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[R] Techniques and Some Combos
Topic Started: Dec 20 2008, 09:03 PM (890 Views)
Kurii
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gdlk
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Combos
2a 5a 4a 4b 2b+c - (2549)

Stun Combo
6a 3b 236b 5a 3a 3b 214b(4139)

Illya Combo
2a 5a 4a 6c 236b Illya Cancel Dash 5a 3a 3b 214b - (4686)

Super Armor Usage
236b/236[b.] gets 1 hit super armor at startup, but can be interrupted with 1 hit at the end of the move. Beware of 5d.
236[b.] 5a 3a 3b 214b - (4845)
236[b.] 5a 3a 236b Illya Cancel 5a 3a 3b 214b - (6869)

Dashing b also gets 1 hit super armor as well. Beware of 5d.
d.b Illya Cancel 2a 5a 3a 3b 214b - (4008)

4c gets hella super armor and beats 5d but whiffs crouchers.
4c Illya Cancel 2a 5a 3a 3b 214b - (4608)

50-50 Mixup
3a will cause guard break if the opponent is blocking while standing.
6a will hit crouchers since it's an overhead.
Both of these attacks can be followed up with 236a which can be force canceled by Illya for a combo (with the basic combos listed above). So basically if you have your opponent blocking, and you wanna get past their defense, throw them a 50-50 with the 3a/6a mixup. If they block the 50-50 and they're close enough, you can throw out a 214c and continue the pressure. Beware of 5d, it'll screw over your whole setup. 214c will catch 5d though.

236236b
236236b super sucks now. Back in the earlier patches 236236b aabbccc (with no 214b ender) has huge block stun, allowing you to do 236[b.] afterwards for a big damage combo. If you want to use it to be flashy, you can do:
4a 6c 236236b aabbccc214b - (4840)

Activation
While Berserker is in activation, he obtains 3 hit super armor. While in this state, he cannot block regularly, but he can instant block, which is block a few frames before the attack hits Berserker. This block not only prevents chip damage, but also reduces block stun time. Pairing this up with super armor: if an opponent attempts 5a 5a 5b combo, you can let the first 2 5a's hit you and instant block the 5b while he's combo-ing and 214c him as a punish. Berserker cannot instant block 5a/2a mashing though.
Edited by Kurii, Dec 20 2008, 09:07 PM.
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windless
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Mongrel-dono
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2a 5a 4a is an interesting initiation. Do Berserker's A attacks have low proration?

3a and 6a both have like 15~20 frame startup. So if the opponent watches out for them when blocking, 5d upon seeing the move shouldn't be too difficult. Starting with a 2a 5a to hit blocker may encourage them to keep blocking, even allowing you to see whether they stand-guard or crouch-guard, to follow with 3a or 6a accordingly. Because many things can follow after 5a, including 5c and 214c (no delay necessary), it would be very risky for opponent to 5d out of the mix-up after blocking 5a.

Additional note: most of those 3a 3b 214b can be changed to 3a 2b 2b+c if you got the opponent against wall and don't want 214b to make them switch side with you.
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The Chazz
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Mongrel-senpai
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Is this Berserker's skill, or it's just a bug: when he's with Ilya, he turns to red all the time constantly? Also, in this state, he can't block, and when I hit him even 5 times, he just keep attacking, like nothing is happened.

replay
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windless
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Mongrel-dono
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Chazz: berserker goes into constant activation during Arcade mode.
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