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[R] Did you mean bane??- A guide to Archer
Topic Started: Nov 2 2008, 06:40 AM (2,624 Views)
Kuzuki-sensei
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Teacher of World History, Ethics, and PRO
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Archer, The Counter Guardian, The Faker, hes got weapons.

Alot of them at his disposal as a matter of fact, Kansho and Bakuya, his arrows, his normal melees, and a good number of specials to use to boot.

Well the best place to start would be with some of Archer's noteworthy normals.

His 66B if timed at the moment your opponent strikes can create stun in which you could follow up with a combo or perform a stronger version of your throw for about 2.6K, twice the damage of a normal throw.

His 9B creates a nice overhead kick for your opponent who might not expect it on wakeup. 4B is where Archer takes out his Caladbolg II which has a good range from certain distances and pushes the opponent back a bit.

It can also be used after a stun for more damage. Archer's 6C is where he steps in a bit and attacks with one of his blades with a half circle strike.

4C lets him take out Caliburn for another attack with range in a circular swipe, but not quite as much range as his 4B.

Now his 3C is a circular sweep on the ground with Kansho and Bakuya, however theres a hidden counter if the opponent hits you at the right time.

Ok now for the specials! 236A, Archer takes out an arrow and shoots it. The move can be used in the air and you can charge it for an unblockable arrow.

Very useful move, its a projectile, can be used on wakeup, and a nice interruption for Supers.

214B has Archer throw either Kansho or Bakuya in the air and then has it come back for a few seconds before it stabs into the ground.

It may be nice on wakeup if your opponent is thinking of blocking when it comes back, good opportunity for a throw. 236B, Archer's launcher, you can also, instead of following up with the move, can press B afterwards to just shoot an arrow at the airborne opponent.

When close enough of course you can go into an air combo for some good damage. With 236C, Archer begins to swing Kansho and Bakuya violently in circles for 4 quick hits, a nice move to counter with.

214C is like 214B except for the fact now the blade is swung low toward the ground and comes back. A little more useful than the B version on wakeup since it hits low and then one can continue from there.


Archers Supers

Caladbolg

j.214A Costs 1 meter to use

Archer shoots Caladbolg,an explosive arrow, at his opponent which does a little bit of splash damage to the opposing master if the servant is in control.

Hrunting

236236A Costs 2 meter to use

Archer takes out Hrunting, and if blocked will come back to hit the opponent 2 more times, the second time exploding regardless of whether the opponent blocks or not and does damage.

Kansho and Bakuya

236236B Costs 2 meter to use

Archer attacks with armed with Kansho and Bakuya for some heavy sword attacks. This move is unblockable when used and has some invincibility as long as youre within range and Archer gets into his ready animation stance.

Unlimited Blade Works

236236C Costs one meter to use

*Requires Command Seal Activation and the UBW chant to be finished*
Yes, the move you always were hoping to pull off and see in all of its glory only for your opponent to quake with fear as you shoot OVER 9000 Blades at them. Now this move isn't easy to pull off. Once you activate and have at least one meter left over you can open UBW. You probably should just stock to three and kill some time off the chant with his Kansho and Bakuya special. As long as you get up to "And yet those hands will never hold anything" you can be able to switch out and get hit and the UBW chant will be burned onto the screen as your opponent watches you switch out, gain meter, and unload so your netplay buddy or whatever over there can shit bricks.
Now that doesnt mean it'll be there forever, its limited to a certain amount of time, so you'll want that meter ASAP, I mean you didn't stall all that time for nothing did you?
Now with your determination to kill off your opponent and your level of GAR OVER 9000, you have a few new moves with UBW active. You can shoot swords that reload over time in place of your arrows with 236A and also, with 236BB and 236CC, Archer attacks with a different blade and 236BB can be a launcher for more combos. If you decide not to use the 236A, you can stock the swords and use A+B for a special where Archer sends swords raining down on his opponent. It can be blocked but if it can be used in a combo, then use it. Extra damage never hurt much.


Well, more updates later, hope this helps those who needed it, and dont forget to rep the site spread the word, and give props. I warn you, I can be a lazy guy, soo I want some input on this too!
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Wiiown
Mongrel
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Two things: after using Archer's Launcher (236B as you stated) if you aren't close enough to be able to air combo

I would recommend either using his 236C as it pushes you foward
and will cause more damage than the standard B follow up to this attack
and also will still hit with a few hits should they decide to use the D button mid air.


The second thing is Archer's quick double strike which is 3AA, this move is extremely fast, has great range and you can follow it up with 4B should they block the first two strikes. Great post OP.

(I know my paragraphs suck, I'm still trying to figure out how to format my posts properly >_>)
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Gill-san
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alright, I'm King of Swords now!
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May I ask, Archer have third suit?
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CrimsonMoonMist
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Mongrel-sensei
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GIL_SAN
Nov 3 2008, 11:17 AM
May I ask, Archer have third suit?

nope, and if he does no one know how to unlock it
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Kurii
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gdlk
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You mistyped some commands. His air super is j.63214a, and his UBW sword thing is B+C and it needs to be combo'd off any attack (a fun move btw).

Try in UBW: 5ab6b 236b c b+c - 2599 damage

Also try out of UBW: tkj.236b 5ab6b 236c - 1988 damage
Protects you from mashers and you can cross the attack up sometimes by jumping over them. You can also run and do it if you're coming in.
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Gill-san
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alright, I'm King of Swords now!
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I somehow made next combo with Archer - he's launch enemy in air then shoot some arrows in him, then shoot caladbolg. All this he's doing by itself, I only watch. How to do that? Btw I'm not find it in Command List.
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Wiiown
Mongrel
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GIL_SAN
Nov 3 2008, 09:23 PM
I somehow made next combo with Archer - he's launch enemy in air then shoot some arrows in him, then shoot caladbolg. All this he's doing by itself, I only watch. How to do that? Btw I'm not find it in Command List.

That is archer's throw when you use it on stunned people. Every character has 2 versions of their main throw, one when use normally and one used when their opponent is stunned, the second one does a ton more damage and usually looks awesome. You perform both throws with the same command (B+C).
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Gill-san
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alright, I'm King of Swords now!
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and if you do 4B+C then you will have different throw. Btw not all have different throw. From what I now Berserker and Assassin don't have it.
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Kurii
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gdlk
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Archer's skill is when he's in Activation, it allows him to parry an attack by pressing forward before the attack hits. Just like in 3rd strike. You take no chip damage and you recover faster.
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Wiiown
Mongrel
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GIL_SAN
Nov 3 2008, 10:50 PM
and if you do 4B+C then you will have different throw. Btw not all have different throw. From what I now Berserker and Assassin don't have it.

No berserker doesn't seem to have one, I'd guess because he already has like 3 throws. Assassin I confirmed does have a different throw like the other chars. Berserker seems to be the only exception.
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vulcandor
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Has any1 used Gae Bolg scince the relese of 1.0? i used it while doing ramdom stuff with archer in UBW but after the patch I never did it again =/
I thin its the 236b -b 4 or something like that in the command list
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Gae_Bolg
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Teh GAR-Bolg
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vulcandor
Nov 8 2008, 02:42 AM
Has any1 used Gae Bolg scince the relese of 1.0? i used it while doing ramdom stuff with archer in UBW but after the patch I never did it again =/
I thin its the 236b -b 4 or something like that in the command list

Haven't been able to do that either since the update, I (like you) managed to do it once by chance on ver. 1.00 but now I can't do it anymore :( Maybe it's something we're missing?

Maybe it's like the UBW sword rain (B+C), that you have to combo it?

Edit: 236B - B or C is the attack when he takes out that other sword (can't remember it's name) and slashes two times (depends on how if you want to follow up the first strike with either B or C, in which B launches the opponent and C does not)

Btw: another UBW-combo -> 236B B 236C C B+C = 3420 damage :D

Edit 2:
Just a little side-fact, Archer's 4C isn't Caliburn, but Durendal, one of Gil's many NPs.
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vulcandor
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Did any1 test archer's Gae Bolg on UBW scince patch 1.02 yet?
I hope its as good as the one in fatal fake. :rolleyes:
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vulcandor
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WOOOOHO Gae Bolg is working again! its 236b4b :lol:
Its not as strong as it was in fatal fake but still GAY BORRGA :D

Edit if you use swords after Gae Bolg ull do 3.200 damge with only 3 atacks
Did i mention its unblockable? :lol:
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vulcandor
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Btw does any1 know the diference of archer's parry and just using dash? I'v noticed that if i time it correctely i can already grapple after dash because the enemy is facing me.
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