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| [Pre-Dice]Zander Requests; Mark II | |
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| Tweet Topic Started: Sep 23 2009, 10:23 AM (1,865 Views) | |
| Bowwy | Oct 10 2009, 04:09 PM Post #76 |
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MOOGLE AWWWWAAAAYYYY!!!
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This could let you get a really, really big hit...but...<__< I'm not sure. I see your point, but I'd like another opinion before I do anything. |
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| Gin | Oct 10 2009, 07:20 PM Post #77 |
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Ikorose, Shinsou
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I'd be willing to approve it at 1.7x damage. 1.8 seems a bit high when you take into account the other effect it has to it. |
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| Takeru | Oct 19 2009, 10:32 PM Post #78 |
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The White Mage
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New Ability:
And the adjoining Techs. These are all part of a chain, allowing me to bypass the 3-request limit.
Haven't thought of anything for 6-8 yet. Spirit/20 is derived from base Spirit, not the boosted stat. If Spirit/20 equals 10, for example, then Zander can only stay in his Unlocked State for a maximum of 10 posts, regardless of how many Gates he unlocks. If he is in First Gate for eight posts and enters Second Gate on the ninth post, he only has the ninth and tenth posts...the counter does not restart. Thoughts? |
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| Bowwy | Oct 20 2009, 07:34 PM Post #79 |
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MOOGLE AWWWWAAAAYYYY!!!
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no it costs way too little |
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| Takeru | Oct 20 2009, 07:56 PM Post #80 |
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The White Mage
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By the time the Fifth Gate is unlocked, Zander will have used 90 MP (cannot be reduced) in addition to whatever he has used with spells and techniques and abilities. I could increase the HP drain though. Maybe...20, 40, 55, 70, 85? |
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| Drathmar | Oct 20 2009, 08:10 PM Post #81 |
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Vampiric Bitch
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HP drain should be a percentage, not static, first off. That way it always has something of a cost no matter how high your HP is. That and I got abilities denied when I tried to make static HP costs way back when, so consistency says you would need percentage HP drain. |
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| Bowwy | Oct 20 2009, 08:11 PM Post #82 |
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MOOGLE AWWWWAAAAYYYY!!!
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so you have to do each one in order to get the next one? okay but make it so you can't reduce it with your stupid technique |
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| Takeru | Oct 20 2009, 08:15 PM Post #83 |
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The White Mage
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Yes, you have to open the First in order to open the Second, and so on. And yes, it cannot be reduced since it isn't the result of a Materia...just like how Magical Minimalist and Lifestream Senses cannot be reduced. And I could change it to percentages, I suppose. 3%, 5%, 7%, 9%, 11% sound okay? At his current stats, Fifth Gate would drain roughly 83 HP per turn that way. Edited by Takeru, Oct 20 2009, 08:16 PM.
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| Drathmar | Oct 20 2009, 08:33 PM Post #84 |
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Vampiric Bitch
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That seems fine to me, with those percentages it would have my 1/4. |
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| Bowwy | Oct 20 2009, 08:42 PM Post #85 |
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MOOGLE AWWWWAAAAYYYY!!!
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sounds good to me too |
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| Takeru | Oct 20 2009, 08:49 PM Post #86 |
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The White Mage
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Just to clarify, these all now have 3/4 approval. |
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| Bowwy | Oct 20 2009, 09:03 PM Post #87 |
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MOOGLE AWWWWAAAAYYYY!!!
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wait, I has question. If you unlock gate 5, does that mean you get all of the boosts from the other stuff as well? |
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| Takeru | Oct 20 2009, 09:08 PM Post #88 |
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The White Mage
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Yes. Since one of the requirements of each Gate is being able to unlock the previous one, each must be activate. You cannot open 3 without having 1 and 2 active, but you can open 1 without going any further. The Fifth Gate is a doubler. Instead of boosts of 30%, 35%, and 40%, they change to 60%, 70% and 80%. By that point the drain is at such a level that it'll only last one or two posts anyways though, probably. |
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| Bowwy | Oct 21 2009, 02:47 PM Post #89 |
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MOOGLE AWWWWAAAAYYYY!!!
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I'm not so sure then...can you only do 1 gate per post? |
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| Takeru | Oct 21 2009, 04:26 PM Post #90 |
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The White Mage
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That was the intention, yeah. I just didn't think to actually write it down. Maybe that you can only safely do one per post, and that if you do more then each successive one costs like...1.5x the MP to do. |
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| Tada! | Oct 21 2009, 04:31 PM Post #91 |
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Thoughts in Chaos
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I refuse to accept this unless it turns your hair yellow. |
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| Bowwy | Oct 21 2009, 04:34 PM Post #92 |
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MOOGLE AWWWWAAAAYYYY!!!
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No, I like 1 per post. It makes it so you have to use a lot of your HP to keep proceeding. 1/2 |
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| [-Cloud-] | Oct 22 2009, 10:27 PM Post #93 |
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Apocalypse (Lv4)
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I agree with Bowwy, 1 per post. That way you can't go all super saiyan, I mean Rock Lee in just one post. It'll take 6 posts which will allow people time to stop you. I also agree with Drath on the it should be percentage drains. Those HP drains will mean nothing at higher levels. 45 will end up being like 1% of your HP after a while, ya know? Start it at: 6%, 8%, 10%, 12%, 14%, 16%, etc. Go up by 2% each level. That way at the higher levels it will actually do something. Feel free to try a different method, but static HP loss at that level will only be effective at lower HP levels. |
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| Takeru | Oct 22 2009, 10:33 PM Post #94 |
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The White Mage
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Final edited versions, hopefully. |
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| [-Cloud-] | Oct 22 2009, 10:35 PM Post #95 |
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Apocalypse (Lv4)
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*Equips his Approve Materia, linking it to his All Materia" APPROVED! |
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| Takeru | Oct 25 2009, 11:44 PM Post #96 |
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The White Mage
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New techs:
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| [-Cloud-] | Oct 25 2009, 11:50 PM Post #97 |
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Apocalypse (Lv4)
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I'll give a 1/2 approval. I may be overlooking something. |
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| Grey | Oct 25 2009, 11:56 PM Post #98 |
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Did you know that L's love donuts?
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Magnetic Attraction: Meeeh, i think a person would be able to resist the pull if they were strong enough. Add in some kind of resistance formula to balance it out and I'll add my 1/4 Mystical Pull: Does Zander still take damage from said spells if they're strong enough? Hmm, that and I think it should cost at least 10 MP. |
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| Takeru | Oct 26 2009, 12:55 AM Post #99 |
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The White Mage
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All it does is redirect attacks, so that instead of hitting his head or legs, they'd hit his arms or chest. I don't get why that would necessitate resistance for the first or an MP cost for the second. Also, a new Ability created after hours of painstaking research and mathematical formulae:
Normal members...don't even touch this one. Only staffers have access to the information necessary to make sense of this at the current time. If accepted, this will replace Focus/Choice Target and will render Momentum Shift obsolete. Edited by Takeru, Oct 26 2009, 01:43 AM.
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| Grey | Oct 26 2009, 06:53 AM Post #100 |
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Did you know that L's love donuts?
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Well the way the first one is worded makes it seem like when ever you use it everything made of metal will fly to you. This has the potential to not only disarm everyone within range but also allow you to take what ever you want from anyone near you. That and magnetism is a force, forces can be resisted. But that's just my humble opinion. And the reason I bring up cost for the second one is simply the fact that it gives Zander the power to divert every spell cast is a turn. I just think it'd make it a bit more fair. And its not like you can't spare an extra 5 MP. ...i hate physics. >_> |
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