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| [Pre-Dice]Cris Dracon's Requests; Draconic Warrior | |
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| Tweet Topic Started: Aug 16 2009, 06:11 PM (191 Views) | |
| Seenter | Aug 16 2009, 06:11 PM Post #1 |
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Dynamite
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Pending Abilities Pending Techniques ----- Approved Abilities Name: Dragon Touched Description: The Dracon family were given a blessing by a pure dragon over 5,000 years ago, giving them unique abilities that normal humans could only dream of. One member of every family were given a special armor in order to protect the family, and with this armor they were given strength beyond that of normal humans. And when they wern't wearing the armor, they tended to be smarter than even those in their own family. And this power grew as time went on, drawing on the blessing given over 5,000 years ago. Requirements: Dracon Family, Dragon Armor Effect: While wearing the Dragon Armor; increase Strength, Endurance, and Speed by 5% for every dragon ability (Max 50%). When not wearing the Dragon Armor; increase Intelligence, Spirit, and Magic by 5% for every dragon ability (Max 50%). Does not stack to increase HP, MP, or techniques. Cost: None Name: Dragon Armor Description: A special armor that takes the shape of a gold, dragon detailed medallion hanging around the user's neck. This medallion has a crystal imbeded in the center, usually the color of the type of dragon the armor represents. It hangs semi-tightly around the user's neck, and the chain can not be broken or taken off and no one but the user can pull off the medallion. If the user willingly pulls at the medallion, it breaks off in his hand and shatters into a million pieces. These pieces grow, change, and reform around the user's torso in a type of armor that represents the dragon. The armor becomes stronger and more extravagant as the user becomes stronger, often times gaining accessories that further enhance the armor. The user can then recall the armor back into the medallion form by willingly touching the dragon symbol on the chest. Requirements: Dracon Family Effect: Grants the user a piece of armor with 5 durability for every dragon ability (Max 50). Takes most of one post to change forms, limiting the user to one attack after putting on/taking off the armor. Cost: None Name: Dragon Wings Description: After proving you have the strength and the constitution to be able to hold your own, the armor grants the user a pair of armored dragon wings when worn. These wings take on the same characteristics as the armor in design, and are big enough to allow the user to support his/her own weight and the weight of another. The wings are weak to begin with, however they grow stronger with the armor and allows the user to move faster. Requirements: Dracon Family, Dragon Armor, 30 Endurance, 30 Agility; Can only be used when wearing Dragon Armor. Effect: Grants the user wings to be able to fly at 10% his speed for every dragon ability (Max 100%). Cost: None Dragon Tail Description: After learning and perfecting your skill with martial arts, you have earned the ability to manifest a ghostly dragon tail as a part of your armor. It moves at your will, almost like you were born with it, and you can fight as if it was a part of your hand to hand skill. It's very usefull when you're getting attack from both sides, as you can react faster with your tail than having to turn around. It can also be used to block an attack, but doing so weakens it to the point that it needs to rest for a bit. Requirements: Dracon Family; Dragon Armor; Agility 50; Hand-to-Hand 50; Can only be used when wearing Dragon Armor Effect: Grants the user an extra appendage when fighting hand-to-hand, using the user's stats to determine skill and damage. When used to defend, doubles the Dragon Armor Durability against one attack. Afterwards, can't be used for 1 post. Cost: None Dragon Senses Description: Dragons always seem to know what's going on around them, even if they can't see or hear the particular event. Being gifted with the Dragon Armor has given you that same ability, though much weaker than a normal dragon. You can sense everything going on around you, even if your eyes were closed and your ears were plugged. This has given you a slight advantage against those who fire at a distance, making you harder to hit the farther they are away from you. Requirements: Dracon Family; 4 Dragon abilities Effect: Allows you to 'feel' your surroundings up to 30ft. away. Grants you 15% to your Dodge against ranged attacks (weapons, magic, etc.), and makes you immune to Blind. Cost: None Approved Techniques Name: Dragon Wave Description: By focusing his energy into his blade, Cris can cause his blade to glow white. While the blade is glowing, it's unable to be broken by any technique/ability/Materia. Cris can then send this energy as a wave towards the target, allowing him to attack from a distance. This takes all the energy stored in the blade, causing it to lose it's invincibility and return to normal. It travels at Cris's (Speed+Agility)/2. Requirements: Not wearing Dragon Armor, a Sword Effect: Allows Cris to attack from a distance and deal normal sword damage. Also makes his sword immune to breaks. Cost: 3MP Name: Dragon Breath Description: Cris can focus his energy into his mouth, building it up until his cheeks are puffy. He can then release the energy in a stream of fire, ice, or lightning towards the target. It can travel at Cris's spirit speed, and can't be reflected. Requirements: Wearing Dragon Armor Effect: A magic blast of fire, ice, or lightning in a straight line. Deals normal magic damage, and can't be bounced back with Reflect. Cost: 7MP Dragon Hurricane Description: Cris can focus his Dragon Breath along the same energy of an Aero Materia, allowing the straight line to become a spinning vortex. This hurricane takes on the property of the element of the Dragon Breath, and increases in size according to the Materia magic. Cris can control this vortex as long as he supplys it with a constant stream of energy. Requirements: Dragon Breath; Aero Materia; 40 Casting; 40 Magic Effect: Creats a spinning cyclone of fire, ice, or lightning energy. It does Magic x 1.5 damage of the energy type; and can be 5ft, 10ft, or 20ft in height and half in diameter. Cost: 15MP, 20MP, or 30MP Dragon Sight Description: Using the dragon's innate power to sense their opponent, Cris can use the power of the Libra to take it one step further. After using Libra on a target, Cris can see an aura that surrounds their entire body. This aura shows Cris how strong his opponent is, and gives him a slight warning to what may be coming. The aura changes color depending on the element the target is using, thus letting Cris know and giving him a chance to counter. Requirements: Dragon Sense; Libra Materia Effect: Allows Cris to gauge the strength, speed, and magic of the target; and grants him a 10% bonus to his dodge against elemental attacks. Cost: 2MP per post Dragon Blade Description: Through training and practice, Cris can change the properties of the energy when using the Dragon Wave. By focusing on one of the three main elements of fire, ice, and lightning; Cris can change the energy to match that type. This allows his attacks to deal elemental damage of that type, and even give his Dragon Wave that element when launched. The energy coating his sword increase in width by 1", and extends the reach by 2". It retains all the properties of the Dragon Wave, though Cris can maintain the energy as long as he focuses on it. Requirements: Dragon Wave; Dragon Breath; Short Sword 40 Effect: Sword does ice, fire, or lightning damage; and can be launched at a distance by traveling (Speed+Agility)/2 in terms of speed. Cost: 6MP + 2 MP per post Dragon Shield Description: After training with Snow, Grin, and Samantha; Cris has learned how to harness the elements of ice, lightning, and fire. By focusing all elements into his sword at once, Cris can 'draw' a triangle in mid air. This triangle is able to absorb any elemental attack up to his magic level, protecting him from a lot of damage. Any attack that surpasses his magic level is reduced by the shield before hitting him. This triangle disappears right after absorbing 1 attack, making it useful only when Cris knows such an attack is coming. Requirements: Ice Materia; Fire Materia; Lightning Materia (Dragon Blade or Dragon Breath can substitute one of the required Materia) Effect: Creates a triangle shield that protects from one elemental attack up to magic stat in damage. Excess damage hits Cris. Cost: 24MP Edited by Seenter, Sep 26 2009, 11:25 AM.
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| Seenter | Aug 20 2009, 09:07 PM Post #2 |
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Dynamite
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*bump* |
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| Bag o Bones | Aug 20 2009, 09:33 PM Post #3 |
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Meteorain (Lv3)
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You might want to change a number, as it increases by 4, but the max is 45, which means that the max can never be reached. So either increase it by 5, or make the max 48. Personally, I say go for the latter.
Hmmmmm....I say 3 MP.
I would change this to "Can travel up to Cris's spirit stat" and then drop the damage reduction thing. Then make this cost 7 MP. |
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| Seenter | Aug 20 2009, 09:56 PM Post #4 |
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Dynamite
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Edited the abilities and techniques. |
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| Bag o Bones | Aug 20 2009, 09:59 PM Post #5 |
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Meteorain (Lv3)
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alright, now everything is approved. |
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| Seenter | Aug 28 2009, 08:33 PM Post #6 |
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Dynamite
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A few new abilities and a new technique. Edited by Seenter, Aug 28 2009, 08:33 PM.
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| [-Angeles-] | Aug 29 2009, 03:53 PM Post #7 |
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Ex-Turk
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Dragon Tail, Dragon Senses, and Dragon Hurricane, have my 1/2 |
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| Seenter | Sep 12 2009, 12:41 PM Post #8 |
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Dynamite
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Bump, and thanks Angeles. |
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| Galileo | Sep 12 2009, 07:12 PM Post #9 |
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Getting too old for this shit.
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+1/4 on all of them. |
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| Seenter | Sep 12 2009, 08:17 PM Post #10 |
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Dynamite
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Thanks. I now have $0.75. Can I get another quarter? |
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| Bag o Bones | Sep 13 2009, 12:08 AM Post #11 |
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Meteorain (Lv3)
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Eh, I'll finish the approval off. Approved via the power of necromancy. |
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| Seenter | Sep 19 2009, 12:58 PM Post #12 |
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Dynamite
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Thanks Bones. Ok, here's a few more techniques I'm requesting. Dragon Sight Description: Using the dragon's innate power to sense their opponent, Cris can use the power of the Libra to take it one step further. After using Libra on a target, Cris can see an aura that surrounds their entire body. This aura shows Cris how strong his opponent is, and gives him a slight warning to what may be coming. The aura changes color depending on the element the target is using, thus letting Cris know and giving him a chance to counter. Requirements: Dragon Sense; Libra Materia Effect: Allows Cris to gauge the strength, speed, and magic of the target; and grants him a 10% bonus to his dodge against elemental attacks. Cost: 2MP per post Dragon Blade Description: Through training and practice, Cris can change the properties of the energy when using the Dragon Wave. By focusing on one of the three main elements of fire, ice, and lightning; Cris can change the energy to match that type. This allows his attacks to deal elemental damage of that type, and even give his Dragon Wave that element when launched. The energy coating his sword increase in width by 1", and extends the reach by 2". It retains all the properties of the Dragon Wave, though Cris can maintain the energy as long as he focuses on it. Requirements: Dragon Wave; Dragon Breath; Short Sword 40 Effect: Sword does ice, fire, or lightning damage; and can be launched at a distance by traveling (Speed+Agility)/2 in terms of speed. Cost: 6MP + 2 MP per post Edited by Seenter, Sep 19 2009, 02:47 PM.
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| Galileo | Sep 19 2009, 01:08 PM Post #13 |
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Getting too old for this shit.
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I'm not surewhat you meant by this. |
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| Seenter | Sep 19 2009, 02:39 PM Post #14 |
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Dynamite
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It's pretty much is how fast the wave of energy travels. I made a slight edit to show this. |
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| Galileo | Sep 19 2009, 02:42 PM Post #15 |
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Getting too old for this shit.
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That's what I thought +1/4 both
Edited by Galileo, Sep 19 2009, 02:42 PM.
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| Seenter | Sep 19 2009, 02:47 PM Post #16 |
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Dynamite
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Thank you. Wanted to add this one as well. Dragon Shield Description: After training with Snow, Grin, and Samantha; Cris has learned how to harness the elements of ice, lightning, and fire. By focusing all elements into his sword at once, Cris can 'draw' a triangle in mid air. This triangle is able to absorb any elemental attack up to his magic level, protecting him from a lot of damage. Any attack that surpasses his magic level is reduced by the shield before hitting him. This triangle disappears right after absorbing 1 attack, making it useful only when Cris knows such an attack is coming. Requirements: Ice Materia; Fire Materia; Lightning Materia (Dragon Blade or Dragon Breath can substitute one of the required Materia) Effect: Creates a triangle shield that protects from one elemental attack up to magic stat in damage. Excess damage hits Cris. Cost: 24MP |
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| Galileo | Sep 19 2009, 02:49 PM Post #17 |
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Getting too old for this shit.
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The shield has my +1/4 |
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| [-Angeles-] | Sep 20 2009, 09:33 AM Post #18 |
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Ex-Turk
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+ 1/2 to the three of them. |
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| Gin | Sep 20 2009, 11:45 AM Post #19 |
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Ikorose, Shinsou
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approved |
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| Seenter | Sep 26 2009, 08:40 AM Post #20 |
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Dynamite
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Thank you everyone. And added a few more ^_^. I need to stop thinking new ideas and need to train my character to learn them.
Edited by Seenter, Sep 26 2009, 08:44 AM.
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| Gin | Sep 26 2009, 09:36 AM Post #21 |
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Ikorose, Shinsou
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Does "Magic" Cloud effect Cris himself? |
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| Seenter | Sep 26 2009, 10:00 AM Post #22 |
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Dynamite
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If you're talking about the elemental damage, then yes. However once he gains the Dragon Senses ability he'd be immune to the Blind effect. |
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| Bag o Bones | Sep 27 2009, 06:39 PM Post #23 |
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Meteorain (Lv3)
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These are approved, unless another mod says no. |
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| Takeru | Jan 13 2010, 03:06 PM Post #24 |
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The White Mage
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[Brought to you by Reid who designed the dice system] NO DICE! |
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| [-Angeles-] | May 12 2011, 02:31 PM Post #25 |
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Ex-Turk
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Fare thee well Children of Crisis, we will miss you |
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