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[Pre-Dice]Zander Requests; Mark II
Topic Started: Sep 23 2009, 10:23 AM (1,867 Views)
Galileo
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Getting too old for this shit.
I would like to see it require the presence of a PC SOLDIER assisting Zander and that it only applies to SOLDIER techniques, yours and the techniques of other PC SOLDIER.
Edited by Galileo, Sep 23 2009, 09:37 PM.
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Drathmar
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Vampiric Bitch
Actually, for that to work it should require both of them to have the ability.
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Takeru
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The White Mage
Fair enough.

Quote:
 
Comrades in Arms
Description: While members of SOLDIER must be capable of working solo, the actions of members like Zack and Angeal show that they often work better in groups.
Requirements: Be in SOLDIER (not Sentry or Turks), at least two stats at or above 100, must have this Ability to be affected
Effect: When you are in a thread with other PC SOLDIERs, all Techniques of yourself and others with this Ability will be twice as powerful/effective.
Cost: None
Edited by Takeru, Sep 23 2009, 09:45 PM.
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Galileo
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Getting too old for this shit.
Ignoring the fact that you used effected instead of affected I give it my +1/4
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Takeru
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The White Mage
...I don't know what you're talking about...

>_>;;
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Bones and I have an ability like this, and we only get +15% to all damage.

so uh...yeah.

<_< I know it's just techniques, but 100% is a lot bigger than 15%
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Kenny
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Meteorain (Lv3)
Consistency, people. 100% boost approved, really? ._. You rue your own demises! On the other hand, Turbo MP does basically the same - although it doubles cost as well. I can't believe nobody suggested that.
Edited by Kenny, Sep 24 2009, 01:27 AM.
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Takeru
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The White Mage
Quote:
 
Comrades in Arms
Description: While members of SOLDIER must be capable of working solo, the actions of members like Zack and Angeal show that they often work better in groups.
Requirements: Be in SOLDIER (not Sentry or Turks), at least two stats at or above 100, must have this Ability to be affected
Effect: When you are in a thread with other PC SOLDIERs, all Techniques of yourself and others with this Ability will be twice as powerful/effective. Those techniques will cost twice as much as a result (before any possible reductions).
Cost: None


Better?
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Galileo
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Getting too old for this shit.
Fine with me, it still has my 1/4
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Bag o Bones
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Meteorain (Lv3)
its it still a double if more then 2 people have this ability, or is it a 100% boost for every person who has it?
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Drathmar
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Vampiric Bitch
I just wanna clarify, if only one person has it, this does nothing correct?

If not then I think it's overpowered.
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Galileo
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Getting too old for this shit.
How is it overpowered? It doubles the effects and costs of his techniques only if a PC SOLDIER is in the thread with him. It's also an ability and each character can only have ten of those.
Edited by Galileo, Sep 24 2009, 03:03 PM.
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Drathmar
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Vampiric Bitch
Because it just means he can make techniques and abilities with no cost to them, and then get double effectiveness with no increase in cost since 0 doubled is still 0.

It either needs to be max of 50% more effective (like Lini and Nex's), state that both people need to have it for it to work for anyone, or state that it only works for abilities and techniques that have a cost.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Drath does bring solid logic to the table.

Doesn't effect 0 MP techs, that should exist. Cost of techniques should still be doubled, of course, but any "reduction" abilities you come up with we'll be looking at.

<__<
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Drathmar
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Vampiric Bitch
If you notice Bowwy it does also say it effects all abilities as well, most of which are 0 cost, so it needs to sat it doesn't effect those either.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
all Techniques of yourself and others with this Ability will be twice as powerful/effective

pretty sure it's just techs. anyways, no passive techs.
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Drathmar
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Vampiric Bitch
your right imsread but yes no passive techs
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Takeru
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The White Mage
Quote:
 
Comrades in Arms
Description: While members of SOLDIER must be capable of working solo, the actions of members like Zack and Angeal show that they often work better in groups.
Requirements: Be in SOLDIER (not Sentry or Turks), at least two stats at or above 100, must have this Ability to be affected
Effect: When you are in a thread with other PC SOLDIERs, all Techniques of yourself and others with this Ability will be twice as powerful/effective. Those techniques will cost twice as much as a result (before any possible reductions).
Cost: None


This only works if both PC SOLDIERs have the ability. It doubles both the effects and the cost of Techniques, not of other Abilities. And I don't plan on having any passive Techs this time around, but I could change it so that Techs without MP costs gain a cost of...say, 5 per turn, when this Ability is in effect.
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Drathmar
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Vampiric Bitch
Thats way to inexpensive in my opinion for doubling the effectiveness of something, especially with it being able to be reduced. I would say make it 10 per turn per technique, or just can't be used on passives.
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Takeru
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The White Mage
Only techniques based on Materia are able to be reduced, actually. Things like Lifestream Senses aren't able to be reduced...nor were things like Magical Duplications or Magical Minimalist when I still had them. I'd be willing to raise the doubled "zero" to 7 or 8 MP though, if need be.

EDIT: Lifestream Senses and Omega Burst each need 1/4 Approval to be finished.

Comrades in Arms needs 3/4 Approval still.
Edited by Takeru, Sep 25 2009, 05:59 AM.
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Drathmar
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Vampiric Bitch
I do see that.

I'll compromise and go with no cost techniques gaining a cost of 7 per turn instead of 5 or 10 then.


Quote:
 
Comrades in Arms
Description: While members of SOLDIER must be capable of working solo, the actions of members like Zack and Angeal show that they often work better in groups.
Requirements: Be in SOLDIER (not Sentry or Turks), at least two stats at or above 100, must have this Ability to be affected
Effect: When you are in a thread with other PC SOLDIERs, all Techniques of yourself and others with this Ability will be twice as powerful/effective. Those techniques will cost twice as much as a result (before any possible reductions).
Cost: None



This only works if both PC SOLDIERs have the ability. It doubles both the effects and the cost of Techniques, not of other Abilities. And I don't plan on having any passive Techs this time around, but I could change it so that Techs without MP costs gain a cost of...say, 5 per turn, when this Ability is in effect.


Under this and changing it to 7 per turn instead of five it will have my 1/4th.
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Takeru
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The White Mage
Quote:
 
Comrades in Arms
Description: While members of SOLDIER must be capable of working solo, the actions of members like Zack and Angeal show that they often work better in groups.
Requirements: Be in SOLDIER (not Sentry or Turks), at least two stats at or above 100, must have this Ability to be affected
Effect: When you are in a thread with other PC SOLDIERs, all Techniques of yourself and others with this Ability will be twice as powerful/effective. Those techniques will cost twice as much as a result (before any possible reductions). This Ability makes Techniques that originally have no cost have a cost of 7 MP per turn used. If one SOLDIER is KO'd, this remains working for the other(s).
Cost: None


Needs 1/2 Approval. Added a single line at the end.

Quote:
 
Omega Burst
Description: Zander stabs his weapon into the ground and unleashes a wave of magical energy in all directions. Anything and anyone caught in the range of this attack is in danger of being hit. If a Materia with an Element/Status Effect is equipped, then this technique can be used in conjunction to spread that Materia's attack in a radial manner. Since Zander is at the origin of the blast, he is immune to its effects.
Requirements: Any Magic Materia, 50 Magic, 50 Weapon Skill or 50 Hand-to-Hand Skill
Effect: Range of attack is equal to (Magic * 2) feet in all directions. Power of attack is equal to (Normal Spell Power * 1.5). Speed of attack is Magic speed. Accuracy is normal magical accuracy. Can only be dodged if the opponent's Dodge is 25% higher than the attack's accuracy. Targets all within range, unless they are within two feet of Zander himself.
Cost: Spell Cost * 1.5 (Before reductions)


Altered a requirement and changed the wording of the description a little. Still needs 1/4 Approval along with the edited Lifestream Senses.
Edited by Takeru, Sep 25 2009, 04:24 PM.
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Gin
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Ikorose, Shinsou
Lifestream Senses and Omega Burst are approved pending no one else has problems with them.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Omega burst seems kinda haxxor.

Good:
Magic*2 in feet
*1.5 Damage
Requires +25% Dodge instead of 20%

Bad:
*1.5 cost (before reductions)


keyword being before reductions, I guess.

<___<

anyways, is this ground only, or does it spread into the air?
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Takeru
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The White Mage
I envision it as a dome of sorts, spreading outward from right near Zander.

And the whole point of Techniques is to have positives, Bowwy. Maybe you're thinking of Traits instead? I dunno.
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