Welcome Guest [Log In] [Register]
Add Reply
[R] Archer frame data
Topic Started: Dec 4 2008, 12:48 AM (455 Views)
windless
Member Avatar
Mongrel-dono
[ *  *  *  *  * ]
Since someone listed all archer's moves, and I just got fraps, I'm going to add some frame data slowly to it.

And by slowly, I mean ... maybe one move per week, on average. :X
NOTE: Currently I cannot guarantee the accuracy of active and hit-stun frames, but I'll try to get them as close as I can.

Explanation of the columns:
Duration: #frames before character can make a next move (without cancellation).
Startup: #frames before the attack can hit opponent (e.g. Archer's 5a can only hit starting at the 7th frame)
Active: #frames during which the attack remain in effect (e.g. Archer's 5a can hit as late as on the 11th frame)
Recovery: Duration - Startup - Active. Some non-buffering attack inputs during recovery will be ignored.
Hit-Stun: #frames during which the character being hit can not block. Number is for the non-counter situation.
Hit-freeze: #frames after hit before another move can be started (by cancellation). Attack input is accepted during hit-freeze and will take effect after the freeze.

Some very basic moves for now:
Code:
 
Move          Duration Startup Active Recovery Hit-Stun Hit-freeze Comment
5a            22       6       5      11       20       3
5b            28       10      5      13       33       10
5c            34       9       4      21       33       10
2a            22       7
2b            42       10                                          first hit
2b                     18                                          second hit
2c            43       12
Offline Profile Quote Post Goto Top
 
« Previous Topic · Archer · Next Topic »
Add Reply

Theme created by Tue of Self Concept. Find more great ZB themes and IF skins at Self Concept