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[Pre-Dice]Ezek's Requests
Topic Started: Oct 17 2009, 06:13 AM (273 Views)
Grey
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Did you know that L's love donuts?
For Lucavi's Advocate, is the increase for the current Magic or the Original Magic. For example

Original= 100

1st Increase makes it 102 (2% of 100)

if you pay another MP point will it go up by 2% of 100 or 2% of 102? And how long does the increase last?
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Tada!
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Thoughts in Chaos
It would go up as 2% of 100. Additionally, it lasts only until the end of your turn.
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Bowwy
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MOOGLE AWWWWAAAAYYYY!!!
That % magic thing should have a limit. IE, somewhere around 50%. Like, if Nex had this, he could increase his magic by over 1000%.
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Tada!
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Thoughts in Chaos
sounds reasonable.

Name: Seal Spirit
Description: The user Seals their spirit away giving the evil Lucavi full control, the user of said ability transforms into that of the Lucavi spirit that was sealed within them.
Requirments: Twilight Knight, The Dark one, 0% alignment
Effect: the user can take their demonic form any time they desire; Nulls Demonic Drive
Cost:

Name: Lucavi's Advocate
Description: Summons forth the full powers of hell.
Requirments: Twilight Knight, Magic 100, Seal Spirit.
Effect: For every 1 MP spent, the user's Magic increase 2% up to a total of 50%
Cost: X MP
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Takeru
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The White Mage
Seal Spirit: Approved

Lucavi's Advocate: Specify the duration of the effect in the Tech itself, please.
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Tada!
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Thoughts in Chaos


Name: Lucavi's Advocate
Description: Summons forth the full powers of hell.
Requirments: Twilight Knight, Magic 100, Seal Spirit.
Effect: For every 1 MP spent, the user's Magic increase 2% up to a total of 50%. Boosts last only until the end of your turn.
Cost: X MP
Edited by Tada!, Jan 10 2010, 08:51 PM.
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Takeru
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The White Mage
...seems okay to me. Approved.
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Takeru
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The White Mage
[Brought to you by Reid who designed the dice system] NO DICE!
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[-Angeles-]
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Ex-Turk
Fare thee well Children of Crisis, we will miss you
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