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[Pre-Dice]Moe's Wishlist
Topic Started: Jul 19 2009, 10:11 AM (2,342 Views)
Galileo
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Getting too old for this shit.
Special Armor Requests

Gauntlet of Vitality
Location: Left Hand and Wrist.
Material: Mithril
Weight: 5
Strength/Durability: 25
Materia Slots: None
Effect: The wearer's HP cannot be reduced by anything other than magical, melee, or ranged attack damage that has a specified amount based on the attacker's stats.
Cost: ????

Gauntlet of Maintenance
Location: Right Hand and Wrist
Material: Mithril
Weight: 5
Strength/Durability: 25
Materia Slots: None
Effect: The wearer’s weapons, armor, items, materia, and accessories including this gauntlet cannot be stolen, broken, or sabotaged.
Cost: ????
Edited by Galileo, Sep 3 2009, 04:59 PM.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
what.

explain maor pl0x
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Galileo
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Getting too old for this shit.
The second one should be easy enough to understand. I reworded the first one. I hope it makes more sense now.
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[-Angeles-]
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Ex-Turk
Quote:
 
Gauntlet of Vitality
Location: Left Hand and Wrist.
Material: Mithril
Weight: 5
Strength/Durability: 25
Materia Slots: None
Effect: The wearer's HP cannot be reduced by anything other than attack damage that has a specified amount based on opponent's stats.
Cost: ????


No.

1/2 approval to Gauntlet of Maintenance.
Edited by Angeles, Sep 3 2009, 03:08 PM.
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Galileo
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Getting too old for this shit.
Changed the wording again since Angeles told me in chat she thought it made Moe immune to all damage except physical.

Gauntlet of Vitality
Location: Left Hand and Wrist.
Material: Mithril
Weight: 5
Strength/Durability: 25
Materia Slots: None
Effect: The wearer's HP cannot be reduced by anything other than magical, melee, or ranged attack damage that has a specified amount based on the attacker's stats.
Cost: ????

Gauntlet of Maintenance
Location: Right Hand and Wrist
Material: Mithril
Weight: 5
Strength/Durability: 25
Materia Slots: None
Effect: The wearer’s weapons, armor, items, materia, and accessories including this gauntlet cannot be stolen, broken, or sabotaged.
Cost: ????

I still need prices on these and approval would be nice as well.
Edited by Galileo, Sep 3 2009, 05:12 PM.
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
Galileo
Sep 3 2009, 05:08 PM
Gauntlet of Vitality
Location: Left Hand and Wrist.
Material: Mithril
Weight: 5
Strength/Durability: 25
Materia Slots: None
Effect: The wearer's HP cannot be reduced by anything other than magical, melee, or ranged attack damage that has a specified amount based on the attacker's stats.
Cost: ????

Gauntlet of Maintenance
Location: Right Hand and Wrist
Material: Mithril
Weight: 5
Strength/Durability: 25
Materia Slots: None
Effect: The wearer’s weapons, armor, items, materia, and accessories including this gauntlet cannot be stolen, broken, or sabotaged.
Cost: 3000 Gil
Clarify or define the bolded statement for the Gauntlet of Vitality. I'm pretty sure I see 'Immune to all on-going damage effects' written on it, but is there also something that nulls out damage-boosting abilities as well from what I see?

Set a price for the Gauntlet of Maintenance. This basically frees up an ability slot by putting an ability on a piece of armor.

And for both of those, I suggest each one taking up an accessory slot as well as an armor slot, as that's the precedent set for many armor with extra effects
Edited by KurisuMurei, Sep 3 2009, 05:42 PM.
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Galileo
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Getting too old for this shit.
It does not null damage boosting abilities as long as they only increase the specified amount of damage inflicted by normal attacks and the increases are based on the attacker's stats.

As for the accessory slot thing, I'd rather not considering a person is only allowed to equip 3 pieces of armor at a time. That and these are looking to be expensive as a set.
Edited by Galileo, Sep 3 2009, 06:21 PM.
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[-Cloud-]
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Apocalypse (Lv4)
Quote:
 
The wearer's HP cannot be reduced by anything other than magical, melee, or ranged attack damage that has a specified amount based on the attacker's stats.


So would this null out anything that says Magic Damage x2 (Materia wise).

Would it null out things like Darkness (Materia) where it deals damage based on HP sacrificed.

Angeles has a Technique that deals damage based on the difference between her current HP and Max HP. Would that null that out?

There are Abilities that increase the damage based on the Extra MP spent, would it null that out?

I'm not fully understanding what it means. So I'm just asking questions to get an understanding on it.
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Galileo
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Getting too old for this shit.
Magic Damage x2 is a specified amount of magical damage based on an attacker's magic stat and would therefore hurt Moe even if he had the gauntlet equipped.

Edit: Reworded again.

Gauntlet of Vitality
Location: Left Hand and Wrist.
Material: Mithril
Weight: 5
Strength/Durability: 25
Materia Slots: None
Effect: Negates fixed damage (Damage based on exact amounts and percentages instead of multipliers) inflicted on the wearer and HP reductions against the wearer unrelated to an attacker's stats. This effect does not cover boosts to unfixed damage. HP costs willingly paid by the wearer are still deducted from their HP.
Cost: ????
Edited by Galileo, Sep 3 2009, 09:33 PM.
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Takeru
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The White Mage
Okay, so if there is an attack that lowers Moe's HP by 30% of its maximum, that would not work.

But if, for example, Zander attacks with a naginata slash that has the damage increased via Hinotana's Revenge (spell damage) and by Momentum Shift (half of functional Speed at the time of the strike), then that will still work normally.

The only thing this neutralizes is damage based on percentages...like Poison, I think. Things like that.

...right?
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[-Cloud-]
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Apocalypse (Lv4)
It only negates static and fixed damage like percentages, halves, quarters, etc.

Things that say, "Lower targets HP by Half" or "Lower target's HP by 20%"

Or static damage that some monsters have, "Deals 200 damage, period." doesn't base it off of a stat, just does that much damage no matter how strong/weak the stats of the user are.
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Galileo
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Getting too old for this shit.
Damage=Stat*Y (Y being the multiplier to calculate damage) will work. Damage=Attacker’s HP lost will work. Damage=MP Spent*Y will work. Damage modifiers to increase these kinds of damage will also work.

If an attack inflicts damage on the wearer that is not based on any of the attacker’s stats, it will not work. If an effect or damage lowers the wearer’s HP by a percentage, it will not work. If an attack states in its effect that it inflicts an unchanging amount of damage or reduces HP by an unchanging amount such as 100, no more and no less regardless of stats or cost spent, then it will not work.
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Galileo
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Getting too old for this shit.
I'm still awaiting approvals and a price.
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[-Angeles-]
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Ex-Turk
Gauntlet of Vitality 1/2 approved.
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Bag o Bones
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Meteorain (Lv3)
2500-3000 Gil for each gauntlet sounds about right.
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Galileo
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Getting too old for this shit.
Okay, here's the final edit, hopefully. Any objections? Any approvals?

Gauntlet of Maintenance
Location: Right Hand and Wrist
Material: Mithril
Weight: 5
Strength/Durability: 25
Materia Slots: None
Effect: The wearer’s weapons, armor, items, materia, and accessories including this gauntlet cannot be stolen, broken, or sabotaged.
Cost: 2,500 Gil

Gauntlet of Vitality
Location: Left Hand and Wrist.
Material: Mithril
Weight: 5
Strength/Durability: 25
Materia Slots: None
Effect: Negates fixed damage (Damage based on exact amounts and percentages instead of multipliers) inflicted on the wearer and HP reductions against the wearer unrelated to an attacker's stats. This effect does not cover boosts to unfixed damage. HP costs willingly paid by the wearer are still deducted from their HP.
Cost: 2,500 Gil
Edited by Galileo, Sep 6 2009, 11:25 PM.
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Gin
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Ikorose, Shinsou
Quote:
 
Gauntlet of Maintenance
Location: Right Hand and Wrist
Material: Mithril
Weight: 5
Strength/Durability: 25
Materia Slots: None
Effect: The wearer’s weapons, armor, items, materia, and accessories including this gauntlet cannot be stolen, broken, or sabotaged.
Cost: 2,500 Gil

This is approved, I don't understand the other one enough to make a judgment so I'll leave that to another.
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Galileo
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Getting too old for this shit.
Alright, thanks Gin. Due to a recent clarification on abilities, I am replacing All Out and Focused Combat with the following abilities.

Devastating Combo
Description: You have become significantly skilled in hand to hand combat, noticeably fast, and admirably dexterous. You can now execute multiple physical attacks, each one as precise as the one before it.
Requirements: 65 Speed, 65 Agility, and 65 Hand to Hand Skill. Be Moe or taught by Moe.
Effect: As long as base Speed, Agility, and Hand to Hand are the same, your Hand to Hand attack speed does not diminish for multiple attacks.
Cost: None

Dexterous Strikes
Description: Your movements are fluent and controlled. You apply your dexterity to your combat beautifully for improved attack accuracy.
Requirements: 65 Speed, 65 Agility, and 65 Hand to Hand. Be Moe or taught by Moe.
Effect: As long as base Speed, Agility, and Hand to Hand are the same, Hand to Hand Accuracy = (Speed + Agility + Hand to Hand)*0.6.
Cost: None
Edited by Galileo, Sep 7 2009, 03:45 AM.
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[-Angeles-]
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Ex-Turk
Devastating Combo, I think at least, needs to have a certain amount of multiple attacks it can do per thread, otherwise you could possibly kill someone by doing 80 attacks in a single post.

Dexterous Strike.... I'm bad with numbers... is .6, 6%?
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Galileo
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Getting too old for this shit.
0.6=60%

Default Hand to Hand Accuracy is (Speed + Hand to Hand)*0.5

Devastating Combo Edit:

Devastating Combo
Description: You have become significantly skilled in hand to hand combat, noticeably fast, and admirably dexterous. You can now execute multiple physical attacks, each one as precise as the one before it.
Requirements: 60 Speed, 60 Agility, and 60 Hand to Hand Skill. Be Moe or taught by Moe.
Effect: As long as base Speed, Agility, and Hand to Hand are the same, your Hand to Hand attack speed will not start diminishing until after a number of attacks you execute in a single post equal to (Speed + Agility + Hand to Hand)/60 (rounded).
Cost: None

Edit: Reworded Gauntlet of Vitality according to a new term in the rule changes.

Gauntlet of Vitality
Location: Left Hand and Wrist.
Material: Mithril
Weight: 5
Strength/Durability: 25
Materia Slots: O
Effect: Makes the wearer immune to static damage.
Cost: 2,650 Gil
Edited by Galileo, Sep 9 2009, 04:14 PM.
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Gin
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Ikorose, Shinsou
Quote:
 
Dexterous Strikes
Description: Your movements are fluent and controlled. You apply your dexterity to your combat beautifully for improved attack accuracy.
Requirements: 65 Speed, 65 Agility, and 65 Hand to Hand. Be Moe or taught by Moe.
Effect: As long as base Speed, Agility, and Hand to Hand are the same, Hand to Hand Accuracy = (Speed + Agility + Hand to Hand)*0.6.
Cost: None

This is an ability right? Kyosuke has a similar ability approved that's *0.5 or /2. Id instant approve this if you did that but as for now I give it a 1/2 approval.

Quote:
 
Devastating Combo
Description: You have become significantly skilled in hand to hand combat, noticeably fast, and admirably dexterous. You can now execute multiple physical attacks, each one as precise as the one before it.
Requirements: 65 Speed, 65 Agility, and 65 Hand to Hand Skill. Be Moe or taught by Moe.
Effect: As long as base Speed, Agility, and Hand to Hand are the same, your Hand to Hand attack speed does not diminish for multiple attacks.
Cost: None

How about it diminishes half as fast or something? If it doesn't reduce at all that means you can instantly kill someone who cannot dodge you due to infinite attacks because you're speed is never lowering.
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Galileo
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Getting too old for this shit.
I gave Dexterous Strikes *0.6 because it requires I keep three stats even in their base amounts.

I already edited Devastating Combo

Galileo
 
Devastating Combo
Description: You have become significantly skilled in hand to hand combat, noticeably fast, and admirably dexterous. You can now execute multiple physical attacks, each one as precise as the one before it.
Requirements: 60 Speed, 60 Agility, and 60 Hand to Hand Skill. Be Moe or taught by Moe.
Effect: As long as base Speed, Agility, and Hand to Hand are the same, your Hand to Hand attack speed will not start diminishing until after a number of attacks you execute in a single post equal to (Speed + Agility + Hand to Hand)/60 (rounded).
Cost: None
Edited by Galileo, Sep 10 2009, 02:33 PM.
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Gin
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Ikorose, Shinsou
Opps, my bad. I like the edit A LOT but I'm not exactly sure about the number. As it stands if Me has 100 in Speed, Agility and Hand to hand it would allow him to attack 5 times in a row without negative penalties since 300/60 = 5. That being said Moe would do 5x damage from, what I feel to be, low stats. It also increases so that when he has 300 Speed, Agility and Hand to Hand he would be allowed 15 attacks meaning 15x damage if he hits. I would like another staffy's opinion on this one x.x
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Galileo
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Getting too old for this shit.
Okay. How about this number instead?

Devastating Combo
Description: You have become significantly skilled in hand to hand combat, noticeably fast, and admirably dexterous. You can now execute multiple physical attacks, each one as precise as the one before it.
Requirements: 60 Speed, 60 Agility, and 60 Hand to Hand Skill. Be Moe or taught by Moe.
Effect: As long as base Speed, Agility, and Hand to Hand are the same, your Hand to Hand attack speed will not start diminishing from extra attacks until after a number of attacks you execute in a single post equal to (Speed + Agility + Hand to Hand)/90 (rounded DOWN).
Cost: None

Starting out, it grants him one extra Hand to Hand attack with 100% attack speed and he'd need 300 in Speed, Hand to Hand, and Agility to execute 10 in one post that each would have 100% attack speed.


Edit: Here are my other pending requests.

Dexterous Strikes
Description: Your movements are fluent and controlled. You apply your dexterity to your combat beautifully for improved attack accuracy.
Requirements: 65 Speed, 65 Agility, and 65 Hand to Hand. Be Moe or taught by Moe.
Effect: As long as base Speed, Agility, and Hand to Hand are the same, Hand to Hand Accuracy = (Speed + Agility + Hand to Hand)*0.6.
Cost: None

Dexterous Strikes needs another 1/2

Gauntlet of Vitality
Location: Left Hand and Wrist.
Material: Mithril
Weight: 5
Strength/Durability: 25
Materia Slots: O
Effect: Makes the wearer immune to static damage.
Cost: 2,650 Gil

Gauntlet of Vitality also needs another 1/2.
Edited by Galileo, Sep 10 2009, 02:59 PM.
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Drathmar
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Vampiric Bitch
The problem with Devastating Combo is that it will eventually give you more damage than anyone on the board (even at 90, with 120 in each stat you get 4x damage... most people don't have quadruple damage from one ability at all, and its 4x damage because if someone cant dodge one they cant dodge any.

I think a better way to do it would be to say he can execute them at full speed (and keep the maximum number of hits but maybe at the 60) but each consecutive hit causes slightly less damage. Lets say each hit loses 20% damage. So with 100 damage, you do 5 attacks.

First Hit: 100 damage
Second Hit: 80 damage
Third Hit: 64 damage
Fourth Hit: 51.2 damage (51 damage)
Fifth Hit: 40.96 damage (41 damage)

Total Damage: 336 or app 3.4x more damage (which still seems a bit high to me but is much better than 5x)
Edited by Drathmar, Sep 10 2009, 07:05 PM.
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