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| Saeta | |
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| Tweet Topic Started: Jan 14 2010, 08:19 AM (33 Views) | |
| Haine | Jan 14 2010, 08:19 AM Post #1 |
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Lunatic
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Pending Abilities Pending Techniques Pending Limit Breaks Pending Items Pending TraitsMaterial Gain Description: Another affect of being close to the lifestream has affected Saeta’s magic. Her spells are more powerful, but it has adverse affects on the body. Requirements: Be Nezia. Effect: Causes all Saeta's magic to be [1]d[Magic,1.3*] --- Approved Traits Life of Magic Description: Being closer to the lifestream allows some interesting things.... Requirements: Be Nezia. Effect: Allows Saeta to use summon Materia without the Summoner ability Eyes of Mako Description: After absorbing Cetra cells her body used there genetic information to help strengthen its weaknesses. With her eyes it was a success……….for the most part. Inanimate objects appear as white. Living things that have died are black. FE’s and Beasts have unique colors pertaining to their nature or appearance. Materia are seen as normal. Clothing or attire not including weapons takes on the color of the wearer. However as a result she can only distinguish things by shape. (For example she can’t read something written on a page but she could read something if the letters protruded off their surface) Variations in colors may occur. Requirements. Be Nezia. Effect: Allows Saeta to see without her eyes how something is connected to the lifestream, As a result she can only distinguish an objects surface. This does not prevent blind. Ancient Regeneration Description: The Cetra had power...power they didn’t even know……..but Saeta knows….Maybe she knows a little too much……………. Requirements: Be Nezia. Effect: Allows Saeta to regenerate HP by 1/10 her magic stat per turn. As a result She is can not be healed by spell, items or anything excluding this trait. Approved Abilities Power of Spirit Description: The spirit is a powerful thing. It's almost physical.....Well, in this case it is physical. Requirements: 50 spirit, 50 Magic, 25 Casting Effect: allows Saeta to create a barrier thats durability is equal to Saeta's spirit stat. The barrier takes cumulative damage per turn but is reset to the strength of the spirit stat at the begging of each post. If the barrier is broken it can not be created again for another three posts. Cost:15 MP to activate, 5 MP to maintain Approved Techniques Approved Limit Breaks Approved Items Dark Vortex [Dark Vortex:0 AP] Level 1 Description: A Runic tattoo that allows Materia to be inserted into the body as .It absorbs half the AP of equipped Materia and grows allowing for more materia to be inserted. Instead of generating AP it gains half the AP earned for each AP equipped to it.The Vortex begins with one "Slot" and gains another " Slot" per 100 AP maxing out at ten "Slots". This accessory cannot be removed. Requirements: 50 Magic 50 intelligence Effect:Allows one unlinked Materia slot on the body per 100 AP in addition to the starting slot. absorbed from Materia. Current Slots:O Weight:1 Cost:4.500 Gil |
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| Haine | Jan 14 2010, 08:19 AM Post #2 |
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Lunatic
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the traits request is the dice modded version of this if i did it right Material Gain Description: Another affect of being close to the lifestream has affected Saeta’s magic. Her spells are more powerful, but it has adverse affects on the body. Requirements: Be Nezia. Effect: strengthens all Saeta’s magic by 1.3* the original damage. However Strength and endurance stats become locked at fifty. |
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| [-Cloud-] | Jan 14 2010, 01:25 PM Post #3 |
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Apocalypse (Lv4)
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Approved |
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| [-Angeles-] | May 12 2011, 02:32 PM Post #4 |
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Ex-Turk
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Fare thee well Children of Crisis, we will miss you |
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