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| Post Apocalyptic Mission Idea | |
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| Tweet Topic Started: Mar 7 2016, 08:14 PM (36 Views) | |
| Dushall | Mar 7 2016, 08:14 PM Post #1 |
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I have a idea for a Sim that I have been stewing on for the past couple weeks while I was home. It is a post apocalyptic Sim in the Star Wars universe. Title: None Yet Backstory: During the Clone wars there was a battle for a populated star system in the outer rim. The star system had multiple habital worlds and bare minimum resources. During the war it was mostly thought of as a staging point for other campaigns with little to no strategic value. In fact the only battle that occured here was also the last known battle to occur there. Since it had almost no strategic value the Confederation used it as a testing ground for a new super weapon the "Hyper-Cutter" This technology when deployed could successfully cut off all hyperdrive routes into the system and only allow the ships of that faction in and out of the system. However the downside was that the weapon had to be deployed into the heart of the sun and then activated. The Confederation sent in a fleet to protect the weapon and the Republic had heard word about the weapon and sent a fleet to stop it. A space battle ensued and the weapon was successfully deployed for the most part. When the Confederation deployed the weapon it sent a pulse wave through the star system that knocked out most if not all the electronics in the habital worlds. Some of the space stations and ships were still operational due to their more hardened ships systems. The weapon did succeed in cutting off the system from all hyper drive routes but if failed in that not even the Confederations calculations were correct in allowing their ships to navigate in and out of the system and it also created a communications block that cut the system off from all outgoing and incoming communications. With the remains of both fleets stuck in the system and the governments of the habital worlds and authorities of the stations as well as the criminal element already present it didn't take long for the system to fall into anarchy when the civilian population realized what had happened and that they were now on their own. Factions: There will be several factions in this sim, A couple mashed up governments similar to Confederation and the Republic that vie for control of limited resources, A Crime lord / Pirate faction that plays both sides that controls some resources and takes advantage of impoverished people. And finally there will be a Militia that is rising to fight for the freedom they were told about by their parents and grandparents. A Militia that wants to abolish the totalitarian governments of both the corrupted Republic and Confederation institutions. Synopsis: A lone starship, Jedi or maybe even a mixture of faction ships, somehow find a hyperdrive route into the system. Maybe a blind jump done in a emergency situation. These group of ships or single ship find themselves in a system without being able to communicate to the outside world. Their only hope is to get the governments to work together and find a way out of the system. Another plot on a less grand scale would be to find a scientist that has gone into hiding. The scientist has been studying the barrier his entire life and if helped with the right technology might be able to help break through the barrier and allow the system to join the galaxy once again. Think of this as like the Fallout Games meets Serenity but with Star Wars thrown in there. Edited by Dushall, Mar 10 2016, 02:17 AM.
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8:43 AM Jul 11