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| [Pre-Dice]Draths Request Thread 2; New request thread | |
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| Tweet Topic Started: Sep 5 2009, 09:47 AM (1,161 Views) | |
| Drathmar | Sep 22 2009, 06:45 AM Post #76 |
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Vampiric Bitch
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Fair enough. Influence of Darkness Description: By concentrating he can focus a darkness wave through his darkness materia at a person, forcing them to fight in their basic state as it washes over them neutralizing increases to their basic combat abilities. Requirements: Darkness Materia, 100 Spirit, 0% Alignment. Effect: If Drath's [Spirit] is greater than the [Spirit] of the target then their accuracy and dodge cannot be changed from ([attack speed + skill]/2) and ([speed+agility]/2) respectively. Cost: 10 MP |
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| Galileo | Sep 22 2009, 07:29 AM Post #77 |
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Getting too old for this shit.
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+1/4 |
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| [-Angeles-] | Sep 22 2009, 11:19 AM Post #78 |
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Ex-Turk
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+1/2 |
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| Drathmar | Sep 22 2009, 08:44 PM Post #79 |
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Vampiric Bitch
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Needs 1/4:
Needs 3/4
Needs Full
Edited by Drathmar, Sep 22 2009, 09:48 PM.
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| Drathmar | Sep 23 2009, 07:37 PM Post #80 |
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Vampiric Bitch
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Adding a new technique I just thought up. Connection to Darkness Description: The darkness in his soul resonated with the darkness materia, creating a special connection between himself and any items containing a darkness materia in them, allowing weapons to act as if under the effect of dark blade and armor to be immune to the corruption of aura of corruption. Requirements: 1 Darkness Materia per piece of equipment, Aura of Corruption, Dark Blade, 120 Spirit, 450 HP. Effect: Any weapon equipped with darkness materia counts as if its under the full effects of the dark blade ability. It still needs to be had for five threads before it can be under the effect without the darkness materia. In addition he can wear armor while under aura of corruption, as long it has a darkness materia equipped to it. Also slightly changed the description of this move, verifying what it does since I've seen a couple moves with specifics on this. Efect isn't changed just verifies how it works: Influence of Darkness Description: By concentrating he can focus a darkness wave through his darkness materia at a person, forcing them to fight in their basic state as it washes over them, neutralizing increases to thier basic abilities and counting as a status effect created from the darkness materia. Requirements: Darkness Materia, 100 Spirit, 0% Alignment. Effect: If Drath's [Spirit] is greater than the [Spirit] of the target then their accuracy and dodge cannot be changed from ([attack speed + skill]/2) and ([speed+agility]/2) respectively. Cost: 10 MP This still needs 3/4 approval: Twister Deflection Description: By concentrating wholly on an opponents attack, Drath can use a single strike assault twister to meet it with an attack of his own and use the opposing forces to cancel out some or all of the damage of an attack. Requirements: 70 Speed, 70 Agility, 70 Weapon Skill, Assault Twister Effect: If Draths ([Attack Speed+Weapon Skill]/2) (including gain from assault twister) is within 20% or greater than the ([Attack Speed+Skill]/2) of the target, he can decrease damage from an incoming attack by his base attack damage (abilities and traits apply but techniques do not and can not.) Cost: None Dropping overflowing darkness for now. Edited by Drathmar, Sep 24 2009, 06:32 PM.
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| Galileo | Sep 23 2009, 08:53 PM Post #81 |
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Getting too old for this shit.
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Connection of Darkness +1/4 |
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| Drathmar | Sep 26 2009, 05:25 PM Post #82 |
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Vampiric Bitch
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3 Day Bump. Still Needs 3/4 Approval Connection to Darkness Description: The darkness in his soul resonated with the darkness materia, creating a special connection between himself and any items containing a darkness materia in them, allowing weapons to act as if under the effect of dark blade and armor to be immune to the corruption of aura of corruption. Requirements: 1 Darkness Materia per piece of equipment, Aura of Corruption, Dark Blade, 120 Spirit, 450 HP. Effect: Any weapon equipped with darkness materia counts as if its under the full effects of the dark blade ability. It still needs to be had for five threads before it can be under the effect without the darkness materia. In addition he can wear armor while under aura of corruption, as long it has a darkness materia equipped to it. Still Needs 1/4 Approval: Influence of Darkness Description: By concentrating he can focus a darkness wave through his darkness materia at a person, forcing them to fight in their basic state as it washes over them, neutralizing increases to thier basic abilities and counting as a status effect created from the darkness materia. Requirements: Darkness Materia, 100 Spirit, 0% Alignment. Effect: If Drath's [Spirit] is greater than the [Spirit] of the target then their accuracy and dodge cannot be changed from ([attack speed + skill]/2) and ([speed+agility]/2) respectively. Cost: 10 MP This still needs 3/4 approval: Twister Deflection Description: By concentrating wholly on an opponents attack, Drath can use a single strike assault twister to meet it with an attack of his own and use the opposing forces to cancel out some or all of the damage of an attack. Requirements: 70 Speed, 70 Agility, 70 Weapon Skill, Assault Twister Effect: If Draths ([Attack Speed+Weapon Skill]/2) (including gain from assault twister) is within 20% or greater than the ([Attack Speed+Skill]/2) of the target, he can decrease damage from an incoming attack by his base attack damage (abilities and traits apply but techniques do not and can not.) Cost: None |
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| Drathmar | Sep 26 2009, 09:14 PM Post #83 |
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Vampiric Bitch
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BUMPING THIS AGAIN SINCE ITS BEEN UP FOR 5 DAYS WITHOUT A MOD EVEN LOOKING AT IT YET PEOPLE HAVE HAD STUFF APPROVED THATS BEEN UP FOR A LOT LESS. Influence of Darkness Description: By concentrating he can focus a darkness wave through his darkness materia at a person, forcing them to fight in their basic state as it washes over them, neutralizing increases to thier basic abilities and counting as a status effect created from the darkness materia. Requirements: Darkness Materia, 100 Spirit, 0% Alignment. Effect: If Drath's [Spirit] is greater than the [Spirit] of the target then their accuracy and dodge cannot be changed from ([attack speed + skill]/2) and ([speed+agility]/2) respectively. Cost: 10 MP |
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| Takeru | Sep 26 2009, 09:25 PM Post #84 |
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The White Mage
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I fail to see how the Darkness Materia blocks formula changes, to be honest. Unless you're going by the whole 'difficult to dodge' thing, which I suppose makes some twisted sort of sense. But if you understand and accept that any Alignment over 0% causes that Tech to not work for you at all, then I suppose it's worth an approval. |
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| Drathmar | Sep 26 2009, 09:32 PM Post #85 |
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Vampiric Bitch
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If you mean my alignment, ya I understand that. And it works on the view of sacrifice (HP normally), just hes reversing it (through high will power.. spirit) so instead of him sacrificing when the other person is hit by it makes them sacrifice their combat advantage, and he has to force another to sacrifice anything instead of yourself is pretty evil hence the alignment requirement. However under the understanding that if I have anything higher than 0% alignment it doesn't work moved to accepted, and thank you. Others awaiting approval: Still Needs 3/4 Approval Connection to Darkness Description: The darkness in his soul resonated with the darkness materia, creating a special connection between himself and any items containing a darkness materia in them, allowing weapons to act as if under the effect of dark blade and armor to be immune to the corruption of aura of corruption. Requirements: 1 Darkness Materia per piece of equipment, Aura of Corruption, Dark Blade, Aura of Corruption, 120 Spirit, 450 HP. Effect: Any weapon equipped with darkness materia counts as if its under the full effects of the dark blade ability. It still needs to be had for five threads before it can be under the effect without the darkness materia. In addition he can wear armor while under aura of corruption, as long it has a darkness materia equipped to it. This still needs 3/4 approval: Twister Deflection Description: By concentrating wholly on an opponents attack, Drath can use a single strike assault twister to meet it with an attack of his own and use the opposing forces to cancel out some or all of the damage of an attack. Requirements: 70 Speed, 70 Agility, 70 Weapon Skill, Assault Twister Effect: If Draths ([Attack Speed+Weapon Skill]/2) (including gain from assault twister) is within 20% or greater than the ([Attack Speed+Skill]/2) of the target, he can decrease damage from an incoming attack by his base attack damage (abilities and traits apply but techniques do not and can not.) Cost: None Edited by Drathmar, Sep 27 2009, 09:10 AM.
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| Drathmar | Sep 27 2009, 09:11 AM Post #86 |
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Vampiric Bitch
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Adding a new one as well: Adding a third one: Darkness Slash Description: Utilizing a darkness materia in his sword, Drath forces it to accept his MP instead of HP with his will, manipulating it until it is powered almost like a normal spell, though at a higher cost. He makes it so when he swings his sword he can gather darkness there, and send it flying in a blade of darkness, mixing the power of the darkness materia with his own darkness to form it, allowing it to be strengthened depending on the HP spent. This replaces the weaker version Dark Slash. Requirements: Darkness Materia, 120 Spirit, 70 Weapon Skill 0% Alignment, Dark Blade, Dark Slash. Effect: Causes damage equal to either [Spirit], [Spirit * 1.5] or [Spirit * 2] damage depending on the amount of MP spent on the ability. Replaces Dark Slash. Cost: 10MP, 20MP, or 30MP Edited by Drathmar, Sep 27 2009, 09:36 AM.
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| Takeru | Sep 27 2009, 09:33 AM Post #87 |
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The White Mage
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Darkness Slash is really iffy to me, since it is completely changing how a Materia functions. Not only does it change the power source, something which normally requires an ability in and of itself, but it also changes how the damage is calculated and the costs as well. I mean, the whole point of the Darkness Materia is that it costs HP. I'm gonna leave this to another staff member to decide. I just wanted to show that I am reticent about accepting it for the above reasons. |
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| Drathmar | Sep 27 2009, 09:48 AM Post #88 |
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Vampiric Bitch
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It's basically no different than if he used a magic materia to do it, hes just adapting to now being able to use magic materia. He already has a technique that does the exact same as the 10 MP version, but for only 8 MP, and without using the darkness materia. The requirements on this are much steeper. This just increases the base cost, and allows him to increase the power depending on how much is spent. Hes really just using the darkness materia as a source of dark energy. Also, using the darkness materia in a way that doesn't require HP sacrifice and uses MP instead has already been approved:
At least my technique still keeps it an attack. It also doesn't keep the 'difficult to dodge' part. I realized I forgot to add this in as well so it's edited slightly to help illustrate that: Darkness Slash Description: Utilizing a darkness materia in his sword, Drath forces it to accept his MP instead of HP with his will, manipulating it until it is powered almost like a normal spell, though at a higher cost. He makes it so when he swings his sword he can gather darkness there, and send it flying in a blade of darkness, mixing the power of the darkness materia with his own darkness to form it, allowing it to be strengthened depending on the HP spent. This replaces the weaker version Dark Slash. Requirements: Darkness Materia, 120 Spirit, 70 Weapon Skill 0% Alignment, Dark Blade, Dark Slash. Effect: Causes damage equal to either [Spirit], [Spirit * 1.5] or [Spirit * 2] damage depending on the amount of MP spent on the ability. Replaces Dark Slash. Speed and accuracy are the same as that of a normal weapon attack, with the weapon he uses to fire it. Cost: 10MP, 20MP, or 30MP Edited by Drathmar, Sep 27 2009, 09:48 AM.
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| Takeru | Sep 27 2009, 09:51 AM Post #89 |
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The White Mage
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Hmm...okay. I'll give it 1/2, since I still feel that there is something I'm missing. |
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| Drathmar | Sep 27 2009, 09:55 AM Post #90 |
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Vampiric Bitch
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Fair enough, thanks. Still awaiting approval: Still Needs 3/4 Approval Connection to Darkness Description: The darkness in his soul resonated with the darkness materia, creating a special connection between himself and any items containing a darkness materia in them, allowing weapons to act as if under the effect of dark blade and armor to be immune to the corruption of aura of corruption. Requirements: 1 Darkness Materia per piece of equipment, Aura of Corruption, Dark Blade, Aura of Corruption, 120 Spirit, 450 HP. Effect: Any weapon equipped with darkness materia counts as if its under the full effects of the dark blade ability. It still needs to be had for five threads before it can be under the effect without the darkness materia. In addition he can wear armor while under aura of corruption, as long it has a darkness materia equipped to it. This still needs 3/4 approval: Twister Deflection Description: By concentrating wholly on an opponents attack, Drath can use a single strike assault twister to meet it with an attack of his own and use the opposing forces to cancel out some or all of the damage of an attack. Requirements: 70 Speed, 70 Agility, 70 Weapon Skill, Assault Twister Effect: If Draths ([Attack Speed+Weapon Skill]/2) (including gain from assault twister) is within 20% or greater than the ([Attack Speed+Skill]/2) of the target, he can decrease damage from an incoming attack by his base attack damage (abilities and traits apply but techniques do not and can not.) Cost: None and this now needs 1/2 approval: Darkness Slash Description: Utilizing a darkness materia in his sword, Drath forces it to accept his MP instead of HP with his will, manipulating it until it is powered almost like a normal spell, though at a higher cost. He makes it so when he swings his sword he can gather darkness there, and send it flying in a blade of darkness, mixing the power of the darkness materia with his own darkness to form it, allowing it to be strengthened depending on the HP spent. This replaces the weaker version Dark Slash. Requirements: Darkness Materia, 120 Spirit, 70 Weapon Skill 0% Alignment, Dark Blade, Dark Slash. Effect: Causes damage equal to either [Spirit], [Spirit * 1.5] or [Spirit * 2] damage depending on the amount of MP spent on the ability. Replaces Dark Slash. Speed and accuracy are the same as that of a normal weapon attack, with the weapon he uses to fire it. Cost: 10MP, 20MP, or 30MP Edited by Drathmar, Sep 27 2009, 09:56 AM.
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| Gin | Sep 27 2009, 04:16 PM Post #91 |
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Ikorose, Shinsou
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I'm going to approve this. Its basically letting Drath cast a Materia for a higher MP cost and using Spirit for damage instead of Magic. That being said spirit doesn't raise MP so it has its fair share of downsides. |
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| Drathmar | Sep 27 2009, 05:34 PM Post #92 |
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Vampiric Bitch
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Thanks gin. These still need approval by the way: Still Needs 3/4 Approval Connection to Darkness Description: The darkness in his soul resonated with the darkness materia, creating a special connection between himself and any items containing a darkness materia in them, allowing weapons to act as if under the effect of dark blade and armor to be immune to the corruption of aura of corruption. Requirements: 1 Darkness Materia per piece of equipment, Aura of Corruption, Dark Blade, Aura of Corruption, 120 Spirit, 450 HP. Effect: Any weapon equipped with darkness materia counts as if its under the full effects of the dark blade ability. It still needs to be had for five threads before it can be under the effect without the darkness materia. In addition he can wear armor while under aura of corruption, as long it has a darkness materia equipped to it. This still needs 3/4 approval: Twister Deflection Description: By concentrating wholly on an opponents attack, Drath can use a single strike assault twister to meet it with an attack of his own and use the opposing forces to cancel out some or all of the damage of an attack. Requirements: 70 Speed, 70 Agility, 70 Weapon Skill, Assault Twister Effect: If Draths ([Attack Speed+Weapon Skill]/2) (including gain from assault twister) is within 20% or greater than the ([Attack Speed+Skill]/2) of the target, he can decrease damage from an incoming attack by his base attack damage (abilities and traits apply but techniques do not and can not.) Cost: None |
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| Bag o Bones | Sep 27 2009, 06:50 PM Post #93 |
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Meteorain (Lv3)
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Ok, lets finish off approval. |
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| Drathmar | Oct 1 2009, 08:04 AM Post #94 |
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Vampiric Bitch
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LB 2-2 Flight of Darkness Description: Some situation are so desperate, to the point that winning is impossible and staying in them would be foolish in and of itself. Knowing that he must live to fulfill his goal, Drath realized this, and this allows him flight from such situation. He is suddenly surrounded by dark energy that seems to implode as it takes him with it, teleporting him away from the situation. Requirements: None Effect: When used this teleports him from his current location to any location he has had more than three threads in. However, this forces him out of the thread he is in. Current Locations to teleport: Midgar, Kalm Town. Cost: None Edited by Drathmar, Oct 1 2009, 08:05 AM.
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| Galileo | Oct 1 2009, 08:33 AM Post #95 |
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Getting too old for this shit.
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Seems weak for a level 2. My level 1 Mercury's Flight LB for Qattes is better than this one. I suggest changing it to allowing him to teleport to ANY location he has visited without the past three threads crap. You could then use it not only for escapes, but as a free way to travel. You'd be able to use it in ST's no questions asked.
Edited by Galileo, Oct 1 2009, 08:34 AM.
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| Drathmar | Oct 1 2009, 08:51 AM Post #96 |
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Vampiric Bitch
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You saying it seems weak makes me think its true lol, I know how hard you are on requests (in a good way.) Edited: LB 2-2 Flight of Darkness Description: Some situation are so desperate, to the point that winning is impossible and staying in them would be foolish in and of itself. Knowing that he must live to fulfill his goal, Drath realized this, and this allows him flight from such situation. He is suddenly surrounded by dark energy that seems to implode as it takes him with it, teleporting him away from the situation. Requirements: None Effect: When used this teleports him from his current location to any location he has visited before, not including in his history. However, this forces him out of the thread he is in. Current Locations to teleport: Midgar, Kalm Town. Rolling Fields, The Coast, EC 1 and 2 side of Zolam Swamp. Cost: None |
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| Galileo | Oct 1 2009, 09:49 AM Post #97 |
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Getting too old for this shit.
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Heh, +1/4 |
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| [-Angeles-] | Oct 1 2009, 11:51 AM Post #98 |
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Ex-Turk
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1/2 approved. |
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| Haine | Oct 1 2009, 05:43 PM Post #99 |
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Lunatic
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+1/4 |
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| Takeru | Oct 3 2009, 11:09 PM Post #100 |
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The White Mage
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For Twister Deflection, define 'base attack damage'. Is it (Strength + Weapon Strength), or something else? |
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