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| [Pre-Dice]Yumi's requests | |
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| Tweet Topic Started: Oct 25 2009, 09:52 PM (471 Views) | |
| Lightning Wolf | Oct 25 2009, 09:52 PM Post #1 |
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BANG BANG BABY!
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Pending Abilities Pending Techniques Pending Limit Breaks Pending Items --- Approved Abilities Spoiler: click to toggle Approved Techniques Spoiler: click to toggle Approved Limit Breaks Approved Items Edited by Lightning Wolf, Nov 4 2009, 12:23 PM.
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| Grey | Oct 25 2009, 10:18 PM Post #2 |
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Did you know that L's love donuts?
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+1/4 to both abilities. |
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| Haine | Oct 26 2009, 10:07 AM Post #3 |
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Lunatic
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+1/4 |
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| dragonbountyhunter | Oct 26 2009, 10:09 AM Post #4 |
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lost in thought call search and rescue
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+1/4 |
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| Bowwy | Oct 26 2009, 08:04 PM Post #5 |
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MOOGLE AWWWWAAAAYYYY!!!
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1/2 on em |
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| Lightning Wolf | Oct 28 2009, 05:16 PM Post #6 |
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BANG BANG BABY!
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New technique up
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| Bag o Bones | Oct 29 2009, 12:00 AM Post #7 |
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Meteorain (Lv3)
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Mind giving me a bit of an explanation on how this would work? |
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| Lightning Wolf | Oct 29 2009, 08:02 AM Post #8 |
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BANG BANG BABY!
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Basically it works on the "eagle eye" principle. You shoot at a target you don't look at. if you want a prefect explanation it works just like the same maneuver from Devil May Cry. An example. While firing both guns at a guy in front of me another guy comes up, my secondary arm (in this case my right, since my character is left handed) stops firing at the guy i'm focused on and aims over at the other guy and i begin firing at two different targets. Edited by Lightning Wolf, Oct 29 2009, 08:03 AM.
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| Takeru | Oct 29 2009, 08:14 AM Post #9 |
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The White Mage
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Hmm...seems fair to me. Approved. |
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| Lightning Wolf | Oct 29 2009, 12:15 PM Post #10 |
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BANG BANG BABY!
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Two new techs now made.
And...
"X MP" is what mods think would be a good cost of MP for this tech Edited by Lightning Wolf, Oct 29 2009, 12:15 PM.
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| Drathmar | Oct 29 2009, 01:45 PM Post #11 |
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Vampiric Bitch
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For the first one. I am assuming that means 5 MP per turn? For rail gun: You could have it do damage equal to thunder spell used + 25% due to light weight and have the cost be equal to gravity + thunder spell cost. Or for as it is now I would think like 6-8 MP. |
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| Lightning Wolf | Oct 29 2009, 01:48 PM Post #12 |
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1. Yes it's 5 MP per turn, maybe i should lower it to 2.5 since i'll be using two guns with this set up so it's a total of 5 MP per turn total? 2. It's not really using the spells per-say. It's using their effects. Edited by Lightning Wolf, Oct 29 2009, 01:49 PM.
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| Drathmar | Oct 29 2009, 01:58 PM Post #13 |
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Vampiric Bitch
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I would say 4-5 MP per turn per gun then. Also I personally think the requirements should be a bit higher. This is because it has two effects and is a technique instead of an ability. Then I would suggest somewhere between 6-8 MP (or 6,7,8 MP, not sure exactly which). |
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| [-Cloud-] | Oct 29 2009, 03:40 PM Post #14 |
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Apocalypse (Lv4)
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The first technique is fine by me. {Approved} The second one I suggest some tweaks to. Those being that the increase in damage is dependent on the level of the Materia. EX: Level 1 Thunder increases it by 20% Level 2 Thunder increases it by 30% Level 3 Thunder increases it by 40% And the cost of it is dependent on the spell level you use. That way you can choose how much of an increase you want and how much MP you want. Cause you might not ALWAYS need a 40% increase, cause a 20% would be more than enough. Maybe 25% may not be enough sometimes. Ya know? |
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| Lightning Wolf | Oct 29 2009, 03:44 PM Post #15 |
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Alright i shall edit it in. |
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| Lightning Wolf | Oct 29 2009, 03:54 PM Post #16 |
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BANG BANG BABY!
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Made the changes. They are in bold.
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| Kenny | Oct 30 2009, 09:52 AM Post #17 |
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Meteorain (Lv3)
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1/2 approval from me. |
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| Grey | Oct 30 2009, 11:52 AM Post #18 |
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Did you know that L's love donuts?
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+1/4 |
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| Bowwy | Oct 30 2009, 03:24 PM Post #19 |
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MOOGLE AWWWWAAAAYYYY!!!
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Are those percentages relating to the actual damage of the bullet, or strength of the spell? Also, how long does this last? One bullet, 1 post, etc? |
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| Drathmar | Oct 30 2009, 04:03 PM Post #20 |
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Vampiric Bitch
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Its related to the damage the gun would normally do Bowwy, which I know cause of the original form before she made Clouds suggested edits. Also by the description, it would be per bullet. |
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| Bowwy | Oct 30 2009, 05:48 PM Post #21 |
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MOOGLE AWWWWAAAAYYYY!!!
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This is pretty underpowered in my opinion, then. 24 MP for +40% to ONE bullet? Even with like...a gun with 50 strength, and 20 damage bullets, that's 24 MP for 98 damage total. <_< |
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| Kenny | Oct 30 2009, 09:49 PM Post #22 |
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Meteorain (Lv3)
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That's not really the boosts fault. That's the gun system's fault. 40% is still a pretty big boost. |
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| Drathmar | Oct 30 2009, 10:19 PM Post #23 |
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Vampiric Bitch
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/agree with kenny |
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| Lightning Wolf | Oct 31 2009, 08:21 AM Post #24 |
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BANG BANG BABY!
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Well when you add in all the other stats and statistics...it's going to be pretty painful. The accuracy is going to be up, the speed is going to be higher thanks to Mass Effect Field. But if you guys truly think it's underpowered...give some suggestions please |
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| Lightning Wolf | Nov 4 2009, 08:11 AM Post #25 |
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BANG BANG BABY!
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4 day :Bump FOR GREAT JUSTICE! |
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