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[Pre-Dice]Moe's Wishlist
Topic Started: Jul 19 2009, 10:11 AM (2,343 Views)
Haine
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Lunatic
.......im not even going to state how hax this is.
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Galileo
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Getting too old for this shit.
I decided to get rid of some of its lesser effects.
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[-Angeles-]
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Ex-Turk
Basically you're making your character invincible in an off-side sort of way by making him impossible to hit. Just as automatic hits are not allowed I highly doubt automatic missed are also not allowed.

Quote:
 
Effect: Allows you to ignore enemy accuracy, stat, and skill boosts while dodging. Damage received during unsuccessful attempts at dodging is reduced accordingly.


This ability is essentially making any opponents accuracy and stat 0, skill boosts are nullified, you are therefore making your character impossible to hit under any circumstances, making him basically invincible.

Someone correct me if I'm wrong, but unless you change it so that there are some modifiers making it so that, by any means you choose, he can be hit, it will have -1/2
Edited by Angeles, Aug 29 2009, 07:40 PM.
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Galileo
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Getting too old for this shit.
This ability does not reduce stats, skills, accuracy, and damage to 0. It renders modifiers and boosts useless against Moe. In order to hit him, an enemy has to rely on their base stats and skills alone. That's all it does. That and somewhat reduce damage in the case of damage modifiers.

An enemy's boosts, if they have any, remain intact. They can continue dodging Moe based on those increased stats and can continue using their modifiers against others.

To avoid needless page clicking, here is the current pending ability being discussed.

Quote:
 

An Acrobat’s Perspective
Description: Your experience in moving quickly and controlling your body while doing so has enhanced your ability to observe how others maneuver and attack. As a result, your ability to react to incoming attacks has improved in a very unique way.
Requirements: 100 Speed and 100 Agility. Be Moe or taught by Moe.
Effect: Allows you to ignore enemy accuracy, stat, and skill modifiers/boosts while dodging. Damage received during unsuccessful attempts at dodging is reduced accordingly. This ability ignores enemy effects.
Cost: None


Edit: After a quick chat with Angeles, here is a version that should make more sense.

An Acrobat’s Perspective
Description: Your experience at moving quickly and controlling your body while doing so has enhanced your ability to observe how others maneuver and attack. As a result, your ability to react to incoming attacks has improved in a very unique way.
Requirements: 100 Speed and 100 Agility. Be Moe or taught by Moe.
Effect: Allows you to ignore enemy modifiers/enhancers/boosts to their stats and skills while you’re dodging. Damage you receive during your unsuccessful attempts at dodging is reduced accordingly. This ability ignores enemy effects.
Cost: None
Edited by Galileo, Aug 29 2009, 08:26 PM.
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[-Angeles-]
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Ex-Turk
+1/2
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Question: Do the penalties associated with multiple attacks per turn qualify as modifiers for the purpose of those technique? And techniques, abilities, and Limit Breaks that add extra hits of reduced power, will those extra hits not get added on at all, or will they hit as if they were full-force attacks?
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Galileo
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Getting too old for this shit.
Penalties, ailments, and the like do not qualify as enhancers, boosts, or modifiers. I don't consider reduced power as an enhancer, boost, or modifier either.

For example. Say someone activated an LB that did three strength*0.5 damage attacks. This person has a base strength of 100 and a technique that improves their strength by 20%. My ability would only ignore the extra 20% if Moe was hit while trying to dodge it. Instead of receiving 60 damage from each attack, he'd receive 50 damage from each attack.

This ability makes him take damage "normally" if hit while trying to dodge and enables him to treat an opponent's accuracy as though it's based on their base stats and skills and the default board-wide formula.

Edit: Forgot to include something important in the effect.

An Acrobat’s Perspective
Description: Your experience at moving quickly and controlling your body while doing so has enhanced your ability to observe how others maneuver and attack. As a result, your ability to react to incoming attacks has improved in a very unique way.
Requirements: 100 Speed and 100 Agility. Be Moe or taught by Moe.
Effect: Allows you to ignore enemy modifiers/enhancers/boosts to their stats, skills, accuracy, and damage while you’re dodging. Damage you receive during your unsuccessful attempts at dodging is reduced accordingly. This ability ignores enemy effects.
Cost: None
Edited by Galileo, Aug 29 2009, 09:42 PM.
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Gin
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Ikorose, Shinsou
Sorry but I'm denying this ability, its way to hax.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
From what I see, this counters Haste Materia, Last Haste ability, pretty much any attack-boosting technique or ability, and maybe Jump and Assault Twister as well, since they boost attack and accuracy accordingly. Combined with the Purity ability or anything similar, the only way anyone can have an easier time hitting someone with this ability is to Slow him/her down...and if they can do that, then they're probably better off just blasting such a person with a Magic attack straight out.

*Gyakuten Saiban-style epic finger pointing* REJECTION!
Edited by KurisuMurei, Aug 29 2009, 09:59 PM.
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Galileo
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Getting too old for this shit.
Okay, new tech requests.

All Out
Description: You deal frightening and full force attacks without any regard for your own health or safety.
Requirements: 128 Strength. 128 Hand to Hand. Be Moe or taught by Moe.
Effect: Physical attacks that inflict modified damage depending on the cost spent. This technique cannot be used with "Focused Combat".
Cost: For each attack performed with this technique, the costs are; 16 HP per Strength*1.25 damage attack, 32 HP per Strength*1.5 damage attack, and 64 HP per strength*2 damage attack. The costs of this technique do not fill your Limit Break gauge.

Focused Combat
Description: Instead of fighting with all of your strength, you execute more precise and controlled attacks for improved accuracy.
Requirements: 128 Strength, 128 Speed, 128 Hand to Hand. Be Moe or taught by Moe
Effect: Physical attacks with improved accuracy depending on the cost spent. Reduce your damage by 16 to improve Hand to Hand accuracy by 25%. Reduce your damage by 32 to improve your Hand to Hand accuracy by 50%. Reduce your damage by 64 to improve your Hand to Hand accuracy by 100%. These damage reductions do not stack and only affect their associated attacks. This technique cannot be used with "All Out".
Cost: Stated Above
Edited by Galileo, Sep 1 2009, 11:53 PM.
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Galileo
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Getting too old for this shit.
New Requests btw.
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Bag o Bones
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Meteorain (Lv3)
Time for some number crunching...

...

Okay, and back. Numbers add up, so these be approved.
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Galileo
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Getting too old for this shit.
Thank you, sir (Bones)! May I have another...ability?



Healing Phantoms
Description: You have become innocent and pure to the point that your body has become a welcoming vessel for the energy that flows through the Life Stream. It’s as though the remains of those who have perished are attracted to you somehow and wish to aid you in your fight against evil and INJUSTICE!
Requirements: 100% Alignment, The Holy One, and Purity.
Effect: Restores HP by 10% of its base amount per post and visibly repairs the body including regenerating lost limbs in extreme cases. This effect stops working if your HP falls below 1.
Cost: None
Edited by Galileo, Sep 2 2009, 01:07 AM.
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[-Angeles-]
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Ex-Turk
10% HP per post?
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Galileo
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Getting too old for this shit.
Yeah, per post. Sorry about the wording.
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[-Angeles-]
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Ex-Turk
How quickly would it be able to regenerate a lost limb?
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Galileo
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Getting too old for this shit.
No one except for cyborgs lose their arms and legs unless they're going to die. I put that in for a little RP fodder. It certainly wouldn't be instant if that's what you want to know. Almost a whole post to regain lost limbs and even less for eyes, ears, etc.
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[-Angeles-]
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Ex-Turk
Okay. 1/2 approved.
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[-Cloud-]
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Apocalypse (Lv4)
I just noticed that you broke the rules of Techniques with most of them.

Techniques are combining existing abilities, Materia, etc. to create an original technique out of them. Ya know?

So I'm going to have to request that you make an Ability "Way of Moe" that basically states that Moe breaks from the norm of most humans and because of this is capable of doing things most never could do.

Then give it some minor benefit if you'd like... something like +10% to Strength *Shrugs*

Then add it to the requirements of your Techniques that are not based on existing Abilities, Materia, etc. so that they follow the rules of Techniques.
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Galileo
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Getting too old for this shit.
I've already learned "System Restore". How about I change "Purity" and "Healing Phantoms" to techniques and change "All Out" and "Focused Combat" to abilities?
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[-Cloud-]
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Apocalypse (Lv4)
Whatever makes your Techniques follow the Technique Rules.

I only offered one of many solutions to the issue. Feel free to correct the problem as you see fit as it is your character and your requests.
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Galileo
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Getting too old for this shit.
Alright, switched those four around. I still need another 1/2 on Healing Phantoms though.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Constant 10% Regeneration for free. And it's relatively easy to maintain 100% Alignment. As an Ability, I'll let this one go ahead, but as a technique, however, it's a bit on the over-powered end.

(Assuming a character built like Zander, but without the bonus-granting abilities, this is a bit faster than the Regen Materia (which can restore from 1 HP to Full HP in 14 turns), which uses up 24 MP every five turns)
Edited by KurisuMurei, Sep 2 2009, 04:20 PM.
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Galileo
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Getting too old for this shit.
Fair enough, Ability it is.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Healing Phantoms approved, as promised.
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