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| Tweet Topic Started: Dec 31 2012, 10:14 AM (1,356 Views) | |
| Dreamworks | Dec 31 2012, 10:14 AM Post #1 |
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Rookie Class Headgears(Lvl 1 Free Bonus) Upper Flee + 100, Hit - 50 Dex + 25, 10% Demi-Human Resist All Stats + 35, Walk Speed + 10% Hit + 100, Flee - 50 Def Rate - 25% Increase Bowling Bash Damage + 10% Walk Speed + 25% Dex + 50 Seeking Attack + 10% No Strip Weapon Skill Mammonite Lv 4 Skill Abracadabra Lv 1 Int + 25, 10% Demi-Human Resist Skill Acid Terror Lv 2 10% Neutral Resistance Skill Enchant Poison Lv 1 Skill Land Protector Lv 1 +10% Water Resist, - 5% Wind Resist +10% Wind Resist, -5% Earth Resist +10% Fire Resist, -5% Water Resist +10% Earth Resist, -5% Fire Resist Luk + 25, 10% Demi-Human Resist Regain 5% Damage Back as HP +10% Demi-Human Resist, +5% Damage on Demi-Human +5% Matk on Demi-Human, Ignore Mdef Middle +50 Flee, -25 Hit +50 Hit, -25 Flee Int +50, Vit -25 Auto-cast Autoguard Lv 1 Regain 5% damage back as Hp, -5% Max Health 5% Resistance to Water 5% Resistance to Fire SP consumption -10% Heal effect +25% Improve Concentration Lv 2 Lower Hit + 200 Flee + 115 Regain 10% damage back as HP, Max HP -15% Auto-Cast Bowling Bash Lv 3 Auto-Cast Palm Push Strike Lv 1, Ignore Def 3% Resistance to all elements except Holy Skill Sacrafice Lv 1 Maximum HP +15% Amateur Class Headgears(Lvl 2 Cateye Card) Upper Flee + 150, Hit - 100 Dex + 50, 10% Demi-Human Resist All Stats + 70, Walk Speed + 15% Hit + 150, Flee - 100 Def Rate - 35% Increase Bowling Bash Damage + 15% Walk Speed + 30% Dex + 75 Seeking Attack + 15% No Strip Weapon, No Strip Headgear Skill Mammonite Lv 5 Skill Abracadabra Lv 1, Skill Deluge Lv 1 Int + 50, 10% Demi-Human Resist Skill Acid Terror Lv 3 15% Neutral Resistance Skill Enchant Poison Lv 1, Skill Cloaking Lv 2 Skill Land Protector Lv 2 +15% Water Resist, - 10% Wind Resist +15% Wind Resist, -10% Earth Resist +15% Fire Resist, -10% Water Resist +15% Earth Resist, -10% Fire Resist Luk + 50, 10% Demi-Human Resist Regain 10% Damage Back as HP +10% Demi-Human Resist, +7% Damage on Demi-Human +10% Matk on Demi-Human, Ignore Mdef Mid +100 Flee, -50 Hit +100 Hit, -50 Flee Int +75, Vit -25 Auto-cast Autoguard Lv 2 Regain 15% damage back as Hp, -25% Max Health 7% Resistance to Water 7% Resistance to Fire SP consumption -15% Heal effect +50% Improve Concentration Lv 3 +50 Dex Lower Hit + 225 Flee + 130 Regain 15% damage back as HP, Max HP -25% Auto-Cast Bowling Bash Lv 5 Auto-Cast Palm Push Strike Lv 2, Ignore Def 5% Resistance to all elements except Holy Skill Sacrafice Lv 2 Maximum HP +35% [THE BEST BONUS] Professional Class Headgears (Lvl 3 Dreamworks Pandora) Upper Flee + 200, Hit - 150 Dex + 75, 10% Demi-Human Resist All Stats + 100, Walk Speed + 20% Hit + 200, Flee - 150 Def Rate - 45% Increase Bowling Bash Damage + 20% Walk Speed + 40% Dex + 75 Seeking Attack + 20% No Strip Weapon, No Strip Headgear, No Strip Weapon Skill Mammonite Lv 6 Skill Abracadabra Lv 1, Skill Deluge Lv 1, Skill ? Int + 75, 10% Demi-Human Resist Skill Acid Terror Lv 3 20% Neutral Resistance Skill Enchant Poison Lv 1, Skill Cloaking Lv 5 Skill Land Protector Lv 4 +20% Water Resist, - 15% Wind Resist +20% Wind Resist, -15% Earth Resist +20% Fire Resist, -15% Water Resist +20% Earth Resist, -15% Fire Resist Luk + 75, 10% Demi-Human Resist Regain 15% Damage Back as HP +10% Demi-Human Resist, +10% Damage on Demi-Human +15% Matk on Demi-Human, Ignore Mdef Middle +150 Flee, -100 Hit +150Hit, -100 Flee Int +100, Vit -75 Auto-cast Autoguard Lv 3 Regain 30% damage back as Hp, -40% Max Health 10% Resistance to Water 10% Resistance to Fire SP consumption -20% Heal effect +75% Improve Concentration Lv 4 +100 Dex Lower Hit + 250 Flee + 150 Regain 30% damage back as HP, Max HP -45% Auto-Cast Bowling Bash Lv 7 Auto-Cast Palm Push Strike Lv 3, Ignore Def 7% Resistance to all elements except Holy Skill Sacrifice Lv 3 Maximum HP +50% Edited by Dreamworks, Jan 16 2013, 03:53 AM.
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| Dreamworks | Dec 31 2012, 10:15 AM Post #2 |
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Archangel Wing & Heroic Backpack All Stat +10 Long Range Resist +5% Movement Speed +25% |
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| Dreamworks | Dec 31 2012, 10:15 AM Post #3 |
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Headgear Cards Giant hornet card: 10% wind resistance Giearth card: 10% earth resistance Dryad card: 10% earth resistance Leib Olmai: 10% fire resistance Permeter: 10% shadow and undead resistance Leaf Cat: 10% water resistance Garment Cards Deviling: 50% neutral resist, 50% more damage from everything else Isis: 25% shadow resistance Harpy: 15% neutral resistance Hode: 25% earth resistance Dustiness: 25% wind resistance Jakk: 25% fire resistance Marionette: 25% ghost resistance Marse: 25% water resistance Myst: 25% poison resistance Noxious: 10% neutral reistance, 5% reduction from long range attacks Orc Baby: 10% neutral resistance Orc Zombie: 25% undead resistance Raydric: 20% neutral resistance Vali's Manteau: 15% neutral resistance. Goibne's Spaulders: 10% long-ranged resistance. Shields Novice shield: 20% to all elements except neutral. Platinum Shield: 5% resistance to medium and large-sized monsters. Valkyrie Shield: 20% fire, water, shadow, undead resist. Guard: 7% resistance to small and medium-sized monsters. Horn: 10% long-range resistance. Thara Frog: 5% resistance to demihumans. Golden Thief Bug card: Magic Damage Reduction +10% Armor Resistance Cards Neutral Element 75% less damage from ghost property attacks. Water element = 25% less damage from water property attacks, 75% more damage from wind. Earth Element 50% less damage from wind, 25% more from poison and 50% more damage fire. Fire Element 75% less damage from fire property attacks and 50% less damage from earth property attacks, 50% more damage from water property attacks and 25% more from poison property attacks. Wind Element 75% less damage from wind property attacks and 50% less damage from water property attacks, 25% more damage from poison property attacks Poison Element NO damage from poison property attacks (Enchant poison, but NOT from EDP), 50% less damage from Undead and Shadow property attacks. Holy Element NO damage from Holy, 25% reduction to ALL elements, but 25% more damage from Shadow element. Shadow Element Immune to coma, 25% less damage from ghost property attacks and 25% more damage from Holy property attacks. Ghost Element 75% less damage from neutral, 25% more damage from ghost property attacks. Undead Element Armor: Not sure how this works but I think you get healed by shadow and poison attacks take damage from heal and you're immune to coma, 25% more damage from Fire property attacks Marc: Immune to freeze, 5% resistance to Water property Steel ChonChon: 10% resistance to Wind property |
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| Dreamworks | Dec 31 2012, 10:17 AM Post #4 |
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:Item slots: [4] Weapons, Armors, Garments, Headgears, Accessories, Shoes. [2] Shields. :Nerfed: kRO Headgears with 10% Demi-Human resist or less = Default to 5% Demi-Human resist. (Example: Poo Poo Hat / Feather Beret) Seyren Windsor Card = +100 Str Orc Lord Card = Nerf. Grand Peco Card = Dex + 75. Hit - 75. Maya Card = 15% Damage Reflect Alligator Card = 3% Long Range Resist Horn Card =10% Long Range Resist Sword/Mailbreaker Weapons = No effect. Golden Thief Bug Card = 10% Magic Immune Damage. Wild Rose Card = Hit + 75 , IF Smith = Hit + 50. Noxious Card = 5% Long Range resist. 5% Neutral. Thanatos Card = Remove -def reduction but original bonus. Thanatos Odium Card = +100 Agility. Thara Frog Card = 5% Demi-Human Resist. Tao Gunka Card = Effect removed. YGG berries/Seed = Effect removed. Sharpshooting Skill = Ignore def. 100% Seeking Attack. Range = 1 Cell. Tarot Skill = Remove Coma. Everything works. Frus Card = 5% Magic Damage Reflect Ogretooth card = No effect. Hodremlin Card = No effect. Skill Bonus to classes! Sniper Class - Gets Aimed bolt level 1. Champion - Gets Raising Dragon level 5. :Special Case: [MUST HAVE] Brisingamen = All stats + 25. Defense Percent -99% (Def 0~10 + ?) Why? Vit based def in the server goes all the way to 700. Too high. This is a MUST have at least one to survive in the PvP. Poring Card = 1% Demi-Human Resist. Why? The only available porings are the ones summon for the Quest. They are spawn everywhere around the main town! And card drop rate? 1%. Combat Knife = If equipped with another combat knife carded with Hydra Card and Turtle General Card, Demi-Human will stay at 10% Demi-Human resist not 20% because it won't stack. Why? For Assassin Cross that could equip two of this weapon, it can increase their demi-human resist a lot so it needed modification :Modded Weapons: Western Outlaw = 10% Demi-Human Resist. Dex + 800. Hit - 800. Ignore Def of Demi-Human. Gold Lux = 30% Magic Reflect. Dex + 800. Hit - 800. Ignore Def of Demi-Human. Black Rose = 10% Demi-Human Resist. Dex + 800. Hit - 800. Ignore Def of Demi-Human. Gate Keeper = 30% Magic Reflect. Dex + 800. Hit - 800. Ignore Def of Demi-Human. Rudra Bow = 10% Demi-Human Resist. Dex + 800. Hit - 800. Ignore Def of Demi-Human. Minstrel Bow = 30% Magic Reflect. Dex + 800. Hit - 800. Ignore Def of Demi-Human. Electric Guitar =10% Demi-Human Resist. Dex + 800. Hit - 800. Ignore Def of Demi-Human. Oriental Lute = 30% Magic Reflect. Dex + 800. Hit - 800. Ignore Def of Demi-Human. Chemeti Whip =10% Demi-Human Resist. Dex + 800. Hit - 800. Ignore Def of Demi-Human. Queen's Whip = 30% Magic Reflect. Dex + 800. Hit - 800. Ignore Def of Demi-Human. |
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8:28 AM Jul 11