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Act Two Brainstorm; Any Ideas? Put Them Here!
Topic Started: May 15 2014, 01:53 AM (202 Views)
sugarapplesweet
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Master Poisoner
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Okay, not really an announcement for one mission in particular, but rather, this is for brainstorming on Act Two, the current act we are in. As many of you have said to me or perhaps noticed in general, the board is slowing down, and not only that, the AIM chats have been based more around AU than canon. So I'm calling on some help from everyone!

Now while I'm not posting my ideas right here right now, I do have some thoughts going on. However, until I get that post up, I wanted to see what everyone else had in mind? Big plots, small plots, any plots at all are needed, even if they're ones already in progress that maybe not everyone knows about yet!

"This is a sin for which I deserved to be punished."
- Aoyagi Ritsuka, Loveless
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Shio
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Senior Novelist
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Well I'd want to get Resa back into the game, I think she and Mai are gonna take centre stage for a bit pending Valentine's return, in which case Dorian will pop up again.
Resa's gonna have some sort of time share between Maitho and the Mafia... so she might act more as an informant for the MC or a gunman when they need her.
Gara - thoughts on what Jabbers might be up to?

Yamuna needs introducing as a new player, I plan to start putting her around places... but obviously I need to learn how this whole wiseman thing works. Have to figure out her role in all this, she's good at following orders... but can have a lot of conflicting 'loyalties' without being loyal. So.... free for plots there.

Mai's gonna start snooping, find out who killed Gabe but without Hex I'm not sure where that's going. But she can easily discover other things?

Anthea will support Fortune, but she's free more or less.
Resa | Mai | Dorian | Anthea

The moment comes when a character does or says something you hadn't thought about. At that moment he's alive and you leave it to him. - Graham Greene.
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Garaku
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MADAO
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Ahem. Cough. CUE RECAP MUSIC.

ON THE LAST EPISODES, OF DESTINE ENORMITY.

After successfully escaping from the Tartarus, Maitho and Haydn have taken it upon themselves to bring a new kind of murder to the slums. While they continue to run free, Carlotta and Morgan are slowly closing in on this murderous duo.

Soon joining the duo, is Maitho's secret son, Rowan. Having been betrayed both by Svarc and the Messiah Complex, the young scientist now no longer has a place to call his own. Now under the tutelage of his psychopath father, what's in store for him next?

Meanwhile, the Messiah Complex have begun to move once more! As Noah and Price have personally taken down several illegal warehouses, it's now only a matter of time before their enemies respond in kind.

Yet in the slums, reports of giant plants and strange mutants have begun to appear. What could this mean to the residents there? What more must they deal with before this hell finally ends?!

SO MANY THINGS HAPPENING. SO MANY THINGS UNRESOLVED. WHAT HAPPENS NEXT? TUNE IN NEXT TIME ON THE NEXT EPISODE. OF DESTINE. ENORMITY. Z.

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(there are some other things I didn't summarize, but one can only do so much with a narrator recap 8l)
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Faded Corsair
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The Ottermod
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Well, I have a few at least one idea for the MC on the offensive in a way that could cause some change if we would like.

Basically, the Wisemen are gathering in the Citadel's conference tower for a meeting. The MC get wind of this, (various sources) and through a combination of Dimitri's inside knowledge of the building and his "influence" they get in.

One group of the MC move to quickly junk the security system (or they have Dimi use his one time use "influence" to help them reset the security as one option), so as to keep the Wisemen's room out of communication with the rest of the building. Then they set off the fire alarm. Due to the com junk the wisemen are unaware and thus do not evac with the rest of the building personel save for (insert PC Elites Here) who are suspicious of course and concerned that the wisemen haven't evacuated.

The second MC team races to plant explosives/power shift the pillars/wrecking ball style the foundation of the building that has been ooooh so kindly given access to them.

(insert possible Elite/MC frantic fight setup in the bowels of the building/parking garage)

The MC Succeed in demoing the foundation and the building comes crashing down with the wisemen in it as our heroes and everyone else attempts to flee.

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The perks of this plotline, Progression of the conflict between the two factions. We could kill off any Wisemen we want or leave only the wisemen we want, and plenty of char development space.

Also Splosions.
Edited by Faded Corsair, May 29 2014, 07:33 PM.
Theives know that a snarl in the night means, "rob another house."

"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."
—Karn, silver golem

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