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Zander's Requests v.3
Topic Started: Jan 13 2010, 03:42 PM (103 Views)
Takeru
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The White Mage
Approved Limit Breaks:

Spoiler: click to toggle


Approved Techniques:

Spoiler: click to toggle


Approved Abilities:

Spoiler: click to toggle
Edited by Takeru, Jan 13 2010, 08:49 PM.
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Takeru
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The White Mage
Limit Breaks:

Spoiler: click to toggle


Techniques:

Spoiler: click to toggle


Abilities:

Spoiler: click to toggle


Go for it.
Edited by Takeru, Jan 13 2010, 08:47 PM.
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Gin
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Ikorose, Shinsou
Quote:
 
Lifestream Senses [LEARNED]
Description: Those infused with Mako possess a greater connection to the Planet than the average human. By flaring their magic, such a person can emit an invisible field (somewhat like a radar pulse) to detect anything around them.
Requirements: 50 Spirit, 50 Intelligence
Effect: Emits a pulse of magical energy that can be used to scout out an area for (Magic Stat) feet in all directions. It can also be used to deflect incoming airborne (Projectiles, Bullets, Spells, etc.) attacks within that range, provided the power is less than the user's ((Spirit + Magic)/2). If the power is more than that, then it is reduced by that amount (Attack Power - Pulse Power).
Cost: 2 MP per use, + 6 MP if deflecting an attack (for a total of 8 MP).


Everything is approved, unless Cloud or another staffy sees a problem, though I would like if it you could add "roll" somewhere in this tech like right after ((Spirit + Magic)/2) since I can see someone confused about it and its a pet-peeve of mine for some reason to have it not completely match format.
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Takeru
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The White Mage
How about...

Quote:
 
Lifestream Senses
Description: Those infused with Mako possess a greater connection to the Planet than the average human. By flaring their magic, such a person can emit an invisible field (somewhat like a radar pulse) to detect anything around them.
Requirements: 50 Spirit, 50 Intelligence
Effect: Emits a pulse of magical energy that can be used to scout out an area for (Magic Stat) feet in all directions. It can also be used to deflect incoming airborne (Projectiles, Bullets, Spells, etc.) attacks within that range, provided the power is less than the result of the user's 1d(Spirit). If the power is more than that, then it is reduced by that amount (Attack Power - Pulse Power).
Cost: 2 MP per use, + 6 MP if deflecting an attack (for a total of 8 MP).


Easier than the formula. Better?
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Gin
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Ikorose, Shinsou
You didn't need to change it JUST for me, since that was the real thing that bothered me, but I'm going to approve it. Bla bla bla, if staff don't like it they can say so bla bla bla.
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Takeru
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The White Mage
Revised Comrades:

Quote:
 
Comrades in Arms
Description: While members of SOLDIER must be capable of working solo, the actions of members like Zack and Angeal show that they often work better in groups.
Requirements: Be in SOLDIER (not Sentry or Turks), at least two stats at or above 100, must have this Ability to be affected
Effect: When you are in a thread with other PC SOLDIERs, double the value of any Base amount used in a Technique. MP costs for Techniques double (before reductions). Techniques that originally have no cost have a cost of 7 MP per turn used. If one SOLDIER is KO'd, this remains working for the other(s).
Cost: None
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Bag o Bones
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Meteorain (Lv3)
Revised approved.
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[-Angeles-]
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Ex-Turk
Fare thee well Children of Crisis, we will miss you
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