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[Pre-Dice]Moe's Wishlist
Topic Started: Jul 19 2009, 10:11 AM (2,341 Views)
Galileo
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Getting too old for this shit.
No, the rule is, if one can dodge the first attack, they can dodge the rest. You have it backwards. As for your suggested edit, no. That would make it a different ability entirely.
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Drathmar
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Vampiric Bitch
And the rule is if you are sticking with 100% speed then if they dodge the first attack, since their dodge is now decreasing, their is no way they can dodge the others.

The rule goes both ways. If you use this against someone who cannot dodge you, it will do to much damage for 1 ability.

Which, I point out, is exactly what Gin was saying.
Edited by Drathmar, Sep 10 2009, 07:25 PM.
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Galileo
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Getting too old for this shit.
I'm going to put devastating combo on hold for awhile. I'd like to have a new technique looked at that I recently came up with.

Contact
Description: Not only are you capable of bypassing barriers with your attacks, but also your damage cannot simply be ignored or drastically reduced.
Requirements: 400 HP, Pierce, and Be Moe or taught by Moe.
Effect: Attack damage is not affected by immunities or reductions outside of the protection that armor and the endurance and spirit stats naturally provide.
Cost: None

Galileo
 
Edit: Here are my other pending requests.

Dexterous Strikes
Description: Your movements are fluent and controlled. You apply your dexterity to your combat beautifully for improved attack accuracy.
Requirements: 65 Speed, 65 Agility, and 65 Hand to Hand. Be Moe or taught by Moe.
Effect: As long as base Speed, Agility, and Hand to Hand are the same, Hand to Hand Accuracy = (Speed + Agility + Hand to Hand)*0.6.
Cost: None

Dexterous Strikes needs another 1/2

Gauntlet of Vitality
Location: Left Hand and Wrist.
Material: Mithril
Weight: 5
Strength/Durability: 25
Materia Slots: O
Effect: Makes the wearer immune to static damage. This effect doesn't cover self-inflicted damage.
Cost: 2,650 Gil

Gauntlet of Vitality also needs another 1/2.
Edited by Galileo, Sep 12 2009, 07:29 PM.
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Galileo
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Getting too old for this shit.
New tech request and two other customs that are still only half appoved.
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[-Cloud-]
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Apocalypse (Lv4)
Quote:
 

Contact
Description: Not only are you capable of bypassing barriers with your attacks, but also your damage cannot simply be ignored or drastically reduced.
Requirements: 400 HP, Pierce, and Be Moe or taught by Moe.
Effect: Attack damage is not affected by immunities or reductions outside of the protection that armor and the endurance and spirit stats naturally provide.
Cost: None


What about blocking the attack? Since blocking is possible.

I'm hesitant on Dextrous strike since that would increase your Accuracy by a lot. EX: If your Agility, Hand to Hand and Speed were simply 100 your Accuracy would normally be 100. With that it'd make it 180. But, Hand to Hand also doesn't deal as much damage as many other things.

I'm going to hold off on that one.

Gauntlets of Vitality are approved.
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Galileo
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Getting too old for this shit.
Zander has something that improves his accuracy by 50% of his intelligence and he has something that can increase his damage by 50% of his speed. Meanwhile, Gin has something that increases his dodge by 50% of Kyo's strength.

Dexterous Strikes may be a little stronger than theirs, but it requires I keep two stats and one skill equal in base value in order for it to work. I honestly don't need Hand to Hand to improve my accuracy or my agility for dodging. I can just spam train speed for both and receive major HP in doing so. This is not just an accuracy increasing ability, it's also a personal incentive to spread my numbers out.

Edit on Contact:

Contact
Description: Not only are you capable of bypassing barriers with your attacks, but also your damage cannot simply be ignored or drastically reduced.
Requirements: 400 HP, Pierce, and Be Moe or taught by Moe.
Effect: Attack damage is not affected by immunities or reductions outside of the protection that normal blocking, armor, and the endurance and spirit stats naturally provide.
Cost: None
Edited by Galileo, Sep 12 2009, 07:48 PM.
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[-Cloud-]
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Apocalypse (Lv4)
Both are fine then.
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Galileo
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Getting too old for this shit.
New Accessory Request

Adjustable Protective Belt
Description: A black belt made from a heavy thick material. It is embroidered with golden runes of a near-forgotten and almost certainly dead language, which provide a certain kind of protection to whoever wears it. It doesn’t have to be worn at the waist and it can fit just about anyone whether they’re a human, moogle, beast, failed experiment, etc.
Weight: 10
Effect: Provides immunity to all status ailments. Due to its weight, this accessory counts as two accessories.
Cost: 2,000 Gil
Edited by Galileo, Sep 12 2009, 09:30 PM.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Uh..I want to say this has a downside for it's upside, but complete resistance to status ailments is a bit much, just in general IMO.
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Drathmar
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Vampiric Bitch
I agree, especially for a measly 2k. I would say more like 6-8k for it, minimum.
Edited by Drathmar, Sep 12 2009, 10:44 PM.
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Galileo
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Getting too old for this shit.
Angeles
 
Name: Dark Halo
Description: A black aura surrounds your head in the form of a halo.
Weight: 1
Effect: Nulls all status ailments (poison, silence, blind, stone, confuse, berserk, paralyze/stun, stop, sleep, etc...).
Cost:


This item was approved at 4k Gil. Not only does mine take up two accessory slots, but it also has a weight of 10. 2k is a reasonable amount in my opinion.
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Grey
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Did you know that L's love donuts?
if it takes up two slots you'd need an ability to give moe Two accessory slots. otherwise that's like saying you can have a two handed sword but only one hand.
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Bag o Bones
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Meteorain (Lv3)
He does have one that lets him have multiple accessory slots.
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Galileo
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Getting too old for this shit.
Galileo
 
Adjustable Protective Belt
Description: A black belt made from a heavy thick material. It is embroidered with golden runes of a near-forgotten and almost certainly dead language, which provide a certain kind of protection to whoever wears it. It doesn’t have to be worn at the waist and it can fit just about anyone whether they’re a human, moogle, beast, failed experiment, etc.
Weight: 10
Effect: Provides immunity to all status ailments. Due to its weight, this accessory counts as two accessories.
Cost: 2,000 Gil


Moe could wear this after he learned my first custom approved for him, which you can read below.

Galileo
 
Packrat
Description: You like collecting things and you can’t stand to throw anything out. You also feel the need to pack heavy unlike other travelers.
Effect: The user can only carry around 3/4 of their strength in weight, but may wear one accessory for every five strength they have. The user is allowed to wear up to five accessories
Requirements: None
Cost: None
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Grey
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Did you know that L's love donuts?
oh didn't see that one. Very well then, i would like to suggest it be approved for a price of 2,500 gil. Since no one knows exactly how much a ribbon cost...>>
<<
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Galileo
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Getting too old for this shit.
Hmmm. I'd like to receive an opinion from a mod (Turk or Soldier) or from Cloud himself before I make any changes.
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Bag o Bones
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Meteorain (Lv3)
Price and weight ratio are about right, so I say approved via the power of necromancy.
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Galileo
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Getting too old for this shit.
Spirit Bomb [Limit Break 2: II]
Description: Moe gathers some of his own life energy and forms it into a bright white glowing sphere extremely hot to the touch and yet, it doesn’t burn him. He may sacrifice more of his life to increase both its size and damage. Others may choose to pay the price as well to improve its effectiveness. After creating it, Moe or another, if he allows them, will throw the attack at a single enemy and hope that it explodes in the target's face like it should.
Requirements: 100% Alignment
Effect: Deals holy damage equal to (Launcher’s Strength*1.8)+Total HP Spent. If willing, other PC’s may sacrifice some of their own HP to increase the power of the attack. PC’s do not have to touch Moe to assist. Accuracy equals (Launcher’s Strength + Launcher’s Speed)*0.5. This attack can be handled and thrown by any PC whose alignment is 100%, but Moe must freely give it to another to allow them to use it. This attack cannot hurt any whose alignment is above 89%.
Cost: At least 10 HP from Moe
Edited by Galileo, Sep 14 2009, 11:04 AM.
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Grey
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Did you know that L's love donuts?
I think Spirit Bomb is over powered for a Lvl 2 limit break. If someone with HP in the quadruple digits where to sacrifice to power it up it'd be able to off most members in on hit. And I'm not sure about the 1.8 damage ratio either. Plus...wouldn't it use spirit and not Strength...it is the Spirit Bomb.
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Drathmar
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Vampiric Bitch
Hmm... about peopel sacrificing, since its a 1hp for 1 dmg increase, I think I am ok with that part. he is right though, the description makes it sound like it should be doing spirit. Then again, as far as I know, this site is a lot looser with explanations on why things use one stat over another than NSL was, especially with LB's so... I think it should be ok.

As for the damage part, grey, the rule for LB's and damage at level 2 is:
Quote:
 

Limit Break Level 2- These are a bit stronger than Level One limit breaks. They go beyond the normal attack and can do a number of things. These would be a bit stronger than level 2 attacks/spells/etc.


Lvl 2 spells do magic*1.5 so stat*1.8 seems about right.

The only thing i'm iffy about is the HP thing like Grey is... which is why I'm gonna hold off my 1/4th for now. However, if it was .5 damage per point spent, so damage was (strength*1.8) + (HP Sacrificed * 0.5) I would be ok with it.
Edited by Drathmar, Sep 14 2009, 11:23 AM.
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Galileo
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Getting too old for this shit.
Spirit Bomb is just a name first of all, I can use any stat I damn well please for the damage of my limit breaks. The added damage from HP is something I based off a command materia that increases damage by 1 per 1 HP spent. As for the multiplier, I've already learned an approved one that does Strength*1.8 in damage and renders the victim's arms useless (meaning no weapons, punches, etc.) for two of their posts.
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Drathmar
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Vampiric Bitch
The difference between them though Gal is the command materia doesn't add damage onto the HP sacrificed, this does.

Also the command materia doesn't allow other people to sacrifice for it either.

I mean, if 3 people each sacrifice 100 hp (easy to do) then this does an extra 300 damage, without much harm to any of those who sacrificed.
Edited by Drathmar, Sep 14 2009, 11:27 AM.
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Galileo
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Getting too old for this shit.
Thankfully, this is a limit break and not a materia. Also, limit breaks can have their power increased if it comes at a cost or comes with a downside. Mine has both a cost and a downside. The materia I'm referring to (I'm too lazy to quote it) increases normal damage. It's basically Damage=Strength + HP Sacrificed.

Here's an edit.

Spirit Bomb [Limit Break 2: II]
Description: Moe gathers some of his own life energy and forms it into a bright white glowing sphere extremely hot to the touch and yet, it doesn’t burn him. He may sacrifice more of his life to increase both its size and damage. Others may choose to pay the price as well to improve its effectiveness. After creating it, Moe or another, if he allows them, will throw the attack at a single enemy and hope that it explodes in the target's face like it should.
Requirements: 100% Alignment
Effect: Deals holy damage equal to (Launcher’s Strength*1.8)+Total HP Spent. If willing, other PC’s may sacrifice some of their own HP to increase the power of the attack. PC’s do not have to touch Moe to assist. Accuracy equals (Launcher’s Strength + Launcher’s Speed)*0.5. This attack can be handled and launched by any PC whose alignment is 100%, but Moe must freely give it to another to allow them to use it. This attack cannot hurt any whose alignment is above 89%.
Cost: Moe must spend at least 10 HP; this minimal cost increases by 1 per 1 HP spent by someone else. Moe can cap off the cost spent by him or anyone else for his own safety.
Edited by Galileo, Sep 14 2009, 11:37 AM.
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Drathmar
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Vampiric Bitch
If you are referring to the darkness materia, then NO it does not increase normal damage it sends an attack all of it's own which deal static damage equal to the HP sacrificed.

However, with your edit meaning that Moe has to spend as much hp as is spent by outside sources (so if you get 3 other people to sacrifice 100 HP each, then moe has to sacrifice 300 hp) I give it my

+1/4 approval.
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Galileo
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Getting too old for this shit.
Actually, if three people spent 100 HP each, Moe would have to spend 310 HP at least :P Thanks for the +1/4 though. Anyone want to help finish off the approval?
Edited by Galileo, Sep 14 2009, 12:05 PM.
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