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Suggestion: Rearrange Slot Bonuses
Topic Started: Feb 7 2013, 12:37 AM (126 Views)
jacque
Noob
[ * ]
Slot bonuses are restricted to headgears at the moment: Top, Mid, and Lower.

The thing is that, the bonuses are all over the place, which allow some players to "over-choose" some stats, or resistance, to a certain extent.

May I suggest to rearrange them like this...

Top: Resistance bonuses, damage modifiers (since Top can be divested).
Mid: Auto-skills, added skills, reflects
Lower: Stats bonuses


Or else, all the bonuses should be applied to all categories, same variety for all the headgears, to promote specialization in a certain build, example resists, etc. Race resists should be capped at 90-95%, unless players did their homework, grind very hard, and do their homework, then a possibility of a 99% resist.

Also, could you consider adding resist bonuses for Ghost and Holy?


Just a thought, thanks =).
Edited by jacque, Feb 7 2013, 12:43 AM.
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