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| [R] Archer frame data | |
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| Tweet Topic Started: Dec 4 2008, 12:48 AM (455 Views) | |
| windless | Dec 4 2008, 12:48 AM Post #1 |
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Mongrel-dono
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Since someone listed all archer's moves, and I just got fraps, I'm going to add some frame data slowly to it. And by slowly, I mean ... maybe one move per week, on average. :X NOTE: Currently I cannot guarantee the accuracy of active and hit-stun frames, but I'll try to get them as close as I can. Explanation of the columns: Duration: #frames before character can make a next move (without cancellation). Startup: #frames before the attack can hit opponent (e.g. Archer's 5a can only hit starting at the 7th frame) Active: #frames during which the attack remain in effect (e.g. Archer's 5a can hit as late as on the 11th frame) Recovery: Duration - Startup - Active. Some non-buffering attack inputs during recovery will be ignored. Hit-Stun: #frames during which the character being hit can not block. Number is for the non-counter situation. Hit-freeze: #frames after hit before another move can be started (by cancellation). Attack input is accepted during hit-freeze and will take effect after the freeze. Some very basic moves for now:
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8:33 AM Jul 11