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| [Pre-Dice]Magicians Requests; Requests for my magician character | |
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| Tweet Topic Started: Sep 7 2009, 10:30 AM (592 Views) | |
| Drathmar | Sep 7 2009, 10:30 AM Post #1 |
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Vampiric Bitch
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Approved Limit Breaks Approved Traits Approved Abilities Approved Techniques
Edited by Drathmar, Oct 29 2009, 01:49 PM.
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| Drathmar | Sep 7 2009, 10:32 AM Post #2 |
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Vampiric Bitch
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Abilities for my mage character I'm making (definately): Black Magic Description: Through study and the use of magic, as well as a strong willpower, he has found that once he has learned a spell through a materia, he can use it at will with or without the materia. However it does have the side effect of costing slightly more to do things this way. Though he does have to use the spell through materia for him to do this. This is the ability to learn 'Black Magic' spells. Requirements: 30 Magic, 30 Spirit, 30 Intelligence Effect: Allows him to learn spells from Bio, Fire, Ice, and Thunder materia. However his Magic, Spirit, and Intelligence stats must match the casting requirement for the spell. Must cast the spell in a thread using the materia before it's learned as a spell. Still only gains AP for materia if it is equipped. Cost: Normal cost * .2 MP. White Magic Description: Through study and the use of magic, as well as a strong willpower, he has found that once he has learned a spell through a materia, he can use it at will with or without the materia. However it does have the side effect of costing slightly more to do things this way. Though he does have to use the spell through materia for him to do this. This is the ability to learn 'White Magic' spells. Requirements: 30 Magic, 30 Spirit, 30 Intelligence Effect: Allows him to learn spells from Heal, Restore, Osmose materia. However his Magic, Spirit, and Intelligence stats must match the casting requirement for the spell. Must cast the spell in a thread using the materia before it's learned as a spell. Still only gains AP for materia if it is equipped. Cost: Normal cost * .2 MP. Green Magic Description: Through study and the use of magic, as well as a strong willpower, he has found that once he has learned a spell through a materia, he can use it at will with or without the materia. However it does have the side effect of costing slightly more to do things this way. Though he does have to use the spell through materia for him to do this. This is the ability to learn 'Green Magic' spells. Requirements: 30 Magic, 30 Spirit, 30 Intelligence Effect: Allows him to learn spells from Barrier, Haste, Slow, Gravity materia. However his Magic, Spirit, and Intelligence stats must match the casting requirement for the spell. Must cast the spell in a thread using the materia before it's learned as a spell. Still only gains AP for materia if it is equipped. Cost: Normal cost * .2 MP. Sage Magic Description: Through study and the use of magic, as well as a strong willpower, he has found that once he has learned a spell through a materia, he can use it at will with or without the materia. However it does have the side effect of costing slightly more to do things this way. Though he does have to use the spell through materia for him to do this. This is the ability to learn 'Sage Magic' spells. Requirements: 30 Magic, 30 Spirit, 30 Intelligence Effect: Allows him to learn spells from Drain, Earth, Water, Aero materia. However his Magic, Spirit, and Intelligence stats must match the casting requirement for the spell. Must cast the spell in a thread using the materia before it's learned as a spell. Still only gains AP for materia if it is equipped. Cost: Normal cost * .2 MP. Arcane Magic Description: Through study and the use of magic, as well as a strong willpower, he has found that once he has learned a spell through a materia, he can use it at will with or without the materia. However it does have the side effect of costing slightly more to do things this way. Though he does have to use the spell through materia for him to do this. This is the ability to learn 'Arcane Magic' spells. Requirements: 30 Magic, 30 Spirit, 30 Intelligence Effect: Allows him to learn spells from Seal, Transform, Mystify, Destruct materia. However his Magic, Spirit, and Intelligence stats must match the casting requirement for the spell. Must cast the spell in a thread using the materia before it's learned as a spell. Still only gains AP for materia if it is equipped. Cost: Normal cost * .2 MP. Notes: Figured 4 materia max per ability seemed about right, if someone can think of a better distribution for the materia that makes sense between magic feel free to let me know. These are tentative at the moment so if you can think of ways to approve them, let me know. |
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| Galileo | Sep 7 2009, 05:19 PM Post #3 |
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Getting too old for this shit.
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I'm having a hard time figuring out how you would benefit from these abilities. |
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| Drathmar | Sep 7 2009, 05:21 PM Post #4 |
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Vampiric Bitch
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Basically can use more magic than he has materia slots for. I was thinking the same thing however... as I said they are tentative. Any suggestions on making them acceptable as a way to cast without using materia, and still useful? |
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| KurisuMurei | Sep 7 2009, 06:33 PM Post #5 |
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Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
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Basically, this one only needs to use a Materia once for a specific spell (if all of his stats are high enough), and then afterwards can use it without the Materia. However, for higher levels of a spell, he'll have to learn and memorize them seperately. (However to level it up, he'll have to have the Materia on him like everyone else.) Edited by KurisuMurei, Sep 7 2009, 06:35 PM.
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| Drathmar | Sep 7 2009, 06:35 PM Post #6 |
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Vampiric Bitch
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Exactly. |
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| Bag o Bones | Sep 7 2009, 09:26 PM Post #7 |
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Meteorain (Lv3)
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Alright, sounds epic, but has epic requirements. Consider them approved. |
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| Drathmar | Sep 9 2009, 06:53 PM Post #8 |
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Vampiric Bitch
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New Traits up for failed experiment: Magical Form Description: In an experiment to try and make a person who could completely fuse with a materia, something with drastically wrong. Instead of making the materia able to fuse with the body, they basically made the body pure magical energy instead. This has made him more like a spirit, with no physical form only a magical one. However, this magical form is highly susceptible to any disruption of its magical balance. However most materials are unable to react with his body. Effect:Immune to Physical Damage unless from a crystal or diamond weapon, Takes double damage from Magic. Can only ever use Diamond or Crystal weapons and armor Requirements: Failed Experiment Cost: 0 Magical Being Description: His new form has made him a being of pure magic and as such has opened up the universe to him in ways he never thought possible before. However focusing solely on magic he is unable to use certain types of materia. Effect: Gain +15 Magic, Intelligence, Spirit and Casting. However can never use command materia. Requirements: Failed Experiment Cost: 0 Mind and Body are One Description: His mind and his body are one because of his form. Whenever he takes damage it comes from his magical energy, and whenever he casts spells he draws the power directly from his body. Effect: Combine MP and HP into a third stat (MHP). Whenever he takes damage its taken from this, whenever he casts spells the cost is taken from this. If this ever reaches zero he is knocked out (or killed in a DM). Requirements: Failed Experiment Cost: None One with Materia Description: The experiment on him was partially a success, because of what he has become, he can fuse materia with his form, making it seem like they are floating inside of him. However they cannot be linked like this and while inside him and it lessens his ability to wear armor. Effect: Can slot up to three materia in his body, however for each materia slotted he loses 1 piece of armor. Requirements: Failed Experiment Cost: 0 Magical Prowess Decription: Due to his body now being made of pure magical energy, held together simply by his mind, he is able to use magical spells with more potency than other, as long as they used without the use of materia or used from the materia slotted in his own body. However, by doing this he weakens any damage he tries to cause with a weapon or materia slotted into that weapon. Effect: Cause 50% more magic damage with spells cast without using materia (if have ability to do so) or from materia slotted in your body. However, deal 90% less physical damage with a weapon or materia slotted in a weapon. Edited by Drathmar, Sep 9 2009, 07:26 PM.
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| Galileo | Sep 9 2009, 09:02 PM Post #9 |
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Getting too old for this shit.
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Magical Form Description: In an experiment to try and make a person who could completely fuse with a materia, something with drastically wrong. Instead of making the materia able to fuse with the body, they basically made the body pure magical energy instead. This has made him more like a spirit, with no physical form only a magical one. However, this magical form is highly susceptible to any disruption of its magical balance. However most materials are unable to react with his body. Effect: Immune to Physical Damage unless from a crystal or diamond weapon, Takes double damage from Magic. Can only ever use Diamond or Crystal weapons and armor Requirements: Failed Experiment Cost: 0 -1/4 Too powerful considering a lot of characters use physical damage. I’d accept it reduces all physical damage received by 20% unless inflicted by a diamond or crystal weapon. Mind and Body are One Description: His mind and his body are one because of his form. Whenever he takes damage it comes from his magical energy, and whenever he casts spells he draws the power directly from his body. Effect: Combine MP and HP into a third stat (MHP). Whenever he takes damage its taken from this, whenever he casts spells the cost is taken from this. If this ever reaches zero he is knocked out (or killed in a DM). Requirements: Failed Experiment Cost: None -1/4 This too is overpowered. You would have massive amounts of magical energy at your disposal with this and it is far too easily abused. For every 1 in magic, you’d get 2 MHP and same with Intelligence because Intelligence and Magic count toward both MP and HP. You could sign up with a character with 65 in each and end up with a starting MHP stat of 285. After your first thread, you’d be eligible for your first level 3 limit break. On top of all that, you’d be able to fill your limit break gauge just by casting spells. Finally, any item that increases or restores either MP or HP would automatically go toward your combined stat. You could get MP+ and HP+ and easily double your massive MHP stat. The thing with failed experiments is that you can have up to five traits, but two must be downsides. Two can be above average traits and the other can be a below average to normal trait. You can have less, but the ratio is 1 downside for every above average trait. |
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| Drathmar | Sep 9 2009, 09:13 PM Post #10 |
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Vampiric Bitch
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Um, I have an FE already, and each trait can have an up and down side to it (as I did with drath, if you bothered to read his traits), except 2. One has only an upside, and one has only a down side to it. It doesn't have to be 2 traits with only downsides and 3 with only upsides. If you actually read this, all of them have a pretty equivalent downside to it. Also, once more, what other people do or do not use has no bearing on the power of my abilities. Just as many people use magic as use physical attacks, and I still left a way for physical attacks to affect him so no, you are wrong about that. Thats like saying "not enough characters have defense against magic so Turbo MP should be taken off the board." Also, no, most of what you said is completely untrue. I said it added a third stat which was a combination of both, and that only damage is taken from it, and spells are cast from it. Ill post this to clarify if it really needs it, but I thought it was commong sense. His ability slots, limit breaks slots, and everything else based off of mp and hp (except damage and mp for spell usage) would still be based off of them. They aren't combined on the sheet into one stat, I said a third stat is added that is a combination of both and is used in battle. So it would say: HP MP MHP He would still need the HP amounts to get ability and limit break slots. And damage done ot him would be calculated as a percentage of his HP for the LB gauge, not his MHP. That's why I said only damage and spell casting is taken from there. The downside to this is 2 fold. 1.. he can knock himself out by casting spells, and 2, he loses some of his power to cast spells when he takes damage. Edited by Drathmar, Sep 9 2009, 09:18 PM.
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| Galileo | Sep 9 2009, 09:19 PM Post #11 |
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Getting too old for this shit.
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Hm, I'll take back the -1/4 from Mind and Body are One, but I won't touch it. I have a hard time understanding it or what you are trying to do with it. As for Magical Form, my -1/4 still stands. Making any PC immune to most physical damage without having to put any effort into it is bullshit. Edited by Galileo, Sep 9 2009, 09:20 PM.
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| Drathmar | Sep 9 2009, 09:27 PM Post #12 |
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Vampiric Bitch
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You don't even seem to realize he takes 100% more damage from any magic attack used against him. And pretty much every single character on this board has some type of attack that would be considered a magical attack. Even my own who can't use magic materia has a technique that would be considered a magic attack. Basically any elemental damage done to him is doubled. So.. if you look at it in the way that Physical is just one of the elements, he is immune to one while being very weak to the other what? 7 or 8? That seems more than fair to me. Edited by Drathmar, Sep 9 2009, 09:33 PM.
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| Galileo | Sep 9 2009, 09:37 PM Post #13 |
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Getting too old for this shit.
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I won't accept it as it is, regardless of the drawback. Physical or Magical damage immunities are some of the things I absolutely refuse to accept. Maybe you can convince some other members to let you have it, but my -1/4 remains.
Edited by Galileo, Sep 9 2009, 09:38 PM.
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| Drathmar | Sep 9 2009, 09:48 PM Post #14 |
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Vampiric Bitch
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Well, it's a good thing your -1/4 really means nothing then since as far as I know members can't rescind things or vote negatively just approve or not <<. I still have to think its fair considering he gets 100% less damage in one area for 100% more in another ( or again, if you really think about it, 100% less in one area and 100% more in multiple areas, since there are many more ways to deal magic damage than physical... fire, ice, water, lightning, wind, earth, dark, holy, bio...) Basically you want it so every character has a weakness that every single other character can exploit, which is wrong. Edited by Drathmar, Sep 9 2009, 09:52 PM.
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| [-Angeles-] | Sep 10 2009, 10:42 AM Post #15 |
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Ex-Turk
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1/2 approval to the five of them. |
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| Gin | Sep 10 2009, 01:36 PM Post #16 |
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Ikorose, Shinsou
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Everything except for Magic Form are approved as of right now. I would like to point out though that combining you HP/MP into one stat would probably hurt you in the end though. Sure, you would be able to cast magic more but you would probably die fast, at least this is my opinion but I can be proven wrong. As for Magical Form why not make it 90% Resistant to Physical Attacks and your take 90% more damage from Magical Attacks? Honestly I'm not a huge fan of completely immunity because that would really fuck over characters like Kyosuke who have a 25 in magic stat. Just my opinion though once again. |
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| Galileo | Sep 10 2009, 01:39 PM Post #17 |
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Getting too old for this shit.
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I'd personally like it changed to something like he takes 50% more magical damage and 50% less physical damage. |
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| Drathmar | Sep 10 2009, 01:41 PM Post #18 |
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Vampiric Bitch
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True, but then there are other approved abilities on the board that give complete immunity to one element and such (I tend to think of physical as just another element). However, I do get your point, though I tend to disagree that something should be disapproved just because a certain character has a hard time exploiting that weakness. Kyosuke have a low magic stat is part of his weakness no? So coming up against this guy would generally be bad for him. However to someone like Angel... this guy would be fucked. However, I'll change it.
Yes but, your not a mod. I'll go with a mods opinion over your own pretty meaningless one. Especially since you seem to want to make everyone weak to everyone else which makes for boring. Edited by Drathmar, Sep 10 2009, 01:43 PM.
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| Galileo | Sep 10 2009, 01:44 PM Post #19 |
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Getting too old for this shit.
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Physical is not an element and is very limited in what it can accomplish unlike magic, which is highly versatile at an appropriate cost. |
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| Drathmar | Sep 10 2009, 01:46 PM Post #20 |
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Vampiric Bitch
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Exactly, limited. hence being immune to physical for more damage from magic in equal measure seems more than fair. You just proved my point. Anyway Gin, here is the edited version, and edited in pending: Magical Form Description: In an experiment to try and make a person who could completely fuse with a materia, something with drastically wrong. Instead of making the materia able to fuse with the body, they basically made the body pure magical energy instead. This has made him more like a spirit, with no physical form only a magical one. However, this magical form is highly susceptible to any disruption of its magical balance. However most materials are unable to react with his body to any large degree. Effect: Takes 90% Less physical damage unless from a crystal or diamond weapon, Takes 90% more damage from Magic. Can only ever use Diamond or Crystal weapons and armor Requirements: Failed Experiment Cost: 0 |
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| Gin | Sep 10 2009, 01:49 PM Post #21 |
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Ikorose, Shinsou
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I know I am the LAST person who should be saying this but lets not start a flame war in here. Also, Drath, I wasn't saying you HAD to change the ability it was just my opinion on it and neither did I say I would disapprove of it either. I was just stating what I felt would make it a lot fairer. The way it was before a Magic Form would make him immune to Melee Weapons, Fists, Guns and Bows which is like, in my eyes, four different elements. Maybe making it so that in the Magical Form the character is specifically immune to metal of any kind, save for what you chose, but can be harmed by magic and normal punches or something. This is just where I was coming from when I said what I did. |
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| [-Angeles-] | Sep 10 2009, 01:50 PM Post #22 |
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Ex-Turk
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1/2 approval on the edited version. |
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| Drathmar | Sep 10 2009, 01:53 PM Post #23 |
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Vampiric Bitch
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He isn't completely immune to physical damage though even with the old version. Anyone with a diamond weapon (even if a gun or bow is diamond but arrows aren't I would still say it counted just to be fair) or crystal weapon (which is pretty cheap) they could still damage him 100% with physical attacks. |
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| Galileo | Sep 10 2009, 01:56 PM Post #24 |
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Getting too old for this shit.
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Actually, it gives him a defense against five different types of attacks, melee, melee weapons, guns, bows, and hand-thrown projectiles. |
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| Gin | Sep 10 2009, 02:11 PM Post #25 |
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Ikorose, Shinsou
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Since you're willing to make it 90% Resistance I'd be willing to accept another revised version where you can also wear cloth in Magic Form too seeing as how that was designed for mages pretty much. |
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