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[Pre-Dice]Zander Requests; Mark II
Topic Started: Sep 23 2009, 10:23 AM (1,863 Views)
Bag o Bones
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Meteorain (Lv3)
I think its just Iron, Steel, Bronze and Adamantium, because those are the one's listed on Negative Vibe.
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Takeru
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The White Mage
Negative Vibe isn't a requirement for this though...unless you mean to assume that since Mithril is not listed for that Ability, that it is not magnetic.
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Bag o Bones
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Meteorain (Lv3)
That's what I was saying. I think that means to say that it's not magnetic.
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Takeru
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The White Mage
Okay, so we'll go with Bronze, Iron, Steel and Adamantium.
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Gin
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Ikorose, Shinsou
What I was actually trying to ask was for you to edit into the ability what it attracts seeing as how not everyone knows whats magnetic and whats not, that and its your own custom ability. That being said consider it approved unless another mod has issues if you edit in something about what it attracts for other players.
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Takeru
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The White Mage
Quote:
 
Magnetic Attraction
Description: When this technique is activated, physical assaults made using metallic objects or weaponry are caught in a magnetic field and drain in toward Zander's Gauntlets.
Requirements: Thunder Materia, Gauntlets, 50 Spirit, 100 Magic
Effect: Creates a Field Effect where metal (Iron, Bronze, Steel or Adamantium) objects being used to attack (weapons, bullets, etc.) are drawn toward Zander's gauntlets. Range is (Spirit/10) in feet.
Cost: 6 MP per turn active

Mystical Pull
Description: By utilizing the unique combination of the All and Elemental Materia, Zander is able to create a sort of field that draws all magical spells that enter it toward the armor in which the two Materia are equipped.
Requirements: All Materia, Elemental Materia, 100 Magic, Materia must be linked
Effect: Creates a Field Effect where spells being used to attack/heal are drawn toward Zander's torso armor. Range is (Spirit/10) in feet.
Cost: 6 MP per turn active


Seeking formal approval for those two.

Also, new Ability request. Cloud has said that you can have a custom that fuses board-wides if it has higher requirements, so...

Quote:
 
Complete Warrior
Description: You are the total package...the best of both worlds in one. You have both the tough body and the confidence of a seasoned veteran.
Requirements: 100 Spirit, 100 Endurance, 400 HP, 100 MP
Effect: Natural Magic Defense is now 50% of the Spirit stat, and Natural Physical Defense is now 50% of the Endurance stat.
Cost: None
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Bag o Bones
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Meteorain (Lv3)
So your pulls make it so that attacks are drawn to you instead of other people, yes?


Also, for your warrior thing, you combined the two, and doubled the cost.

I'm going to ask for a +50 stat increase on all four of them for the convenience of having it only take up 1 ability slot.
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Takeru
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The White Mage
Yes, they basically make Zander an attack magnet.

And you want 150 Spirit, 150 Endurance, 450 HP and 150 MP?
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Bag o Bones
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Meteorain (Lv3)
These are field effects. What were the ways to negate field effects again?


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Takeru
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The White Mage
Have a higher Spirit, get out of the range, or have a Field Effect that negates other Field Effects.
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Bag o Bones
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Meteorain (Lv3)
Ok, then have fun with em.
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Takeru
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The White Mage
Edited:

Quote:
 
Complete Warrior
Description: You are the total package...the best of both worlds in one. You have both the tough body and the confidence of a seasoned veteran.
Requirements: 150 Spirit, 150 Endurance, 450 HP, 150 MP
Effect: Natural Magic Defense is now 50% of the Spirit stat, and Natural Physical Defense is now 50% of the Endurance stat.
Cost: None


And new Tech:

Quote:
 
Whirlwind Defense
Description: Zander swings his arms in half-circles, using his Gauntlets one after another to block/decrease the damage of an incoming assault.
Requirements: Unlocking Potential, 100 Agility, 65 Hand to Hand Skill
Effect: Can decrease the damage of an incoming attack using multiple pieces of armor. (For example, with a physical attack of 1000 and two maxed Adamantium, damage would be decreased first by 60% to 400, then by 60% again to 160.)
Cost: None


I can prolly do this without a technique, but in the event that I cannot, here is the tech request for it. :P
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Whirlwind Defense
Description: Zander swings his arms in half-circles, using his Gauntlets one after another to block/decrease the damage of an incoming assault.
Requirements: Unlocking Potential, 100 Agility, 65 Hand to Hand Skill
Effect: Can decrease the damage of an incoming attack using multiple pieces of armor. (For example, with a physical attack of 1000 and two maxed Adamantium, damage would be decreased first by 60% to 400, then by 60% again to 160.)
Cost: None

....

seems...so...hax....baaah.


EDIT: Wait, how does this work? If someone tries to punch you, and you block with a gauntlet, the punch is over. Swinging another punch won't reduce more damage.

I DECREE WEIRDNESS.
Edited by Bowwy, Nov 25 2009, 10:47 PM.
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Takeru
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The White Mage
It's less of a block and more of a deflection. The first arm would shift the blow to one side, where it would then hit the second arm. Hence the double-deduction.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Well, then what you'd be doing is counterattacking by punching his arm.

To be honest, Tak, this might not be a good idea. In some ways it DOES make sense, but it might be better to avoid stacking percentages. Lowering 1000 damage to 160 is a bit too much in my opinion.
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Takeru
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The White Mage
Is it any different than layering armors though? If the two pieces of Adamantium were torso armor and were worn one over the other, then wouldn't a similar result be achieved?

For that matter, wouldn't it be possible to block something with one Gauntlet-ed hand behind the other to get a result like that?
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
I didn't know you could layer armors.

Anyways, if you block something with your gauntlet, it's actually hurting your hand, not your chest. If someone shoots a bullet at you and you block it with your gauntlet, you only get one damage reduction because the bullet stops at your gauntlet and doesn't go on.

With the layering armors, this could probably work, but that's doubling up armor in one place, and you only have three slots. Gauntlets would have too many advantages, being weapons and armor, if they could do the same thing.
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Takeru
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The White Mage
Good point. This has, however, given me a different idea. :P

Quote:
 
Momentum Absorption
Description: Zander places one or both hands in front of his chest and uses them to block an incoming attack. By taking a step backward at the moment of impact, he is able to channel the force of the blow through several layers of armor and thus decrease the chances of potential injury.
Requirements: Momentum Shift, 65 Hand to Hand Skill, 125 Agility
Effect: Can decrease the damage of an incoming attack by using multiple pieces of armor and some careful movements. As a side effect of using this defensive technique, no damage is taken until the attack's force has passed through all of the 'layers'.
Cost: None


Whatcha think? Also, don't forget the revamped Complete Warrior. :)
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
So basically this does exactly what I DIDN'T want it to.

Spoiler: click to toggle



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Takeru
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The White Mage
Except now it makes sense, whereas before it didn't. :P
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
I still think it's unfair.

I'll give you your credit that it makes sense though. This means you can use your gauntlets AND whatever is on your chest which means that 1000 damage will be reduced by over 90%, I'm guessing.
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Takeru
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The White Mage
Cloud- I've got Strep Throat T.T says:
It's essentially blocking with multiple pieces of armor?
Drew says:
Yeah, it's mainly being questioned because of the gauntlets and such.
Cloud- I've got Strep Throat T.T says:
Technically, you can do that without the technique
Currently the rule is, if you can dodge it, you can block it.
So, if you can dodge it twice (Meaning subtract their accuracy from your dodge and can still dodge it) then you can block iit twice.
Drew says:
So if a sword is swung and I have enough dodge, then I can like....deflect it with one gauntlet and then block with the second?
Cloud- I've got Strep Throat T.T says:
If you can dodge it twice
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
alright, whatever, have fun.
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Takeru
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The White Mage
Bumpage.

Quote:
 
Complete Warrior
Description: You are the total package...the best of both worlds in one. You have both the tough body and the confidence of a seasoned veteran.
Requirements: 150 Spirit, 150 Endurance, 450 HP, 150 MP
Effect: Natural Magic Defense is now 50% of the Spirit stat, and Natural Physical Defense is now 50% of the Endurance stat.
Cost: None
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Grey
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Did you know that L's love donuts?
Hmm, combines two existing abilities with higher requirements. Seems fair enough to me. +1/4
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