinsou
Indeed, that's what makes your revisions much better then the originals, they now actually DO something to make a monks body looks like its actually a weapon and shield.
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Seenter
Dynamite
Alright, I moved the Fist of the Monk and Body of the Monk to the approved since there were no issues in getting them approved. Still waiting on the Monk's Magic.
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Kenny
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Meteorain (Lv3)
Quote:
 
Monk's Magic
Description: After training your body to master the arts of Fist of the Monk and Body of the Monk, you're able to reach the ultimate form of the monk. And that's the ability to place Materia in your own body. By focusing your energy within, you can actually place Materia at certain points in your body without harming yourself. The Materia can be placed on the skin like Materia on a weapon, making it easy to switch them out in mid battle. Or inside, hidden from your foe. A secret weapon waiting to be used.
Requirements: Body of the Monk and Fist of the Monk
Effect: Place two linked Materia in your chest, and one unlinked Materia in each of your arms.
Cost: None


The number of Materia Slots and Links should be a static thing, because they're static for weapons and aren't dependent on a persons' stats. That's if you want to use fairness as an argument.

I'd be more comfortable with a follow-up ability, which uses Monk's Magic as a requirement to further increase the Materia Slots.

Quote:
 
Body of Nirvana
Description: The temple of the spirit is held within the confines of a monks' body, trained to withstand great peril and erase any challenge that presents itself... blah blah blah
Requirements: Monk Magic
Effect: Place two extra linked Materia in your chest, and one Linked Materia in each of your arms. This effect is on top of Monk Magic.
Cost: None


If weapon/armour users are forced to fill their limited wares, then Monks should follow the same precedent.
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Seenter
Dynamite
Quote:
 
Mind of the Monk
Description: After training your body to master the arts of Fist of the Monk and Body of the Monk, you're able to reach the ultimate form of the monk. And that's the ability to place Materia in your own body. By focusing your energy within, you can actually place Materia at certain points in your body without harming yourself. The Materia can be placed on the skin like Materia on a weapon, making it easy to switch them out in mid battle. Or inside, hidden from your foe. A secret weapon waiting to be used.
Requirements: Body of the Monk and Fist of the Monk
Effect: Place two linked Materia in your chest, and one unlinked Materia in each of your arms.
Cost: None


Alright I'll accept this, and changed the name. I'll be coming up with the Heart of the Monk soon that ups this ability and Soul of the Monk that increases Fist and Body of the Monk.
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Bag o Bones
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Meteorain (Lv3)
Alright, everything looks like it checks out now. So it's approved.
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Seenter
Dynamite
Alright, thank you Bones.
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Seenter
Dynamite
Quote:
 
Name: Ki Blast
Description: Sam can focus his energy while in Ki Burst into one or both of his hands, allowing him to attack from a distance. By channeling his energy into one hand, he can deal his normal physical damage froma distance. Channeling it into both hands allows him to deal double physical damage. These blasts of energy travel at the speed of his spirit, though they retain the damage and accuracy of his hand-to-hand.
Requirements: Has to be in Ki Burst
Effect: Deal normal hand-to-hand damage or double hand-to-hand damage from a distance.
Cost: 5mp-10mp


I changed the Ki Blast technique because it cost too much MP to use and was very weak. It still needs Ki Burst to be used, so the minimum MP to use it would be 15-20MP total.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Looks like a good amount: 20 MP for a 2x blast falls in between the cost of a level 3 spell (24) and a Turboed level 1 spell (12).
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Seenter
Dynamite
So it's approved?
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Drathmar
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Vampiric Bitch
I think he meant 5mp for a 1x strength but ranged blast and 10mp for a 2x strength ranged blast Kurisu.
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Gin
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Ikorose, Shinsou
Kurisu was approving it at a 20 MP Cost
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Seenter
Dynamite
The total MP would be 15-20MP. I'm confused....
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Gin
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Ikorose, Shinsou
Seeing as how you do 1x damage up close, meaning it does nothing as a melee attack, the costs is 20 MP when you use it as a long range attack since it does 2x damage. At least that's what I think he was saying and as such Id approve it that way should Kurisu hold no objections.
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Seenter
Dynamite
Actually I think you misunderstand Gin. The technique itself cost 5MP to be able to deal normal hand-to-hand damage from a distance. But Sam has to be in Ki Burst to do it, which he can do at a minimum of 10MP. So 10MP for the Ki Burst and 5MP for the Ki Blast. So to deal normal hand-to-hand damage from a distance Sam needs to use 15MP.

To deal double damage from a distance, the technique requires 10MP. And another 10MP minimum for Ki Burst, so that would require 20MP total. That's why I think we were confused, I think Kurisu was pointing out that using the double damage technique cost between a level 2 (12MP) and a level 3 spell (24MP).

If the technique itself cost 20MP like you suggest, then Sam will have to spend a minimum of 30MP to deal normal hand-to-hand damage from a distance. That would make it worse than casting a spell, and from what's being said it would cost possibly 40-50MP total to deal double damage...
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Seenter
Dynamite
Alright, I have finished my Ki Burst abilities. Tell me what you think:

New Abilities
Name: Ki Burst (Level 2)
Description: Through practice in manipulating his energy, Sam was able to figure out how to get the same effects using less energy. By focusing his energy in his heart rather than his stomach, Sam can send the extra power directly to his muscles through his veins. Since it’s sent directly into the muscles instead of on them, the energy is absorbed much quicker and requires less energy to travel. This allows more energy to be absorbed with less amount of time. This process can be shown not only by the increase in Sam’s muscles mass, but the color of aura that surrounds his body. A blue aura is seen when using the weakest form, and changes into a yellow aura when using the strongest.
Requirements: 70 Magic; 40 Spirit; Ki Burst
Effect: Reduces the MP cost for Ki Burst by 50% (5MP for every 10% increase, maximum 50%), and reduces the amount of MP for Ki Flight (1MP for every 10 speed in the air, MAX Sam’s speed and minimum 1MP to float).
Cost: Ki Burst (5MP for every 10%); Ki Flight (1MP for every 10 speed in air)

Name: Ki Burst (Level 3)
Description: Sam has learned through practice and combat to use his energy more efficiently, allowing him to spread the energy more and increase it past the limit. By increasing his muscles, Sam has figured out how to strengthen his skin as well. This increase his endurance against most attacks, making him harder to pierce with weapons. The increase in energy also increases his intuition when using his fists, allowing him to strike and react more efficiently in hand-to-hand combat. Also through constant practice with Ki Burst Sam has figured out a way to push it past its’ normal limits, allowing him to double his strength at the cost of more energy. This push shows in the increase of his muscles and the strength of the aura that surrounds him, going from a blue color at the weakest (10%) and changing through the rainbow spectrum to red at the maximum (yellow = 50%; red = 100%).
Requirements: 120 Magic; 90 Spirit; Ki Burst (Level 2)
Effect: Adds Endurance and Hand-to-Hand combat to Ki Burst in terms of increase; also allows him to increase the stats to a maximum of 100% instead of 50%.
Cost: See Ki Burst (Level 2)

Name: Ki Burst (Level 4)
Description: By pushing himself to the limit, Sam has found another source of energy that can fuel his Ki Burst. His own life energy, his health that keeps him alive. Though this is a dangerous prospect, he has found out that by pulling the very energy directly from his stomach and heart he can extend his Ki Burst even with a lack of the normal energy. However this drain leaves a physical wound upon his body, almost like the enemy had actually cut him with a weapon. As long as he remains in Ki Burst with this type of energy those wounds can’t heal, however once he stops the flow of that energy the wounds return to normal and can be healed. His aura changes depending on if he uses this type of energy, becoming darker the more of this energy is put into the Ki Burst (until it turns black). This is the only kind of energy Sam can fluctuate during Ki Burst, allowing him to add and subtract the energy as he sees fit.
Requirements: 170 Magic; 150 Spirit; Ki Burst (Level 3)
Effect: Allows Sam to sacrifice HP for MP in Ki Burst. Sam can add and subtract HP energy while in Ki Burst, while he can only use the same amount of MP without canceling Ki Burst first.
Cost: HP [See Ki Burst {Level2])

Name: Ki Burst (Maximum)
Description: Through intensive training and concentration, Sam has found a way to bypass all limits to his physical body. He has discovered a way to draw energy in from the world around him, and use that same energy to fuel his Ki. The ultimate form of his Ki Burst, his aura takes on a golden color that just radiates from his body. He is filled with energy in a constant state, and is able to wield that energy at will. For a brief moment. His body can only take so much of that energy, so he can only sustain it for a short amount of time. However while using that energy he’s able to use Ki Burst and all things regarding Ki without running out of power.
Requirements: 250 Magic; 200 Spirit; Ki Burst (Level 4)
Effect: All Ki related abilities and techniques can be used without using MP or HP for 5 posts. Afterwards Ki Burst can’t be used for 2 posts; and this ability can’t be used for another 10 posts.
Cost: None
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Bag o Bones
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Meteorain (Lv3)
I'm assuming that since these go by levels, that the higher level ones will replace the lower ones when you learn them?
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Seenter
Dynamite
Not really replace them, but add to the previous. But if they can replace the original, then I guess I should reword them to include the previous description correct?
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Bag o Bones
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Meteorain (Lv3)
Correct.
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Seenter
Dynamite
Edited abilities a bit to replace the former ability once learned. Ki Burst (Maximum) is going to be a separate ability however.

Quote:
 
Name: Ki Burst (Level 2)
Description: Through practice in manipulating his energy, Sam was able to figure out how to get the same effects using less energy. By focusing his energy in his heart rather than his stomach, Sam can send the extra power directly to his muscles through his veins. Since it’s sent directly into the muscles instead of on them, the energy is absorbed much quicker and requires less energy to travel. This allows more energy to be absorbed with less amount of time. This process can be shown not only by the increase in Sam’s muscles mass, but the color of aura that surrounds his body. A blue aura is seen when using the weakest form, and changes into a yellow aura when using the strongest.
Requirements: 70 Magic; 40 Spirit; Must have learned Ki Burst
Effect: Able to increase Strength, Speed, and Agility by 10% for every 5MP per post (Maximum 50%). Can’t be used the following post it’s canceled, either through lack of MP or self cancel.
Cost: Ki Burst (5MP for every 10%)

Name: Ki Burst (Level 3)
Description: Sam has learned through practice and combat to use his energy more efficiently, allowing him to spread the energy more and increase it past the limit. By increasing his muscles, Sam has figured out how to strengthen his skin as well. This increase his endurance against most attacks, making him harder to pierce with weapons. The increase in energy also increases his intuition when using his fists, allowing him to strike and react more efficiently in hand-to-hand combat. His aura takes on a slightly different appearance, going from a blue color at the weakest (10%) and changing through the rainbow spectrum to red at the maximum (yellow = 30%; red = 50%).
Requirements: 120 Magic; 90 Spirit; Must have learned Ki Burst (Level 2)
Effect: Able to increase Strength, Speed, Agility, Endurance, and Hand-to-Hand by 10% for every 5MP (Maximum 50%).
Cost: Ki Burst (5MP for every 10%)

Name: Ki Burst (Level 4)
Description: By pushing himself to the limit, Sam has found another source of energy that can fuel his Ki Burst. His own life energy, his health that keeps him alive. Though this is a dangerous prospect, he has found out that by pulling the very energy directly from his stomach and heart he can extend his Ki Burst even with a lack of the normal energy. However this drain leaves a physical wound upon his body, almost like the enemy had actually cut him with a weapon. As long as he remains in Ki Burst with this type of energy those wounds can’t heal, however once he stops the flow of that energy the wounds return to normal and can be healed. His aura changes depending on if he uses this type of energy, becoming darker the more of this energy is put into the Ki Burst (until it turns black). This is the only kind of energy Sam can fluctuate during Ki Burst, allowing him to add and subtract the energy as he sees fit.
Requirements: 170 Magic; 150 Spirit; Must have learned Ki Burst (Level 3)
Effect: Able to increase Strength, Speed, Agility, Endurance, and Hand-to-Hand by 10% for every 5MP (Maximum 50%). Can substitute HP for MP in equal amount. Can add HP and subtract HP cost during the ability.
Cost: Ki Burst (5MP or 5HP for every 10%)

Name: Ki Burst Perfect
Description: Through intensive training and concentration, Sam has found a way to bypass all limits to his physical body. He has discovered a way to draw energy in from the world around him, and use that same energy to fuel his Ki. The ultimate form of his Ki Burst, his aura takes on a golden color that just radiates from his body. He is filled with energy in a constant state, and is able to wield that energy at will. For a brief moment. His body can only take so much of that energy, so he can only sustain it for a short amount of time. However while using that energy he’s able to use Ki Burst and all things regarding Ki without running out of power.
Requirements: 250 Magic; 200 Spirit; Ki Burst (Level 4)
Effect: All Ki related abilities and techniques can be used without using MP or HP for 5 posts. Afterwards Ki Burst can’t be used for 2 posts; and this ability can’t be used for another 10 posts.
Cost: None
Edited by Seenter, Nov 3 2009, 02:04 AM.
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Kenny
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Meteorain (Lv3)
Seenter
Nov 3 2009, 01:47 AM
Edited abilities a bit to replace the former ability once learned. Ki Burst (Maximum) is going to be a separate ability however.

Quote:
 
Name: Ki Burst (Level 2)
Description: Through practice in manipulating his energy, Sam was able to figure out how to get the same effects using less energy. By focusing his energy in his heart rather than his stomach, Sam can send the extra power directly to his muscles through his veins. Since it’s sent directly into the muscles instead of on them, the energy is absorbed much quicker and requires less energy to travel. This allows more energy to be absorbed with less amount of time. This process can be shown not only by the increase in Sam’s muscles mass, but the color of aura that surrounds his body. A blue aura is seen when using the weakest form, and changes into a yellow aura when using the strongest.
Requirements: 70 Magic; 40 Spirit; Must have learned Ki Burst
Effect: Able to increase Strength, Speed, and Agility by 10% for every 5MP per post (Maximum 50%). Can’t be used the following post it’s canceled, either through lack of MP or self cancel.
Cost: Ki Burst (5MP for every 10%)

Name: Ki Burst (Level 3)
Description: Sam has learned through practice and combat to use his energy more efficiently, allowing him to spread the energy more and increase it past the limit. By increasing his muscles, Sam has figured out how to strengthen his skin as well. This increase his endurance against most attacks, making him harder to pierce with weapons. The increase in energy also increases his intuition when using his fists, allowing him to strike and react more efficiently in hand-to-hand combat. His aura takes on a slightly different appearance, going from a blue color at the weakest (10%) and changing through the rainbow spectrum to red at the maximum (yellow = 30%; red = 50%).
Requirements: 120 Magic; 90 Spirit; Must have learned Ki Burst (Level 2)
Effect: Able to increase Strength, Speed, Agility, Endurance, and Hand-to-Hand by 10% for every 5MP (Maximum 50%).
Cost: Ki Burst (5MP for every 10%)

Name: Ki Burst (Level 4)
Description: By pushing himself to the limit, Sam has found another source of energy that can fuel his Ki Burst. His own life energy, his health that keeps him alive. Though this is a dangerous prospect, he has found out that by pulling the very energy directly from his stomach and heart he can extend his Ki Burst even with a lack of the normal energy. However this drain leaves a physical wound upon his body, almost like the enemy had actually cut him with a weapon. As long as he remains in Ki Burst with this type of energy those wounds can’t heal, however once he stops the flow of that energy the wounds return to normal and can be healed. His aura changes depending on if he uses this type of energy, becoming darker the more of this energy is put into the Ki Burst (until it turns black). This is the only kind of energy Sam can fluctuate during Ki Burst, allowing him to add and subtract the energy as he sees fit.
Requirements: 170 Magic; 150 Spirit; Must have learned Ki Burst (Level 3)
Effect: Able to increase Strength, Speed, Agility, Endurance, and Hand-to-Hand by 10% for every 5MP (Maximum 50%). Can substitute HP for MP in equal amount. Can add HP and subtract HP cost during the ability.
Cost: Ki Burst (5MP or 5HP for every 10%)

Name: Ki Burst Perfect
Description: Through intensive training and concentration, Sam has found a way to bypass all limits to his physical body. He has discovered a way to draw energy in from the world around him, and use that same energy to fuel his Ki. The ultimate form of his Ki Burst, his aura takes on a golden color that just radiates from his body. He is filled with energy in a constant state, and is able to wield that energy at will. For a brief moment. His body can only take so much of that energy, so he can only sustain it for a short amount of time. However while using that energy he’s able to use Ki Burst and all things regarding Ki without running out of power.
Requirements: 250 Magic; 200 Spirit; Ki Burst (Level 4)
Effect: All Ki related abilities and techniques can be used without using MP or HP for 5 posts. Afterwards Ki Burst can’t be used for 2 posts; and this ability can’t be used for another 10 posts.
Cost: None
Looks good. 1/2 approval, vroom!
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Drathmar
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Vampiric Bitch
Because of the high requirements and cost (25 MP per post at maximum 50% increase), I'll give my 1/4.
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