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Lini Roker
Topic Started: Sep 8 2009, 09:27 PM (8 Views)
Bag o Bones
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Meteorain (Lv3)
Name: Lini Roker
Alias: None. Just call him Lini
Race Moogle
Age: 20
Gender: Male
Hometown: Cosmo Canyon
Personality:

Lini is a rather outgoing Moogle. Unlike the timid nature that other Moogles seem to possess, Lini has never felt timid before ever. This is due to the natural curiosity all Moogles have completely overrides near every other facet of his being. This has caused him to get into a few interesting adventures, amazingly without lasting damages. The most recent being that he got into the machinery in the Cosmo Canyon planetarium, and he broke it. It was fixed a week later with no lasting errors. It was a close has he got to causing damage with his curiosity. Since he started his journey, however, his curiosity has gotten him into many strange and difficult situations. It would later turn out that almost breaking the Cosmo Canyon planetarium would be some of the least messes he'd get himself into.

Lini loves things of interest. It was part of the reason he took up the path of the Moogle knight, so he could see things around the world that interested him. His curiosity is such that he will stop what he is doing if he sees something of interest. He has a habit of taking pictures of them when he sees them, even if he's in the middle of something else of drastic importance. He hopes to have a photo journal of the interesting things he sees in the world. Lini also has a love of buttons and will compulsively push buttons constantly if they catch his attention long enough. More then one false alarm in Junon can be attributed to Lini pushing the security button.

Lini is extremely loyal to his friends and is also easily forgiving of his enemies. He is also slightly competitive when it comes to contests, having once thrown a whale at someone during a particularly heated game of Moogleball, and extremely protective of his family. Throughout it all, though, he still remains a cheerful face in an otherwise gloomy world. Unless you're a Goblin or he's dirty. Then you have about five seconds to run before he goes on a murderous rampage.

Appearance:

Lini is rather tall for a Moogle, standing at about 2'10''. His body shape would best be defined as lean, with larger then average wings then most Moogles. Lini's fun is about 2 shades darker then pure white, but still fairly white. Lini's pompom is bright red with purple roots. Unless someone really looked, they likely wouldn't notice the purple. Aside from his armor, Lini doesn't wear any clothing. except for some cool looking goggles that he found one day. They can usually be seen either over his eyes on his head, or performing their function as goggles and covering his eyes.

Lini's tiny body also hides the amazing strength that he has. One wouldn't be able to tell by looking at him, but Lini is possibly the strongest Moogle on the planet, and if he isn't, defiantly ranks in the top ten. Despite that, his body doesn't necessarily betray that fact. He's slightly pudgy, due to a love of food at the Waffle Hut, and any muscles that could be seen on him would be hidden under his fur. It wouldn't be unless someone actually touched him and felt under his fur that they would have any idea of his power. So, to the observer, Lini would look just like any other Moogle, aside from height and color differences.

Details
Alignment: 100%
Rank: Moogle Knight
Gil: 88,432

HP: 817/817 (1226/1226 if/when HP+ is equipped)
MP: 165/165

Stats

Intelligence: 105
Strength: 225
Spirit: 117
Endurance: 105
Magic: 60
Speed: 101
Agility: 105

Skills

Moogle Sword Skill: 110
Hand to Hand: 10
Casting: 62
Machine Operation 41


Techniques

Hurricane Slash
Description: Using Aero Materia and a Moogle's ability to fight while flying, A Moogle can fly in circles around his opponent and create a vortex that will launch his opponent into the air. Once in the air, the user can attack his opponent at all angles before knocking the opponent back into the ground.
Requirements: Flight, Fly Fighting, Aero Materia, 50 Speed, 50 Weapon Skill, Must be a Moogle.
Effect: Creates a vortex that launches the opponent into the air. Every 50 Weapon Skill that the user has allows an extra aerial attack. The aerial attacks do basic attack damage. The final aerial attack does damage x 1.2, and knocks the opponent back into the ground. Unless opponent has wings or other type of flight, their dodge during this tech is reduced by 20%.
Cost: Cost of Aero spell x 1.5

Tactical Tornado
Description: By using both Aero and Assault Twister, Lini can spin fast enough to create a visible tornado to attack his opponents with.
Requirements: Assault Twister Materia, Aero Materia, 50 Weapon Skill, 30 Casting, 50 Agility
Effect:A combination of the Aero and Assault Twister Materia. This adds the wind element to the Assault Twister skill. Additionally, every 100 AP in the Aero Materia adds an extra spin to the Assault Twister, up to a maximum total of 10. Every 100 AP in Assault Twister increases Speed and Agility by 10%, stopping at 50%. Increase only happens during the technique. Damage is Wind-Based regular damage.
Cost: 12 MP with Aero, 24 MP for Aerora, 48 MP for Aeroga

Wind Slash
Description: Using an Aero Materia and a weapon, Lini is able to create a minor tornado around his weapon. On the next swing or stab of his sword, the tornado is launched at an opponent to add to the damage increasing the damage done.
Requirements: Aero Materia, 75 Weapon Skill.
Effect: Does magic + damage for a single attack if the attack hits directly. Does magic + damage/2 for a single attack if the tornado is launched at the opponent. Lini's weapon gains the wind element for the next two posts.
Cost: Cost of Aero Materia *1.3

Weightless
Description: Lini noticed for a while that his armor never seemed as heavy it was said to be. After a while, Lini's strength got to the point where he noticed that everything seemed to not weigh anything and became light as a feather.
Requirements: Equip Heavy Armor, 200 Strength
Effect: Everything has an effective weight of zero, and no longer lower Speed.
Cost: None


Duel Techs

Electric Death Twister
Description: A combination technique of the Thunderstorm and Tactical Tornado techniques, this technique concentrates and directs the power of the Thunderstorm into the Tactical Tornado to make it much more powerful. This technique requires two different users, both who know this technique, in order to be used. It is basically an electric tornado that the user with Tactical Tornado supports while the Thunderstorm user controls movement and direction.
Requirements: 1 user with Thunderstorm, 1 user with Tactical Tornado, the two users in the same thread together.
Effect: Damage is (Damage from Tactical Tornado hits that connect + Damage from Thunderstorm) * 1.3. Damage from the attack is both wind and lightning element.
Cost: (MP cost of Thunderstorm + MP cost of Tactical Tornado)/2 from each user.

Electric Moogle Bullet
Description: Two is better than one. Character A grabs Character B and begins to swing them. A then activates assault twister and spins, hurling B towards the target. B then cloaks himself with electricity, smashing into the foe with extra damage.
Requirements: (A: 100 Strength, Assault Twister. B: 100 Magic, Thunder Materia, Static Charge Technique)
Effect: (A's strength+B's magic damage) *1.25
Cost: Regular cost to each for said spell

KUPO PUNCH!
Description: A duel tech between Nex and Lini. Nex uses his Thunder Materia on Lini's arm and charges up power on him. Lini then punches at a target with his strength added to the electric power. It causes a satisfying and therapeutic explosion upon contact and still launches launches lightning at nearby targets if not a direct hit.
Requirements: Both Nex and Lini must know this technique, Thunder Materia (Nex), 50 Spirit (Lini), 75 Strength (Lini).
Effect: Deals (Nex's Magic+Lini's Strength) X 1.8 damage if a direct hit on the opponent. Deals (Nex's Magic + Lini's Strength) x .9 if not a direct hit.
Cost: MP cost of Thunder x 1.4 for Nex, MP cost of Thunder x .6 for Lini.

Moogle Acidic Ejaculation
Description: Using the powers of electric stimulation, Nex sends impulses throughout Lini's genitalia, causing stimulation. This stimulation causes ejaculation within one or two seconds, however, the electric stimulation causes the semen shot out to be acidicly charged and painful. If someone is hit, they take (Nex's magic damage+Lini's spirit) *.75 in damage. They also suffer from Blindness and Slow for 2 turns.
Requirements: Nex must have Thunder materia, and 125 Magic. Lini must have 75 Spirit.
Effect: (Nex's magic+Lini's spirit) *.75 in damage. Blindness and slow (-30% Speed and agility) for 2 turns. (NOTE: Lini cannot perform in this technique more than his (Spirit+Endurance) /10 times.
Cost: Magic cost *1.5 for Nex. None for Lini.

Moogle Freeze Blade
Description: A duel tech between Nex and Lini. Nex uses his Freeze Ray technique on Lini's weapon and charges it up. Lini then launches the attack at an opponent through his weapon to increase the damage and effect of the original Freeze Ray
Requirements: Nex must know Freeze Ray, Lini must have at least 75 Weapon Skill.
Effect: Deals Nex's magic *1.2 in Damage + Lini's physical attacking damage *1.2. Adds a 5% increase to the reduction of the targets speed and agility. Lini's weapon gains an ice element for the next 3 posts.
Cost: Magic Cost of Ice *1.6 for Nex, Magic cost of Ice *.4 for Lini.

Moogle Sky's Fury Lightning Strike
Description: A duel tech between Nex and Lini. Lini flies high over an opponent. Nex then uses his Thunder Materia at Lini. Lini then channels the attack into his weapon before firing it downward at the target.
Requirements: Nex must have Thunder Materia, Lini must have 75 weapon skill. Lini must be in the air.
Effect: Deals Nex's magic *1.2 in Damage + Lini's physical attacking damage *1.4. Causes Paralyze/Stun. Lini's weapon gains a thunder element for the next 3 posts.
Cost: Magic Cost of thunder *1.4 for Nex, Magic cost of thunder *.2 for Lini

Moogle Fusion
Description: An ultimate duel tech between Lini and Nex that combines them in body, mind, and spirit. At any point while the two of them are in physical contact with each other, they may choose to invoke this technique. Both Nex and Lini will be enveloped by a bright flash of white light. Once the light subsides, a single powerful Moogle will be seen where the two of them were located. The fused Moogle will take on the aspects of both of their personalities and appearances, with some of these aspects taking on more of a highlight if shared between them.
Requirements: At least five duel-techs must be known by both Nex and Lini that involve each other; At least five Abilities must be known by both Nex and Lini; 100 Spirit (Both Nex and Lini); A great friendship.
Effect: Adds together Nex and Lini's stats and skills and multiplies them by .75. Stats and Skills can not be made lower then a characters highest stat. (Example, Nex has 150 Magic, Lini has 36, Magic stat would be 150, while if both of them had 60 Speed, the new speed would be 90). All negative status effects are cured, and their limit break meter is combined. HP and MP also increase due to the stat addition as well, but only the addition, not the added multiplication. HP + and MP +, however, do factor in after the addition. All armor, weapons, Materia in weapon/armor slots, abilities, techniques, accessories, and limit breaks are accessible in this form. Their fused forms are able to use both of their weapons. The length of time that this technique and form lasts is equal to the number of duel-techs that Nex and Lini know together for each of them. (For example, with the 5 duel-tech requirement and a 3 person thread, it would be: Bowwy, person x, Bones, person x, Bowwy, person x...etc, until a total of 5 posts have been done in fused form. For sagas and epics, control switches after every leader post) All duel-techs that are known by the fused parties are able to be done singularly. If their fused body is K.O'd, then the fusion splits and leaves Nex and Lini each with 1 HP and 0 MP. If the fusion runs out of time/posts, then Nex and Lini will have the the remaining HP and MP of their fused mode split between them. This technique can only be used once per thread.
Cost: 20 MP per post

Fusion-Only Techs

Kupo Quake
Description: This technique is only usable while Nex and Lini are combined in Moogle fusion form. This technique allows the two fused together to slam a punch into the ground, sending out a shockwave of power. This attack does regular physical punch damage, but anybody attempting to dodge it must have 50% more dodge than Lex's (Strength+Magic/2) to completely dodge it. If they have 20%-49%, they take regular damage. If they have 20% or lower, they take regular damage and have their speed and agility lowered by 50% for two turns. The range of this attack is Strength in feet.
Requirements: Must be in fusion form. 150 Strength and Magic.
Effect: Stated above.
Cost: 15 MP in fusion form.

Limit Breaks

Name: "Flash" Step [Limit Break Level 1]
Description: Lini's camera does more then just take nice pictures. Lini takes a picture of his opponent which causes a blinding flash. He then quickly gets behind his opponent for an attack.
Requirements: Limit Break Level 1 access
Effect: Causes Blind stat for 5 turns. Back attack's damage is 50% of normal.
Cost: None.

Name: Slash of Light or Darkness[Limit Break Level 1, number 2]
Description: Lini builds up power in his sword and then releases it as a beam of energy that is swung at his opponent with his swing. The elemental type damage it does depends on Lini's alignment. The blade also change color to white or black, if applicable.
Effect: A beam that is launched at his opponent. If Lini is at 35% or lower alignment, it deals 1.3X dark elemental damage. If Lini is at 65% or higher alignment, it deals 1.3X holy elemental damage. If Lini is between those alignments, it deals 1.5X damage, no element. Attack travels at (Weapon Skill + Magic)/2
Cost: None.

Name: Moogle Aid [Limit Break Level 2, Number 1]
Description: Lini draws on his inner strength to recover damage he has taken and heal his wounds.
Requirements: Limit Break Level 2 Access
Effect: Lini recovers his HP equal to his strength x 1.8, and recovers from all negative status effects (Poison, Silence, Etc.)
Cost: None

Name: Role Reversal [Limit Break Level 2, Number 2]
Description: A most unusual limit break. Lini does a quick Moogle dance. When completed, he glows a bright white and and casts Mini on all Non-Moogles in the area, (Read, everyone in the thread) shrinking them down to a height of exactly 3.4 inches tall.
Requirements: Limit Break Level 2, Number 2 Access
Effect: Lini casts Mini on all Non-Moogles. If their Spirit stat is higher then Lini's, then they resist the effects and are not effected by the Mini stat. If effected by Mini, it lasts for 4 posts until it wears off. While shrunk, those affected have their Strength, Speed, Agility, and Endurance reduced by 50% of normal.
Cost: None

Lini Laser [Limit Break Level 3, Number 1]
Description: Lini starts to summon all the power in his body that he can. After a few moments, his body, eyes, and pompom will begin to glow a bright white. Moments after that, it will shift to every other color in the visible spectrum in order before it returns to white. At this point, he gathers the last of the energy needed, and fires it as a laser out of any point on his body at a target.
Requirements: Limit break Level 3, Number 1 Access
Effect: Lini fires a laser out of any point on his body. The speed and accuracy of the laser is equal to his Spirit Stat. Does Strength x 2.5 in damage. Can last one or two posts. If it lasts two posts, Lini will take double damage his next post from physical attacks.
Cost: None.

Abilities

Sustained Flight
Description: With this ability, flight becomes easier on the Moogles body. Moogles with this ability tend to be thinner than others and their wings seem slightly larger, but hardly noticeable. This ability allows them to fly twice as high during a fight and for as long as they want. Outside of battles, Moogles can fly as high as they can so long as they are focusing purely on flight.
Requirements: Moogle; 20 Agility
Effect: Stated above
Cost: None

Summoner
Description: Unlike most Materia in the world, Summon materia require the body to be able to host the Power within it. When Summoners, call on a Summon, they literally become that Summon for a short period of time. In that time the Summon is able to unleash it's power and return to the Life Stream.
Requirements: 30 Casting, 30 Spirit, 30 Magic
Effect: Allows the Use of Summoning Materia
Cost: None

Tailwind
Description: You seem to move faster in the air, this could be a good things one would say. But why not try walking around a bit more... you may enjoy it!
Requirements: 30 Agility; Flight of some kind.
Effect: Increases speed when Flying or Floating by 20%
Cost: None

Maintenance
Description: Keep inventory on your stuff? Good. Doing so will help you make sure the things you are equipping wont be broken and things on you wont be stolen. Keep up doing a good job on not getting stuff stolen.
Requirements: 20 Agility 20 Intelligence
Effect: Prevents items from being stolen and items wielded from being broken.
Cost: None

Fly Fighting
Description: Having a good amount of experience in flying, a Moogle can now fight while flying.
Requirements: Moogle; 30 Agility
Effect: Moogles can now fight while in flight.
Cost: None

Equip Heavy Armor
Description: Despite their tiny body, this ability would allow a Moogle to effectively wield Heavy armor that would normally hinder their very movement.
Requirements: 20 Strength 20 Endurance
Effect: Allows Moogles to wear Heavy Armor with at half the weight penalty.
Cost: None

Moogle Power
Description: When one is alone, one is less powerful. When one is with friends, they obtain greater strength and will. This ability does nothing by itself, but when the user is with another with this ability, they gain +15% to all damage. If three people, +30%. If four people, +50%. No further can be reached.
Requirements: None
Cost: None

Traits

Flight
Description: Due to the wings on their back, Moogles can fly at all times. This does not allow them to fly at great heights like a bird for their flight is not as advanced as that. They can get 10 feet off the ground or water at max. Flying is also tiring and cannot be sustained for a long period of time.
Requirements: Moogle
Effect: Can achieve basic flight
Cost: None

Machine Savvy
Description: Due to the natural curiosity that all Moogles share, they tend to be better at machines than others. This gives them a natural advantage and understanding about machines compared to most.
Requirements: Moogle
Effect: +10 to Machine Operation
Cost: None

Tiny Limbs
Descriptions: Due to Moogles having tiny body parts, they cannot use normal machines made for Humans like Vehicles. They have to get it custom made. This goes for regular guns and whatnot. If someone were to hand a Moogle a gun made for a Human, they'd have a hard time using it. Basically, everything a Moogle owns is made for a Moogle and cannot be used by a Human. This works the other way around as well.
Requirements: Moogle
Effect: Everything a Moogle owns is made for a Moogle and cannot be used by a Human. This works the other way around as well.
Cost: None

Weapons

Improved Moogle Blade
Description: [Hands: 1] A small blade (for a human) made out of the purest crystal. A powerful weapon in Lini's hands, the blade is perfectly clear.
Strength/Durability: 30
Materia Slots: O=O O O
Material: Crystal
Weight: 10

Armor

Crystal Chest Armor
Description: [Location: Chest and Torso] Crystal armor that covers Lini's chest and torso area. It is perfectly clear. It can almost look like Lini isn't wearing any armor.
Strength/Durability: 30
Materia Slots: O=O O O
Material: Crystal
Weight: 10

Accessories

Steam-Punk Goggles
Description: Everyone loves goggles from the Steam-Punk era!
Weight: 3
Effect: Immunity to Blind and Confusion OR Machine Operation + 5. Cannot provide both bonuses in the same thread. Which one is taken must be stated at the beginning.
Cost: 700 Gil

Materia

Slow (Slowa, Slowaga)
Slow [Slow, Slowa, Slowaga: 2928 AP] Level 1
Description: [500 AP Level 2; 1,000 AP Level 2] The opposite of Haste, this unique Materia instead of speeding you up, slows the target down. They are able to avoid the spell for it functions as a clock that's about ten meters wide in radius forms beneath them spinning backwards. If it spins a full circle then the spell is a success. The speed of the hour hand is equal to your Magic stat.
Requirements: 10 Casting Slow; 60 Casting Slowa; 120 Casting Slowaga.
Effect: Slow lowers Speed by 30%; Slowa lowers Speed by 50%; Slowaga lowers speed by 70%. Lasts for 3 posts.
Cost: 8 for Slow; 16 for Slowa; 32 for Slowaga

HP+ [None: 2928 AP] None
Description: [Increases bonus per 100 AP] This Materia increases the total HP of whomever happens to be wielding it at the time. It starts off with a small 10% bonus but as it grows it increases the bonus.
Requirements: None
Effect: Every 100 AP after 0 increases Max HP by an extra 10%. The most one Materia can increase is by 50%. Only increases it when equipped. Does not permanently increase it.
Cost: None

Shiva [2692 AP; Diamond Dust]
Description: [None] A small red sphere containing the goddess of Ice. When summoned, one becomes Shiva for the a moment, freezing the area intensely around the targets. The ice then bursts sending small shards in various directions. It is not unavoidable, but really difficult to do so.
Requirements: 55% Alignment or Higher, Summoner Ability and have some Ice related Materia, Accessory or Ability equipped.
Effect: Diamond Dust can deal up to your Magic Stat x 2 to all targets. Damage cannot be reduced by armor (Can be reduced by Accessories and Abilities).
Cost: 35 MP

Chocobo [2592 AP; Deathblow]
Description: [None] A small red sphere containing the power of "Wark!?" or "Kweh!". When summoned, one becomes a Chocobo for their entire post, increasing their speed and Agility dramatically. All abilities, Materia and Weapons in this state are null. In this state one can do one of two things, Kamikaze themselves into their opponent! or... run away. If one is a Moogle, they do NOT turn into the Chocobo, but instead appear riding the Chocobo instead. One can use this Materia to cross Rivers and the Zolem Swamp.
Requirements: Must have ridden a Chocobo from the Chocobo Farm at some time; Summoner Ability
Effect: Increases Speed and Agility by 40%. No abilities, Materia, Items, Accessories, Weapons or Armor have effects while in the Chocobo State. This includes weight and all status ailments in this state are nulled out until out of the state (Outside of Sleep, Stone and Stop). Damage done by Deathblow is your Strength Stat x1.3
Cost: 15 MP

Barrier [Barrier, MBarrier, Reflect, Wall: 2208 AP] Level 1
Description: [500 AP Level 2; 1,000 AP Level 2, 1,500 AP Level 3] A materia that holds many secrets regarding Barrier and anti-magic spells.
Requirements: 10 Casting Level 1; 60 Casting Level 2; 100 Casting Level 3; 150 Casting Level 4.
Effect: Barrier cuts all physical damage by 30%; MBarrier cuts magic damage by 30%; Reflect reflects spells weaker than your Magic stat; Wall reduces all damage by 30%. All spells last only three posts.
Cost: 10 for Barrier; 10 for MBarrier, 20 for Reflect, 34 for Wall.

Assault Twister [Assault Twister: 2140 AP] No Level
Description: [Every 100 AP increases Speed and Agility by 10% it stops at 50%] With this command materia, if gives you the knowledge of a secret technique. This technique needs one to spin around twice with their weapon extended out to hit their opponent two times. Speed is increased during the spinning strike, but damage sadly does not increase. But the odds are with you in hitting them twice.
Requirements: 30 Skill in a weapon
Effect: Every 100 AP increases Speed and Agility by 10%, the increase stops at 50%. Increase only happens during the technique.
Cost: None

Aero [Aero, Aerora, Aeroga: 2140 AP] Level 1
Description: [500 AP Level 2: 1,000 AP Level 3] By harnessing the knowledge inside the Materia, one can utilize the powers of wind and send a spinning blade of wind at the target. At higher levels the spinning blade looks similar to a tornado but not quite as large.
Requirements: 10 Casting for Aero; Level 2 and 50 Casting for Aerora; Level 3 and 100 Casting for Aeroga.
Effect: Magic Damage If impacted for Aero; Magic Damage X 1.5 for Aerora; Magic Damage X 2 for Aeroga.
Cost: 6 MP for Aero; 12 MP for Aerora; 24 MP for Aeroga.

Alexander [1916 AP; Holy Judgment]
Description: [None] A small red sphere containing the Castle Behemoth, Alexander. When summoned, one becomes Alexander for a moment, launching several energy missiles at targets. The energy blasts follow the targets. It is not unavoidable, but really difficult to do so.
Requirements: 80% Alignment or Higher, Summoner Ability and have it equipped in a single slot on a weapon. The slot cannot have a link to another slot.
Effect: Holy Judgment fires one missile at every target for every X AP the Materia has. At 0 AP it fires one missile. Every 100 AP after that it fires another one. It maxes out at 10 Missiles at each target. The missiles do 1/3th Magic damage per missile. Each Missile has a speed of one's Intelligence stat and an Agility of your Casting stat. All missiles deal holy damage. Deals double damage to Undead characters and NPCs.
Cost: 50 MP

Items

mPhone 6G
Description: The most advanced type of communication available. Not only is it a cellular phone, it can connect to the internet to watch videos, check e-mail, play downloaded music, and download apps to make it more efficient and fun. It also includes a high-level camera and video recording function. It has enough memory in it to hold up to 100,000 pictures, hold up to 72 hours of video recordings, and hold up to 25,000 songs
Weight: 0
Effect: For all your Cell Phone needs
Cost: None

Hi-Potion
Description: A large blue bottle that seems to restore a large portion of health. It is the "Big Daddy" to potion. Used like a Potion.
Weight: 3
Effect: Restores 300 HP
Cost: 300 Gil

X-Potion (Few of a Kind)
Description: A large bottle with the words "X-Potion" on the label. It apparently is supposed to be the potion that ends all potions. Too bad it's soo expensive that it would hardly be worth it.
Weight: 3
Effect: Completely Restores HP
Cost: 1,000 Gil

History

Lini was born in a rather moderate sized Moogle nest outside of Cosmo Canyon. His life was one of rather boring monotony of hiding with the others at the slightest provocation. He quickly grew tired of that, because he always wanted to know what they were hiding from. So, one day he just stopped, and nothing happened. This was mostly due to him not being noticed at that moment, but he doesn't know that. This lead to his further curious nature, and he began to explore around Cosmo Canyon. What he found once he stopped hiding was a world of amazement and wonder. For a curious thing, showing them excitement and wonderment doesn't help, and he desired to go out and see more of the world. He stayed in Cosmo Canyon for a few years, until he couldn't help it anymore and wanted to see more.

The other Moogles of the nest realized this, and allowed him some basic weapon and skills training so he wouldn't be eaten the first few moments of his amazing journey. So, with his items in hand, he left the nest to explore the wonders of the world. The first things he did were learn the human language, and got a cell phone. This was within the first hour of his trip, so he made a quick return back to give his number to those who wanted it. Then, after that quick false start, his journey begins.

---

In the year or so that Lini has been traveling, Lini has experienced only a fraction of what the world has offered. Shortly into his travels, Lini encountered another Moogle by the name of Nex. Together, the two of them joined up to form the Mog Squad, a group dedicated to going about the world and enjoying life as it comes at them. Since then, the two of them have become best friends and traveling partners. Even though the Mog Squad has been around for less then a year, Lini knows that their future is bright for them and for all Mooglekind, Kupo.
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Bag o Bones
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Meteorain (Lv3)
Added to personality, appearance, and history. He didn't age a year, because his birthday was a few weeks ago.
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Gin
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Ikorose, Shinsou
Approved

[APPROVED] -Brought to you by Candle Jack. He isn't rea....
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[-Angeles-]
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Ex-Turk
Fare thee well Children of Crisis, we will miss you
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