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| [Pre-Dice]Futari's Requests | |
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| Tweet Topic Started: Sep 20 2009, 07:09 PM (295 Views) | |
| Final Riku | Sep 20 2009, 07:09 PM Post #1 |
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Dynamite
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Pending Abilities Insane Regeneration Description: This is the next step up from Intense Regeneration. At a certain point, Ravens become so durable, that they regenerate an even larger portion of HP than ever. Requirements: 200 Endurance, be a Raven, intense regeneration (upon learning). Effect: Negates the status Regen for Ravens outside of this ability. Recover 20% of max HP every post. Replaces intense regeneration ability. Cost: None Pending Techniques: Approved Techniques Yuki ga Furu Description: Being a Raven, Riku was created to be better than the average Joe. Due to his enhanced speed being a 'little' above average, he has come up with a way to deal some extra damage when attacking in motion. As long as Riku is not standing in one continuous spot while attacking, a portion of his speed adds onto his attack damage. Effect: If Riku uses a melee attack while in motion, his speed/2 is added to the damage for that attack. Requirements: 100 Endurance, 300 Speed, Enhanced Physique Cost: None Approved Abilities Intense Regeneration Description: This is the next step up from Enhanced Regeneration. At a certain point, Ravens become so durable, that they regenerate an even larger portion of HP than ever. Requirements: 100 Endurance, be a Raven, enhanced regeneration (upon learning). Effect: Negates the status Regen for Ravens outside of this ability. Recover 15% of max HP every post. Replaces enhanced regeneration ability. Cost: None Edited by Final Riku, Oct 2 2009, 04:14 PM.
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| [-Angeles-] | Sep 22 2009, 11:24 AM Post #2 |
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Ex-Turk
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Looks good to me actually with that high of an endurance requirement. 1/2 approved. |
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| Final Riku | Sep 24 2009, 04:18 PM Post #3 |
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Dynamite
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so how high of regeneration do you think I could go, reguardless of stat requirements? |
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| Galileo | Sep 24 2009, 04:22 PM Post #4 |
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Getting too old for this shit.
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15% is pushing it, especially at no cost. I think it's too high myself. I would prefer the amount restored changed to 10%. I think the Endurance requirement could be lowered to 100 at 10% healed per post. |
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| Drathmar | Sep 24 2009, 04:55 PM Post #5 |
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Vampiric Bitch
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Gal its an increase on something that already gives 10% so it can't be reduced to 10% or else it becomes useless. |
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| Galileo | Sep 24 2009, 05:10 PM Post #6 |
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Getting too old for this shit.
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10% is an increase. |
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| Drathmar | Sep 24 2009, 05:14 PM Post #7 |
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Vampiric Bitch
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then it was changed recently, I could swear it was 10% when ravens were first put up. |
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| Final Riku | Sep 24 2009, 08:48 PM Post #8 |
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Dynamite
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so yea, I'm trying to get the highest possible regen even if the endurance requirement goes to around 500 (shouldn't be a problem either way). 10% is a pitiful increase from 7% >_< if anything, I want at least 5% of an increase to 12-13% |
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| Bowwy | Sep 24 2009, 08:50 PM Post #9 |
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MOOGLE AWWWWAAAAYYYY!!!
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It can be 15%. It's not all that offensive when for 12 MP I can heal over 400 HP. 1/2 on the 15% version. |
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| Drathmar | Sep 24 2009, 08:52 PM Post #10 |
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Vampiric Bitch
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1/4 on the 15% version. I would say highest for Regen would be 20 at double the cost of this. |
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| Final Riku | Sep 24 2009, 08:59 PM Post #11 |
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Dynamite
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okay then, pushin' to the max here: (new ability)
Drathmar says this should only go up to 20%, so I'll request for 20% unless anybody thinks it could go higher. Edited by Final Riku, Sep 28 2009, 09:34 AM.
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| Drathmar | Sep 24 2009, 09:09 PM Post #12 |
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Vampiric Bitch
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As I said, I thought that would be the highest, but I'm not gonna give my 1/4 on it yet because I want to see what others think first. if your still going for the 15% one it still has 1/4 from me though. |
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| Galileo | Sep 24 2009, 09:33 PM Post #13 |
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Getting too old for this shit.
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1/5 of your HP per post without a cost is too high regardless of requirements. |
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| Final Riku | Sep 25 2009, 03:09 PM Post #14 |
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Dynamite
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New Technique:
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| Galileo | Sep 25 2009, 03:56 PM Post #15 |
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Getting too old for this shit.
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It would be an ability if it was automatic and I don't particularly like the overall convenience of the effect. "If I'm at 100% HP, my LB Gague fills instead of my HP". That is a perfect example of trying to have your cake and eat it too, not going to slide by me.
Edited by Galileo, Sep 25 2009, 03:56 PM.
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| Final Riku | Sep 25 2009, 04:08 PM Post #16 |
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Dynamite
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it isn't automatic... because Riku would have to physically cut himself... it's not like there's a machine in his body that says "okay, time to hurt Riku" Thus, this qualifies as a technique. Edited by Final Riku, Sep 25 2009, 04:08 PM.
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| Skyes | Sep 26 2009, 12:23 AM Post #17 |
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Rush Assualt
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Sorry, but no. Technique is only when you take an existing materia, technique, limit break, etc and combine it or morph it. If this is a not pre-existing thing, it's an ability. Edited by Skyes, Sep 26 2009, 01:19 AM.
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| Final Riku | Sep 26 2009, 08:49 AM Post #18 |
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Dynamite
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oookay, doesn't really matter to me what it is :P "ability:"
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| Takeru | Sep 27 2009, 09:47 AM Post #19 |
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The White Mage
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This just seems hax to me. It's gaining LB Gauge with no consequences whatsoever, really. Why not just make an ability that makes you...I dunno...make it so that emotional or mental anguish causes your LB Gauge to go up, so that you can just increase it by however much you want to at will? Seems to be pretty much what you're going for anyways. |
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| Lucifer | Sep 27 2009, 09:49 AM Post #20 |
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Dynamite
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Get rid of the regeneration. It's okay by me without any regeneration. You're just trying to get a way to increase the LB gauge without sustaining any damage. |
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| Final Riku | Sep 27 2009, 12:09 PM Post #21 |
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Dynamite
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@ Takeru, because only damage can make your LB go up, and I'm just making an ability to make 'self inflicted' damage affect the LB gauge... Much less hax (if any) than saying that my LB gauge is going up for no reason. @ Luci, I decided to simplify this thing a lot :P
new techinique also:
I basically just copy pasted most of this from my old Riku, which was more or less based off ofTakeru's technique Edited by Final Riku, Sep 28 2009, 06:48 AM.
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| Skyes | Sep 27 2009, 09:33 PM Post #22 |
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Rush Assualt
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No on the LB thing unless Cloud says yes. That's way too easy to abuse. Give yourself a cure materia, a corner and a turn or two and you have a LB chain. Add it on to battle and you're pretty much LBing every turn. LBs don't go up if you attack yourself or if your own party attacks you in the game, that was for basic fairness. The same goes here. |
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| Bowwy | Sep 27 2009, 09:34 PM Post #23 |
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MOOGLE AWWWWAAAAYYYY!!!
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You could make it so self inflicted damage only gives like, 40% of what it normally would. Then he'd just be stabbing himself every turn and wasting an assload of MP just to get off a limit break. |
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| Final Riku | Sep 28 2009, 06:47 AM Post #24 |
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Dynamite
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okay, I revised it further:
There... just to make it so that I can't go in a corner and get max LB in 1 turn. Now I can only regenerate 15% of my HP per turn (max, seeing as though nobody's approving my 20% one) --- Yuki ga Furu still waiting critique if any Edited by Final Riku, Sep 28 2009, 06:48 AM.
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| Drathmar | Sep 28 2009, 07:15 AM Post #25 |
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Vampiric Bitch
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I still say no because though you changed the wording it's doing the exact same thing as the first one. You do 15% of your HP in damage to yourself, regen it, you got 15% LB for no cost. The only way you are going to get that approved is if you can't regen that HP by any means including regen or if you only gain like 50% of the damage you do to yourself toward the LB gauge. And the last one is iffy. Edited by Drathmar, Sep 28 2009, 07:19 AM.
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