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[Pre-Dice]Zander Requests; Mark II
Topic Started: Sep 23 2009, 10:23 AM (1,862 Views)
Gin
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Ikorose, Shinsou
Fuck you beat me to it, I was going to do a pure endurance version of that xD.

Approved
Edited by Gin, Nov 27 2009, 08:02 PM.
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Takeru
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The White Mage
New Technique:

Quote:
 
Pledge of Allegiance
Description: After sending out a pulse of his magic, Zander is able to sense whether the people within his range are good or evil overall. This perspective also allows him to determine where he lies amongst those around him.
Requirements: Lifestream Senses, 100 Spirit
Effect: Can sense the 'good' and 'evil' in those around him, and can change his own alignment as well. This change does not last beyond the end of the thread.
Cost: 1 MP per 10% shift in either direction
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Gin
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Ikorose, Shinsou
I know the real reason you want this but I'll ask my question anyway. Even with this Zanders base Alignment determines if he can learn an ability/technique with an alignment req. right?
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Skyes
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Rush Assualt
Also, if your alignment changes, would any tech that requires a base of above X, if you go below X, would it stop working?
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Takeru
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The White Mage
Yes. The primary use of this technique would be to get to or below the 20% alignment requirement to use the new Zombie Dragon Summon that I am receiving as a prize from this last Epic.

Base Alignment determines ability to learn things, and Current Alignment determines ability to use things.
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Bag o Bones
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Meteorain (Lv3)
I'm pretty sure changing your very nature would take more MP then just 1 for 10.
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Takeru
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The White Mage
1 for 5% then? Basic rule of bargaining is that you go for an advantageous deal first, but I'm willing to compromise. ^_^
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Bag o Bones
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Meteorain (Lv3)
Which means that 1 for 5% is what you were aiming for the whole time...

I shall give these numbers some thought, and then get back to you.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
Alignment is no small matter. It's your spiritual connection to the lifestream and whatnot, and probably isn't easily changed. It would probably be more along the lines of 1 MP per alignment % change. I'm not even sure if this is possible in the FF universe though.
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Takeru
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The White Mage
For the most part, alignment is more about intent than anything else. I mean, how else could Zander...someone who goes with the company line with Shin-ra, have 100% alignment? And how could Nex have had 100% alignment at one point with all of the violence and mayhem he has caused?

To put it simply, as long as you firmly believe you are in the right and are doing 'good', you can have a high alignment. If you are capable of recognizing that your actions are not in the best interests of those around you, then you have a low alignment. It's all about intent.

If Zander is willing to compromise his ideals and force a change within himself, doing so with the aid of magic to expedite the process, then his alignment should be able to change.
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Bag o Bones
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Meteorain (Lv3)
We weren't debating the ability to use magic to change alignment temporarily, we were debating cost.
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Takeru
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The White Mage
To get to the 20% necessary from my current level of 100%, and going by the 5:1 ratio, I would need to use 16 MP. Non-reducible.

4:1 would be 20.
3:1 would be 27 (rounded up).
2:1 would be 40.
1:1 would be 80.
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Gin
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Ikorose, Shinsou
1:1 would become 40 with 1/2 MP too
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Takeru
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The White Mage
No it wouldn't, because this isn't Materia-based. It's straight magic, meaning no reductions (just like with Magical Minimalist).
Edited by Takeru, Nov 28 2009, 05:55 AM.
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Kenny
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Meteorain (Lv3)
Takeru
Nov 27 2009, 09:30 PM
For the most part, alignment is more about intent than anything else. I mean, how else could Zander...someone who goes with the company line with Shin-ra, have 100% alignment? And how could Nex have had 100% alignment at one point with all of the violence and mayhem he has caused?

To put it simply, as long as you firmly believe you are in the right and are doing 'good', you can have a high alignment. If you are capable of recognizing that your actions are not in the best interests of those around you, then you have a low alignment. It's all about intent.

If Zander is willing to compromise his ideals and force a change within himself, doing so with the aid of magic to expedite the process, then his alignment should be able to change.
Since this is changing his alignment, is this also changing his 'intentions' as well?

This can't be a cheap cop-out. Otherwise, you've basically broken the point of the alignment system - which is for the most part, to measure the character's 'good and evil'.

If you're character does get more evil by lowering his alignment, or nicer as a result of it rising, I'm all for this. If not, then it's cheap and tacky. But from the bolded part of your quote, I can safely assume the earlier.

I can imagine dropping your alignment from 100% to 0% would be a total abandonment of morals. That's my take.

My only real complaint is maybe fleshing out these details out a bit more. As for cost, I'm not all too overly fussed about that part. Except maybe a cool-down period of how often it can be used in succession would be nice. Otherwise you'd be able to use this all willy-nilly until something explodes.
Edited by Kenny, Nov 28 2009, 06:30 AM.
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Takeru
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The White Mage
Shh, Kenny. No revealing my secret plot ideas.

But yes, that was the hidden secondary function...forcing him to oscillate between 'good' and evil' until he has a...let's call it a consequence.
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Kenny
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Meteorain (Lv3)
Sweet, then it's perfectly acceptable in my eyes. 1/4 approval from me.

It's a shame that Dragon summon will be useful to you now though, because I was hoping to persuade you to sell it to me. XD
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Gin
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Ikorose, Shinsou
Takeru, you should have brought up that a board-wide ability should effect whether or not you can have a custom xD. That being said I can honestly see how this works since, from my perspective, hes casting a spell on him that sort of hypothesizes him into believing he is something different then what he actually is I.E. Making himself believe hes actually evil instead of good and then he realizes whats happening at the end of the thread and returns to normal.

In Mass Effect terminology its sort of like indoctrination which is one forcing their will onto another which causes them to act differently then they usually would. In this case Zander is indoctrinating himself into believing hes of a different alignment, or at least this is how I see it. That being said I'm fine with 1 for 5, as it was what I was going to suggest, but that's me.
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Kenny
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Meteorain (Lv3)
I'm wondering if this will branch off onto another move that actually affects others Alignments. Hm.
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Takeru
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The White Mage
So...

Quote:
 
Pledge of Allegiance
Description: After sending out a pulse of his magic, Zander is able to sense whether the people within his range are good or evil overall. This perspective also allows him to determine where he lies amongst those around him.
Requirements: Lifestream Senses, 100 Spirit
Effect: Can sense the 'good' and 'evil' in those around him, and can change his own alignment as well. This change does not last beyond the end of the thread.
Cost: 1 MP per 5% shift in either direction


Good to go?
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
I'd say 4:1.

<__<
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Panda Bard
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Shining Finger!!!
looks good to me
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Takeru
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The White Mage
Bowwy wants 1 MP/4%, and Bard thinks it is good as-is.

Survey says?
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Leele
Pizza Fiend
So much to read... Anyway...

I think it's good just like you want it. It doesn't seem that hacked. @_@ I would say make it 2 MP/10% instead though, but that's about it.
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Takeru
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The White Mage
1:5 is the same as 2:10.

>_>
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