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| [Pre-Dice]Marquez and his requests | |
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| Tweet Topic Started: Nov 2 2009, 05:00 PM (182 Views) | |
| Marquez | Nov 2 2009, 05:00 PM Post #1 |
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Anu Pa
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Pending Abilities 1) Blood Break 2) Blood Mark Pending Traits 1) Missing Blood 2) Contious Flow 3) Full of Blood 4) Sacrifice Pending Techniques Pending Limit Breaks Pending Items --- Approved Abilities Approved Techniques Approved Limit Breaks Approved Items Edited by Marquez, Nov 5 2009, 10:13 PM.
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| Marquez | Nov 2 2009, 05:41 PM Post #2 |
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Anu Pa
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TRAITS Missing Blood Description: A Blood Knight feels each of his wounds intimately, and can channel the pain that results to inflict more damage upon his enemies. Requirements: Be a Blood Knight Effect: For every 7% of Max HP that is lost, attacks will gain an additional 4% bonus damage. (i.e. With 200 HP and 100 base damage, when HP is lowered to 186, damage is increased to 104. When hp is lowered to 60, damage is increased to 156 ) Minimum of 4 bonus damage, max of 50% bonus damage Formula: 7% = 4% 14% = 8% 21% = 12% 28% = 16% 35% = 20% 42% = 24% 49% = 28% 56% = 32% 63% = 36% 70% = 43% 77% = 47% Beyond = 50% Cost: None Continuous Flow Description: Blood Knights can control their blood and all parts therein, allowing them to heal at a greatly accelerated rate. But there are ways that even this trait won't be able to help the blood knight back on his feet. Requirements: Be a Blood Knight Effect: If Knocked Out, Blood Knights are revived after four posts with 10% of Max HP and 0% LB Gauge. Cost: None Full of Blood Description: Because of the constant manipulation of their blood, their bodies tend to have more life in them. Requirements: Be a Blood Knight Effect: +30% to Starting Health Cost: None Sacrifice Description: To maximize the full power of the blood knights, they manipulated their bodies to cut half of the effects of healing spells. Requirements: Be a Blood Knight Effect: Take only 1/2 effect from cure spells Cost: None ABILITIES Blood Break Description: The power of a Blood Knight is either to hurt or to heal. Requirements: Be a Blood Knight, 35 Endurance, 35 Spirit Effect: The Blood Knight channels life force into a blast of energy that either deals or heals damage equal to the amount of HP used. The determination of damage or healing must be made before unleashing the blast, and cannot be changed once it is fired. Blood Break moves at a speed of (Spirit) and has an accuracy of (Spirit + Endurance)/2. If it connects, then Blood Mark is activated. Cost: 50% of Max HP Blood Mark Description: When Blood Break is successfully utilized, it attaches a Blood Mark to the target (the shape of which is determined by the caster). This Mark heals the caster by an amount dependent on the damage taken by the victim. Requirements: Blood Break, 30 Intelligence Effect: 25% of the damage taken by the target of Blood Break/Blood Mark is converted into healing energy and channeled back to the caster of the Mark. (If the target takes 100 damage, the Blood Knight is healed for 25 HP.) Cost: None Edited by Marquez, Nov 5 2009, 10:41 PM.
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| Bowwy | Nov 2 2009, 05:58 PM Post #3 |
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MOOGLE AWWWWAAAAYYYY!!!
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Name: Missing Blood Description: A Blood Knight feels each of his wounds and channels the pain for damage for each 7% missing health Requirements: Blood Knight Effect: Bonus 8 damage per 7% health missing. Bonus damage will take place with any of a blood knights attack Cost: N/A At most, this can give you a bonus 114 damage, which isn't that great in the long run. Name: Missing Blood Description: A Blood Knight feels each of his wounds and channels the pain for damage for each 7% missing health Requirements: Blood Knight Effect: Bonus 4% damage per 7% health missing. Bonus damage will take place with any of a blood knights attack. Max of 50%. Cost: N/A This is my suggestion. It will help you more in the long run, to be honest. |
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| Marquez | Nov 3 2009, 05:06 AM Post #4 |
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Anu Pa
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Ok I get your point um thanks bowwy |
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| Takeru | Nov 3 2009, 11:45 PM Post #5 |
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The White Mage
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You suffer from what I like to call 'Horrible Wording-itis'. To help, let me re-word what you have and, if you like the, then other staff/members can step in for final approvals.
Just a suggestion, of course. ^_^ |
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| Grey | Nov 4 2009, 10:20 AM Post #6 |
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Did you know that L's love donuts?
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Another Knight? Don't we already have two? Anywho, Missing Blood is pretty balanced, I'll approve with Tak's corrections. Continous Flow (again with Tak's corrections/suggestons) needs a counter balance. Revival alone is pretty ok given that its a part of a board wide race and that another FE has it. IF you decide to have the regeneration you'll need to add another negative. |
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| Marquez | Nov 5 2009, 09:13 PM Post #7 |
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Anu Pa
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Edited |
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| Grey | Nov 5 2009, 09:39 PM Post #8 |
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Did you know that L's love donuts?
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You still need a negative trait!!! Positives: +30% to starting health Neutrals: +4% to damage for every 7% lost from Total HP; revival after 4 post of being dead (does this work if his head is cut off?) Negatives: None You need at least one Negative to balance out your new trait. |
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| Marquez | Nov 5 2009, 10:12 PM Post #9 |
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Anu Pa
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posted |
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| Marquez | Nov 8 2009, 07:26 PM Post #10 |
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Anu Pa
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Bump |
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| Marquez | Nov 19 2009, 01:00 AM Post #11 |
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Anu Pa
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bump |
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| Grey | Nov 19 2009, 06:47 AM Post #12 |
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Did you know that L's love donuts?
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Hmm, the traits seem more balanced now. But just to be sure:
I'll give my +1/4 for now. A moderator will have to give the final word. Edited by Grey, Nov 19 2009, 06:47 AM.
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| Panda Bard | Nov 19 2009, 04:04 PM Post #13 |
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Shining Finger!!!
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How long does blood mark last, and can it be removed by the victim in any way? |
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| Marquez | Nov 21 2009, 11:23 PM Post #14 |
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Anu Pa
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Paying half of the blood knights life inorder to put on a blood mark is really over rated so if it would just wash or smeared off the abillity would be usless. So the blood mark can only to cease on working when the victim or the user is dead or the victim takes off his/her armor.
Edited by Marquez, Nov 21 2009, 11:24 PM.
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| Marquez | Nov 23 2009, 06:01 PM Post #15 |
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Anu Pa
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bump |
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| Bag o Bones | Nov 24 2009, 12:36 AM Post #16 |
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Meteorain (Lv3)
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The mark only lasts for the thread they're in, right? |
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| Marquez | Nov 24 2009, 02:19 AM Post #17 |
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Anu Pa
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yes |
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| Takeru | Dec 10 2009, 09:34 PM Post #18 |
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The White Mage
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As I had a hand in creating these requests I am not allowed to give final approval, but I urge another staffer to do so. |
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| Takeru | Jan 13 2010, 03:05 PM Post #19 |
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The White Mage
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[Brought to you by Reid who designed the dice system] NO DICE! |
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| [-Angeles-] | May 12 2011, 02:31 PM Post #20 |
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Ex-Turk
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Fare thee well Children of Crisis, we will miss you |
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