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[Pre-Dice]Futari's Requests
Topic Started: Sep 20 2009, 07:09 PM (295 Views)
Final Riku
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Dynamite
Pending Abilities

Insane Regeneration
Description: This is the next step up from Intense Regeneration. At a certain point, Ravens become so durable, that they regenerate an even larger portion of HP than ever.
Requirements: 200 Endurance, be a Raven, intense regeneration (upon learning).
Effect: Negates the status Regen for Ravens outside of this ability.
Recover 20% of max HP every post. Replaces intense regeneration ability.
Cost: None

Pending Techniques:




Approved Techniques

Yuki ga Furu
Description: Being a Raven, Riku was created to be better than the average Joe. Due to his enhanced speed being a 'little' above average, he has come up with a way to deal some extra damage when attacking in motion. As long as Riku is not standing in one continuous spot while attacking, a portion of his speed adds onto his attack damage.
Effect: If Riku uses a melee attack while in motion, his speed/2 is added to the damage for that attack.
Requirements: 100 Endurance, 300 Speed, Enhanced Physique
Cost: None

Approved Abilities

Intense Regeneration
Description: This is the next step up from Enhanced Regeneration. At a certain point, Ravens become so durable, that they regenerate an even larger portion of HP than ever.
Requirements: 100 Endurance, be a Raven, enhanced regeneration (upon learning).
Effect: Negates the status Regen for Ravens outside of this ability.
Recover 15% of max HP every post. Replaces enhanced regeneration ability.
Cost: None




Edited by Final Riku, Oct 2 2009, 04:14 PM.
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[-Angeles-]
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Ex-Turk
Looks good to me actually with that high of an endurance requirement. 1/2 approved.
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Final Riku
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Dynamite
so how high of regeneration do you think I could go, reguardless of stat requirements?
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Galileo
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Getting too old for this shit.
15% is pushing it, especially at no cost. I think it's too high myself. I would prefer the amount restored changed to 10%. I think the Endurance requirement could be lowered to 100 at 10% healed per post.
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Drathmar
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Vampiric Bitch
Gal its an increase on something that already gives 10% so it can't be reduced to 10% or else it becomes useless.
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Galileo
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Getting too old for this shit.
Quote:
 
Enhanced Regeneration
Description: Some Raven's are even more challenging than others, constantly healing their wounds upon them being inflicted.
Requirements: 80 Endurance, be a Raven.
Effect: Negates the status Regen for Ravens outside of this ability. Automatically Regenerates 7% of max HP every post.
Cost: None


10% is an increase.
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Drathmar
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Vampiric Bitch
then it was changed recently, I could swear it was 10% when ravens were first put up.
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Final Riku
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Dynamite
so yea, I'm trying to get the highest possible regen even if the endurance requirement goes to around 500 (shouldn't be a problem either way).

10% is a pitiful increase from 7% >_<
if anything, I want at least 5% of an increase to 12-13%
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
It can be 15%. It's not all that offensive when for 12 MP I can heal over 400 HP.


1/2 on the 15% version.
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Drathmar
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Vampiric Bitch
1/4 on the 15% version.

I would say highest for Regen would be 20 at double the cost of this.
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Final Riku
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Dynamite
okay then, pushin' to the max here:

(new ability)

Quote:
 
Insane Regeneration
Description: This is the next step up from Intense Regeneration. At a certain point, Ravens become so durable, that they regenerate an even larger portion of HP than ever.
Requirements: 200 Endurance, be a Raven, enhanced regeneration.
Effect: Negates the status Regen for Ravens outside of this ability.
Recover 20% of max HP every post. Replaces any other regeneration abilities.
Cost: None


Drathmar says this should only go up to 20%, so I'll request for 20% unless anybody thinks it could go higher.
Edited by Final Riku, Sep 28 2009, 09:34 AM.
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Drathmar
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Vampiric Bitch
As I said, I thought that would be the highest, but I'm not gonna give my 1/4 on it yet because I want to see what others think first.

if your still going for the 15% one it still has 1/4 from me though.
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Galileo
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Getting too old for this shit.
1/5 of your HP per post without a cost is too high regardless of requirements.
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Final Riku
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Dynamite
New Technique:

Quote:
 
Emonessence
Description: After stabbing himself oodles of times, Riku has figured out a way to make his Limit Gauge go up through self inflicted pain. Not only that, but he's mastered it to a point that optimizes his Limit Break usage.
Requirements: Be a Raven, any regeneration ability, 100 endurance.
Effect: Riku automatically inflicts a certain amount of 'Limit Gauge Filling' damage onto himself per post which is determined by how much health he has at a specific point in time and by how much he can regenerate per post.
Basically, if he will have overflowing HP (HP that will go to waste because he has no space for it), he automatically hurts himself.
(Examples below)
If he is at full health and regenerates 15% HP per post, he deals 15% damage to himself and heals 15% back while making his HP go back up to 100% (LB gauge goes up 15%)
If he is at 95% health, then he deals 10% damage to himself and heals 15% HP setting his HP back to 100%. (LB gauge goes up by 10%)
If he is at 85% health, then he deals no damage to himself and merely heals 15% back; making his HP go up to 100%. (LB gauge stays the same)
etc.
Cost: None

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Galileo
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Getting too old for this shit.
It would be an ability if it was automatic and I don't particularly like the overall convenience of the effect. "If I'm at 100% HP, my LB Gague fills instead of my HP". That is a perfect example of trying to have your cake and eat it too, not going to slide by me.
Edited by Galileo, Sep 25 2009, 03:56 PM.
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Final Riku
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Dynamite
it isn't automatic... because Riku would have to physically cut himself... it's not like there's a machine in his body that says "okay, time to hurt Riku"

Thus, this qualifies as a technique.
Edited by Final Riku, Sep 25 2009, 04:08 PM.
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Skyes
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Rush Assualt
Sorry, but no. Technique is only when you take an existing materia, technique, limit break, etc and combine it or morph it.

If this is a not pre-existing thing, it's an ability.
Edited by Skyes, Sep 26 2009, 01:19 AM.
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Final Riku
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Dynamite
oookay, doesn't really matter to me what it is :P

"ability:"
Quote:
 

Emonessence
Description: After stabbing himself oodles of times, Riku has figured out a way to make his Limit Gauge go up through self inflicted pain. Not only that, but he's mastered it to a point that optimizes his Limit Break usage.
Requirements: Be a Raven, any regeneration ability, 100 endurance.
Effect: Riku automatically inflicts a certain amount of 'Limit Gauge Filling' damage onto himself per post which is determined by how much health he has at a specific point in time and by how much he can regenerate per post.
Basically, if he will have overflowing HP (HP that will go to waste because he has no space for it), he automatically hurts himself.
(Examples below)
If he is at full health and regenerates 15% HP per post, he deals 15% damage to himself and heals 15% back while making his HP go back up to 100% (LB gauge goes up 15%)
If he is at 95% health, then he deals 10% damage to himself and heals 15% HP setting his HP back to 100%. (LB gauge goes up by 10%)
If he is at 85% health, then he deals no damage to himself and merely heals 15% back; making his HP go up to 100%. (LB gauge stays the same)
etc.
Cost: None
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Takeru
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The White Mage
This just seems hax to me. It's gaining LB Gauge with no consequences whatsoever, really. Why not just make an ability that makes you...I dunno...make it so that emotional or mental anguish causes your LB Gauge to go up, so that you can just increase it by however much you want to at will? Seems to be pretty much what you're going for anyways.
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Lucifer
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Dynamite
Get rid of the regeneration. It's okay by me without any regeneration. You're just trying to get a way to increase the LB gauge without sustaining any damage.
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Final Riku
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Dynamite
@ Takeru, because only damage can make your LB go up, and I'm just making an ability to make 'self inflicted' damage affect the LB gauge... Much less hax (if any) than saying that my LB gauge is going up for no reason.

@ Luci, I decided to simplify this thing a lot :P

Quote:
 
Emonessence
Description: After stabbing himself oodles of times, Riku has figured out a way to make his Limit Gauge go up through self inflicted pain. Not only that, but he's mastered it to a point that optimizes his Limit Break usage.
Requirements: Be a Raven, any regeneration ability, 100 endurance.
Effect: Any self-inflicted damage raises Riku's LB gauge.
Cost: None



new techinique also:

Quote:
 

Yuki ga Furu
Description: Being a Raven, Riku was created to be better than the average Joe. Due to his enhanced speed being a 'little' above average, he has come up with a way to deal some extra damage when attacking in motion. As long as Riku is not standing in one continuous spot while attacking, a portion of his speed adds onto his attack damage.
Effect: If Riku uses a melee attack while in motion, his speed/2 is added to the damage for that attack.
Requirements: 100 Endurance, 300 Speed, Enhanced Physique
Cost: None


I basically just copy pasted most of this from my old Riku, which was more or less based off ofTakeru's technique
Edited by Final Riku, Sep 28 2009, 06:48 AM.
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Skyes
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Rush Assualt
No on the LB thing unless Cloud says yes. That's way too easy to abuse. Give yourself a cure materia, a corner and a turn or two and you have a LB chain. Add it on to battle and you're pretty much LBing every turn.

LBs don't go up if you attack yourself or if your own party attacks you in the game, that was for basic fairness. The same goes here.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
You could make it so self inflicted damage only gives like, 40% of what it normally would. Then he'd just be stabbing himself every turn and wasting an assload of MP just to get off a limit break.
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Final Riku
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Dynamite
okay, I revised it further:

Quote:
 
Emonessence
Description: After stabbing himself oodles of times, Riku has figured out a way to make his Limit Gauge go up through self inflicted pain. Not only that, but he's mastered it to a point that optimizes his Limit Break usage.
Requirements: Be a Raven, any regeneration ability, 100 endurance.
Effect: Any self-inflicted damage raises Riku's LB gauge. Riku may not be healed by ANYTHING (potions, restore materia, regen, LB's, etc.) EXCEPT his own regeneration ability.
Cost: None


There... just to make it so that I can't go in a corner and get max LB in 1 turn. Now I can only regenerate 15% of my HP per turn (max, seeing as though nobody's approving my 20% one)

---
Yuki ga Furu still waiting critique if any
Edited by Final Riku, Sep 28 2009, 06:48 AM.
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Drathmar
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Vampiric Bitch
I still say no because though you changed the wording it's doing the exact same thing as the first one.

You do 15% of your HP in damage to yourself, regen it, you got 15% LB for no cost.

The only way you are going to get that approved is if you can't regen that HP by any means including regen or if you only gain like 50% of the damage you do to yourself toward the LB gauge. And the last one is iffy.

Edited by Drathmar, Sep 28 2009, 07:19 AM.
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