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[Pre-Dice]Zander Requests; Mark II
Topic Started: Sep 23 2009, 10:23 AM (1,866 Views)
Takeru
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The White Mage
Double post? Oh noez!

So Comrades and Omega both evidently still need 1/2 approval. While I'm waiting on those, here's a revised version of an old Tech:

Quote:
 
Magical Minimalist
Description: Tired of being burdened with his various belongings, Zander has devised an effective way to handle his problem. By exercising his Magic and utilizing his above-average will-power, Zander is able to negate the Weight of objects so that he is not as inhibited in battle.
Requirements: 70 Strength, 70 Magic, 70 Intelligence, Essence of the Lifestream, Alignment above 70%
Effect: Zander can channel magic into objects he owns (Items/Accessories/Weapons/Armor/Materia) to negate their Weight. Only works on objects in Zander's possession.
Cost: 15 MP
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Lucifer
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Dynamite
Magical Minimalist

1/4 here. The requirements and costs are reasonable. I'm supposed to say haxxorz somewhere, right? :P Sorry, I see Magical Minimalist as a fair tech or whatever it is.

(I'll let the ones that need a 1/2 be 1/2'd by someone who can 1/2.)
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KurisuMurei
Doesn't particularly like the Art of Fighting, but definitely wants to be the King of Fighters.
I will say Approved to all three.

And my mind is playing out 'Icicle Fall [Easy]' as I see the fact that Omega Burst has a blind spot at very close range.
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Takeru
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The White Mage
New Ability:

Quote:
 
Choice Target
Description: By zoning in on a single target, you are able to channel your focus and your power into bringing them even more pain than normal. This ability replaces Focus.
Requirements: Focus, 100 Strength, 100 Spirit
Effect: If you are at full HP, then attacks to Single Targets cause 40% more damage than normal. Attacks that effect more than one Target do the normal amount of damage.
Cost: None


My reasoning for having this replace Focus instead of only being based on it is so I can avoid having the 20% from Focus and the 40% from this stack.

And a new/revised Technique:

Quote:
 
Momentum Shift
Description: When using techniques that enhance speed and strength, there can occasionally be some 'crossed wires', so to speak. It was during one of these instances that Zander figured out how to channel his speed to enhance his attack power.
Requirements: Kaotic Movements, Hideko's Leverage, 100 Speed, 100 Strength
Effect: Redirects the spell power that is enhancing Speed and adds it to the spell power that is enhancing Strength. So if Zander has 100 Magic and is using Level 3 spells for both, then the 200 from using Kaotic is shifted from Speed (dropping it back down to the base stat in the process) and added to the 200 from Hideko to create a total of 400 for Hideko.
Cost: None


No cost since it is just redirecting an active effect.

Aaaand...go.
Edited by Takeru, Sep 27 2009, 01:44 PM.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
explain this moar because I have no idea what the hell it says
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Takeru
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The White Mage
I'll assume you mean the new Momentum Shift, so I'll give an example.

100 Strength
100 Speed
100 Magic

With Hideko and Kaotic at Level 3 each:

300 Strength
300 Speed
100 Magic

With Momentum Shift, at the moment of impact:

500 Strength
100 Speed
100 Magic
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Drathmar
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Vampiric Bitch
Just to clarify... at the moment of impact the 100 speed would be used to calculate accuracy, not the 300 correct?

If so it has my 1/4th.

Choice Target 1/4th since its just a stronger version of a board-wide.
Edited by Drathmar, Sep 27 2009, 05:36 PM.
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Galileo
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Getting too old for this shit.
So, it allows you to increase your accuracy until the last possible moment at which point, your damage receives a major boost, making it very, very difficult to dodge. It's too much, just too much. It doubles the effect of your strength boost while retaining your speed boost using wording I do not particularly like.
Edited by Galileo, Sep 27 2009, 05:36 PM.
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Takeru
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The White Mage
Hmm...let me try a different approach, since both of your comments struck me in undesirable ways.

Quote:
 
Momentum Shift
Description: When using techniques that enhance speed and strength, there can occasionally be some 'crossed wires', so to speak. It was during one of these instances that Zander figured out how to channel his speed to enhance his attack power.
Requirements: Kaotic Movements, Hideko's Leverage, 100 Speed, 100 Strength
Effect: ((Boosted Speed)/2) is added to Strength during physical attacks. Does not effect magical attacks/techniques. Does not effect un-boosted attacks.
Cost: None


How is that instead?
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Galileo
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Getting too old for this shit.
Takeru
Sep 27 2009, 05:43 PM
Hmm...let me try a different approach, since both of your comments struck me in undesirable ways.

Quote:
 
Momentum Shift
Description: When using techniques that enhance speed and strength, there can occasionally be some 'crossed wires', so to speak. It was during one of these instances that Zander figured out how to channel his speed to enhance his attack power.
Requirements: Kaotic Movements, Hideko's Leverage, 100 Speed, 100 Strength
Effect: ((Boosted Speed)/2) is added to Strength during physical attacks. Does not effect magical attacks/techniques. Does not effect un-boosted attacks.
Cost: None


How is that instead?
+1/4 after careful consideration.
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Takeru
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The White Mage
And for Choice Target?
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Galileo
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Getting too old for this shit.
I don't like it. It's not like it's going to be hard for Zander to stay at full HP.
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Takeru
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The White Mage
Harder then it was before with my now lower Spirit, lower Magic, lower Speed, lower Agility, lower Endurance, lower Dodge...

Yeah. I'll be taking more damage now.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
1/2 on Choice Target and the new Momentum Shift.
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Takeru
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The White Mage
Still need 1/4 for both Choice Target and the new Momentum Shift.
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Gin
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Ikorose, Shinsou
Meh, Choice Target and the new Momentum Shift are approved pending a staffy doesn't disagree.
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Takeru
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The White Mage
New Tech:

Quote:
 
Curative Countermeasures
Description: By utilizing a form of restorative magic as an attack is being leveled against you or an ally, you are able to decrease the amount of damage taken by the power of your healing abilities.
Requirements: Restore Materia, 100 Magic, 100 Spirit
Effect: Decreases damage taken by the power of the spell(s) used.
Cost: Spell Cost


It's one of those things that is vaguely common sense, but that I want to have formalized just in case. ^_^
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Gin
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Ikorose, Shinsou
So its pretty much "I block X damage because my attack does X+ damage" type of spell right? If so its approved because Nex has an earth shield version of this as others have been made.
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Takeru
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The White Mage
New LB...since I never learned any of those other Level 2's I created, lol.

Quote:
 
Power of Rage [Level 2-1]
Description: When the tides have turned and it looks as if Zander might lose the fight, he becomes consumed by an intense rage. Adrenaline pours through his body and activates all of the fail-safes to ensure survival.
Requirements: Level 2 LB Access
Effect: For two turns (the turn this is activated and the one following it), Zander's MP cannot be raised or lowered in any way. This includes the abilities/techniques/items/accessories of others, Zander's own MP usage (spells, techniques, etc.), or any other method.
Cost: None


Go for it. Think of it as Star Power from Super Mario, only for MP instead of HP.
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Skyes
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Rush Assualt
This seems way too powerful for a level 2, ya know?

Instant rain of death of spells. Can just fire off as many of whatever power.
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Takeru
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The White Mage
Hmm...okay, let me focus it in a bit then.

Quote:
 
Power of Rage [Level 2-1]
Description: When the tides have turned and it looks as if Zander might lose the fight, he becomes consumed by an intense rage. Adrenaline pours through his body and activates all of the fail-safes to ensure survival.
Requirements: Level 2 LB Access
Effect: Zander's next attack that connects will cause 1.8x more damage than it normally would as a base measurement (before elemental strengths, weaknesses, etc. are taken into effect). If the attack itself costs MP (not counting boosting techniques meant to aid it), then that cost will be negated.
Cost: None


Better?
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
This seems much better.

...

<__<

I'm not sure though.
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Takeru
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The White Mage
Let me put it into perspective.

Bob casts Firaga and does 100 damage. This costs him 24 MP.

Bob activates this Limit Break. His Firaga now does 180 damage and costs 0 MP. After his spell connects with a target, the boost ends and he goes back to causing 100 damage and using 24 MP.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
I'm just concerned you could stack this with Hideko's Leverage and Momentum Shift.
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Takeru
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The White Mage
The damage, yes. But the MP negation would only take effect for if his attack itself cost MP. Boosting techniques cannot have their costs negated with this LB.
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