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Lini Roker; Bones
Topic Started: Sep 8 2009, 09:31 PM (274 Views)
Gin
Member Avatar
Ikorose, Shinsou
Name: Lini Roker
Alias: None. Just call him Lini
Race Moogle
Age: 20
Gender: Male
Hometown: Cosmo Canyon
Personality:

Lini is a rather outgoing Moogle. Unlike the timid nature that other Moogles seem to possess, Lini has never felt timid before ever. This is due to the natural curiosity all Moogles have completely overrides near every other facet of his being. This has caused him to get into a few interesting adventures, amazingly without lasting damages. The most recent being that he got into the machinery in the Cosmo Canyon planetarium, and he broke it. It was fixed a week later with no lasting errors. It was a close has he got to causing damage with his curiosity. Since he started his journey, however, his curiosity has gotten him into many strange and difficult situations. It would later turn out that almost breaking the Cosmo Canyon planetarium would be some of the least messes he'd get himself into.

Lini loves things of interest. It was part of the reason he took up the path of the Moogle knight, so he could see things around the world that interested him. His curiosity is such that he will stop what he is doing if he sees something of interest. He has a habit of taking pictures of them when he sees them, even if he's in the middle of something else of drastic importance. He hopes to have a photo journal of the interesting things he sees in the world. Lini also has a love of buttons and will compulsively push buttons constantly if they catch his attention long enough. More then one false alarm in Junon can be attributed to Lini pushing the security button.

Lini is extremely loyal to his friends and is also easily forgiving of his enemies. He is also slightly competitive when it comes to contests, having once thrown a whale at someone during a particularly heated game of Moogleball, and extremely protective of his family. Throughout it all, though, he still remains a cheerful face in an otherwise gloomy world. Unless you're a Goblin or he's dirty. Then you have about five seconds to run before he goes on a murderous rampage.

Appearance:

Lini is rather tall for a Moogle, standing at about 2'10''. His body shape would best be defined as lean, with larger then average wings then most Moogles. Lini's fun is about 2 shades darker then pure white, but still fairly white. Lini's pompom is bright red with purple roots. Unless someone really looked, they likely wouldn't notice the purple. Aside from his armor, Lini doesn't wear any clothing. except for some cool looking goggles that he found one day. They can usually be seen either over his eyes on his head, or performing their function as goggles and covering his eyes.

Lini's tiny body also hides the amazing strength that he has. One wouldn't be able to tell by looking at him, but Lini is possibly the strongest Moogle on the planet, and if he isn't, defiantly ranks in the top ten. Despite that, his body doesn't necessarily betray that fact. He's slightly pudgy, due to a love of food at the Waffle Hut, and any muscles that could be seen on him would be hidden under his fur. It wouldn't be unless someone actually touched him and felt under his fur that they would have any idea of his power. So, to the observer, Lini would look just like any other Moogle, aside from height and color differences.

Details
Alignment: 100%
Rank: Moogle Knight
Gil: 4,627

HP: 1131/1131 (1697/1697 if/when HP+ is equipped)
MP: 273/273 (410/410 if/when MP+ is equipped)

Stats

Intelligence: 178
Strength: 333 (383 with Champion's Belt)
Spirit: 150
Endurance: 138 (188 with Champion's Belt)
Magic: 95
Speed: 117
Agility: 121

Skills

Moogle Sword Skill: 118
Hand to Hand: 20
Casting: 160
Machine Operation 41


Techniques

Hurricane Slash
Description: Using Aero Materia and a Moogle's ability to fight while flying, A Moogle can fly in circles around his opponent and create a vortex that will launch his opponent into the air. Once in the air, the user can attack his opponent at all angles before knocking the opponent back into the ground.
Requirements: Flight, Fly Fighting, Aero Materia, 50 Speed, 50 Weapon Skill, Must be a Moogle.
Effect: Creates a vortex that launches the opponent into the air. Every 50 Weapon Skill that the user has allows an extra attack dice roll. The aerial attacks do basic attack damage. The final aerial attack does damage x 1.2, and knocks the opponent back into the ground. Unless opponent has wings or other type of flight, their dodge during this tech is reduced by 20%.
Cost: Cost of Aero spell x 1.5

Tactical Tornado
Description: By using both Aero and Assault Twister, Lini can spin fast enough to create a visible tornado to attack his opponents with.
Requirements: Assault Twister Materia, Aero Materia, 50 Weapon Skill, 30 Casting, 50 Agility
Effect:A combination of the Aero and Assault Twister Materia. This adds the wind element to the Assault Twister skill. Additionally, every 100 AP in the Aero Materia adds an extra dice roll to the Assault Twister, up to a maximum total of 10. Every 100 AP in Assault Twister increases Speed and Agility by 10%, stopping at 50%. Increase only happens during the technique. Damage is Wind-Based regular damage.
Cost: 12 MP with Aero, 24 MP for Aerora, 48 MP for Aeroga

Wind Slash
Description: Using an Aero Materia and a weapon, Lini is able to create a minor tornado around his weapon. On the next swing or stab of his sword, the tornado is launched at an opponent to add to the damage increasing the damage done.
Requirements: Aero Materia, 75 Weapon Skill.
Effect: Does (WDX), where W is the level of spell and X is Lini's Magic + (1DY+Z), where Y is Lini's Strength and Z is Lini's Weapon Skill, for a single attack if the attack hits directly. Does (WDX), where W is the level of spell and X is Lini's Magic, + (1DY+Z), where Y is Lini's Strength and Z is Lini's Weapon Skill, /2 for a single attack if the tornado is launched at the opponent. Lini's weapon gains the wind element for the next two posts.
Cost: Cost of Aero Materia *1.3

Weightless
Description: Lini noticed for a while that his armor never seemed as heavy it was said to be. After a while, Lini's strength got to the point where he noticed that everything seemed to not weigh anything and became light as a feather.
Requirements: Equip Heavy Armor, 200 Strength
Effect: Everything has an effective weight of zero, and no longer lower Speed.
Cost: None

Time-Space Distortion Field
Description: A technique combining the aspects of Slow and Gravity, the Time-Space Distortion Field slows down all attacks and people that enter through it.
Requirements: Gravity Materia, Slow Materia, 65 Magic, 100 Spirit, 75 Casting
Effect: Creates a field of distorted Time-Space 20 feet around the user. All attacks and people who enter the field, aside from the caster are hit with the effects of both Slow and Gravity. This also slows Magic attacks that enter the field as well.
Cost: (Gravity+Slow)*.75 MP.

Mega
Description: An alteration on the Mini spell brought about by the Transform Materia. Instead of shrinking the target, this one makes them grow larger, hitting a size of 34 feet. The increase in size also brings out an increase in abilities, including magic abilities if a higher cost is paid. Looks like the Mini spell, except its spiraling red energy instead of purple.
Requirements: Transform Materia with at least 1000 AP, 50 Magic, 80 Casting
Effect: Makes the target grow in size. Mega grants the target another dice roll when attacking. Mega lasts for 5 posts.
Cost: 45 for Mega

Kraken
Description: An additional spell to be used with the Transform Materia, this turns the target into a 60ft sea serpent. Looks the same as the Mini spell, except blue instead of purple. Can only be used near or in water.
Requirements: Transform Materia, 65 Magic, 160 Casting, 1200 AP
Effect: Turns the target into a giant sea serpent. Damage rolls against the Kraken are reduced by 50%, while damage rolls by the Kraken are decreased by 25%. Strength is doubled in this form. Last 5 posts. Boosts from here occur before any other boost.
Cost: 40 MP

Duel Techs

Electric Death Twister
Description: A combination technique of the Thunderstorm and Tactical Tornado techniques, this technique concentrates and directs the power of the Thunderstorm into the Tactical Tornado to make it much more powerful. This technique requires two different users, both who know this technique, in order to be used. It is basically an electric tornado that the user with Tactical Tornado supports while the Thunderstorm user controls movement and direction.
Requirements: 1 user with Thunderstorm, 1 user with Tactical Tornado, the two users in the same thread together.
Effect: Damage is (Damage from Tactical Tornado hits that connect + Damage from Thunderstorm) * 1.3. Damage from the attack is both wind and lightning element.
Cost: (MP cost of Thunderstorm + MP cost of Tactical Tornado)/2 from each user.

Electric Moogle Bullet
Description: Two is better than one. Character A grabs Character B and begins to swing them. A then activates assault twister and spins, hurling B towards the target. B then cloaks himself with electricity, smashing into the foe with extra damage.
Requirements: (A: 100 Strength, Assault Twister. B: 100 Magic, Thunder Materia, Static Charge Technique)
Effect: (Lini’s 1d[Strength] +Nex’s Magic damage) *1.25
Cost: Regular cost to each for said spell

KUPO PUNCH!
Description: A duel tech between Nex and Lini. Nex uses his Thunder Materia on Lini's arm and charges up power on him. Lini then punches at a target with his strength added to the electric power. It causes a satisfying and therapeutic explosion upon contact and still launches launches lightning at nearby targets if not a direct hit.
Requirements: Both Nex and Lini must know this technique, Thunder Materia (Nex), 50 Spirit (Lini), 75 Strength (Lini).
Effect: Deals 1D(Nex's Magic+Lini's Strength) x 1.8 damage if a direct hit on the opponent. Deals 1D(Nex's Magic + Lini's Strength) x .9 if not a direct hit.
Cost: MP cost of Thunder x 1.4 for Nex, MP cost of Thunder x .6 for Lini.

Moogle Freeze Blade
Description: A duel tech between Nex and Lini. Nex uses his Freeze Ray technique on Lini's weapon and charges it up. Lini then launches the attack at an opponent through his weapon to increase the damage and effect of the original Freeze Ray
Requirements: Nex must know Freeze Ray, Lini must have at least 75 Weapon Skill.
Effect: Deals (WDX *1.2), where W is the level of spell used and X is Nex's Magic, + (1DY+Z *1.2), where Y is Lini's Strength and Z is Lini's Weapon Strength. Adds a 5% increase to the reduction of the targets speed and agility. Lini's weapon gains an ice element for the next 3 posts.
Cost: Magic Cost of Ice *1.6 for Nex, Magic cost of Ice *.4 for Lini.
Moogle Sky's Fury Lightning Strike
Description: A duel tech between Nex and Lini. Lini flies high over an opponent. Nex then uses his Thunder Materia at Lini. Lini then channels the attack into his weapon before firing it downward at the target.
Requirements: Nex must have Thunder Materia, Lini must have 75 weapon skill. Lini must be in the air.
Effect: Deals (WDX *1.2), where W is the level of spell used and X is Nex's Magic, + (1DY+Z *1.4), where Y is Lini's Strength and Z is Lini's Weapon Strength. Causes Paralyze/Stun. Lini's weapon gains a thunder element for the next 3 posts.
Cost: Magic Cost of thunder *1.4 for Nex, Magic cost of thunder *.2 for Lini

Moogle Fusion
Description: An ultimate duel tech between Lini and Nex that combines them in body, mind, and spirit. At any point while the two of them are in physical contact with each other, they may choose to invoke this technique. Both Nex and Lini will be enveloped by a bright flash of white light. Once the light subsides, a single powerful Moogle will be seen where the two of them were located. The fused Moogle will take on the aspects of both of their personalities and appearances, with some of these aspects taking on more of a highlight if shared between them.
Requirements: At least five duel-techs must be known by both Nex and Lini that involve each other; At least five Abilities must be known by both Nex and Lini; 100 Spirit (Both Nex and Lini); A great friendship.
Effect: Adds together Nex and Lini's stats and skills and multiplies them by .75. Stats and Skills can not be made lower then a characters highest stat. (Example, Nex has 150 Magic, Lini has 36, Magic stat would be 150, while if both of them had 60 Speed, the new speed would be 90). All negative status effects are cured, and their limit break meter is combined. HP and MP also increase due to the stat addition as well, but only the addition, not the added multiplication. HP + and MP +, however, do factor in after the addition. All armor, weapons, Materia in weapon/armor slots, abilities, techniques, accessories, and limit breaks are accessible in this form. Their fused forms are able to use both of their weapons. The length of time that this technique and form lasts is equal to the number of duel-techs that Nex and Lini know together for each of them. (For example, with the 5 duel-tech requirement and a 3 person thread, it would be: Bowwy, person x, Bones, person x, Bowwy, person x...etc, until a total of 5 posts have been done in fused form. For sagas and epics, control switches after every leader post) All duel-techs that are known by the fused parties are able to be done singularly. If their fused body is K.O'd, then the fusion splits and leaves Nex and Lini each with 1 HP and 0 MP. If the fusion runs out of time/posts, then Nex and Lini will have the the remaining HP and MP of their fused mode split between them. This technique can only be used once per thread.
Cost: 20 MP per post

KUPO KICK!
Description: A duel tech between Nex and Lini. Nex uses his Earth Materia to weaken the ground. Lini then stomps the ground hard to create a fissure that is directed towards their target.
Requirements: Nex: Earth Materia; 100 Magic, Lini: 150 Strength
Effect: Does (WDX), where W is the level of spell used and X is Nex's Magic, + (1DY+Z), where Y is Lini's Strength and Z is Lini's Weapon Strength, /2 in damage. Also causes an earthquake that lowers the speed and agility of anyone on the ground to be reduced by 50% for 5 posts.
Cost: Cost of Earth for Nex. No MP cost for Lini.

Moogle Ice Rain of Impalement
Description: A duel-tech between Nex and Lini. Nex uses his Water Materia to create a large bubble and shoot it into the sky. He then freezes the bubble using his Ice Materia. Once the bubble has been frozen, Lini flies into it and shatters it, causing a massive rain of ice shards to fall onto their target.
Requirements: Nex: Water and Ice Materia; 100 Magic. Lini: 100 Speed, 200 Strength.
Effect: Creates an icy rain of tiny pointy shards to rain down, cut and impale their target. Due to the large area of effect, the accuracy of the attack is increased. The target will need to be faster then Nex's magical accuracy by 40% to fully dodge the ice rain. From 1% to 39% faster, they take half damage from the attack. Does (WDX)*2.5, where W is the level of spell used and X is Nex's Magic, + (1DY+Z)*1.5, where Y is Lini's Strength and Z is Lini's Weapon Strength, in damage.
Cost: Cost of 30 MP for Nex. 10 MP from Lini.

Moogle Water Slide
Description: A duel tech between Nex and Lini. Nex uses his Water Materia to launch Lini high into the sky on a waterfall. Lini then rides back down to earth on the waterfall and attacks the target while riding the waves.
Requirements: Nex: Water Materia, 125 Magic. Lini: 100 Weapon Skill, 90 Spirit.
Effect: Does (WDX), where W is the level of spell used and X is Nex's Magic, + (1DY+Z), where Y is Lini's Strength and Z is Lini's Weapon Strength, *1.5 in damage. Target of attack cannot use a physical attack on their next post due to the amount of water taken in. (Projectile and Magic attacks are allowed).
Cost: Cost of 8 MP for Nex. 10 MP for Lini.

Fusion-Only Techs

Kupo Quake
Description: This technique is only usable while Nex and Lini are combined in Moogle fusion form. This technique allows the two fused together to slam a punch into the ground, sending out a shockwave of power. This attack does regular physical punch damage, but anybody attempting to dodge it must have 50% more dodge than Lex's (Strength+Magic/2) to completely dodge it. If they have 20%-49%, they take regular damage. If they have 20% or lower, they take regular damage and have their speed and agility lowered by 50% for two turns. The range of this attack is Strength in feet.
Requirements: Must be in fusion form. 150 Strength and Magic.
Effect: Stated above.
Cost: 15 MP in fusion form.

Limit Breaks

Name: "Flash" Step [Limit Break Level 1]
Description: Lini's camera does more then just take nice pictures. Lini takes a picture of his opponent which causes a blinding flash. He then quickly gets behind his opponent for an attack.
Requirements: Limit Break Level 1 access
Effect: Causes Blind stat for 5 turns. Back attack does (1DX+Y)*0.5, where X is Lini's Strength and Y is Lini's Weapon Strength in damage.
Cost: None.

Name: Slash of Light or Darkness[Limit Break Level 1, number 2]
Description: Lini builds up power in his sword and then releases it as a beam of energy that is swung at his opponent with his swing. The elemental type damage it does depends on Lini's alignment. The blade also change color to white or black, if applicable.
Effect: A beam that is launched at his opponent. If Lini is at 35% or lower alignment, it deals (1DX+Y)*1.3, where X is Lini's Strength and Y is Lini's Weapon Strength, Dark Elemental Damage. If Lini is at 65% or higher alignment, it deals (1DX+Y)*1.3, where X is Lini's Strength and Y is Lini's Weapon Strength, Holy Elemental Damage. If Lini is between those alignments, (1DX+Y)*1.5, where X is Lini's Strength and Y is Lini's Weapon Strength, Non-Elemental Damage. Attack travels at (Weapon Skill + Magic)/2
Cost: None.

Name: Moogle Aid [Limit Break Level 2, Number 1]
Description: Lini draws on his inner strength to recover damage he has taken and heal his wounds.
Requirements: Limit Break Level 2 Access
Effect: Lini recovers his HP equal to his strength x 1.8, and recovers from all negative status effects (Poison, Silence, Etc.)
Cost: None

Name: Role Reversal [Limit Break Level 2, Number 2]
Description: A most unusual limit break. Lini does a quick Moogle dance. When completed, he glows a bright white and and casts Mini on all Non-Moogles in the area, (Read, everyone in the thread) shrinking them down to a height of exactly 3.4 inches tall.
Requirements: Limit Break Level 2, Number 2 Access
Effect: Lini casts Mini on all Non-Moogles. If their 1D(Spirit) roll is higher then Lini's 1D(Spirit) roll then they resist the effects and are not effected by the Mini stat. If effected by Mini, it lasts for 4 posts until it wears off. While shrunk, those affected have their Strength, Speed, Agility, and Endurance reduced by 50% of normal.
Cost: None

Lini Laser [Limit Break Level 3, Number 1]
Description: Lini starts to summon all the power in his body that he can. After a few moments, his body, eyes, and pompom will begin to glow a bright white. Moments after that, it will shift to every other color in the visible spectrum in order before it returns to white. At this point, he gathers the last of the energy needed, and fires it as a laser out of any point on his body at a target.
Requirements: Limit break Level 3, Number 1 Access
Effect: Lini fires a laser out of any point on his body. The speed and accuracy of the laser is equal to his 1D(Spirit). Deals (1DX)*2.5, where X is Lini's Strength, in damage. Can last one or two posts. If it lasts two posts, Lini will take double damage his next post from physical attacks.
Cost: None.

Abilities

Sustained Flight
Description: With this ability, flight becomes easier on the Moogles body. Moogles with this ability tend to be thinner than others and their wings seem slightly larger, but hardly noticeable. This ability allows them to fly twice as high during a fight and for as long as they want. Outside of battles, Moogles can fly as high as they can so long as they are focusing purely on flight.
Requirements: Moogle; 20 Agility
Effect: Stated above
Cost: None

Summoner
Description: Unlike most Materia in the world, Summon materia require the body to be able to host the Power within it. When Summoners, call on a Summon, they literally become that Summon for a short period of time. In that time the Summon is able to unleash it's power and return to the Life Stream.
Requirements: 30 Casting, 30 Spirit, 30 Magic
Effect: Allows the Use of Summoning Materia
Cost: None

Tailwind
Description: You seem to move faster in the air, this could be a good things one would say. But why not try walking around a bit more... you may enjoy it!
Requirements: 30 Agility; Flight of some kind.
Effect: Increases speed when Flying or Floating by 20%
Cost: None

Maintenance
Description: Keep inventory on your stuff? Good. Doing so will help you make sure the things you are equipping wont be broken and things on you wont be stolen. Keep up doing a good job on not getting stuff stolen.
Requirements: 20 Agility 20 Intelligence
Effect: Prevents items from being stolen and items wielded from being broken.
Cost: None

Fly Fighting
Description: Having a good amount of experience in flying, a Moogle can now fight while flying.
Requirements: Moogle; 30 Agility
Effect: Moogles can now fight while in flight.
Cost: None

Equip Heavy Armor
Description: Despite their tiny body, this ability would allow a Moogle to effectively wield Heavy armor that would normally hinder their very movement.
Requirements: 20 Strength 20 Endurance
Effect: Allows Moogles to wear Heavy Armor with at half the weight penalty.
Cost: None

Moogle Super Power
Description: When one is alone, one is less powerful. When one is with friends, they obtain greater strength and will. Those who have been together for great periods of time are also more in tune with their team-mates. This ability does nothing by itself, and only takes effect if there is another user with this ability in the thread as well. Replaces Moogle Power
Requirements: At least two stats at or above 100, must have this Ability to be affected, Must be a member of the Mog-Squad/A friend to Lini and Nex
Effect: If there are 2 users with this ability in a thread, they gain +20% to all Damage Rolls. If three people, +40%. If four people, +60%. No further boost can be gained and this damage is added on after the dice roll. In addition to the damage boost, if one person with Moogle Super Power takes damage that raises their Limit Meter, all people who have Moogle Super Power get their Limit Meter increased. Works as Moogle Power in the event that one user has Moogle Power, and the other has Moogle Super Power.
Cost: None

Armor Master
Description: When one has enough physical strength and endurance, one can wear more then three pieces of armor.
Requirements: 100 Strength, 100 Endurance.
Effect: At 100 Strength and Endurance, the user can have a 4th armor spot. This continues to increase by one armor piece for every 100 points they have in Strength and Endurance (i.e. a 5th at 200 each, a 6th at 300 each etc.)
Cost: None.

Traits

Flight
Description: Due to the wings on their back, Moogles can fly at all times. This does not allow them to fly at great heights like a bird for their flight is not as advanced as that. They can get 10 feet off the ground or water at max. Flying is also tiring and cannot be sustained for a long period of time.
Requirements: Moogle
Effect: Can achieve basic flight
Cost: None

Machine Savvy
Description: Due to the natural curiosity that all Moogles share, they tend to be better at machines than others. This gives them a natural advantage and understanding about machines compared to most.
Requirements: Moogle
Effect: +10 to Machine Operation
Cost: None

Tiny Limbs
Descriptions: Due to Moogles having tiny body parts, they cannot use normal machines made for Humans like Vehicles. They have to get it custom made. This goes for regular guns and whatnot. If someone were to hand a Moogle a gun made for a Human, they'd have a hard time using it. Basically, everything a Moogle owns is made for a Moogle and cannot be used by a Human. This works the other way around as well.
Requirements: Moogle
Effect: Everything a Moogle owns is made for a Moogle and cannot be used by a Human. This works the other way around as well.
Cost: None

Weapons

Improved Moogle Blade [Crystal]
Description: [Hands: 1] A small blade (for a human) made out of the purest crystal. A powerful weapon in Lini's hands, the blade is perfectly clear.
Strength: 30%
Durability: 30% (15% to physical/45% to Magic)
Materia Slots: O=O O O
Material: Crystal
Weight: 10

Super Moogle Blade [Reinforced Obsidian]
Description: [Hands: 1] A small sword for a human but large for a Moogle. The blade looks to be pure black, and there is a small pom-pom at the bottom of the hilt that is the same color as Lini's.
Materia Slots: O=O O=O O
Strength: 36 (54 Due to Material bonus of RO)
Durability: 18% (Due to Downside of above bonus)
Weight: 12

Armor

Crystal Chest Armor [Crystal]
Description: [Location: Torso] Crystal armor that covers Lini's chest and torso area. It is perfectly clear. It can almost look like Lini isn't wearing any armor.
Strength: 30%
Durability: 30% [15% to Physical, 45% to Magic]
Materia Slots: O=O O O
Weight: 10

Black Kupo Cape [Cloth]
Description: [Location: Back of Torso] A black cape made out of cloth that ties around Lini's neck and covers his entire back. Easily maneuverable and flows in the wind.
Strength: 12%
Durability: 12% [0% to Physical, 24% to Magic]
Materia Slots: None
Weight: 3

Right Arm Guard [Adamantium]
Description: [Location: Right Arm] A black guard that covers Lini's right arm. Has a large, curved spike on the forearm.
Strength: 40%
Durability: 40% [60% to Physical, 20% to Magic]
Materia Slots: O O O O O
Weight: 20


Left Arm Guard [Adamantium]
Description: [Location: Left Arm] A black guard that covers Lini's left arm. Has a large, curved spike on the forearm.
Strength: 40%
Durability: 40% [60% to Physical, 20% to Magic]
Materia Slots: O O O O O
Weight: 20


Accessories

Steam-Punk Goggles
Description: Everyone loves goggles from the Steam-Punk era!
Weight: 3
Effect: Immunity to Blind and Confusion OR Machine Operation + 5. Cannot provide both bonuses in the same thread. Which one is taken must be stated at the beginning.
Cost: 700 Gil

Champion's Belt (One-of-a-kind)
Description: This belt signifies that you are a champion!
Weight: 1
Effect: +50 to Strength and Endurance, and may only be worn by the active champion.
Cost: Special Victory at the Battle Arena

Materia

Slow (Slowa, Slowaga)
Slow [Slow, Slowa, Slowaga: 4572 AP] Level 1
Description: [500 AP Level 2; 1,000 AP Level 2] The opposite of Haste, this unique Materia instead of speeding you up, slows the target down. They are able to avoid the spell for it functions as a clock that's about ten meters wide in radius forms beneath them spinning backwards. If it spins a full circle then the spell is a success. The speed of the hour hand is equal to your Magic stat.
Requirements: 10 Casting Slow; 60 Casting Slowa; 120 Casting Slowaga.
Effect: Slow lowers Speed by 30%; Slowa lowers Speed by 50%; Slowaga lowers speed by 70%. Lasts for 3 posts.
Cost: 8 for Slow; 16 for Slowa; 32 for Slowaga

HP+ [None: 4572 AP] None
Description: [Increases bonus per 100 AP] This Materia increases the total HP of whomever happens to be wielding it at the time. It starts off with a small 10% bonus but as it grows it increases the bonus.
Requirements: None
Effect: Every 100 AP after 0 increases Max HP by an extra 10%. The most one Materia can increase is by 50%. Only increases it when equipped. Does not permanently increase it.
Cost: None

Shiva [4346 AP; Diamond Dust]
Description: [None] A small red sphere containing the goddess of Ice. When summoned, one becomes Shiva for the a moment, freezing the area intensely around the targets. The ice then bursts sending small shards in various directions. It is not unavoidable, but really difficult to do so.
Requirements: 55% Alignment or Higher, Summoner Ability and have some Ice related Materia, Accessory or Ability equipped.
Effect: Diamond Dust can deal up to your (4d(Magic)) Ice Damage to all targets. Damage cannot be reduced by armor (Can be reduced by Accessories and Abilities). Follow base Magic system for Accuracy.
Cost: 35 MP

Chocobo [4246 AP; Deathblow]
Description: [None] A small red sphere containing the power of "Wark!?" or "Kweh!". When summoned, one becomes a Chocobo for their entire post, increasing their speed and Agility dramatically. All abilities, Materia and Weapons in this state are null. In this state one can do one of two things, Kamikaze themselves into their opponent! or... run away. If one is a Moogle, they do NOT turn into the Chocobo, but instead appear riding the Chocobo instead. One can use this Materia to cross Rivers and the Zolem Swamp.
Requirements: Must have ridden a Chocobo from the Chocobo Farm at some time; Summoner Ability
Effect: Increases Speed and Agility by 40%. No abilities, Materia, Items, Accessories, Weapons or Armor have effects while in the Chocobo State. This includes weight and all status ailments in this state are nulled out until out of the state (Outside of Sleep, Stone and Stop). Damage done by Deathblow is (2d(Strength))
Cost: 15 MP

Barrier [Barrier, MBarrier, Reflect, Wall: 3842 AP] Level 1
Description: [500 AP Level 2; 1,000 AP Level 2, 1,500 AP Level 3] A materia that holds many secrets regarding Barrier and anti-magic spells.
Requirements: 10 Casting Level 1; 60 Casting Level 2; 100 Casting Level 3; 150 Casting Level 4.
Effect: Barrier cuts all physical damage by 30%; MBarrier cuts magic damage by 30%; Reflect reflects spells weaker than your Magic stat; Wall reduces all damage by 30%. All spells last only three posts.
Cost: 10 for Barrier; 10 for MBarrier, 20 for Reflect, 34 for Wall.

Assault Twister [Assault Twister: 3784 AP] No Level
Description: [Every 100 AP increases Speed and Agility by 10% it stops at 50%] With this command materia, if gives you the knowledge of a secret technique. This technique needs one to spin around twice with their weapon extended out to hit their opponent two times. Speed is increased during the spinning strike, but damage sadly does not increase. But the odds are with you in hitting them twice.
Requirements: 30 Skill in a weapon
Effect: Every 100 AP increases Speed and Agility by 10%, the increase stops at 50%. Increase only happens during the technique.
Cost: None

Aero [Aero, Aerora, Aeroga: 3784 AP] Level 1
Description: [500 AP Level 2: 1,000 AP Level 3] By harnessing the knowledge inside the Materia, one can utilize the powers of wind and send a spinning blade of wind at the target. At higher levels the spinning blade looks similar to a tornado but not quite as large.
Requirements: 10 Casting for Aero; Level 2 and 50 Casting for Aerora; Level 3 and 100 Casting for Aeroga.
Effect: One dice roll, Magic determines Sides for Level 1; Two dice rolls, Magic determines Sides for Level 2; Three dice rolls, Magic determines Sides for Level 3.
Cost: 6 MP for Aero; 12 MP for Aerora; 24 MP for Aeroga.

Alexander [3560 AP; Holy Judgment]
Description: [None] A small red sphere containing the Castle Behemoth, Alexander. When summoned, one becomes Alexander for a moment, launching several energy missiles at targets. The energy blasts follow the targets. It is not unavoidable, but really difficult to do so.
Requirements: 80% Alignment or Higher, Summoner Ability and have it equipped in a single slot on a weapon. The slot cannot have a link to another slot.
Effect: Holy Judgment fires one missile at every target for every X AP the Materia has. At 0 AP it fires one missile. Every 100 AP after that it fires another one. It maxes out at 10 Missiles at each target. The missiles do (1d(Magic/2)) damage per missile. Each Missile has a speed of one's Intelligence stat and an Agility of your Casting stat. All missiles deal holy damage. Deals double damage to Undead characters and NPCs.
Cost: 50 MP

Gravity [Gravity, Gravitara, Gravitaga: 1468 AP] Level 1
Description: [500 AP Level 2: 1,000 AP Level 3] By bending time and space with your magical prowess, you can launch a gravity bending ball of energy at a target. If hit, they will find that gravity for their is much harsher than before. Their items, weapons and armor will all feel much heavier. This will not be a pleasant experience for them in the least.
Requirements: 20 Casting for Gravity; Level 2 and 70 Casting for Gravitara; Level 3 and 120 Casting for Gravitaga.
Effect: Doubles weight of all items on target if hit by Gravity, Triples weight of all items on target if hit by Gravitara, Quadruples weight if hit by Gravitaga.
Cost: 6 MP for Gravity; 12 MP for Gravitara; 24 MP for Gravitaga.

Transform [Mini; Toad: 1468 AP] Level 1
Description: [500 AP Level 2;] Utilizes magic to change the form a target is in. Mini simply brings their melee damage to 1 regardless of their strength stat. Toad makes them incapable of using weapons, materia or items. Both make them about the size of a frog, only one makes them look like one. Both spells look like a purple beam of spiraling energy.
Requirements: 70 Casting for Level 1; 140 Casting for Level 2.
Effect: If spell hits the target and the users Magic > Targets Spirit then the spell works.
Cost: 20 MP

MP+ [None: 1468 AP] None
Description: [Increases bonus per 100 AP] This Materia increases the total MP of whomever happens to be wielding it at the time. It starts off with a small 10% bonus but as it grows it increases the bonus.
Requirements: None
Effect: Every 100 AP after 0 increases Max MP by an extra 10%. The most one Materia can increase is by 50%. Only increases it when equipped. Does not permanently increase it.
Cost: None

All [All : 1468 AP] None
Description: [Every 150 AP allows it to be used an extra time] A support Materia, when linked, will target multiple opponents in the area with a Magic Materia. This is handy when surrounded by a many enemies or if more than one person needs to be healed.
Requirements: None
Effect: Instead of a Magic Materia targeting only one it now can target multiple opponents. Starts with two targets and one use per thread. Every 150 AP allows an extra use (Five in a thread is max at 600 AP) and an additional target is allowed every 200 AP (not counting fodder).
Cost: None

Ramuh [916 AP; Judgement Bolt]
Description: [None] A small red sphere with the power of the lightning judge inside. When summoned, the summoner takes on the form of Ramuh for a moment. The earth underneath the summoner raises, until he is at the highest point, above all other targets, and cast down powerful torrents of lightning around all of the opponents. This attack is not unavoidable but very difficult to avoid.
Requirements: 65% Alignment or higher; Summoner ability; Level 2 Thunder Materia learned.
Effect: Judgement Bolt can deal up to (1d(Magic)) damage, although this attack will continue to cast for 3 turns. This attack is an attack on all targets. Damage cannot be reduced by armor. (Can be reduced by accessories and abilities.)
Cost: 50 Mp

Dispel Blade [Dispel Blade: 682 AP]
Description: [None] Enchants a weapon for a single attack to dispel any buffers an opponent has. This disables any stat boosts, damage reducers. It cannot reduce buffs from Accessories or buffs that increase Accuracy, Dodge or Damage.
Requirements: 40 Skill in Weapon
Effect: Dispels certain buffs that give less than (AP/10 + Weapon Skill)/2
Cost: 20 MP

Items

mPhone 6G
Description: The most advanced type of communication available. Not only is it a cellular phone, it can connect to the internet to watch videos, check e-mail, play downloaded music, and download apps to make it more efficient and fun. It also includes a high-level camera and video recording function. It has enough memory in it to hold up to 100,000 pictures, hold up to 72 hours of video recordings, and hold up to 25,000 songs
Weight: 0
Effect: For all your Cell Phone needs
Cost: None

Ether x5
Description: A small red bottle with a clear liquid in it that restores Magical Properties when poured over the body.
Weight: 1
Effect: Restores 50 MP
Cost: 150 Gil

Hi-Potion
Description: A large blue bottle that seems to restore a large portion of health. It is the "Big Daddy" to potion. Used like a Potion.
Weight: 3
Effect: Restores 300 HP
Cost: 300 Gil

X-Potion (Few of a Kind)
Description: A large bottle with the words "X-Potion" on the label. It apparently is supposed to be the potion that ends all potions. Too bad it's soo expensive that it would hardly be worth it.
Weight: 3
Effect: Completely Restores HP
Cost: 1,000 Gil

MassBooster MAX
Description: A 'growth potion' of sorts. This chocolate-colored drink can be used one of two ways: To reverse the effects of miniturization, or to make the user bigger and stronger (but not necessarily faster, however.) This one has a lot to to it, and grants an even greater boost, allowing for such things as human-sized Moogles, as an example. However, such Moogles are as groundbound as humans are due to the extra weight, as well. It is advised not to use this in an enclosed space unless you wish to break out of the enclosure.
Effects: When in Mini status, returns the user to full size. If not in Mini status, increases the user's size by 50% of his/her unmodified size and his/her weight by a proportional factor, resulting in a 50% Strength boost at the expense of a 20% Dodge penalty, for five turns or until effected by Mini. In the case of the latter, the two cancel each other out. If this is less than the user's current growth factor, then the size remains unchanged, and extends the current effect by two turns, to no more than five. If two of this or other MassBooster items are Mixed and used, combine the growth factors of both drinks. The extra mass makes winged flight impossible, and Magic-based flight costs 100% more. The user's equipment grows along with the user while it remains worn or carried, but the only effect this has is to maintain its usability to fit the user's increased size.
Weight: 3
Cost: No value to shopkeepers

History

Lini was born in a rather moderate sized Moogle nest outside of Cosmo Canyon. His life was one of rather boring monotony of hiding with the others at the slightest provocation. He quickly grew tired of that, because he always wanted to know what they were hiding from. So, one day he just stopped, and nothing happened. This was mostly due to him not being noticed at that moment, but he doesn't know that. This lead to his further curious nature, and he began to explore around Cosmo Canyon. What he found once he stopped hiding was a world of amazement and wonder. For a curious thing, showing them excitement and wonderment doesn't help, and he desired to go out and see more of the world. He stayed in Cosmo Canyon for a few years, until he couldn't help it anymore and wanted to see more.

The other Moogles of the nest realized this, and allowed him some basic weapon and skills training so he wouldn't be eaten the first few moments of his amazing journey. So, with his items in hand, he left the nest to explore the wonders of the world. The first things he did were learn the human language, and got a cell phone. This was within the first hour of his trip, so he made a quick return back to give his number to those who wanted it. Then, after that quick false start, his journey begins.

---

In the year or so that Lini has been traveling, Lini has experienced only a fraction of what the world has offered. Shortly into his travels, Lini encountered another Moogle by the name of Nex. Together, the two of them joined up to form the Mog Squad, a group dedicated to going about the world and enjoying life as it comes at them. Since then, the two of them have become best friends and traveling partners. Even though the Mog Squad has been around for less then a year, Lini knows that their future is bright for them and for all Mooglekind, Kupo.
Edited by Bag o Bones, Apr 16 2010, 06:18 PM.
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Fare thee well Children of Crisis, we will miss you
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