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[R] Did you mean bane??- A guide to Archer
Topic Started: Nov 2 2008, 06:40 AM (2,623 Views)
Gae_Bolg
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Teh GAR-Bolg
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Hey found a "new" move with Archer (dunno if you already knew it but since it's not in Kuzuki's description, I'll post it).

236a fires an arrow that can be charged into an unblockable arrow.
When you do that, it will take lik 1-2 secs before he launches the fully charged arrow. During that time, you can press 8 (UP) to fire the arrow uppwards in an angle (much like the followup b in his 236b launcher). If you also charge it fully, you will fire three arrows instead of one.
To me, it seems like an Archer-version of Hassan's 9b.

Well anyway, did you know this before, yes I am slow.
Did you NOT know this before, well, now we have a "new" attack ;)

Edit: Also, new Archer combo :D (This though must be against a wall)
5b 6b 236b 5b 4b (wallslam) 5c 4c = 10 hits 3099 damage
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Kurii
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gdlk
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vulcandor
Nov 11 2008, 06:12 PM
Btw does any1 know the diference of archer's parry and just using dash? I'v noticed that if i time it correctely i can already grapple after dash because the enemy is facing me.

Archer's parry:
Can only be used in activation. Gives you a lot of frame advantage that makes any combos/supers possible. Can parry both vertical and horizontal attacks. Can be used in the air.

Archer's dash guard:
Gives you frame advantage but only enough time to punish with a throw or running attack or special/super. Can't guard in the air. Can only guard against vertical attacks. You can't block while dashing and in dash recovery.

Gae_Bolg
 
Hey found a "new" move with Archer (dunno if you already knew it but since it's not in Kuzuki's description, I'll post it).

236a fires an arrow that can be charged into an unblockable arrow.
When you do that, it will take lik 1-2 secs before he launches the fully charged arrow. During that time, you can press 8 (UP) to fire the arrow uppwards in an angle (much like the followup b in his 236b launcher).
To me, it seems like an Archer-version of Hassan's 9b.

Well anyway, did you know this before, yes I am slow.
Did you NOT know this before, well, now we have a "new" attack

It sounds like you can guide the arrow like Pit from SSBB.
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Kurii
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gdlk
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Tested and yeah, aiming up is a good strat who wants to avoid your arrow by jumping. Or it's a decent anti-air, it's quick. But 214b will work too unless they're too far.

Anyway, I found a good UBW combo.

In UBW, Meterless:

5c6b 236b.4b a+b (4016 damage)
5ab6b 236b.4b a+b (2982 damage)

And also, you don't need to cast UBW while the activation meter is there. Just as long as the chant is still on your screen. So you got about 5-6 seconds after he shuts up.

http://www.youtube.com/watch?v=MhhfDGmDj7Y
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vulcandor
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ֆ
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Casting UBW is easy when comparing it to complete the chant. :(
After practicing i realized that ill just melee when I need metter and stay kiting the rest of the fight.Its just that easier :P .
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otaku99
Puppy Mongrel
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btw, i still wonder why Rho Aias of Archer has been taken out, or simply that i don't know how to use it?
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vulcandor
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ֆ
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Yeah... no Rho Aias sucks =/
the only way to not get half ur hp gone by enuma elish in fatal fake was by using it and if u had UBW on you could follow that with excalibur... ah good times.
But now UBW takes 10 seconds without taking hits so you can use it, and when you do use it you still use metter to do stuff =/ I mean atleast Hrunting and Caladbolg II should be free scince u r on UBW >.>
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Wiiown
Mongrel
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Ironically, I found the best strategy to finishing the chant isn't to kite at all but to bum rush them. It catches some people off guard and gives you time to finish the chant while they recover since most expect you to hide in a corner and shoot arrows at them. Another trick I do is swapping whether I plan to use UBW or just the spell bonuses alone. Most people get so concerned with stopping UBW that they don't realize you are just there to destroy them with his normal stuff >_>
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Kurii
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gdlk
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With Illya/Archer

5c6b a+b+c j.236b 5aab6b 236bb 2919 damage

5c6b a+b+c 214b 5aab6b 236bb - 2920 damage (strict on distance)

5c6b 236b a+b+c j.bc j.236a j.63214a - 3819 damage
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windless
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Mongrel-dono
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The third combo can be revised as:

5c6b 236bb a+b+c dash j.abc j.236a, j.63214a

damage 4387
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madmaxmadog
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Puppy Mongrel
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i have a question (sorry if this has already been answered)
when you do archer's kanshou and bakuya special he sometimes does the full move and sometimes just the end. i just can't figure out when that happens(distance doesn't seem to be it). ^o)
does the second one require something special or is it just random?
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Kumori
Puppy Mongrel
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madmaxmadog
Dec 13 2008, 09:20 PM
i have a question (sorry if this has already been answered)
when you do archer's kanshou and bakuya special he sometimes does the full move and sometimes just the end.
KnB does the full move when you are currently not in a combo and it does the half move when its part of a combo.
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madmaxmadog
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Puppy Mongrel
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i see. thanks. really didn't cross my mind.
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vulcandor
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ֆ
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I noticed that it does full damage when used after some moves that hit low, and it counts as a combo
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