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| [Pre-Dice]Draths Request Thread 2; New request thread | |
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| Tweet Topic Started: Sep 5 2009, 09:47 AM (1,162 Views) | |
| KurisuMurei | Sep 16 2009, 11:34 AM Post #51 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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After reviewing the requests, they seem reasonable enough. Approval, Drathmar! |
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| Drathmar | Sep 16 2009, 09:05 PM Post #52 |
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Vampiric Bitch
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Need an opinion on whether this is better as a Tech or Ability. New Ability: Avatar of Darkness Description: Drath has learned he has a well of dark power deep inside of him and a deep connection to the darkness Drathmar. He taps into that power and uses his magical energy to bring it forth in him, increasing his battle prowess, the darkness running through his veins as he undergoes a subtle change in looks and a black aura bursts into being around him, it's strength depending on how strongly he draws on the darkness inside. Requirements: 100 Spirit, 50 Intelligence, 50 Endurance, 400 HP, Scion of Darkness, Dark Inclination. Effect: Add X % of his [Spirit] to Strength, Speed, and Agility, where X is the amount of MP he permanently loses while he has this ability. Intelligence is locked when he gains this ability and cannot be raised while he has it. Cost: X MP Drain New Tech: Avatar of Darkness Description: Drath has learned he has a well of dark power deep inside of him and a deep connection to the darkness Drathmar. He taps into that power and uses his magical energy to bring it forth in him, increasing his battle prowess, the darkness running through his veins as he undergoes a subtle change in looks and a black aura bursts into being around him, it's strength depending on how strongly he draws on the darkness inside. Requirements: 100 Spirit, 50 Intelligence, 50 Endurance, 400 HP, Scion of Darkness, Dark Inclination. Effect: Add X % of his [Spirit] to Strength, Speed, and Agility, where X is the amount of MP he spends on this ability. It lasts a number of posts equal to [X% * Spirit]/10 Posts. Cost: X MP Edited by Drathmar, Sep 16 2009, 09:07 PM.
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| Galileo | Sep 17 2009, 03:29 AM Post #53 |
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Getting too old for this shit.
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I prefer the tech version. However, here is a suggested edit. Avatar of Darkness Description: Drath has learned he has a well of dark power deep inside of him and a deep connection to the darkness Drathmar. He taps into that power and uses his magical energy to bring it forth in him, increasing his battle prowess, the darkness running through his veins as he undergoes a subtle change in looks and a black aura bursts into being around him, it's strength depending on how strongly he draws on the darkness inside. Requirements: 100 Spirit, 50 Intelligence, 50 Endurance, 400 HP, Scion of Darkness, Dark Inclination. Effect: Add X% of his Spirit to Strength, Speed, and Agility, where X is the amount of MP he spends on this ability. He cannot spend more than 50 MP per activation, it can only be activated once per thread, and its effect lasts until the end of the thread. Cost: X MP This would allow you to increase three of your stats by 50% of one stat for a total of 150% of one stat in extra points. |
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| Drathmar | Sep 18 2009, 10:16 AM Post #54 |
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Vampiric Bitch
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Putting this up as a new tech then: Avatar of Darkness Description: Drath has learned he has a well of dark power deep inside of him and a deep connection to the darkness Drathmar. He taps into that power and uses his magical energy to bring it forth in him, increasing his battle prowess, the darkness running through his veins as he undergoes a subtle change in looks and a black aura bursts into being around him, it's strength depending on how strongly he draws on the darkness inside. Requirements: 100 Spirit, 50 Intelligence, 50 Endurance, 400 HP, Scion of Darkness, Dark Inclination. Effect: Add X% of his Spirit to Strength, Speed, and Agility, where X is the amount of MP he spends on this ability. He cannot spend more than 100 MP per activation, it lasts (X% * Spirit)/10 posts, and have to wait 3 posts after it fades before it can activated again. Cost: X MP (unreducable by anything, ever.) Edited by Drathmar, Sep 18 2009, 10:17 AM.
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| [-Angeles-] | Sep 18 2009, 10:25 AM Post #55 |
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Ex-Turk
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Welcome to the department of redundancy welcome you. Anyway, 100 percent of anything is a bit much in my opinion for just a technique. Especially when being put into three stats. Maybe just make it one stat, and give a better post limit on it, rather than something that can be changed depending on a stat. Edited by Angeles, Sep 18 2009, 10:29 AM.
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| Galileo | Sep 18 2009, 10:25 AM Post #56 |
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Getting too old for this shit.
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In my opinion, 100% of one stat added to three other stats is too much. That's 300% or an equivalent of 3 stats. Then you have this (X%*Spirit)/10=Duration in posts. Say you had this at 100 Spirit and say you spent 100 MP for 100% of it added to three stats (Far too much of a boost as I've already stated). (100*100)/10=1,000 posts.
Edited by Galileo, Sep 18 2009, 10:26 AM.
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| Drathmar | Sep 18 2009, 10:28 AM Post #57 |
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Vampiric Bitch
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You did the math wrong. (100% of 100)= 100/10 not 10,000/10. Also remember to get 100% of it he has to spend 100 MP. I'm not positive but I don't think anything else costs that much. I mean for 48 MP someone can do 4x their magic stat in damage. This is basically a 3x effect for 100 mp. So this doesn't come cheap. However what if I edited it to this: Avatar of Darkness Description: Drath has learned he has a well of dark power deep inside of him and a deep connection to the darkness Drathmar. He taps into that power and uses his magical energy to bring it forth in him, increasing his battle prowess, the darkness running through his veins as he undergoes a subtle change in looks and a black aura bursts into being around him, it's strength depending on how strongly he draws on the darkness inside. Requirements: 100 Spirit, 50 Intelligence, 50 Endurance, 400 HP, Scion of Darkness, Dark Inclination. Effect: Add X% of his Spirit to Speed and Agility, where X is the amount of MP he spends on this ability. He cannot spend more than 100 MP per activation, it lasts (X% * Spirit)/15 posts rounded down, and have to wait 3 posts after it fades before it can activated again. Cost: X MP (unreducable by anything, ever.) Edited by Drathmar, Sep 18 2009, 10:29 AM.
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| [-Angeles-] | Sep 18 2009, 10:31 AM Post #58 |
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Ex-Turk
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So now it's just something that will make you be able to dodge anything, like Tak's ability, given that the stat is high enough. |
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| Galileo | Sep 18 2009, 10:33 AM Post #59 |
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Getting too old for this shit.
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* is a symbol I use for multiplication, hence the misunderstanding. 100% of his Spirit added to three different stats is simply too much. |
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| Drathmar | Sep 18 2009, 11:23 AM Post #60 |
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Vampiric Bitch
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Alright, you are kinda correct Gal. I based this off the thinking that others had abilities that allow them to add like 2x their magic stat to one other stat like 36 MP (reducible). Like zander who gets to add 2x his magic to one stat for around 16mp per post after reductions. However that is 36 MP per post for 2x effect (or 1x magic stat to 2 stats would be equivalent). Mine would be 100 MP (completely unreducible) for an ever increasing amount of posts. I did change it to only speed and agility though. So that would be the equivalent of zander's ability that being used for 6.25 posts, however mine goes to speed and agility, instead of just 2x to speed. At 117 spirit i would add 117 to both for 100 mp and it would last 7 posts. So it does last a little longer, however after 7 posts I would need to wait 3 more to activate it so, it evens out for roughly the same cost. Also, since both speed and agility are used in dodge, I'll change it so it only adds to speed and strength. So that way it will only be half as powerful as Zanders regarding dodging, so I'm not adding 2x a single stat to my dodge from one ability. Edited: Avatar of Darkness Description: Drath has learned he has a well of dark power deep inside of him and a deep connection to the darkness Drathmar. He taps into that power and uses his magical energy to bring it forth in him, increasing his battle prowess, the darkness running through his veins as he undergoes a subtle change in looks and a black aura bursts into being around him, it's strength depending on how strongly he draws on the darkness inside. Requirements: 100 Spirit, 50 Intelligence, 50 Endurance, 400 HP, Scion of Darkness, Dark Inclination. Effect: Add X% of his Spirit to Speed and Strength, where X is the amount of MP he spends on this ability. He cannot spend more than 100 MP per activation, it lasts (X% * Spirit)/15 posts rounded down, and have to wait 3 posts after it fades before it can activated again. Cost: X MP (unredicable by anything, ever.) Edited by Drathmar, Sep 18 2009, 11:24 AM.
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| [-Angeles-] | Sep 18 2009, 12:06 PM Post #61 |
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Ex-Turk
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I'm going to laugh every time I see that. But I think Gal already said that having a possible 100% increase to three stats is too much. And I agreed. |
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| Galileo | Sep 18 2009, 12:08 PM Post #62 |
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Getting too old for this shit.
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I like the edited version a lot better. You mispelled unreducible. I suggest changing the duration to (MP Spent*1.2)/15. By spending 100 MP, you would end up with an exact 8 post duration.
Edited by Galileo, Sep 18 2009, 12:09 PM.
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| Drathmar | Sep 18 2009, 12:27 PM Post #63 |
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Vampiric Bitch
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Alright, that sounds like its fair. And Angeles, its only to 2 stats now, and only one of them are in dodge formula so it won't even be as effective as Zanders for dodging. Avatar of Darkness Description: Drath has learned he has a well of dark power deep inside of him and a deep connection to the darkness. He taps into that power and uses his magical energy to bring it forth in him, increasing his battle prowess, the darkness running through his veins as he undergoes a subtle change in looks and a black aura bursts into being around him, it's strength depending on how strongly he draws on the darkness inside. Requirements: 100 Spirit, 50 Intelligence, 50 Endurance, 400 HP, Scion of Darkness, Dark Inclination. Effect: Add X% of his Spirit to Speed and Strength, where X is the amount of MP he spends on this ability. He cannot spend more than 100 MP per activation, it lasts (X * 1.2)/15 posts rounded down, and have to wait 3 posts after it fades before it can activated again. Cost: X MP (unredicable by anything, ever.) |
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| Galileo | Sep 18 2009, 12:30 PM Post #64 |
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Getting too old for this shit.
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I give it my +1/4 |
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| [-Angeles-] | Sep 18 2009, 12:39 PM Post #65 |
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Ex-Turk
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1/2 approved. |
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| Gin | Sep 18 2009, 12:43 PM Post #66 |
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Ikorose, Shinsou
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I REALLY don't want to but its only fair, approved. |
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| Drathmar | Sep 18 2009, 12:44 PM Post #67 |
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Vampiric Bitch
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Before I move it explain why you don't want to approve it, I would be more than willing to listen and make more edits if you bring up a good point.
Edited by Drathmar, Sep 18 2009, 12:46 PM.
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| Gin | Sep 18 2009, 12:45 PM Post #68 |
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Ikorose, Shinsou
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As I said, its because I don't want to. Kyosuke is a melee character so everyone who can use magic can legitly make these techniques which makes him that much more useless xD. It was approved since I cant NOT approve it due to Biasism. |
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| Drathmar | Sep 18 2009, 12:47 PM Post #69 |
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Vampiric Bitch
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Lol ok just checking. |
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| Drathmar | Sep 21 2009, 05:31 AM Post #70 |
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Vampiric Bitch
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New Technique: Overflowing Darkness Description: By diverting a portion of his energy he is able to cause darkness to pulse from him even stronger, strengthening his auras and other field abilities, doubling their strength. He does need to spend a fair amount of energy though, and his body has to be able to handle it. Requirements: 100 Spirit, 50 Endurance, 50 Intelligence, Dark Inclination, Any Aura/Field Effect ability or limit break. Effect: Increases the resistance power of any auras or field effects he uses by his [Spirit], making it harder for other auras/field effects to cancel them out or stop them from working. Cost: [Spirit/10] MP. Edited by Drathmar, Sep 21 2009, 11:25 AM.
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| Drathmar | Sep 21 2009, 05:11 PM Post #71 |
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Vampiric Bitch
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Adding 2 more new techniques: Influence of Darkness Description: By concentrating he can increase the power of the auras around him, forcing others to fight in thier basic state as it washes over them neutralizing increases to thier basic combat abilities. Requirements: Aura of Concentration, 100 Spirit, 0% Alignment. Effect: If Drath's [Spirit] is greater than opponents [Spirit] then their accuracy and dodge cannot be changed from ([weapon speed + weapon skill]/2) and ([speed+agility]/2) respectively. Lasts until overriden by another field effect or end of thread. Cost: 20 MP Twister Deflection Description: By concentrating wholly on an opponents attack, Drath can use a single strike assault twister to meet it with an attack of his own and use the opposing forces to cancel out some or all of the damage of an attack. Requirements: 70 Speed, 70 Agility, 70 Weapon Skill, Assault Twister Effect: If Draths functional ([Speed+Weapon Skill]/2) (including gain from assault twister) is within 20% or greater than the functional ([Speed+Weaponskill]/2) of the target, he can decrease damage from an incoming attack by his base attack damage (abilities and traits apply but techniques do not and can not.) Cost: None |
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| Galileo | Sep 21 2009, 07:41 PM Post #72 |
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Getting too old for this shit.
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This is a blatantly anti-Moe technique you want to get just to one-up me, but I won't say no over something as trivial as that. However, this is not a field effect, it is target specific. This also means you would have to spend the MP cost per target. Also, not everyone uses weapon skill, you need to revise a lot to make it approvable.
This one I can almost give my 1/4, but again, not everyone uses weapon skill. |
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| Final Riku | Sep 21 2009, 07:43 PM Post #73 |
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Dynamite
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I 1/4 approve this as long as this only reduces damage from weapon attacks |
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| Drathmar | Sep 22 2009, 06:21 AM Post #74 |
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Vampiric Bitch
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Changed it to [attack speed + skill]/2 which covers all attacks, as that is the basis for projectiles, melee weapons and magic. Yes, it is a field effect, hence the high MP cost. If it was per target the MP cost would be something like 10 or so. Techniques can be field effects, as long as they are based off of a field effect ability or LB. This is basically just a technique that adds another effect to already existing field effects. Also, it is not an anti-Moe technique, your not the only one to change it, in fact Zander and Kyosuke both had it before I did, and you didn't make yours until right after I made my ability for it. So don't act like its original to you, it's not original to you, nor me. Lastly, I even told you I would refrain from learning it in our new fight thread, because it is not meant specifically for you.
You were right, made the same change here. Skill would be replaced with whatever depending attack... gun skill, casting, hand-to-hand, etc. Also, this one still needs looked at:
And yes, this is a blatant anti-Zander tech for his new ability and any abilities like it that come in the future. Edited by Drathmar, Sep 22 2009, 06:27 AM.
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| Galileo | Sep 22 2009, 06:29 AM Post #75 |
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Getting too old for this shit.
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High MP costs do not make an effect a field effect. It compares your stats to an opponent's stats, which makes it target specific. Therefore, it is not a field effect. Twister Deflection has my +1/4 Edited by Galileo, Sep 22 2009, 06:33 AM.
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