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| Here Be Foxes; Foxes, Cats, and Wolves. Oh my! | |
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| Tweet Topic Started: Oct 12 2011, 01:50 AM (1,884 Views) | |
| EightTailFox | Oct 12 2011, 01:50 AM Post #1 |
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Fluff Ball
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The Archives >>>> Makoto >>>> Hana >>>> Silver >>>> Myr'rym Dryco >>>> Lynn >>>> Alex Magellan >>>> Kitty McKnight Royal Nyxth Association >>>> Nyxth of Aeyher >>>> Grace >>>> Charon Free Agents >>>> Beowulf Harvard >>>> Cain Icarus Archimedes >>>> Jen of the Kune Tiger Clan >>>> Kurohoshi ANGEL >>>> Sergeant Mathilde Aeyther >>>> Lieutenant Fetch Teystang >>>> Unit-Y-4523-SML, "Samuel" |
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| EightTailFox | Oct 12 2011, 01:50 AM Post #2 |
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Fluff Ball
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FULL NAME: Makoto (good, sincere) NICKNAMES: MISAKI (beautiful, bloom), name of his reborn body. SEX: male AGE: BIOLOGICAL 1144 / CHRONOLOGICAL 144 AGE RESEMBLANCE: 20 RACE: Kitsune/Shikigami hybrid OCCUPATION: Gate Keeper of the Archives, Agent of the Celestrial Plane ALLIANCE (IF APPLICABLE): Archives APPEARANCE: Clothing: He wears a modified kimono with a sakura motif cut asymmetrically so that the right side is just six inches below his waist and the left down to his ankles. He sometimes wears silk trousers under the kimono. A white rose is weaved into his hair on the right. His twin revolvers are strapped on his thighs and pouches for ammo, seeds, and sutras are scattered over his body. A silver necklace hangs from his neck. Form 1: Makoto human form is nearly perfect except for his fox like eyes and two long fluffy light blue tails with white tips. He is fit but not overly muscled dispite his strength. He is lean and effemimate with yellow eyes. He long purple hair reaches down pass midback and is kept in a pony tail. Form 2: Makoto second form is a twin tailed light blue anthropomorphic fox with purple hair tied back into a pony tail. Form 3: The true fox form of Makoto is a light blue fox with nine long fluffy tails. His eyes are purple and his markings are purple fading to black. HEIGHT: 5ft 8in WEIGHT: 260 lbs though looks to be closer to slightly under 130. ITEMS: - Talisman of Healing: A Talisman enchanted to increase the regeneration of the wearer. - Lotion: Very Slippery. Long lasting. Safe for use internally and externally. - Transformation Gem: One of five advance gems made by Nyxth with the power to alter the body of the user, Makoto's gem is mounted inside of a silver collar which also contains the control interface use to program the gem. The gem is caged behind a grate in the shape of the character for 'love'. Two hours at minimum is required between transforming into a new form or changing back. WEAPONS: - Ruyi (As you will): The Ruyi is staff similar to the one yielded by the Monkey King. The enchanted staff weighs over 15 tons, and can grow to hundreds of meters in length or shrink down to the size of a sewing needle. He usually only extends it to 50m as it is the limit that he can easily wield it. For a while he stops carrying it normally but with the strength and power of a nine tail kitsune he once again carries it on a normal basis. - Archives’ .45 Custom: Makoto’s twin large eight shot revolvers were crafted entirely from pieces of adamantite salvaged from various sources. The Archives’ Specials are some of the strongest guns made, nearly indestructible. The revolver’s custom super-magnum cartridges take advantage of the indestructible cylinder and rifling to fire bullets at velocities reserved for rifles. Using the boost spells engraved around the barrel the revolvers can achieve muzzle velocities normally reserved for cannons. The revolvers' cylinders are engraved with enchantments that aid loading and extraction, as well as the formation of Sakura bullets. The gun fire a variety of standard cartridges: .45 colt, .454cascul, .460 magnum, and 2.5-inch .410 shells; with retaining clips, full or pair, .45 GAP, .45 APC, .45 Super, .460 Rowland, and .45 Winchester Magnum. The revolvers can fire a second type of custom cartridge, super quiet subsonic captive piston rounds typically loaded with Type-C rounds. - Bullets: Makoto carries a number of cartridges loaded with special bullets.. -- Blessed Silver Jacketed, Holy Mercury Expanding Hollow Point, aka Type-I: Each bullet is carefully handmade, layering the materials to produce the final powerful bullet. The lead cores are cast in molds. A core is filled with mercury before the silver jacket is spun over the lead and mercury core from nose to tail to seal the bullet. The bullet is engraved with runes and tear lines for the control expansion and delamination of the silver shell. The copper aerodynamic nose is pressed on last. -- Copper Nose Silver Jacketed Armor Piercing (Type-II): The armor piercing bullets are simpler to assemble requiring only a series of machine operations to meld securely the aerodynamic copper nose, armor piercing steel penatrator, and lead core together. Next a silver disk is drawn over it and spun close over the bullet. The bullet is finally baptized and blessed. -- Baptized Semi Jacketed Hollow Point and Full Metal Jacket (Type-C): Mass produced bullets transmuted or machined from bulk material and bathed in holy water to give it a weak holy charge. May also be blessed. -- HESH (Type-E): Anti-golem and anti wall rounds, the high-explosive, squash-head bullets flatten like hollow points against hard targets before exploding to send a shockwave through the target that blasts off fragments from the opposite side. -- Type-R: The high explosive Type-R bullets are three times as powerful as the Type-E bullets, exploding with the equivalent of a pound of C-4, though lacking the armor penetrating effect the Type-E. - Emperor Tonfas: A pair of giant metallic red tonfas with gold accents constructed by Jen and Nyxth. Each tonfa weighs nearly two tons and measures over 5ft in length. The weapons incorporate revolver style five round 75mm (3in) cannons at their core. The magazine and mechanism is located on the short end of the tonfa with the long end serving as the barrel. The weapons are thickly clad in alchemical steel. -- Defense Shell: Add on shielding for the Emperor Tonfas constructed from layers of metal, ceramics, and ablatives. The coffin shaped shell is large enough to completely cover the bottom of the tonfa. - 75mm Shells: Makoto has a variety of shells he can load into the Emperor Tonfas. -- Canister: Effectively giant shotgun shells, the canister rounds are loaded with: ++ 144 9mm Blessed Silver Plated Carbide Spheres ++ 207 5mm Armor Piercing Flechettes ++ 36 24mm Explosive or Incendiary Bomblets ++ 72 15mm Cast Iron Grape Shot in a Incendiary Matrix (to heat the shot to glowing red fire brands before it leaves the barrel) ++ Others -- Armor-Piercing Fin-Stabilized Discarding Sabot: The APFSDS rounds have the highest muzzle velocity of all the available rounds as well as the highest armor penetration. -- Armor-Piercing High-Explosive: A good general purpose shell, APHE rounds mix the ability to pierce armor with the ability to explode. The shells are delayed fused so that they explode after impact so that the explosion occurs inside the target, good for shooting through thin armor or walls and killing what is behind with explosive effects and shrapnel. The APHE contains about a pound of high-explosive filler. -- High-Explosive Mine Shell: Designed to go boom, HETS feature a thin shell to pack in around two pounds of high-explosives. The mine detonates on impact and generates a large explosion but little shrapnel, good for killing the target while leaving everything outside the blast radius unharmed. -- Thermobaric: Really big boom. The thermobaric round releases a cloud of explosive gas before exploding in a room bursting fireball. The thermobaric shell has the equivalent yield of 7lbs of high explosives. -- Red Shell: Really, really, big boom. The Red Shell is charged much like the red sutras. The shell packs the explosive equivalent of 60 pounds of high explosives, fire power normally found in 9in artillery shells. - Other Guns: -- Divine Thunder (damaged, unrepairable): A Shiny, .45 Handgun, that looks exactly Like a Glock 21. It was specifically designed for Makoto, and fires Twice Blessed, Silver Bullets, created from Angel Dust. It has medium recoil, and the magazine simply as to be removed and reinserted in to reload. The weapon is Highly Lethal, and has an even higher fatality rating vs Undead, Demon Spawns, and similar creatures. -- Penance: Makoto's current upgraded Penance is a heavily modified Glock 21SF with threaded barrel and mounting rails. The gun and magazines have been enchanted with summoning magic to reload the magazine whenever the magazine is inserted. The gun itself has been strengthen to handle the more powerful custom ammo used. The gun's standard ammo is .45 caliber Quick Silver Magnum Expanders based on the .45 APC cartridge. The rounds are very similar in effect to the Type-I used in the Archives Special Revolvers. The high power standard rounds have a muzzle velocity of 1600 feet per second. When using a suppressor an alternate magazine loading a subsonic variation of the standard round is used. Penance can be loaded with regular non-enchanted Glock 21 magazines. The magazines will not reload with inserted, but the gun will cycle rounds from the regular magazines. -- Absolution: TBA ELEMENTS: Holy, Wood, Light, and Earth SKILLS AND TECHNIQUES: - Fortified Constitution: Makoto was created to serve Silver as the gatekeeper of the Archives so is gifted with a durable body able to shrug off attacks that would takeout most demons and celestials and keep on fighting. He is also gifted with above normal regenerative abilities. - Divine Strength/Speed: Makoto was given strength and speed to go along with his strong body. He has strength enough to fight easily with his staff and move with great speed. - Chi Manipulation He is able to control the flow of chi within in his body allowing him to increase his speed, strength, agility, healing, etc. The control also allows concentrating his chi at points around his body then releasing it into his opponent. -- Fang Punch: Taking the chi release farther is his able to through a punch of his aura at the enemy out to twenty-seven meters. -- Feather Walk: As an effect of his chi training is able to walk on any surface. -- Sealing Strike: Makoto aims his strikes to damage the chi inside the target, causing paralysis below the strike point. - Spiral Defense: Using circular movements, Makoto disperses and redirect the force of attacks. - Holy Sutras: He carries a variety of sutras, charged with holy energy in pockets sewn on the inside of his kimono and pouches strapped to his body. Using these sutras he is able to boost abilities, erect/take-down barriers, and inflict pain to demons, undead, etc. -- Exploding Sutras: Special sutras pen with red ink these sutras explodes like grenades when activated. They stick to any surface like normal holy sutras. - Leaf Blade: A very simple technique, Makoto transfers a little of his aura into a leaf, stiffening it and turning the edges razor sharp. A variation of this technique uses a flower petal. -- Leaf Whirlwind: A combination of martial arts and his leaf blade spell. Makoto is able to attack with a slicing whirlwind of razor sharp blades. - Sakura Blade: The spell transforms a twig of a sakura tree into an enchanted weapon. Makoto’s Sakura Blade usually takes the form of naginata with a white blade engraved with a flower motif and beautiful polished wood handle. He is able to vary the shape of the blade and handle by controlling the power channeled into the blade. The Sakura blade can be given away but will lose its enchanted nature and become as strong as a normal wooden sword or quarterstaff after a minute. -- Sakura Ruyi: Wrapping the Sakura Blade around Ruyi and controlling them together he gains the strength of the Ruyi and cutting power of the Sakura Blade. The Sukura Ruyi often takes the form of a thorn covered staff, though it can take the form of a spear or zambato. ---- Thorn Root Shatter: Makoto pierces the opponent with the Sakura Ruyi then shreds the enemy by having the sakura root and branch inside. -- Sakura Bullet: Forms a holy bullet of enchanted wood and launches it using the Archives Specials’ boost system. Behaves like an AP round unless dispelled. Increase damage against undead and evil alignments. ---- Sakura Bullet Barrage: Taking advantage of the Archives Specials’ near indestructible construction Makoto fires the guns 3000 rounds per minute per gun. Do to the mass requirements he needs to be on a surface to maintain such high rate of fire. -Thorns and Roses: Makoto causes dozens of rose vines to spring out of the ground or his body to bind his targets. -- Bloody Rose: He uses his vines to stab the opponent. -- Thorn Wheel: Makoto uses his vines to whip and tear at the opponent. -- Thorn Shield: Makoto creates a barrier around him using his vines. - Bamboo Forest: Makoto causes a grove of bamboo to sprout from the ground quickly. The bamboo sprouts attempt to pierce through impediments in its path. - Wall of Thorns: Makoto throws a handful of enchanted seeds, marking out the path of the wall. The seeds quickly sprout into twenty feet tall flowering blue thorn rose bushes. The bushes will quickly regrow to close any breeches in the wall. - Rose Storm: Makoto surrounds himself in a cloud of magically charged flower petals, leaves, and thorns. The cloud dampens the effects of magical and physical attacks. Combining this technique with leaf blade allows her to launch volleys of razor sharp petals at the opponent. Makoto can easily summon a blizzard of tens of thousands of petals. - Pearl Wakizashi: Pearl Wakizashi is a weaker version of Silver's pearl fang. The Wakizashi takes the form of a 50cm long blade of concentrated holy energy. The defense form takes the form of a large wing like shield covering his arm. Makoto is able to create two of these in combat if necessary. While in fox form the blade takes the form one or two blades; and armor covering most of his body. -- Katana: A much longer blade can be form by fusing both wakizashis together. The defense mode is a large Tessen. -- Dagger: Concentrating the energy more he sacrifices reach for quicker blade movement and keener blade. Defense takes the form of a white gauntlet. - Nimbus: More of an summon ability than a technique, he jumps into the air and a small cloud form around his paws or feet as he takes flight. - Iron Wall: Striking the ground with a burst of his chi he is able to summon wall of iron to rise in front of him. -- 99 iron rods: Using martial arts Makoto slices his iron wall into many squares and flings them at the target. --- 9 iron rods: 99 iron irons perform on Iron Pillar. - Iron Pillar: Causes a pillar of iron to rise from the ground. -- Street Light: Exactly light the name implies Makoto summons a iron pillar with a captive ball of light inside. -Iron Grass: Summons a field of iron blades from the ground or over his wall or pillar. - Ground Push: Makoto sends a strong wave through the ground to unbalance his opponent or destroy buildings. The wave behaves just like a normal wave in shallow water, the ground rising and falling as it propagates. Unfortunately for buildings they are not designed to ride earth like a boat at sea. Can also be use to move his iron summons. - Radiance: Makoto summons a ball of daylight to float in front of him. - Wings of Heaven: Makotos newest skill set focusing on using his staff to a greater extent without the use of elements. -- Twilight Movement: Quick seemingly random movements that blurrs his form and at times make him seem invisable. -- Moon Lit Grass: Slicing through the air with great speed to send shockwave through the air to slice the opponent. -- Overflowing Tranquility: Makoto stands still and focuses on defending using his staff to block and deflect incoming attacks. -- Reaper in the Darkness: Creates a net of slicing pressure waves through the air using both ends of his staff to create the blades. -- Single Feather Judgment: Most difficult to preform he reflects the energy of an opponents attack back at them. - Aether Filaments: Makoto gathers his energy and converts it into coherent beams of pure light. The width and power of the beams can easily be varied from that of a flashlight to a destructive laser. The only limit to the energy that can be pack into the beam is his control. - Aether Void: Makoto creates a black body sphere that traps all light that crosses the event horizon. Makoto can tap into the concentrated light inside the void to boost the power of his aether filaments or absorb the power to boost his spiritual power. The basketball size sphere is the purest back that exists in the absence of all light. - Aether Shift: Makoto is able to curve light around using his power allowing him to lens light into focused beams, shift his apparent location several feet left or right, twist aether filaments to attack from unpredictable directions, and even wrap around him to make himself invisible to vision. The lensing also functions as a telescope to allow him to see at great distance. - Aether Form: All light falling onto him is adsorbed turning himself pure-black, in this state he is able convert light energy into usable aura. - Chroma Shift: A simple illusion spell, the fox alters an objects emission spectrum to change the color and other optical properties. Basically the spell is able to make a red car black, striped, rainbow, or any other color scheme. - Illusion Seal Armor: Based on Silver's transformation magic spell weave, Makoto tightly wraps his aura around himself into conformal barriers around himself that bind up his external power so that it is impossible to sense power above an average human. Unlike silvers it provides much stronger protection by sacrificing some of the weaves fabric like flexibility so that more power is directed around him than adsorbed by the armor. Just like silver's spell weave, the illusion seal armor can be woven to change his appearance to anything that has a similar body type. Using this skill Makoto can take any face, any hair style, any fashion, and any race. The appearance layers can be rewoven to change his appearance without completely recasting the spell. When used in animal form he can only take other animal forms. HISTORY: He is created with god like physical strength. He can perform the function of librarian but usually needs to summon the card-catalog to find anything in the stacks. Makoto is the Gate keeper of the archives in charge the maintaining security of the Archives. In his duties he is usually first to meet visitors to the archives and first choice to send on missions requiring lots of combat, heavy lifting, or demolition. He was "raised" and trained by Silver of the Archives to serve as the sword of the archives along side his sister the shield of the archives Hana. Thrown outside time on one of his missions for a Millennium he mediated and trained his skills to that of a nine tail fox only to return a few days after his disappearance from Leonas. His missions with the archives and fondness for handsome males have led him to cross weapons as well as many beds. He is also in love with a good looking panther he met and ended up rescuing. |
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| EightTailFox | Oct 12 2011, 01:51 AM Post #3 |
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FULL NAME: Hana (flower, blossom) NICKNAMES: Kitsune Valkyrie, Shield of the Archives, Rune Mage SEX: Female AGE: 169 AGE RESEMBLANCE: 14 RACE: Kitsune/Shikigami OCCUPATION: Librarian, Support Caster, Healer, Archer ALLIANCE (IF APPLICABLE): Archives APPEARANCE: Human: She is usually dress as a miko, a shrine priestess with a collar of protective wards. She is taller and has longer tails than Makoto. She has fox ears just like her brother though they are a very dark red. Her eyes are green in this form and her tails are silver with a red under coat. Her hair is shoulder length and red. Form 2: Hana's second form is a three tailed silver anphromorphic kitsune. Form 3: Hana’s animal form is a sleek silver three tail kitsune. HEIGHT: 5'9" WEIGHT: 130lbs ITEMS: Paint Brush: The paint brush is crafted of silver and gold with bristles of her own fur. Powerful enchantments and spells are infused and written into the brush to allow it to use any surface as a canvas. The brush is stored in a plain wooden box that is warded to allow only her to open and touch, any other force is deflected away by having its power reflected back at it. Scrolls: Hana carries three silk scrolls with unique color edges: red-black, black-green and green-red. The inside is usually blank, but can sometimes have sheets of prepared rune spells pasted inside Catalyst Spheres: Hana uses special catalyst spheres to boost her casting power. The spheres are made of special doped glass and charged with aura. Gothic Armor: Hana is dressed in a black gothic lolita dress with a ruffled skirt that just reaches her knees, over a red petticoat that fills out the skirt into a bell shape; black long sleeve coat that reaches almost to the hem of the skirt with red trimming, red accent piping, and red colored metal crosses on the jackets stiffly puffed shoulders; calf hugging black leather steel reinforced boots with sensible heels; and a wide choker collar with a red cross pendant attached that conceals the twin puncher marks in her neck. Red make her green eyes really stand out. The gothic armor is heavily reinforced with protective wards and armor weaves. The metal crosses on her shoulders can transform into a sword and shield. Gothic Armor Suitcase: The usual accessory for the gothic armor is a heavily armored large black metal suitcase that comes nearly to Hana's hips in height and designed to roll on four caster wheels. The suit case is reinforced by red metal straps and has red metal crosses on the faces. The suitcase can be split into two smaller suitcases and has inner armor covers of the same style when opened. Stored inside one half of the suitcase are decks of red and white sutras, her lunar bow, extra scrolls, and catalyst spheres. WEAPONS: Lunar Bow: The bow looks like a pair of wings crafted from a unknown white metal. The bow strong and requires more draw force than her old "light" bow. The leading edge of the wings has a cutting edge to allow her to use the bow as both a range and melee weapon. Tessen: Hana carries a very strong large folding fan constructed of steel ribs, lignum vitae panels covered with a thin layer of bounded adamantite, and thin extensible ten centimeter blades. The fan has twenty panels as it is designed to split in two when needed or spread to a full circle. FAMILIARS: - Grim Plush of the Apocalypse, aka Little Grim: She gained this familiar after being trapped in a coffin and a stressful fight with the Vampire. Little Grim takes the form of a 6-inch tall plush grim reaper. The plush is more of an advisor and extra set of hands and eyes than a combatant. In a pinch though Little Grim can use his scythe and modified versions of Hana’s skills. ELEMENTS: -Holy, Light, and Wind SKILLS AND TECHNIQUES: - Red and White Sutras: She carries a variety of sutras. The normal white ones are charged with holy energy in pockets sewn on the inside of her robes. Using these sutras she is able to boost abilities, erect/take-down barriers, and inflict pain to demons, undead, etc. The red ones explode like grenades when activated. They stick to any surface. - Bow of Light: Hana crafts a bow of light the same way she forms her divine arrows. - Divine Arrows: Hana is able to craft multiple arrows out of divine energy. The arrows also commonly serve as the knife and can be thrown by hand. - Moon Light: Her lunar bow takes on a glowing aura and gives her arrows the same power boost as the bow of light. - Sparrow Shot: Concentrating more on her targets she can shoot up to eight arrows simultaneously at up to eight different targets. - Arrow Rain: Shooting an single arrow of light up into the sky or high ceiling, she summons a rain of divine arrows. - Divine Winds: Hana being a light based divine warrior is able to fold a part the divine winds of heaven into wings of light, 20ft in span, to lift her free of the ground. The wings are able to teleport her by cocooning her in their energy and dropping together into the divine winds then surfacing in where she wanted to go. - Healing Tentacles: Hana is able to summon glowing white tentacles through a magic circle or from her body. The tentacles are able to numb/block pain, quickly heal wounds, restrain and/or deal out pleasure. She also has glowing red tentacles that can inflict damage useful in resetting broken bones. Makoto has been given control of a pair of tentacles at times. They are blue and can only restrain and pleasure. - Heal: Hana skill with the healing arts has improve to the point where she can heal with a range touch spell instead of her tentacles. -Divine Strokes: Using her paint brush she paints spells and runes that float in the air. In fox form she can use her tails to do the same. - Rune Spells: Hana has learned quite a bit from her centuries of study in the Archives. Her spells fall into four areas. -- Circles: These are rune spells that affect only a certain radius. Hana is able to invoke circle rune spells up to 100m in diameter. Using a catalyst she can power rune circles up to 200m in diameter. + Summoning: Basic spell use to transport an item or person from one place to another. Requires only one circle to bring someone or something to her. Two, one in front of her and one at the destination to send something with any kind of long range accuracy. C + Bless: This type of circle once activated fills the sphere of the circle with divine energy giving subjects of the divine a boost and causes demonic subjects to fill pain. + Circle of Silent Bells: This circle is used to warn the caster of anything entering the circle, its location, and its potential threat. + Protection 1: Hemispherical or Spherical aura barrier. + Protection 2: Planer aura barrier, stronger than protection 1 but protects only from one direction. + Vermilion Cross: Scrolled out in red ink and encapsulated by oval versions of enlarge and transpose, Vermilion Cross when activated appears as a glowing red cross with Hana standing at the base and the target(s) at the intersection or at the head and arms. Inside the cross the targets are inflected with crushing/searing pain as every nerve is simulated then over simulated by the glowing red aura of the cross for 6 seconds. + Frost Strike: Freezes all targets within the radius -- Transformation: Transformation spells alter the object the runes are written on. + Conversion: Conversion changes the nature of the power source to something different. + Transpose: Transpose is used to send rune spells or other writing within to someplace out of reach. Paired with or sandwiched around an enlarge array it can be used to remove a spell. + Repair: If most of the pieces are there then Hana is able use her power to rebuild and repair a broken object. + Transmute: The highest level of transformation is to completely change the nature of an object. -- Boost: A new class of spells she started learning. Boost rune spells enhance the targets abilities: + Enlarge/Empower: This rune spell magnifies another spell making the spell more powerful. Circles increase in radius; Binding spells increase in power and/or range. + Aura Blade: Surrounds the target weapon with a solid field of her aura that is larger than the weapon. Adds a foot to the length of blades and make its keener. Blunt weapons receive a piercing point on the striking surface to concentrate the strike power to improve power. + Aura Hammer: Surrounds the target weapon with a solid field of her aura that larger than the weapon. Unlike aura blade, aura hammer blunts the weapon and doesn’t add any length to blades. + Speed/Strength Up: Increases the strength or speed of the target. + Transfer: Transfer allows Hana to send power to or receive power from another. -- Binding: These are rune spells that have adverse effects on the target. + Chain Bind: When activated chain bind shoots out magical chains that holds the target in place. + Aura Seal: A powerful rune spell that when successfully cast seals way the aura of the target. The runes for the spell are complicated and numerous making it time consuming and difficult to cast in a fight. + Barrier Seal: Special seal use to interrupt other circles. -- Shooting: These rune spells shoot some kind of magical bullet. + Bullet: Simple shooting spell that fires a sphere of magical energy at the target. + Divine Shooter: Shoots a sphere of holy energy at the target. + Frost Driver: Scrolled out in blue ink and encased in enlarge and transpose, frost driver's glowing blue rune circle when the spell is activated appears under Hana. Hana can then fire off up to three lines of icy spikes that encases in ice anything caught in their path. The frost lines can travel a total of 100meters. + Lightning: Penned in green, the lightning rune spell allows Hana to fire off six bolts one at a time that arc out from the rune spell. Each bolt removes a green lighting mark from the rune spell. + Meteor Strike: Summons and fires a basket ball size hunk of near molten rock and metal at high velocity from a red rune circle that appears in front of her. + Scroll edging arrays: Hana scrolls are edged with arrays that fire blasts of the basic elements. Combining the elements allow the creation of unique effects. When unrolled the magic is more dispersed. -+ Gust: First scroll edge rune spell she crafted that can activate from a rolled scroll, gust fires a blast of air to knock a target back. Gust scrolls have a green edge. -+ Water Ball: The second of the scroll edge rune spells, water ball launches a heavy blue slow moving orb filled with water. Water ball scrolls have a black edge. -+ Fire Bolt: The third scroll edge rune spell, fire bolt shoots out an exploding 3-inch (8cm) dia. ball of fire. Fire bolt scrolls have a red edge. -+ Rock Shot: The final scroll edge rune spell, rock shot fire a large 3-inch stone as if from a cannon. Rock Shot scrolls are edged in yellow. -- Catalyzed Spells: Large spells requiring more than one person or a catalyst to cast. Even so it takes some time to form and activate. + Wide Area Protection: Crafts a huge aura barrier to protect a large area, up to the250m in diameter, the size of a baseball stadium. + Wide Area Ward: Large spell that makes it difficult to use a certain targeted type of magic. + Phalanx Shift: Expanding the spell, Bullet, Phalanx Shoot fires dozens of aura bullets. + Divine Indignation: Fires a large blast of holy energy at the target. Hana can also cast variations using various elements. Fire: Burning, Wind: Howling, Water: Scouring, Lightning: Crackling, Demonic: Wicked + Meteor/Lightning/Hail Storm: Calls down meteors, lightning, or hail to blanket the target area. + Cataclysm: Summons the forces of nature to attack the target. The exact effect varies depending on the setting and aura used. Limit Break: Force Teleportation: She is able to forcibly teleport her opponents to random locations 100s of kilometers away from her. Using this skill causes the lost of a limb as a sacrifice and also leaves her mentally fatigued. HISTORY: She serves Silver as the librarian of the Archives while Silver is away. She also serves as a messenger when Silver is unwilling or unable to leave the Archives. Hana is Makoto's older sister and counterpart in the defense of the archives. She is skilled in range attacks and spell casting but is able to match Makoto in one on one when using basic weapons and magic. She rarely ventures outside the Archives for more than a few hours unless her brother is busy with other tasks. Hana role in past events has usually been providing healing and using her magic to provide more direct solutions. Other times she provided long range support and rearguard. |
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| EightTailFox | Oct 12 2011, 01:51 AM Post #4 |
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Fluff Ball
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FULL NAME: Anekos (Older Sister) NICKNAMES: Silver SEX: Female AGE: 643 AGE RESEMBLANCE: 30-40 ... but could look any age. RACE: Celestial Kitsune OCCUPATION: Master and Head Librarian of the Archives ALLIANCE: Archives APPEARANCE: Human Form: Her human form is practically indistinguishable from a normal human. The only clues to her true nature are her violet eyes and silver hair with violet highlights. Her hair is usually shoulder length. She prefers to keep a low profile in this form using a pair of Desert Eagles instead of her limited magical abilities. Her attire in this form is usually a blue sleeveless vest over a white shirt and black jeans. Silver wears a pair of half moon glasses that rest on her nose. Eight silver bracelets adorn her right arm. A single ruby pendent hangs off her left ear. The desert eagles are holstered on her belt with two extra clips per gun. The bulk of her energy is used in maintaining the power illusion limiting her to basic spells. * Do to the fact that this appearance is an illusion her human appearance can shift if the mood or need strikes her. Fox Form: Her natural form is a large silver fox, four feet height at the shoulder, with eight tails as long as her body. The tips of her tails are violet and the tip of her left ear is red. She can still speak in this form. Her aura is the strongest in this form but her melee abilities are limited to bites, scratching and body checks. She has the greatest strength and speed in this form. Hybrid Form: This form is a cross between her fox form and human form. Her outfit shifts to accommodate the changes but remains largely the same. Her aura is much stronger in this form as less of the energy is being used to maintain the transformation. Her appearance is that of an anphromorphic eight tailed fox. Her fingers are clawed tipped and her teeth sharper. Her speed and strength is greater in this form that human. Eyes: Violet Fur: Silver White except for the tips of her tails which are violet Build: Lithe HEIGHT: 6'0" WEIGHT: 120 lbs ... can vary greatly depending on the illusion and form. 1200 lbs in fox form. ITEMS: - Catalyst Spheres: Silver uses special catalyst spheres to boost her casting power. The spheres are made of special doped glass and charged with aura. - Red and White Sutras: She sometimes carries a variety of sutras in her pockets. The normal white ones are charged with holy energy and grants her the ability to boost the power of skills, erect/take-down barriers, and inflict pain to demons, undead, etc. The red ones explode like grenades when activated and can stick to any surface. - Special Ammunition: Silver sometimes carries non standard rounds for her desert eagle. The rounds are typically similar to the rounds produced for her familiar, Makoto, but other rounds have been made as well. - Witch's Broom: Silver uses the broom for high speed flight to places distant from her portals. The broom is small enough to allow her to travel through the portal system. WEAPONS: - Illusionary Eagles: Silver commonly uses a pair of Desert Eagles crafted from her aura. The guns can fire blasts of aura or regular bullets. Being constructed from her aura the internal mechanics can be adjusted to accommodate any type of round. She can also reshape the illusions into other weapons to suit her needs. - Enchanted Desert Eagles: Silver sometimes carries a pair of real, not aura crafted, Desert Eagles chambered for .50AE rounds. The guns have a very shiny exterior plating of silver-platinum alloy. The barrels have a boost enchantment similar to the one on Makoto's revolvers. Both guns are fitted with a custom laser sight and flashlight accessories that blend with the lines and shine of the DEs. - Various swords, polearms, and other weapons. ELEMENTS: Holy, Wood, and Light SKILLS AND TECHNIQUES: - Leader of the Archives: Silver as the leader and owner of the Archives has access to the vast resources of the Archives including luxury transportation designed for her exclusive use. - Chi Manipulation: She is able to control the flow of chi within in her body allowing her to increase her speed, strength, agility, healing, etc. The control also allows concentrating her chi at points around her body then releasing it into her opponent. -- Fang Punch: Taking the chi release farther she is able to throw a blast of her aura at the enemy out to 100 meters. -- Feather Walk: As an effect of her chi training is able to walk on any surface. -- Sealing Strike: Silver aims her strikes to damage the chi inside the target, causing paralysis below the strike point and difficulty casting spells and techniques. -- Detonating Strike: Combining techniques fang punch and sealing strike together, detonating strike delivers an explosive blast of energy into the target. - Leaf Blade: A very simple technique, silver transfers a little of her aura into a leaf, stiffening it and turning the edges razor sharp. A variation of this technique uses a flower petal. - Green Fist: Gathering her energy in her fist she locates a piece of wood then strikes it with her fist transferring the energy to the wood. The energy causes the wood to sprout and grow. -Tangle: Gathering her energy she seeks out a woody plant then using her energy she causes the plant to grow toward the opponent. Once the plant is on the surface the plant quickly grows to restrict the opponent. She is only able to perform this attack when she is in hybrid or fox form. -- Pierce: Variant of tangle instead of restricting the opponent it forms a spike and stabs the opponent. - Sakura Blade: The spell transforms a twig of a sakura tree into an enchanted weapon. The Sakura Blade takes the form of a katana with a white blade engraved with a flower motif and beautiful polished wood handle while she is in her human form. She is able to vary the length of the blade and handle. The Sakura Blade can be given away but will lose its enchanted nature and become as strong as a normal wooden sword or quarterstaff after a minute. -- Thorn Root Shatter: Silver pierces the target with a sakura weapon then shreds the target by having the sakura root and branch inside the target. - Wall of Thorns: Silver throws a handful of enchanted seeds, marking out the path of the wall. The seeds quickly sprout into twenty feet tall flowering torn bushes. The bushes will quickly grow to close any breeches in the wall. - Petal Storm: Silver surrounds herself in a cloud of magically charged flower petals. The cloud dampens the effects of magical and physical attacks. Combining this technique with leaf blade allows her to launch volleys of razor sharp petals at the opponent. Silver can easily summon a blizzard of tens of thousands of petals. -- Magic Roses: A step above petal storm, Silver condenses the individual petals into long stem roses. The stems are heavily torn and the tip, leaves, and petals razor sharp. The roses assorb the blood and power of there targets by cutting with thorn, petals, and leaves, or stabbing them with the stem. The roses explode if damaged too much or if they absorb too much aura. - Pearl Fang: The pearl fang is more powerful than the sakura blade. The fang is form by manipulating her aura into a blade of holy light 2m long when she is in hybrid form. The Fang can transform into a large shield. The pearl fang takes a more literal form when she is in fox form. The pearl fang takes the form of two 5m long blades of holy energy extending from both sides of her muzzle. The shield form in her fox form takes the appearance of armor that covers the front half of her body. -- Other Pearl Variants: The energy can be focus and shaped into a variety of other shields and weapons. -- Pearl Sakura: Normal Sakura Blade sheath in holy energy to maximize the destructive power. - Flight: More of an innate ability than a technique, she jumps into the air and small clouds form around her paws as she takes flight. - Pearl Blast: Silver forms a ball of holy energy in her mouth and fires it. -- Pearl Shotgun: Silver forms a normal pearl blast but slits in into small sphere before releasing it. -- Pearl Launcher: She forms ten balls of holy energy, one at the tip of each of her tails and the normal one in her mouth. - Barrier: A common spell, barrier creates a sphere of energy able to absorb the damage most attacks. Attacks strong enough to punch through the sphere deal reduced damage. -- Mirror: This defensive spell creates an instant short live barrier that reflects some of the energy of an attack back toward the source. - Sphere of Light: A very powerful and draining attack, Silver forms a 50m diameter sphere of destruction centered on her. The energies inside the sphere are strong enough to vaporize rock and metal. The sphere lasts for five seconds before fading and revealing a faintly glowing unconscious fox that slowly floats down to the ground. The glow disappears once she is on the ground. If she uses this technique over water the afterglow will hold her up about 2m above the surface of the water until she is rescued. After performing this technique she will remain unconscious for three days after the afterglow disappears. When she awakens she is physically and magically weakened. It will take a month for her to fully recover. (two turns to perform) - Rune Spells: -- Circles: These are rune spells that affect only a certain radius. Silver is able to craft circle rune spells up to 100m in diameter. + Summoning: Basic spell use to transport an item or person from one place to another. Requires only one circle to bring someone or something to her. Two, one in front of her and one at the destination to send something with any kind of long range accuracy. + Bless: This type of circle once activated fills the sphere of the circle with divine energy giving subjects of the divine a boost and causes demonic subjects to fill pain. + Circle of Silent Bells: This circle is used to warn the caster of anything entering the circle, its location, and its potential threat. + Protection 1: Hemispherical or Spherical aura barrier. + Protection 2: Planer aura barrier, stronger than protection 1 but protects only from one direction. + Circle of Healing: Powerful healing magic exist inside the circle. + Frost Strike: Freezes all targets within the radius + Quicksand (Liquify): A simple circle design to turn the area inside into viscous liquid. + Flash: Another simple circle, flash generates a blinding flash of light and a wave of intense heat. + Harrowing: Silver forms a pentacle using the stems of her roses and constructs a with a rune circle over it. The rune circle and pentacle blasts an incredibly powerful beam of holy and electrical energy equivalent in strength to twenty-five natural lightning bolts striking simultaneously. -- Transformation: Transformation spells alter the shape of the object the runes are written on. + Conversion: Conversion changes the nature of the power source to something different. + Transpose: Transpose is used to send rune spell within to someplace out of reach. Paired or sandwiched around an enlarge it can be used to remove a spell. + Repair: If most of the pieces are there then Hana is able use her power to rebuild and repair a broken object. + Transmute: The highest level of transformation is to completely change the nature of an object. -- Boost: A new class of spells she started learning. Boost rune spells enhance the targets abilities: + Enlarge/Empower: This rune spell magnifies another spell making the spell more powerful. Circles increase in radius; Binding spells increase in power and/or range. + Aura Blade: Surrounds the target weapon with a solid field of her aura that is larger than the weapon. Adds a foot to the length of blades and make its keener. Blunt weapons receive a piercing point on the striking surface to concentrate the strike power to improve power. + Aura Hammer: Surrounds the target weapon with a solid field of her aura that larger than the weapon. Unlike aura blade, aura hammer blunts the weapon and doesn’t add any length to blades. + Speed/Strength Up: Increases the strength or speed of the target. + Transfer: Transfer allows Silver to send power to or receive power from another. -- Binding: These are rune spells that have adverse effects on the target. + Aura Seal: A powerful rune spell that when successfully cast seals way the aura of the target. The runes for the spell are complicated and numerous making it time consuming and difficult to cast in a fight. + Barrier Seal: Special seal use to interrupt other circles. + Mark of Destruction: Used to make the red sutras used by Makoto, the mark when charged and activated explodes. The marks explosive power is proportional to the size of the mark. -- Healing: Healing are a set of rune spells and magical arrays that allow Silver to extract poisons and toxins, mend the body, and make alterations to the body. -- Catalyzed Spells: Large spells requiring more than one person or a catalyst to cast. Even so it takes some time to form and activate. + Wide Area Protection: Crafts a huge aura barrier to protect a large area, up to the250m in diameter, the size of a baseball stadium. + Wide Area Ward: Large spell that makes it difficult to use a certain targeted type of magic. HISTORY: Silver is the head librarian of the Archives, a massive underground library housing tens of thousand books and relics collected from around the world. The Archive started out as a pet project of her and her friends five centuries earlier. Combining their personal collections and traveling the planet bartering and recovering books they assembled one of the largest collections of knowledge of the planet. The majority of the stacks are open to the public. Over the centuries her friends have died or left the project, leaving her as the sole keeper of the stacks. In order keep the library expanding and open she created the Shikigami to aid her in running the Archives. |
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| EightTailFox | Oct 12 2011, 01:52 AM Post #5 |
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Fluff Ball
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FULL NAME: Myr'rym Dryco NICKNAMES: Sauté SEX: Female AGE: 63 AGE RESEMBLANCE: 30 RACE: Human - Cat Demon - Dragon Hybrid OCCUPATION: Ryo-Nin ALLIANCE (IF APPLICABLE): Archives/Chef Clan APPEARANCE: Her straight hair is black with red highlights and is cut is short to expose her neck. Her eyes are blue green cat eyes. She has the toned build of a martial artist and the strong hands of a chef. She wears a pair of short red kimono style robes over a pair of black shorts. The outer kimono is sewn from tough canvas material, the inner kimono is constructed of smooth flowing satin. Underneath that she wears a slash, tear, and impact resistant black leotard. Her hands are protected by fingerless leather gloves with steel "knuckle duster" armor. Twin belts with pouches hold her tableware, metal form, and rope. The scabbards for the steel and small chef knife are right and left. Strapped to her back are her combat chef, wok, and bamboo rods. Black cat ears and a black tail appear when she gets stressed as well as patches of scales. HEIGHT: 5'6" WEIGHT: 130lbs WEAPONS AND OTHER ITEMS: - Kitchen Cart: Myr'rym's mobile kitchen. It holds extra supplies and equipment. The cart can convert to a vending stand in a short amount of time. The cart is heavily reinforced to take an extreme beating and survive in a repairable state. - Combat Chef Knife: This oversized knife is nearly as big as she is but thanks to the spells woven into the metal, she is able to yield it like a regular sword. The sword is much more powerful than her Flare Wings. - Wok: The chef wears a special wok on her back. The same clan that forged her Chef Knife also made the wok. The wok is a laminate of three different alloys that work together to boost the power of the chef by shielding against kinetic attacks, absorbing magical energies, and boosting attacks with adsorbed energy. The wok is used for cooking. - Cutlery: She travels six sets of tableware (salad fork, soup spoon, dinner fork, dinner knife, dessert spoon, dessert fork, and butter spreader) made from high quality steel. Forty-two pieces of tableware total. - 6-inch Chef knife and Honing Steel - Rope: She carries a spool of twine to use to truss during cooking and other activies - Metal Strips: Used to make forms when she doesn’t have her Kitchen Cart with her. - Plates: She carries six large square plates and six small round plates made from steel. - Bamboo Rods: Three rods, three-feet each, harden with resin. The rods can be used to hold drinking water. - Master Hakon Ylexora’s Cleaver aka The Cleaver: The cleaver once used by the first Ryo-Nin Master, Hakon Ylexora. In its stored form it appears to be a normal well used cleaver with a 6-inch blade. Once active the cleaver transforms into a flaming sword exactly twice its owner’s height. The cleaver collects ambient aura, and absorbs and/or negates aura base skills that contacts the weapon. The cleaver uses the stored aura to maximize the power of attacks done with the weapon. The powerful magics and strong materials that were used to forge the cleaver make it nearly indestructible. The active shape of the cleaver when used by Master Ylexora was a 12-foot long weapon with a strong resemblance to an executioner’s sword. When used by Myr’rym the cleaver’s active state is an 11-foot long weapon with a heavy 66-inch blade resembling a huge machete. The curved blade is suited for both slicing and chopping swings. ELEMENTS: fire SKILLS AND TECHNIQUES: - Cooking: Myr’rym’s first two arts where martial and cooking. She often combines the two in the preparation of food. - Smith Craft: During the peace she took time to learn other crafts starting with learning to work with metals. She is skilled in blacksmithing, bladesmithing and whitesmithing. She has some skill in gunsmithing and locksmithing. - Carpentry: The second craft she took to learn was the working of wood. - Carving: A hobby she took up to hone her martial art skills. -- Maneki Neko: One of her most common sculptures, she is able to rapidly carve the “lucky cat” into stone or wood with her sword. She can also form it out of bamboo, wood strips, and metal tubes or rods. -- Foxes: She learn to quickly carve a variety of fox sculptures to add variety to her training and to give as gifts to the Archive kitsunes. - Craft Cart: The compilation of all her crafts she can make carts of any available material. - Flare wings: A stronger but directional shield able to block all but the most powerful attacks. The shields take the form of ten kites one meter long and a quarter meter wide able to translate and rotate to intercept incoming attacks. The shields are usually positioned over Sauté’s left arm and shoulder. -- Knife Edge: Sauté is able to alter the shaping of the wings edge making them razor sharp. -- Round Shield: All ten wings are positioned to form an overlapping hemispherical barrier. -- Breaking Form: Taking the idea of shield ram to new levels, Myr’rym forms her wings into a pentagonal trapezohedron and attacks with the apexes of the long axis. - Flaming Petals: A basic offensive/defensive spell, when used defensively flaming petals generates a shield of swirling embers around the chef. The shield is able to stop or reduce the affects of most attacks. Offensively, the spell sends the embers at the opponent as on a strong wind. - Swift Flare: Slightly more power than flame petals offensive form, the chef fires dozens of small energy blasts from the palms of her hands. The spell inflicts a small amount of damage but is hard to dodge. - Flare: Myr’rym projects a jet of flame out to 10meters. - Blast: The chef forms an energy bomb in her hand or a more powerful one between her hands then throws it at her opponent. -- Blast Flare: She alters the energy bomb to explode into multiple jets of fire on detonation. ++ Fire Pillar: She plants the bomb instead of throwing it at the opponent. The bomb has three triggers: pressure, disturbance and command. - Hammer Strike: Sauté surrounds her hand and forearm with magical flames that conceal the small energy bomb in her palm, protects her from the effects, and focus the blast toward the target. Striking the target with the palm demotes the shape charge. The blast is strong enough to blast huge craters. -- Hammer Kick: A hammer strike performed with the heel of the foot. ++ Ramset Punch: Much stronger attack using the knuckles as the strike surface. +++ Ramset Kick/ Elbow Strike/ Knee Strike: Variations of the Ramset Punch using other strikes. - Cannon: A variation of Hammer Punch or Kick performed by shaping the blast into an armor/barrier piercing bolt of energy instead of the shockwave. -- Inferno Cannon: Her longest range attack, she fires a spiraling blast of fire aura at her opponent. - Dragon Pounce: Myr’rym launches herself into the air two, three or four energy blasts to increase the height and distance of her leap. -- Air Jump: She uses directed energy blasts to change the trajectory of her center of mass. - Blaze: The weapon the chef is holding is engulfed in magical flames. The technique can also be used to empower her hands and feet. The spell doubles the normal melee damage of the weapon. Blaze can be cast on her cart. -- Flame Gauntlets/ Greaves: Twisting the flames around her forearms and lower legs she improves the defense of her parries and blocks. The spinning flames disperse and deflect attacks. - Throw Cutlery: She throws up to six of the forks, spoons and knives she carries like they are bo-shuriken. -- Throw Plate: Tosses a plate with a spin. - Throw Cart: Myr’rym can throw a cart, usually heavy loaded with stones, at the target. - Cart Acceleration: She rides on the cart and propels it forward with a jet of her aura, aka a rocket powered cart. - Blitz: She attacks with her weapon in a rapid fire series of thrusts. - Stir-fry Special: Chef taught her this spell after she fully mastered the basic abilities of the Wok. Stir-Fry Special is a powerful omni directional offensive spell that sends multiple energy beams spiraling outward from the chef damaging and throwing back anyone within twenty meters of Sauté. - Sauté Special*: A powerful Taijutsu Technique similar in styling to the Neji Hyuga's "Eight Trigrams One Hundred Twenty-Eight Palms." She starts off with a series of 64 or 128 rapid fire punches and kicks to soften the target or break through a defense. The rapid tempo is finished with a hammering uppercut to launch the target into the air then a hammer kick or punch to slam them back to the ground. (64: two rounds of 32 punches... then the upper cut ... then the exploding drop kick 128: starts with two rounds of 64 punches) - Flaming Stir-Fry Assault*: Sautes ultimate taijtsu move able fire off two-thousand forty-eight flaming punches and kicks at a rate of nearly 170 hits a second to single target or split among up among targets in a 3ft radius. The attack has the appearance of a flaming tornado. This is a limit breaker move and places a massive stain on her body and drains a massive amount of aura. - Flaming Stir-Fry Blitz*: Sautes second ultimate taijtsu move able to attack up to a thousand twenty-forty targets at a rate of nearly 85 fiery punches/kicks a second while moving through a crowd. The attack has the appearance of a firestorm. This is an limit breaker move and places a massive stain on her body and drains a massive amount of aura. - Fire Wave: The weapon Sauté is holding is charged with magical energy then swung sending a wave of energy away from the weapon. - Cart Swing: Myr'rym swings her cart like a hammer to knock back her target. * Using the chef knife with these attacks will cut the number attacks down by one quarter. Radius attacked in FSFA increase out to 8ft. The FSFB appearance changes to that of a fast moving hurricane instead of a ball of fire. HISTORY: Myrrym is a Head Librarian of the Archives and leader of the Ryo'nin, a group of trained in both the culinary arts and martial arts. She also owns restaurants all over Leonas. Myrrym is Lynn’s trainer and tutor. They met back when she was just a journeyman in the Ryo'nin. She took the little neko as her charge and began teaching him to how to fight and cook. She first met Itachi and Aruka in a clearing 10 years after joining Lynn. Her first contact with the Archives was after Lynn met with Makoto. It wasn’t much just a visit to the place to check out the place and get some idea of the foxes that run that place. She eventually joined the Archives and rose quickly in rank. During her employment with the archives she make many new friends including a wolf name Naoko that aided her in the elimination of a necromancer. |
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| EightTailFox | Oct 12 2011, 01:53 AM Post #6 |
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Fluff Ball
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FULL NAME: Lynn NICKNAMES: SEX: Male AGE: 109 AGE RESEMBLANCE: 12 RACE: Tiger/Cheetah/Succubus Demon OCCUPATION: Combat Chef ALLIANCE (IF APPLICABLE): CHARACTER DESCRIPTION (OPTIONAL): APPEARANCE: Eyes: red human type. Hair: Straight, knee length, red brown Build: effeminate youthful lithe Human: Lynn is a youthful very effeminate male neko. Small and lightly built, he is fast and agile. He is usually dressed in an oversized tunic and shorts that conceal his girly chest and feminine curves. His long hair is left loose until he becomes serious when is. His long tails have a runed ring and a belled ring. Animal Form: Lynn's animal form is a sleek lean hybrid between a tiger and a cheetah. He is nearly 8feet long from muzzle to tail tip. The runed tail ring is immune to the transformation and lingers on his tail. Demon form: The tail ring glows blinding white as Lynn’s aura surges above what it can seal way. The markings solidify into light blue spiral shaped stripes over white fur. Succubus type horns curl out below his cat ears. Rolls of spikes form down his back like small wings. His legs lengthen and become animal like, his heel spikes growing out of his heels, hand paws broaden and sprout long retractable claws. He has snow flake markings on the back of the hands and rune like markings mark the fur where the ring was. HEIGHT: 4'8" WEIGHT: 95lbs ITEMS: Borealis: The 'Borealis' is a rune ring of great power. Jen placed it on him long ago to protect him from great harm. When activated the ring focuses aura into a sword of light as beautiful as the northern lights. Summoning Cards: A pair of metal cards enchanted with a summoning spell to call his Shepherd's Crook and Sleipnir to him. Carrying Cases: They are blue and white reinforce ruggedized cases with black rubber bumpers on the corners and along the edges. It look like one of those cases you stored rifles, handguns, or a couple of swords. The largest one is flat, about six inches across, three feet wide, and long enough that if stood on end would be taller than the kitten. The large case has rollers along one edge. Inside sitting on the molded black foam is Valdyrdrap and Kottermund. Alongside are two sheathed 12 inch 'carving' knives, six new 'steak' knives, a cookbook, and spare steel roller ball. Strapped to the larger case is another blue and white case with black rubber bumpers. The second case is sized about right to fit the Sleipnir skates. The lid comes completely off much like a shoe box. Inside the small case is Sleipnir. When open shoes rise up, one shoe flips around and slides next to the other ready to be put on. The shoes fold back down when the lid is picked up with the intent of closing the case. WEAPONS: Valdyrdrap and Kottermund: Lynn’s newest weapon is a shepherd’s crook with a box lantern hanging off it. The crook is named Valdyrdrap (Wolf Killer); the lantern is Kottermund (Cat’s Paw/Tiger’s Paw). - Valdyrdrap: The new shepherd’s crook is an upgrade of the previous one and keeps many of the same features like hook sizing and trigger position. The crook is curvier than the last one shaped more like a question mark (?) than a hooked candy cane. The main spear blade is longer but extends just as far past the top as far as the other crook. The extra blade length is because the blade begins deeper down inside the staff and extends up through the hook itself allowing the cutting of what is hooked as well. The spear blade extends to its full length in fraction second with enough force to drive to sink the razor sharp blade through twelve inches of wood. At the bottom of the staff, is a ‘decorative’ clawed tiger paw holding a ball. When triggered the tiger paw releases the ball allowing the captive ball to roll with little or no resistance. The ball and spear blade are controlled by four switches: the safety and the master in the normal positions on the shaft, the safety that overrides the controls of all elements, the master that releases both the blade and claw, and two other switches that toggle the blade and claw open and close. There is also a fifth switch that controls a second set of blades that latches close the hook. The end of hook is ended by a ring to hang a lantern. - Kottermund: The rectangular box lantern hanging off Valdyrdra is fully functional normally giving off a warm yellowish light when turn on. The lantern is securely attached to the staff by a ‘welded’ metal loop. The lantern can also be tuned to emit other colors or types of light. The windows of the lantern have an art deco style of grid work and leading with each window different. The font window of the lantern is a Fresnel lens that focuses the light forward, like a flashlight. The right window has the top third as a Fresnel lens to project the light that would be wasted shining high out to the side, the rest is flat glass. The back is solid and mirrored to reflect the light forward and to the sides. The left side is a double hinged windowed door that allows access to the light source and interior. Like the right side the top third is fitted with prisms to redirect the lights to the side instead of up. Pagoda like top plate is fitted with facetted glass windows on all but the back side the scatters the light all directions. The interior metal elements are mirrored polished to reflect light out the windows. The light source is a crystal sphere sprite that floats over a pedestal inside the lantern when lit. It rests in the bowl shape pedestal when dark. The sides can also be ‘shuttered’ to darken a side and reflect the light back into the lantern. All four sides and the top can be shuttered. The reflected light increases the brightness of the open sides. Kottermund is more than just a lantern; it is also a left-handed armored gauntlet and aura focus to increase offensive and defensive power. The lantern is designed to wrap around Lynn’s left hand. The bottom plate of lantern and light element attaches to the back of the left hand and the rest wraps around the tiger’s hand and forearm. The right side of the lantern forms the fingers. The left side and top plate of the lantern covers the forearm with a double thick layer on the outer forearm. The back side forms the thumb and inner bracing across the palm. The front face with the lens forms the armor on the palm and a bit of the inner forearm armor. In gauntlet form the light sphere is normally dark and sunk into its socket. It can also be transferred to the palm where it acts as a low friction roller ball. The hard armored sprite can be fired/tossed away as an attack/distraction. The sprite would fly back to the gauntlet when recalled. If the sprite is unable to fly back within an acceptable time frame, the sprite will self-destruct and reform in its socket. The sprite will also reform if destroyed by other means. The light sphere can act in reverse as well to act as a dragon eye, recording everything it can see, for transmission or later playback. In recording mode the sphere turns black and floats like normal above its pedestal. Craving Knives: Against Lynn's small frame the 12 inch curved bladed carving knives look like small swords. The granton edges give the blades a distinct look not seen outside of the kitchen and will help keep the blades from sticking when used. The craving knives come with sheaths to protect the cutting edge when not in use, and checkered black resin grips for a firm hold, even under the most taxing of situations. Steak Knives: Lynn has a half dozen small four inch knives that are strong enough to cut the toughest steaks and balanced enough to be toss across the room. The knives have smooth black resin grips. Sleipnir: Named after eight legged steed of Odin, these shoes have four wheels set inline on the bottom. The wheels reduce friction with the ground allowing him to move faster that he could run. The wheels have vane shape spokes that Lynn uses during ‘over drive’ to boost speed with his wind power. The wheels can also change shape taking on an aggressive trend for more traction or even a saw like form for more damage. Shepherd’s Crook: The shepherd's crook is a staff with a hook sized to wrap around the neck to help herd a flock. Lynn's crook has the appearance of wrought iron and has its hook sized human necks. It also has a smaller hook at the end of the main hook to hang a lantern. Lynn’s favorite weapon is the spear, the shepherd's crook is designed with that in mind, pressing an embedded switch reachable only with a claw triggers a 12-inch blade to extend out of the top. Shepherd’s Staff: Lynn’s favorite weapon is the spear. The staff is designed with that in mind; a sharp twist on a lower half of the staff unlocks the scabbard over the concealed blade on bottom of the staff. Twin knives: Simple paring knife and steak knife pair with blue stained wooden handles. They are strong enough to be used as weapons ELEMENTS: Ice, Wind SKILLS AND TECHNIQUES: Ice Summoning and Manipulation: Lynn is able to create ice in any shape and hardness with his aura then move them around with his wind powers. - Fog: He surrounds himself in a cloud of fog. - Touch of Ice: Focusing his aura in his hands he freezes anything he touches. - Spike Ball: Summoning a ball of ice he charges it with his aura before throwing it at his opponent with the aid of his wind. The ball explodes into dozens of ice spikes at Lynn’s command. The spikeball technique can be applied to any of his summoned ice. - Diamond Shards: Lynn forms two to five dozen small ice needles then fires them in volleys at his opponent. - Frost Daggers: More powerful form of Diamond Shards, Lynn condenses two dozen razor edged ice crystals of five to six inches in length before launching them at his opponent. - Ice Spears: Summoning up two dozen four to six foot long icicles, he launches them at his opponent. - Ice Walls: He creates blocks of diamond hard ice 2 meters tall, ¾ meter wide and ¼ meter thick. - Hammer: Lynn summons a dense column of ice to float near his arm then drives it toward to a close target with all his strength and a considerable amount of aura. Lynn uses a small variation of the spell while dragon slaying to break the armor called 'Breaker Strike’. - Spike Field: The ice element imitation of Aruka's earth element Stone Spikes. Lynn sends a burst of his aura into the ground to summon large amounts of spikes to rise up out of the ground. - Ice Prison: Lynn summons six ice walls to form a coffin around the person holding him then impales the coffin with numerous spears and causes spikes to grow out of the walls like an iron maiden. - Ice Wings: Not an attack or real wings. His greater summoning ability lead master Myr'rym to notice that the area where Lynn summoned ice habitually appears and lingers has a wing like shape. Wind Summoning and Manipulation: - Wind Jump: He is able to jump higher by using his power over wind. -Wind Saber: Lynn first accidently used this skill when he was poisoned after an encounter outside Jens original mountain home. His throws a saber shape blade of wind. - Shockwave: He compresses a ball of air and flings. The ball detonates into a powerful cold shockwave of air. - Flying Dagger: Focusing on a single target Lynn can use his wind element to correct the path of a single weapon or a tight group of weapons to better track a dodging target. - Wind Guard: Copying Myr’rym’s flame gauntlets into his own element, Lynn forms tightly swirling air currents around his forearms. Travel Techniques: - Floating: The strength of Lynn’s wind control has improved over the last century, allowing him to float off the ground. He floats when not in need of speed or fighting. There is no height limit but he cannot float faster than a brisk walk. - Flight: Willing the air around him to accelerate in the direction of choice he can propel himself in the opposite direction. Supersonic flight is easily attainable with power and reaction time being the only limit to his top speed. - Overdrive: Lynn creates rings of spinning air to flow through the turbines built into the wheels to make them spin faster boosting his top ground speed even more and giving his kicks extra bite. - Ice Walk: Lynn is able to teleport himself by stepping through one piece of ice and exiting through another. Attack Patterns: - Eagle: Lynn's basic attack pattern. Lynn strikes out with his wings and other weapons while traveling at high speed. - Blackbird: Lynn attacks at very high speed using strong wedge shape blades of ice. The pattern's name is a reference to the high speed of the SR-71 Blackbird. - Mirror Clone Style: Lynn finally perfected this technique. His mirror clone style allows him to appear to be in more than one place at a time by traveling between his mirrors. He can only attack with needles and daggers while using this technique. - Smoke and Mirrors: Combines Mirror Clone Style with a thick mist that hinders visibility. HISTORY: Lynn is the son of Jen and an unknown male cheetah. Rise by Jens relatives and later by Myr’rym with the destruction of his clan. He learned martial arts, spells, and cooking from her. He learned to prefer speed reach and accuracy from his many sparring matches with his master. Speed to keep up with her attacks, spear and ranged spells to counter her reach, accuracy to get through gaps in her defense. After many encounters with the black fox Aruka, he became attach to the fox. They became a pair after he rescued Aruka from his tomb after the fox was resurrected by Itachi. He finally meets up with his mother permanently when they formed hunting team. Lynn’s skills became stronger and more efficient during the numerous battles. The use of his wind element to move during the fighting became second nature and he tends to float unless he focuses on staying grounded. |
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| EightTailFox | Oct 12 2011, 01:54 AM Post #7 |
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Fluff Ball
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FULL NAME: Nyxth of Aeyher NICKNAMES: Shiva, Shadow of War, the Grounds Keeper SEX: male AGE: Over 5000 years AGE RESEMBLANCE: early 20s RACE: Celstrial/Kitsune/Fallen Angel OCCUPATION: retired knight, retired hitman for Hire, retired death-god, retired gardener and geo-shaper. He is currently a researcher at the Archives and contract troubleshooter. ALLIANCE: RNA APPEARANCE: Eyes: Dark Brown Piercing Red in hybrid and fox forms Hair: Black. Fur: Black with a silver undercoat His fox markings are deep crimson and white. Build: Effeminate Human form: He is male despite his girlish looks. He is short for his gender at 5-ft, small boned with narrow shoulders, thin waist, wide hips, and long slender legs. He has dark brown eyes framed by long eyelashes. If that was not enough to get him confused for a girl, he has long silky black hair that hangs down to mid-back. He usually wears a dark blue grey midriff baring T-shirt, a pair of low-cut tan pants and a black leather belt with silver buckle. Sometimes he wears a different color t-shirt. Over this, he wears a fitted black trench coat with paired dragons embroidered in silver thread around the cuffs. He wears black boots. They are thick-soled with a metal inserts in the sole and toe. The boots have a half inch thick sole that increases to two inches at the heel. The thick sole serve two purposes, one to give him an extra inch and a half of height, the other purpose is to protect his feet from broken glass, caltrops, and other stuff that can maim his feet. He always wears socks with his boots. The finishing touches to his outfit are a briolette cut ruby pendant hanging from a silver choker engraved on the outside with the words “What is now proved was once, only imagin'd” and a pair of silver bracelets, one on each wrist, engraved outside with the words “Good is the passive that obeys Reason.” (Right) and “Evil is the active springing from Energy” (Left). Recently he added a ruby encrusted hair clip to keep his hair neatly out of the way. Hybrid Form: Nyxth's rarely uses this form as he has enough power in his human form to deal with everyday fights. His hybrid form is a black nine tailed anphromorphic fox with two sets of wings. The upper set is black laced with silver. The lower set is white laced with silver. Fox Form: He is a kitsune of the highest order with full control of the size of his kyuubi form. He is able to shrink it down the size of a normal fox or grow to the size of a professional football stadium. He has nine tails each as long as his body. The tips of the tails are deep crimson. His strength is incredible in this form able to shatter boulders with a swipe of one his nine tails or pulverize them under a paw. He can summon his wings in this form as well. HEIGHT: 5-feet WEIGHT: 118-pound naked. 300+ with trench coat and gears. ITEMS: - Sun Glasses: Nyxth keeps a pair of steam-punk style sunglasses that look very much like goggles. The glasses have flat round lenses with solid black side shields. The sunglasses have lots of helpful features built-into the lenses and frame. Some of its many features include light enhancement, full spectrum imagining, radar, lidar, sonar, adjustable polarization, digital displays, and 20x magnification zoom. - Trench Coat: He wears a fitted black trench coat with paired dragons embroidered in silver thread around the cuffs. The coat has many special features sewn into it. For protection against ballistic fire and melee attacks the coat has titanium scales sew onto the heavy inner lining across the crest, back, shoulders and forearms. The coat also has numerous pockets of various sizes for his collection of knickknacks hidden inside the coat, as well as the standard pockets on the outside. - Silver Chargers: Dice size silver cubes that store aura that can be released to boost an attack or recharge his aura. - Black Ledger: One of two tools he retains from his time as a death-god. The Black Ledger is an indestructible book that used to list those around him that are schedule to die. The book also used to provide a description and the cause of death. The book longer list those that are about to die but retains its indestructible nature. - Transformation Pills: Nyxth has a number of magical pills that can alter gender and or species. There is a five minute window after the first of the pills before the transformation take place to allow the combining of different transformations. Multiple pills of the same type increase the effect of the type of transformation. The effects lasts a default 24-hours but be changed by a pill of a different type after two hours. Taking a pill of the same type while transformed adds another 24-hour to the transformation duration. Nyxth also has pills that dispel all transformations casted on him. - Customized Dodge Challenger: Nyxth’s day to day car is a Dodge Challenger. The car is dark gray with black racing stripes. The windows, grill, large 21-inch steel wheels, and tail lights are also blacked out. The four head lights have red halo rings. The challenger is decently armored with solid shell of silver, fullerene, titanium laminate. The car is also decently armed with front and rear turret mounted 12-gauge ‘multi-mode’ shotguns concealed under the hood and trunk, two triple tube multi-purpose smart missile launchers concealed on either side of the hood, turreted 60mm automatic mortar in the trunk. Miscellaneous additions to the car include top line stereo system, three zone A/C system, dash mounted navigation system, integrated computers, run flat tires, flight capable jump-jets, front and rear dual rocket power enchanted grappling/magnetic hooks with powered wenches, front and rear radar, infrared, and optical sensors, optical camouflage, ejectable roof plates, passenger and driver heated ejection seats, 50/50 split back seat concealing storage for four sets of life-vests and scuba gear, and a well stocked gun locker under the back seat. The gun locker has three layers. The top layer attached to the bottom of the seat, has one all-purpose shoulder fired missile launcher, one battle rifle with extra magazines, one 12-gauge semi-automatic shotgun, and one harpoon/grapple gun. The second layer has two trays holding each a high capacity 9mm pistol, a .50-caliber high-power pistol, and extra magazines for both guns. The bottom layer has bullet-proof combat vests, mixed box of shotgun shells, variety of grenades, and two extra missiles. The car and drive system have been modified for all terrains including water. On water the car’s wheels are retracted and covered to streamline the bottom, allowing the car to plane across the water at high-speeds. The car is an electric hybrid. The in hub electric motors power the wheels on land. On water the car is propelled by a pair of high speed thrusters. The thrusters can also be used to increase ground effect to improve high speed performance. - Customized F-750 Pickup Truck: Nyxth has a large heavy duty pickup truck with extended cab, extended bed, dually rear wheel, suspension lift, large all terrain tires, sidesteps, under-cab storage bins, and grill guard with integral brush guard. The truck has twin diesel exhaust pipes extending from the back of the cab. The bumpers, exhaust pipes, grill, side steps, and wheels are all chrome; the rest of the truck is black or dark grey, including the windows and tail lights. The interior of the truck is also styled in red, black and grays. Very little of the original truck remains unchanged after all the customizations, only the exterior and interior appearance. The suspension lift gives the truck 18-inches of ground clearance. The truck is heavily armored in two layers of laminated sapphire, silver, fullerene and titanium alloy, separated by a variable thickness of close cell aluminum foam. The armor is strongest across the front aspect and rear bumper. The truck’s lift and large tires gives enough room underneath the truck to install a v-shape armored skid plate that covers the entirety of the underside. The v-shaped skid plate also effectively protects the truck’s vitals against mines. The truck is also protected by reinforcing and shielding enchantments. The armor, lifted body, large off road wheels, and powerful power plant give the truck a high level of off road performance. The heavy truck bristles with weapons: six turret mounted 12-gauge ‘multi-mode’ shotguns concealed under the hood and inside the four fenders, two 40mm ‘multi-mode’ grenade launchers hidden behind the front bumper, ultra-high-beam headlights with frequency tuner, 10-tube multi-purpose smart missile launcher hidden in the roof, left and right side-mirror mini-flame throwers, 7-foot knee-cutters under the cab, 8-tube rear firing multi-purpose smart missile launcher behind the rear bumper, side and rear mounted anti-personal ‘claymore’ strip mines. The truck bed can be loaded with bed-cover/camper camouflaged mission modules. The modules usually carry more weapons; though can carry supplies or other stuff. Miscellaneous additions to the truck include top line stereo system, well-stocked mini-bar in the glove box, three zone A/C system, dash mounted navigation system, integrated computers, run flat tires, flight capable jump-jets, front and rear dual rocket power enchanted grappling hooks with powered wenches, front and rear radar, infrared, and optical sensors, optical camouflage, ejectable roof panels, passenger and driver heated ejection seats, and a well stocked gun locker under the back seat. The gun locker has four layers. The top layer hidden behind the seat back has two all-purpose shoulder-fired missiles launchers and a harpoon/grappling gun. The second layer attached to the bottom of the seat has two battle rifles with extra magazines, two 12-gauge semi-automatic shotguns with extra magazines. The third layer has two trays each holding a high capacity 9mm combat pistol, a .50-caliber high-power pistol, and extra magazines for both guns. The bottom layer has tactical armor combat vests, tactical helmets, digital-camouflage jackets and pants, boxes of ammunition, a variety of grenades, and extra missiles. The trucks original diesel power train has been replaced with RNA built power module and electric motors. The power module is a multi-fuel MHD generator coupled to a high efficiency thermal electric secondary system to capture exhaust heat. The power module has zero moving parts making it very quiet, the thermal electric shell minimizes the heat signature. - Customized Lamborghini Aventador LP700-4: The Lamborghini is one of Nyxth’s favorite cars. The Lamborghini is a pure high performance machine even before Nyxth got his hands on the design. Nyxth turned the already fast Aventador into one of the fastest things on the ground, air, in space or under the water. To achieve the high level of performance the Lamborghini has enough enchantments, magical components, and RNA super-technology to be considered a magical artifact. The rear of the Aventador sports three powerful thrust vectoring ‘rocket’ thrusters that give the super-car its extreme all-around performance. In flight mode the side mirrors folds flush against the side of the car, wings extend from under the car, rear quarter panels extend into v-tail assembly, lift thrusters activate to get the car airborne, wheels retract into the wheel wells, and covers flip down to streamline the car. The Aventador is decently armored with both standard light armoring and magical shielding. The Aventador is armed with twin ultra-high beams, twin 20mm hyper velocity auto cannons, and twin missile launchers with a shared magazine of twenty small multi-purpose missiles in the nose. The Aventador also carries two stub nose ground targeted 120mm energy mortars and eight small yet powerful bombs in two bomb bays located between rear wheel wells and cabin. The missiles small 5-pound warheads and bombs 20-pound warheads each packs 100 times their weight in explosive punch. The driver and passenger sit in bucket seats that transforms into escape capsules with zero-zero ejection capability. Hall of Armors: Nyxth has a private morgue of armors stored inside his base. Many of them are historical armors from the various fractions he joined. Others are masterful creations of advance technology and or magic. - Royal Guard: The Armor of Royal Guard is based on the standard infantry armor issued to the soldiers of the Royal Guard. The armor is personalized by Nyxth to be a grade above the rest in all areas. Undamaged the armor is fully sealed against all environments including vacuum, extreme temperatures, corrosive conditions, and high pressure. The armor looks like a suit of medieval full plate. The medieval appearance extends only as deep as the decorative enameled steel exterior. The hard armor is three to five layers of nano-engineered silver, sapphire, fullerene, iridium laminate separated by a shock mitigating titanium alloy honey cone. Each thin layer is tougher then the frontal armor of the latest generation main battle tank. The cellular matrix doubles as high-pressure consumable storage tanks. The pressure inside the cells also allows them to triple as reactive armor when penetrated. The total thickness of the hard plates is between a half-inch to one-inch. The armor is farther reinforced by powerful protective enchantments imprinted into the silver layers. Every joint on the suit is powered to greatly increase the Nyxth’s strength and speed. The powered joints allow the suit to operate independently under the control of a master/slave system or combat gestalt. Underneath the hard-plates is a thick skin-suit fills any voids between the hard armor and Nyxth’s body and provide additional impact protection. The bucket helm lacks traditional armor compromising eye and mouth slits, instead being engineered to be optically transparent from the inside while being opaque from the outside. The entire suit is packed with sensors. The helm mounts most of the primary sensors with the back-up sensors mounted around body of the suit. The suit is power by five different independent power sources located at different points on the suit. The suit primarily draws power from Nyxth’s main base via a data/power tether fed through portal connection from the base to the back of the suit. The portal is located inside the armor at the small of the back. The tether runs a short distance along the spine before plugging into the suit between the shoulder blades. The distance between the plug and portal allows maintenance to be performed on the plug with feeding the tether back through the portal. Secondary power is provided by a battery system spread throughout the armor. The battery is good for 10minutes under combat conditions, and 5 hours under minimum power drain. The battery is primarily recharged using power from the tether. Secondary methods include drawing power through the communications ansible at the base of the tail or tapping local power sources. The suit can be power using aura drawn from the wearer or surroundings. The suit features no built in weapons but instead design to use a full variety of hand held weaponry. The suit itself could be considering a weapon. The suit is design to hinder Nyxth to the minimum extent possible. Nyxth has full access to his magic and weapons when using the suit. - Blades: The Armor of Blades is designed to maximize close-in offensive power. The sharp looking Royal Guard variant is covered in concealed blades. The suit features a thick cloak of dark cloth. The suit’s main weapons are a spear, a long sword, and twin short swords. The spear’s staff is telescopic for ease of carrying. The spear is stored on the back of the suit. The swords are sheathed on the suits hip, long sword and one short sword on left hip, the other short sword on the right. Beyond the three main weapons are various other weapons. Twin daggers are carried across the chest. The fox head helm features reinforced ears and functional horns. The pauldrons and knuckles are studded with harden spikes. The suit has various retractable blades on the forearms, elbows, knees, and boots. Sewn between the layers of the cape are several dozen long swords connected to the suit by prehensile tethers. The tethers conserve drive power on the swords and allow the swords to be manipulated even without the use of magic. The long swords concealed in the cape can fly on their own and be shot like missiles at enemies. The suit also features a pair of fast firing machineguns that fire thick needle shape projectiles. Like the royal guard armor, the armor of blades minimally hinders Nyxth’s movement, is compatible with a variety of hand held weapons, and allows Nyxth to use the full extent of his magic. - Mage: The Armor of Mage is one of the rare magical armors in Nyxth’s personal armor morgue. The Royal Guard variant has the appearance of a suit of armor casted in the shape of a classic wizard, pointed hat, cape, and all. The suit features nine gem-like magical focuses that amplify Nyxth’s aura. Two of the focuses are on the suits back, one on each shoulder, one on each forearm, one on each leg, and a final one in the wizard’s staff. Each focus is connected to compact a Mana-Lens Transmission System to shift his aura into any other element. The focuses are optimized for various types of magic. The ones on the shoulders are optimized for defensive magic. The ones one the legs and back are optimized for movement type magic. The ones in the staff are optimized for offensive magic. The mana-lens transmission system is based on reversed engineered ANGEL equipment. The large number of magical amplifiers, converters, and power runs reduces the physical strength of the armor. The suit has very high magical defense. The only normal weapon standard on the suit is single automatic shotgun attached to the left thigh. The armor primarily allows Nyxth change the elements of the attacks he uses to overcome resistances. The high level of artificial power amplification greatly increases the raw power of his attacks but hinders his ability to finely control his attacks. The suit also allows limited manipulation of elements not normally under his control. Like the royal guard armor, the armor of mage minimally hinders Nyxth’s movement, is compatible with a variety of hand held weapons, and allows Nyxth to use the full extent of his magic. WEAPONS: - Red and Black Playing Card Decks: The cards behave like normal poker cards until given a jolt of aura to arm them. Once armed the they transform into two kinds of weapons. The red cards can adhere to any surface and command detonated. The black cards can transform to work itself into position before exploding. - Poker Chips: Standard set of White, Red, Blue, Green and Black chips. In or out of a game, the chips can be used to raise the stakes. Each color chip has a different effect. The white, one credit, chips are mini robots and homing beacons. The red, five credit, chips are super grenades that blow with the force of two and a half pounds of plastic explosive. The blue, ten credit, chips are exploding ninja stars. The green, twenty-five credit, chips are gas grenades. Finally, the black, hundred credit, chips are fragmenting grenades. The higher density and low surface area allow the chips the flung farther and faster than the standard card type weapons. - Locking rods. Nyxth carries eight 1-foot long 2-inch diameter steel rods in his coat. He can lock them together as if they are one solid piece with his aura to make longer rods. - Short Sword: He carries an 18-inch blade than can be combined with his locking rods to make a 10-feet long spear. - Shurikens: The fox carries hundreds of needle and star shurikens in the pockets of his coat. - Throwing daggers: Twenty or so cord handled throwing knives are hidden in his coat. - Trench Knife: Nyxth's trench knife sports a foot long heavy duty bowie style blade, knurled steel grip, steel hand guard with eight spikes arranged in two rows, and a spiked pommel. The whole knife has a black nonreflective coating that blends into his attire as well as the shadows where he likes to lurk. - Twin 12 gauge automatic stockless shotguns: He keeps a pair of solid black shotguns under his coat under his trench coat. The guns have a magazine capacity of 7+1 in each with more ammo in his coat. They are usually loaded with alternating buck shot and solid slugs. They can also be loaded with other types of 12-gauge rounds like mini-grenades, armor-piercing rounds, and non-lethal rounds. - Metal Eaters: A pair of very large, all black, triple barrel, stockless shotguns made completely from metal and aura. The 20-pound guns are 48-inches long, 6-inches tall and 4-inches wide. The guns have a total magazine capacity of 27+3. The guns generally fire bullet-proof vest shredding cube-shaped, tungsten-carbide buckshot shells and armor-piercing high-explosive shells. The guns pistol grips have a large ring at the bottom that a heavy metal chain attaches too. The other end of the chain disappears into the shadows of his coat or cloak. The guns have no feed or ejection ports as the ammunition is created inside the weapon itself from external mass or consuming extra mass from the gun including converting casings into new ammunition or weapon mass. - Dead Reckoning: Dead Reckoning is Nyxth’s ‘Death Scythe’. The weapon is part of a set of reaping tools from his time as a death god. The weapon’s dormant form is an ornate black and silver writing instrument. Its exact appearance varies with the setting, sometimes it is a brush or quill, other times a fountain pen, or stylus. No matter what its form, it writes with a blood red ink that fades to black as it dries. Its ready form is the traditional reaper scythe. For actual combat the blade rotates to give the weapon the appearance of a war scythe. The nearly indestructible divine weapon can cut through - Ebon/Silver: Nyxth forged this sword from the blood of a battlefield where Angels and Demons fought. Ebon/Silver is a hand and a half sword with a forty inch blade. The blade is divided down its length. Half the blade shines like polished silver the other half is as dark as freshly oiled cast iron. The fuller of the blade alternates black and silver as if the two halves of the blade where zipped together. The enchanted iron blade cuts both flesh and spirit with equal ease. The blade is strong against both holy and unholy creatures. The blade also generates a powerful disruptive field when drawn that interferes with existing magic and aura enchantments as well new aura techniques and magical spells. The field encompasses a 300feet radius around the blade. The strength of the field increases with decreasing distance from the blade. The field only causes some difficulty casting out on the fringes while completely negating magic and aura close to the blade. The sword even affects its user. The swords aura is completely contained by its scabbard when sheathed. - Mechabane: Mechabane is a solid steel sledge hammer with powerful enchantments. The hammer was produced in such a way that the hammer is a single piece of steel with not a single bit of metal removed in its construction. The entirety of the sledge hammer was made in a single casting, with the enchantments cast into the still molten steel so that the magic become part of the metal itself. The sledge hammer was ‘polished’ by hammering the surface smooth before stamping into the sides, shaft, and grip arrays of magical runes that compose even more enchantments. End of the hammer was punched through to produce a hole to string an unbroken loop of leather. When a swing impact the hammer produces a noticeable shockwave that causes screws to unscrew, nails to unnail, solder to unsolder, glue to unglue, laminates to delaminate, welds to crack, etc. In short, whenever Mechabane is swung things to fall apart. The power of the shockwave is proportional to the power of the impact. Mechabane is always transported inside a magically constructed seal that looks exactly like a heavy duty black plastic suitcase to prevent accidental activation of the hammer’s power. - Crusader Crossbows: They are a pair of gleaming steel repeating crossbows that fires black bolts of aura, wood and steel. The large size of the bolts used in the crossbow allows for a greater variety of ammunition. The Crusaders are commonly loaded with exploding or rocket bolts to compensate for the low ‘muzzle’ velocity of the weapons and give them a greater single shot punch than a his shotgun. The steel bow and magazine are etched with a feather motif. Semi-auto fire thanks to his elements. The weapons have a 10+1 round magazine. Requires three pumps of the shotgun style fore-grip for the ratchet mechanism to reload and cock the weapon if loaned to another person. - Grand Crusader: Summoned weapon, this is a steel huge crossbow that fires four-foot long missiles. The 60-pounds missiles are made the same as the bolts for the repeating crossbows and accelerate on a silent jet of energy. The missiles can home in on its target and usually explode after impact. Six reloads are in a quiver that appears on his back when the bow is summoned. The Grand Crusader can fire anything that can be loaded onto its guide groove. - Grand Crusader Second Form: By joining the Grand Crusader with its quiver, Nyxth the crossbow transforms into a nine barrel missile spewing cannon. The cannon fires the same four foot long missiles of the first form, but at a machine gun rate of fire. As an alternative the missiles can be held in the barrels and fired off in a single salvo of nine missiles. - Lucid Anvil: Lucid Anvil is a huge, portable, high velocity, 76mm cannon based on the main gun of the M24 tank. The solid black gun is encased in a protective shroud that gives the gun the appearance of a stretched out anvil with the muzzle break forming one of the horns and the loading mechanism forming the other horn. The area underneath the 12-foot long barrel is occupied by targeting sensors and the bipod legs. The gun has 5-round cylindrical magazine located two feet from the rear of the gun. The trigger is located on top of the gun along with a foregrip, grip, and forearm brace. The hand gripping the trigger is protected by an armored shield. The armor piercing rounds the gun fires can penetrate 12-inches of steel armor at 1200-feet. The high-explosive shells the gun fires have a ‘90-pound’ explosive filler and the same ballistics as the armor piercing rounds. - Painted Rose, Bloody Black Rose: The Bloody Black Rose is a magical staff designed for high level long range magic. The staff increases the reach and range of his skills. The head of the staff looks like a red rose. Bits of the black base material are revealed through cracks on the surface of the petals. The black base material also is exposed on the edges of the petals. At the core of the rose is a yellow gem set in a gold mount. Extending from the rose like a stem is a shaft of the black material with the raised runes and textured grips being red. Sets of three red leaves extend off the staff just under the rose and off the end of the staff. The vein details of the leaves are cut through the red material to show the black base material. The sides of the leaves expose the black base material as well. A smaller yellow gem is set in another gold mount at the foot of the staff. - Numerous other weapons ELEMENTS: Wind, Wood, Shadow, Metal SKILLS AND TECHNIQUES: Fighting Style: Bajiquan, Muay Thai, Karate, Kenpo, Taekwondo, Judo, Jujutsu, Battojustu, Eskrima, Kendo, Kyudo, Shurikenjutsu, Sojutsu. Techniques: - Assault Armor: Nyxth transforms his clothing into a suit of armor. His trench coat changes to a heavy dark grey cloak lined with thick titanium armor scales. A heavy silver cross brooch holds the cloak in place. His bracelets and boots transform themselves into fingerless black steel gauntlets and black steel armored boots. A thick breast plate and back plate of titanium and steel layered laminate protects his torso. The steel helm is shape like a fox mask. The areas not protected by full plate are covered by a ‘dragon scale’ mail tunic. - Aura Manipulation: He is able to control the flow of aura within in his body allowing him to increase his speed, strength, agility, healing, etc. The control also allows concentrating his chi at points around his body then releasing it into his opponent. -- Fang Punch: Taking the aura release farther he is able to throw a blast of his aura at the enemy. -- Feather Walk: He is able to adhere to any surface. -- Sealing Strike: Nyxth aims his strikes to damage the aura inside the target, causing paralysis below the strike point and difficulty casting spells and techniques. -- Piercing Strike: Taking sealing strike to the next level, Nyxth delivers fires needles of his aura that pierce deeply into the target defenses and damages both the target’s aura and body. - Shield Breaker: Concentrating energy into a nearly infinitely small point Nyxth is able to blow a hole in any barrier. The required opening size and the strength of the target barrier affects the charge time of the technique. - Wings: His wings usually concealed but can be summoned to when he needs to fly. The winds from his wings can reach hurricane force in fox from. - Steel Claws: His finger nails or claws turn silver and take on a razor-sharp edge. - Weapon Mastery: Nyxth can alter and bring out the fullest potential of any weapon he touches. - Weapon Summoning: Nyxth can quick summon any number of weapons: knives, sword, spears, pistols, rifles, shotguns, machineguns, bombs, missiles, etc, lighter than he is from his personal armory. Larger weapons and equipment Nyxth can summon using enchanted items or summoning circles. -- Remote Weapons: Nyxth can bind any weapon to his power with a touch allowing the weapons to act independently to carry out instructions from the fox. Remote weapons without instructions float within easy reach of the fox without getting in his way. -- Twenty-One Guns: Summons and uses multiple weapons at once. The number of weapons summoned need not be twenty-one nor need the types of weapons summon be guns. The skill gets its name from the phrase ‘Twenty-One Gun Salute’. - Rain of Swords: A powerful summoning spell, Nyxth summons hundreds possibly even thousands of swords and spears to fall point first in from the sky. This is a spell that can cut both ways. It can destroy the enemy or arm the enemy. - Mjöllnir Array: The Mjöllnir array is a series of linear gun systems that fire payloads through a specialized portal system to place the payloads into space. The Mjöllnir portal system is isolated from the normal portals used by the RNA and the Archives in three ways: shape, magic, and naming. The Mjöllnir array spans throughout space. -- Thor Strike: Nyxth calls down a strategic strike from the Mjöllnir array installed in his laboratory. The usual round for the strike are 6-pound carbon coated tungsten crowbars that impact the target array at a good fraction of the speed of light to deliver over a petajoule of kinetic energy (roughly equal to a kiloton of TNT). The impact generates a 200-foot diameter fireball and blast that levels everything in a half mile in the event of total KE conversion, for example a strong defensive barrier, or a smaller explosion and very deep hole against softer targets. A heavier round, an 8-ton carbon coated tungsten telephone pole can deliver nearly a megaton of energy to the target, generating a half mile diameter fireball and devastating everything in a four and a half mile radius, or penetrating deeply into the earth to generate a powerful artificial earthquake. -- Torchlight: 5kg recon satellites launched from Mjöllnir into orbit. Each satellite has one half of an entangle pair ansible to transmit what it sees back to the base. - Rapid Tempo: Nyxth quickens his senses and movements for a short time, creating a sense of bullet time for Nyxth. -- Barrage: Using Rapid Tempo Nyxth unloads one or both guns in a single round in a powerful offensive or defensive barrage of fire. - Flash Step: Taking rapid tempo even farther, Nyxth is able travel great distances in a single step, up to a maximum of 100-m in a single use. He is guard weakens for a fraction of a second when entering and exiting the move. - Moon Water: After a thousand years of training he evolved his original counter into a much more efficient skill. Calmly observing his surroundings he is able to dodge or nudge attacks so they miss by millimeters. - Time Wall: Combining Moon Water and Rapid Tempo, Nyxth creates a physical and aura barrier that prevents attacks from reaching him. - Leaf Blade: A very simple technique, Nyxth transfers a little of his aura into a leaf, stiffening it and turning the edges razor sharp. Variations of this technique use a flower petal or twig in place of the leaf. -Tangle: Gathering his energy he seeks out a woody plant then using his energy he causes the plant to grow toward the opponent. Once the plant is on the surface the plant quickly grows to restrict the opponent. -- Piercing Growth: Variant of tangle instead of restricting the opponent it forms a spike and stabs the opponent. - Sakura Blade: The spell transforms a twig of a sakura tree into an enchanted weapon. The Sakura Blade takes the form of a Scythe with a black blade engraved with a silver flower motif and beautiful polished black stained wood handle while in his human/hybrid. The Sakura blade can be given away but will lose its enchanted nature and become as strong as a normal wooden sword or quarterstaff after a minute. - Wall of Thorns: Nyxth marks out the path of the wall with his aura. Black torn bushes explode upward from the lines of aura. The bushes will quickly grow to close any breeches in the wall. - Petal Storm: Nyxth surrounds himself in a cloud of magically charged flower petals. The cloud dampens the effects of magical and physical attacks. Combining this technique with leaf blade allows him to launch volleys of razor sharp petals at the opponent. Nyxth can easily summon a blizzard of millions of petals. - Pearl Shot: Nyxth creates a ball of holy/shadow aura in the air and fires it at the target. -- Pearl Shotgun: Nyxth forms a normal pearl that splits in into numerous smaller spheres after releasing it. -- Pearl Blast: Nyxth forms a ball of holy/shadow energy in front of his mouth or on the tip of his tail and fires it. -- Pearl Launcher: Nyxth forms ten balls of holy/shadow energy, one at the tip of each of his tails and the normal one in front his mouth. - Pearl Fang: The pearl fang is more powerful than the sakura blade. The fang is form by manipulating his aura into a black blade of holy light 2m long when in a humanoid form. The Fang can transform into a large shield. The pearl fang takes a more literal form when he is in fox form. The pearl fang takes the form of two 5m long blades of holy energy extending from both sides of his muzzle. The shield form in his fox form takes the appearance of armor that covers the front and back of his body. -- Other Pearl Variants: The energy can be focus and shaped into a variety of other shields and weapons. -- Pearl Sakura: Normal Sakura Blade sheath in holy/shadow energy to maximize the destructive power. - Fuse Metal: Using the metal element Nyxth can fuse to separate pieces of metal into a single piece. The pieces are not welded but fused on the molecular level as if they always been together. - Metal Manipulation and Crafting: Calling forth a greater level of his metal element he can reshape metal to his will, changing raw materials or scraps into anything he needs. - Wood Manipulation: Nyxth can use his wood element to exert his will on woods or plants, reshaping them to his will. - Wind and Shadow Manipulation: Wind and Shadows are not solid elements but Nyxth can make both do his bidding. - Steel Shadows: Nyxth can strengthen the shadows around him to give them a physical presence. Nyxth can make the shadows as strong as steel. Nyxth can also increase the ‘weight’ of the shadows to make them bigger, darker, and more oppressive. - Shadow Strike: He concentrates his shadow aura into the tip of his finger. He can then use this stored aura directly on a target by embedding the aura below the surface and exploding the aura at will or fire it in a less damaging blast. - Shadow Claws: A more power version of shadow wing strike, Shadow Claws fires off 8 black sickle shape blades of aura from his claws. -Shadow Wind Strike: Nyxth strikes the opponent with a focused blast of wind that can come from any shadow. - Shadow Scythe: He creates a blade of aura at roughly a right angle to the end of his current weapon, giving it a scythe or sickle like appearance. The blade is stronger than steel and varies in size from one-foot to nearly five-feet. -- Shadow Spear/Sword: He forms the blade at the tip instead of the side. - Shadow Wing Strike: Fast attack using the aura blade from shadow scythe as a shuriken to attack a target out of reach. - One Thousand Ravens of Despair: The more powerful version of Nyxth's 'shadow strike', he forms a swirling silver and black ball of energy in one of both palms then charges the enemy leaving a trail of black feathers that vanish just before touching the ground in his wake as he runs. On contact with a solid surface the aura ball explodes in a vortex of swirling wind and slicing steel feathers. - Dark Forest: Using his aura he reshapes the surrounding area with tall, evil trees that seem to suck the light and joy from the very air leaving the forest floor depressing gloom. Hangings from the branches at various heights are numerous swinging blades and hooked sickles. The activating the technique is very draining on the fox but he quickly regains the spent aura in the form of shadows and shadow aura. The forest is very effective in hindering and disorienting enemies caught within the forest. - Make Wall: -- Wooden: A Twisted Tangle of inch thick woody vines thickly covered in green leaves that can conceal hidden secrets including: a ladder, a door, thorns, and various artistic touches like human faces grown into the wood. The wall can sometimes be reinforced with lattice of iron to toughen it. -- Shadow: A simple barrier of thick oily goo made from his aura. -- Metal: The most aura intensive of the walls and also the strongest, the metal wall can take any shape and if there a little time to spare it can be studded with spikes, be made to look like a door, etc. Just like the wooden version the wall is made of real metal. -- Wind: An invisible barrier that pushes back on those that near it with strong winds. - Sphere of Light: A very powerful and draining attack, Nyxth forms a 150m diameter sphere of destruction centered on him. The energies inside the sphere are strong enough to vaporize rock and metal. The sphere lasts for five seconds before fading and revealing a faintly glowing fox that slowly floats down to the ground. The glow disappears once he is on the ground. If he uses this technique over water the afterglow will hold him up one meter above the waves until rescued or he can get somewhere solid. - Sphere of Destruction: A variant of the powerful Sphere of Light, Nyxth forms a 10m diameter sphere of aura centered at a point of his choosing or a 75m diameter sphere centered on him. The energies inside the sphere are strong enough to vaporize even rock and metal. The sphere lasts for barely 5s before fading. Metal Eater Techniques: - Weapon Creation: Adsorbs metal from his surroundings to form a weapon. - Metal Eater: Adsorbing metal from his surroundings he uses it regenerate is armor and weapons as well as supply mass for is attacks. - Spiral Destruction, Impenetrable Defense of Black Blades: Creating a cloud of hundreds of thousands of razor-sharp, scale-shape, metal blades spinning around him on multiple axis and layers. Incoming attacks striking the surface of the barrier are deflected away, shattered and/or spread over the surface greatly weakening the power of the attack. Multiple layers and natural outward force of the scales keep the barrier rigid and distributes energy throughout the barrier quickly. Damage scales are pulled deeper into the barrier to be recycled and fresh scales pushed outward to fill the gaps. Windows can be open and closed quickly to allow attacks to exit without compromising defense. - Consuming Strike of Infinite Fangs: Using the same scale like blades as the barrier he fires a mass of them at the target. The spinning mass of energy and blades chews and shreds through obstacles and barriers in its way, absorbing the mass to increase number of blades and power of the attack. The mass will attack its target till it is destroy or the mass runs of energy at which point the mass will lose its cohesion and disintegrate into a explosion of razor sharp blades. Black Ops Special Seals: -- #01 Binding chains: Seven Steel Chains shoot out of the ground to bind the targets wrists, ankles, hips, chest, and neck. -- #04 Pit Fall: Causes a 5-m diameter section of ground to suddenly drop 100-meters. --#06 Howl: Generates a series of shockwave, that disorients, deafens, and pushes everything away. -- #12 Red Bolt: Fires a blast of fire at the target from a red ball of aura in his palm -- #20 Blue Shockwave: A blue sphere of aura forms around him before expanding to push everything around him away till the sphere is 10-meters in diameter. -- #33 Flash: Triggers a blinding flash of holy light. Causes temporary blindness (one turn) and deals holy damage to undead, weres and demons -- #36 Thunder Wave: Concentrates holy lightning into his fist. Generates a shockwave of energy from where he punches. -- #42 Twin Serpents: A Blue runes appears on his arm before twin twining serpent shaped blasts of blue energy fly at the target. -- #60 Crushing Flare: A more powerful version of red bolt, five blast of fire shoots from the red ball of aura in his palm. -- #66 Lightning: Fires an arching blast of holy energy that takes the form of lightning bolt from the hand. -- #70 Azure Dragon: A rune grid appears in front of Nyxth and a large crackling blue dragon shoots out from it to attack the target. The dragon has three forms of attacks, a destructive beam of raw aura from its mouth, claws and fangs, and using hits long body to bind and crush. The dragon is composed of wood aura. -- #71 Vermillion Bird: A rune grid appears in the air above Nyxth and a red giant fire bird descends on the target. The flaming bird has three forms of attack, a destructive fire breath, superheated claws and break, and crashing through the target with its flaming body. -- #71 Silver Tiger: A rune grid forms in front of the fox and a giant spectral silver tiger dashes out like a bolt of lightning. The tiger is largely composed of nothing more than lightning and hurricane force winds. The lightning aura is concentrated in the tiger’s metal teeth, metal claws, and arcing stripes. The tiger attacks with destructive blasts of wind and lightning as well as claws and fangs. -- #72 Black Tortoise: A rune grid forms on the ground and a giant black tortoise rises from the ground. The tortoise is made from black ice. The tortoise attacks with blasts of ice and ice aura. The extreme cold and weight of its body also causes great damage. -- #76 Harrowing: Nyxth inscribes an enneagram, a nine pointed star, in the air facing the target. A magical rune circle forms over the enneagram filled with arcane runes before an in creditable powerful beam of holy and electrical energy blast from the circle with the power of 50 bolts of lightning. -- #91 Pillars of Destruction: Seven massive (100-ft tall and 8-ft in diameter) pillars strong black stone veined with silver falls form the heavens one after another or all at once in a circle formation. Each pillar strikes the earth with enough force to shake the ground (like a single shake of a localized earthquake. -- #95 Genbu Drop: A giant black stone tortoise of 50-m diameter to falls from the sky crushing everything under it and sending massive shockwaves out from the impact. -- #96 Baptism of Fire: Summons forth the powerful breath of a dragon. -- #97 Heaven's Fury - Blankets the target area with the Harrowing. -- #99 Pearl Siege Shot: The most powerful of the BOSS Techniques, Nyxth chants an incantation to create a rune circle to mark the target area. The rune circle has two parts a meter radius impact marker and a 50-m marker. Once the marker is set a six second long beam of holy energy descends from heaven on the target position. On contact with the ground the energy puddles forming a expanding ball of holy energy that expands to a radius of 50 meters before exploding. The blast is damaging out to 600-meters from the center. Three turn effect: first the incantation and expansion of the rune circle; next the beam and formation of the energy ball at the impact location; and finally the explosive energy. -- #999: The sky, the sun, and the moon turns red. The ground crumbles with parts plummeting into flaming voids while erupt to the sky on pillars of fire. Dark storm clouds gather. Magma, superheated steam and clouds of toxic gas erupt from the broken ground. Lightning, acid, and volcanic ash rains down from the sky. Ice, rocks, and meteors, ranging in size from bowling balls all the way up to the size of compact car, rain from the sky. Multiple tornadoes of EF5 spawn from the storm. Tsunamis and mega waves ripple across bodies of water. The target, the surrounding area, and the areas surrounding the surrounding area, becomes a jagged new lake or sea dotted with small jagged stone islands. HISTORY: His history starts around 3000bc. He influenced the history of the Greeks, the Romans. He played around with King Arthur and the Knights of the Round Table. He largely retreated from the word in during the Dark Age to advance the collected knowledge of the fallen civilizations. He aided the rise of the Golden Age. He thoroughly loved inventing during the Industrial Revolution. He explored to the farthest reaches of the galaxy during the Era of Flight, Sent expeditions to other galaxies in human's Golden Age of Space Travel. He watched the fireworks of the “End of times” and toyed with the demons in the Demon Wars. Several millennia of existence have taught Nyxth that near gods either ruled the humans or stayed largely neutral in human politics as nothing built by humans is eternal. |
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| EightTailFox | Oct 12 2011, 01:55 AM Post #8 |
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Fluff Ball
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FULL NAME: Alex Magellan NICKNAMES: Alex SEX: Male AGE: 53 AGE RESEMBLANCE: 16 RACE: Angel OCCUPATION: Shinigami (on loan to the Archives) ALLIANCE: Archives APPEARANCE: Alex Magellan has brown eyes. His hair is two tone, left half white, right half red, and kept in a loose ponytail. Like his hair his wings are two tone, scattered red and silver feathers over a base of white. He has a youthful and effeminate build. A red ankle length tunic embroidered with silver runes of protection and gold runes of shielding, and black light weight pants. The tunic has high slits up the sides to allow easier movement and access to the weapons strapped on his hips and thigh. The pants have pockets. He also has a pair of mirrored shades that he uses when he fighting. HEIGHT: 5ft 1in WEIGHT: 120lbs ITEMS: WEAPONS: - Holy Meteor: Constructed by Angelic smiths, the weapon is built from the finest materials. The weapon is elegantly simple, a pair of dagger shape adament weights linked by a hundreds of feet fine mithril thread. The thread is housed in a self winding spool to keep it from getting tangled. The meteor is hostler on his right thigh. - .375 Magnum: The silver revolver traced all over with runes and enchantments created by magicians of old to allow the gun to fire anything that can be loaded into the gun's chambers. The gun is holster on his right hip. The gun's cylinder has a large crack where it took a strong attack limiting the weapon to fire only 4 shots before reloading. - Gloves of Fire Summoning: He has a pair of white gloves embroidered with a magical array that allows him to summon fire and cast fire magic. The gloves also provide him with added resistance to fire when equipped. When activated the circles on his gloves glows red. - Huuma (windmill) Shurikens: Alex carries a pair of large collapsible four bladed shurikens holster off his left hip. When closed the huuma looks like a double ended short sword. ELEMENTS: Lightning and Light. SKILLS AND TECHNIQUES: - Meteor Control: Using his aura and tugs on the wire he is able to turn and redirect the crystal weights of his meteor to a limited extent. - Meteor Wave: The second offensive spell he learned, this spell sends a powerful shock wave of energy out through the crystal weight upon contact with a solid surface. The shockwave is strong enough to leave an eight-meter diameter crater in rock or concrete. The attack can be used directly on an enemy to inflict massive damage. - Slicing Wires: Alex wraps the thread attached to the weight around the target. The application of pressure on the wire then causes it to slice through the target be it flesh, wood, or stone. Using the gloves or his lightning ability he heats the wire and weights to near 10,000 degrees Fahrenheit giving it the ability to easily melt through metal. When heated the meteor glows brightly white. - Fire Ball: Activating the rune circle on one of the gloves allows his to create and throw a ball of fire. - Slicing Flames: Alex starts by creating a normal fire ball then compresses it into a blade. The blade is basically a strong cutting torch. - Mirror: This defensive spell creates an instant short live barrier that reflects some of the energy of an attack back toward the source. - Barrier: The most common spell used by Alex, creates a sphere of energy able to absorb the damage most attacks. Attacks strong enough to punch through the sphere deal reduced damage. -- Layered Barrier: He is able to generate multiple barriers one on top the other to provide protection against stronger attacks. Maintaining the barriers requires most of his concentration so he is unable to attack or move rapidly while the additional barriers are up. - Elemental Barriers: These barriers provide strong protection against a specific element but at a cost of reduced protection against other elements. - Protective Light: A defensive spell that creates a glowing sphere of light center around an object or being of the casters choosing. Cannot be cast on himself. - Healing touch: Upon casting, the spell his hands radiate a soothing glow that will accelerate healing when held over the wound. Deals holy damage to undead. - Lightning: The spell calls down lightning upon the target. - Harrowing: Alex forms a two meter tall pentacle using metallic thread to form a substrate for the spell. A magical rune circle forms over the pentacle filled with arcane runes before a in creditable powerful beam of holy and electrical energy blast from the circle equivalent in strength to twenty-five natural lightning bolts striking simultaneously. - Concealment: Alex can cloak his wings or even his whole body to be invisible. He spell breaks if he draws too much attention to himself. HISTORY: Alex entered the Shinigami ranks at a young age. Training hard in magic, marksmanship, and martial arts he quickly rose through the ranks. After a few missions he was assigned to the Archives to gain real experience. |
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| EightTailFox | Oct 12 2011, 01:56 AM Post #9 |
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Fluff Ball
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FULL NAME: Cain Icarus Archimedes NICKNAMES: Langley SEX: Male AGE: 100+ chronologically AGE RESEMBLANCE: 24 biologically RACE: Vampire possessed human OCCUPATION: Mercenary ALLIANCE (IF APPLICABLE): APPEARANCE: Cain has should length black hair with red highlights that contrasts with his green eyes. His body is toned by training and combat experience. He wears a black leather bomber jacket over a grey t-shirt and slacks. Completing the outfit is a pair of dark aviator glasses and a long red scarf. He wears the scarf with tasseled ends wrapped so that one end hangs in front and the other behind. His feet are clad in heavy combat boots. His swords are strap on his back so that the weapons cross from his left should to right hip. HEIGHT: 5' 10" WEIGHT: 142 lb ITEMS: Bloodstones: Strange crystals that are able to seal and unseal his blades without blooding them by draining or charging them. The stones hold the drained charge and take on a glow based on the charge they hold. Cain can excite them to increase the glow. He can also transfer the charge from one stone to another to consolidate the charge. WEAPONS: Reaper of Souls (aka Reaper): Cain wields a huge black great sword. The sword is 6ft from tip to pommel with 4 and a half feet of blade. Whenever it touches blood the blade takes on a red glowing aura as it adsorbs the blood into itself. Blood Raven (aka Raven): Cain's bone white sword is similar in size to his black sword. When active it takes the form a vicious saw like weapon. 13 blade extend the perpendicular to the main axis to pierce the target with each swing. (looks something like /|_/|_/|_/|_/|_/|_/|_/|_/|_/|_/|_/|_/|,,,,,,,,,o ) When close the sword takes the form of a bokken with a bamboo like pattern on the "blade" section. Switch Blade: Cain carries an blue aluminum framed switch blade in his back pocket. 5in Stainless steel blade ELEMENTS: Darkness SKILLS AND TECHNIQUES: BloodLust: Reaper and Raven adsorbs the blood and life force from those cut to make themselves more powerful. The more blood that soaks the blade the stronger the red aura and more powerful the sword becomes. The power fades overtime as the blood is drain of its power. Focus: Temporarily condenses the powerful aura pressure radiating from Reaper's blade into the edge making its attack stronger at a cost of defense. Breaker Slice: Drawing more of the aura of the sword into his arm, Cain's arm movement becomes incredibly fast. Most humans will find it impossible to follow the arms movements and demons will see it as a quick blur. After three years he finally learned to master the level of focus needed to control the weapon so to hit only want he is targeting. Stone Cutter: Dragging Reaper through a resistant medium at maximum power he is able to boost the power of the slash once the sword breaks free. The activated form of Raven can also preform this feet. Catch and Release: Using Raven unsealed form he catches his opponent's weapon between blades and twists to catch and attempts to break or pull the blade out his opponent's possession. Regeneration: The swords can mend damage to itself or its master, Not very fast but faster and more than a mere human by himself. Steel Aura: The demonic aura spreads over his whole body forming a conformal barrier around him. Death Knell: Cain kneels with Reaper in front and focuses. Above and behind him a spectral bell tower appears. The bells rings loudly three times summoning up 4 spirits to attack the enemies each time the bell rings. The spirits are immaterial but their scythes are very real. The spirits last 3 to 4 rounds or 18 to 24 seconds. Clothing manipulation: To a limited extent Cain can alter the shape and appearance of his clothing. The demon of the sword has greater control of the appearance and can freely reshape it to best suit his needs. Possession: When Cain suffers extreme damage, is rendered unconscious outside of normal sleeping, or Cain gives up control the spirit of reaper can take over Cain's body. Temporarily transforming him into a demon. The spirit of the sword is a ruthless fighter and has several powerful abilities that the human Cain cannot perform. In this form the Reaper of Souls glows a intense white with the energy flowing in it and Blood raven uncurls into his fanged sword whip form. The red aura spreads out to cover Cain as well as the sword. -- Power Transfer: Cain's normal attire is bound to the Reaper of Souls. When the demon wakens he can choose to boost or drain the power from those other than Cain who wear it. The demon can also choose to grant the same protections he grants Cain to the wearers. -- Death Slash: The basic special ability of demonic Cain. Cain unleashes a slashing wave of energy from the blade. -- Transformation and Manipulation: -- Materialization: The Reaper of Souls or Blood Raven transforms into a range weapon. The weapon can be a copy of a weapon he's currently fighting against or a past weapon created through Materialization or Fusion. -- Fusion: Cain is able to temporarily fuse his flesh with technology to gain direct control of the it and knowledge of how it workings and purpose. If he has knowledge of a more advance version of the technology he can attempt to upgrade the technology. -- Warp Out: Cain spins around dragging the swords against the ground to carve a circle that serves as a summoning array. HISTORY: The government records in his home time say Cain was born near Langley, Virginia. He was an genius student with a high skill in net technology. Enrolled the Massachusetts Institute of Technology at the age of 16. Exited with a Ph.D. in the field of Net Technology. He has funding from the government to developed advance net hardware for the government. Lives and works in his home in Hampton City, Virginia. His old home was a marvel of modern technology but his basement is where all the cool stuff is. The usually red lit room is filled with state of the art hardware: Massive offline tower style storage banks for virus specimens, classified programs under development and research data; a custom built terminal; several high end terminals; and a Net emulator. While testing his the net emulator with a experimental digitizing teleporter concept after a freak blackout where his backups failed to trigger, a glitch ... or so he believes ... cause a malfunctions that teleports him into the future and possible into a alternate universe. He awakes in a clearing with Reaper strapped to his back. He now wonders the world as a ronin and mercenary for hire. He has been hired by commoners, hell and heaven. He has fought many battles across Leonas and even been dragged to hell and back on his missions. He doesn't take more than one contract at once but will collect a bounty if he happens to catch one in one of his blood baths. |
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| EightTailFox | Oct 12 2011, 01:57 AM Post #10 |
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Fluff Ball
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FULL NAME: Jen of the Kune Tiger Clan NICKNAMES: Shotgun Jenny, Ice Queen, Demon Queen of Iron Mountain, Dragon Fang Jenny, SEX: Female AGE: 250 AGE RESEMBLANCE: 16 RACE: White Tiger Demon OCCUPATION: Trouble Shooter for Hire ALLIANCE (IF APPLICABLE): APPEARANCE: Human Form: Jen's human form is nearly completely human except for the cat ears and tail. She fair pale, almost white, skin. The blue of her black and blue shoulder length hair is a darker shade of the blue of eyes. If that wasn't enough blue she wears a light blue silken collared sleeveless tunic over a pair of slacks of the same material. The tunic has sliver embroidered stripe markings. Her feet are covered in a pair of combat boots. When she is expecting trouble, she wears four kunai pouches on each thigh, and one pouch on each arm. Two magazines more for her gun as well as travel supplies are attach to a framed back pack. Hybrid Form (25% release): Her ears become more tiger like and blue tiger strips appear on her skin. Her claws lengthen. Her eyes become cat like in appearance. Lesser Demon (50% release): Her body takes on the appearance of an anthrophormic tiger wearing the same clothing as her human form. Greater Demon: Full demonic release. Her body shrinks a little between 50 and falling to around 5ft 8inchs. She is fast easily able to chase down her prey (or flee enemies). Her greater demon form is a lean anthropomorphic tigress with small apparently useless black and silver wings on her back and two long tails. Tiger Form: Jen is able to transform into a medium sized white tiger, 8.5ft long and 600lbs. HEIGHT: 6' 4" WEIGHT: 162lbs ITEMS: Caches: Everyday, Jen sets aside a small amount of her aura for future use in specially constructed rune caches. The caches store the aura in a crystal ball mounted between a pair of 3in rune silver rods. (shaped: --o-- ) The power of one fully charge cache would allow her to fight at full demonic strength even in human form. In full demon form her attacks are several time more powerful but she runs a risk of aura burn from the extreme amounts of power channeled. She always keeps at least one of these caches nearby for emergencies. A total of 245 are hidden across the icy places of the world. The caches have to be kept chilled till ready to be used to maintain containment. Bracelets of Sword Summoning: Two Bracelets enchanted with magic to summon or desummon one of her dragon fangs. Summoning Cards: Small metal "credit cards" enchanted to switch places with the gun linked to it. Used properly the cards allow the weapon to be summon directly into hand with the gun pointed at the target. Borealis: The 'Borealis' is a rune ring of great power. When activated the ring focuses aura into a sword of light as beautiful as the northern lights. Transformation Gem: One of five advance gems made by Nyxth with the power to alter the body of the user, Jen's gem is mounted inside of a silver chandelier pendant with diamond studded dangles. The pendant also contains the control interface use to program the gem. The control interface is tuned to Jen's ice powers allowing only her and Lynn to set the program. Two hours at minimum is required between transforming into a new form or changing back. WEAPONS: Neko 30mm II: Updated version of her original 30mm Shotgun, the gun can fire single shots, 2 round bursts, and 300rpm (5rounds per second) full auto with relatively low recoil thanks to its weight and internal dampeners. The long 80cm barrel provides good accuracy and low spread. Like the original the gun has an armored barrel shroud to protect the barrel and add mass. Unlike the original the shroud is wrapped steel cords that spread impact forces over a structural core and protected by a thin shell. On the other end of the gun is a 60cm stock that is careful designed and weighted to move the gun’s center of mass just in front of the magazine. The gun throws up to a third of a pound of lead per shot. The gun is compatible with the full range of 30mm x 165mm ammunition. The magazine for the gun holds 10 rounds and marked with the color of the ammunition. The shotgun can hold three magazines one in the receiver and one clipped on each side of the stock. The gun also has brackets for holding Kirichirasu on the inside of the gun to allow her to have a free hand in combat and use the fang as a bayonet. Optional brackets can be attached to the gun to allow Kirichirasu to be mounted under the gun to allow the full length of one edge to be used in exchange for reloading speed. Neko 30mm: Her original 30mm shotgun, the gun is semi-automatic only with relatively low recoil thanks to its weight and internal dampeners. The long 80cm barrel provides good accuracy and low spread. The barrel is protected from being warped from repeated impacts against her opponents skull by a inch and a half inch thick, one foot diameter cylinder of harden steel. On the other end of the gun is a 60cm counter balancing stock that is careful designed and weighted to move the gun’s center of mass just in front of the magazine. The gun throws up to a third of a pound of lead per shot. The gun is compatible with the full range of 30mm x 165mm ammunition. The magazine for the gun holds 10 rounds and marked with the color of the ammunition. The shotgun can hold three magazines one in the receiver and one clipped on each side of the stock. 30mm x 165mm ammo: - solid slug (green) - scram jet (black dashes on red) - APDSFS (black) - 5.5mm x 165mm penetrator - exploding (red) - 9mm 20 pellet Buckshot (yellow) - 4.5mm 200 pellet Bird-shot (red dashes on yellow) - 30mm x120mm Canister (blue) Little Kitten: The Little Kitten is a two shot, double barrel, anti personal, 25mm pistol style sawed-off shotgun with the standard variety ammo types. The gun uses 25mm x 100mm cartridges with color markings matching the 30mm x 165mm of the Neko 30mm series. The gun has a built in laser sight and shock modules. The front of the gun and base of the grip is studded with harden spikes that work with the shock system Magic Marker: The Magic Marker is powerful beam weapon developed with the aid of Azazul Parsable and fine tune under Nyxth’s technical skill and magic in the role play “Back in Black”. The design of the makes it looks like her standard Neko 30mm cannons from a distance. The ‘barrel shroud’ and barrel assembly contains the magnetic shielding, cooling coils, and primary acceleration coils. The loaded magazine contains the 10 mini-cache devices that power the gun. The breech area contains the containment bottle, secondary acceleration coils, and power converters. The grip and stock house the primary and secondary fire-control circuits. The ‘spare magazines’ attached to the stock are a particle collection fans. When the magic marker is powered up, the particle collection fans are surrounded in a glowing purple-blue haze of ionized air. The standard firing mode for the Magic Marker consumes one mini-cache of power to generate a one second long burst able to burn a 50mm (~2-inch) diameter hole through hard granite at 24 meter per second (~80 feet per second) at 500 meters (~546 yards). Penetration rate varies by the material; it is roughly half against steels, 12 times faster against ice (usually faster as any mass of ice smaller than an iceberg tends to explode violently went hit) and roughly 18 times faster for water. Penetration also varies by range. After firing the weapon requires a 5 second cool down and recharge period. The weapon has two other firing modes, continuous beam and overcharged. Continuous beam mode dials down the beam power to one tenth the standard strength to allow the weapon to fire continuously for up to 100 seconds with a full magazine. Overcharge consumes requires an additional 5 seconds of charging, consumes two mini-caches, and triples the cool down to generate a double strength beam. In Glacie Deus, Victoria Fortis Defendit (God in ice, victory protects the bold) aka Victoria: Large magical focus optimized for very high level ice element attacks. Victoria uses one of Jen’s standard caches as an energy source for the ice magic as well as a large amount of Jen’s aura to control the attack. It is rumored that Victoria can freeze solid even one of the old gods. Using Victoria places great strain on the focus and Jen as well as depletes one of Jen’s cache. It is estimated that Victoria is only strong enough to be used three times in a row without repairs. Even with repairs the nature of the weapon and great strain of use will most likely result in the destruction of the weapon after 10 shots. Kunais Tatakikowasu (to tear down; to shatter): Jen's original personal dragonfang is 13.5 feet long with a straighter blade than a regular dragon fang to allow her to more easily run targets through with the blade like a normal sword/spear and stretching the blade length eight inches. The guard is a hybrid cat fox face with barred fangs. The sword's handle is normal as is its 200lb weight. The whole weapon is blue except for the edge which is white. She retired the sword after she had Kirichirasu forge. Kirichirasu (to cut down all): Jen’s newest dragonfang. It is forged shorter than and half as light as her original with twin edges and golden pouncing cat gruard. The sword is 12ft long with a 4ft handle. Kirichirasu’s blade is thin and wide to slice instead of smash like Tatakikowasu. It is decorated with nine different Celtic knots inlay in various color gold and three pairs of evenly spaced oval cutouts. The cutouts are used to attached the fang to the Neko 30mm II. The grip is wire wrapped. The pommel is shaped as a nine panel fan. Other swords FAMILIARS: Nick and Kira: Her playful arctic fox type ice golems. They are fully animate but lack the ability to speak. They can icewalk and write. The familiars have a combat form that has the size and resemblance of dire-wolves with large claws, sharp teeth, and spiky ‘fur’. In combat form they have a permanent 'touch of ice' and can attack with ‘diamond shards’ and ‘frost daggers’ in addition to claw, fang and ‘fur’. The transformation is draining on their energy of the foxes and is maintained only for as long as needed. ELEMENTS: Ice SKILLS AND TECHNIQUES: * marks attacks she best performed in all forms, ** in Hybrid and above forms, *** lesser demon and above, and **** greater demon Extreme Strength: She is incredibly strong, stronger than even itachi in term of raw physical strength. She can shatter boulders with a simple punch, toss kunai with force to bury the knife completely into a chest of a human and nail a him to a tree, wield Tatakikowasu, Kirichirasu and/or the Neko 30mm one handed in a fight, and crush bones and flesh in her fist.* Concealing Blizzard: She is able to surround herself in a protective shroud of wind, ice, and magic. The blizzard conceals her true position and dampens the effects of spells and attacks. (Strength varies with form) Ice Control: She has telekinetic control over ice. * Touch of Ice: Focusing her aura in her hands she freezes anything she touches. Ice Summoning: Jen is able to condense the moister out of her surrounding into ice of various size and shape. - Diamond Shards: Jen forms dozens of small ice needles then fires them in a single volley at an opponent. * - Frost Daggers: More powerful form of Diamond Shards, Jen condenses razor edged ice crystals of five to six inches in length before launching them at her opponent. * - Ice Spears: Summoning up a half dozen five to six foot long icicles, she catapults them at her opponent. ** She is able to summon a single spear in human form.* - Ice Wall: She creates a block of diamond hard ice 2 meters tall, ¾ meter wide and ¼ meter thick. * -- Sword Box: A technique she learned from her son, she surrounds the target in a coffin of ice before driving blades through the box to impel the trap opponent.* Frost Sword: A white sword formed of aura and ice.* Diamond Fist: Armoring her hand in a spiked gauntlet of diamond hard ice she is able to inflict double the damage of her normal punch. Combining the effects of Diamond Armor form 2 and Diamond Fish she is able to inflict eight times the damage of her normal punch. * Diamond Armor: Jen is able armor herself in a suit of diamond hard crystalline ice armor. The armor doubles the damage of her unarmed melee attacks. - Form 1: Form 1 armor protects primary her head, chest. Her arms and legs are only lightly armored. Form 1 allows her to use her speed and agility with little restriction. Form 1 comes with a shield. ** - Form 2: Form 2 armor provides full protection and an array of formable built in weapons including multiple hip blades, forearm blades, and leg blades. Her basic melee attack damages are multiplied by four *** Ice Rusher: A reduced strength version of 'field of blades' causes up to a hundred icy spike to rise from the ground.** Ninety-Nine Blades: A reduced strength version of 'ten-thousand blades' caused by punching one of her 'icewalls'.** Field of Blades: Touching her hand to the ground she causes thousands of ice spikes to grow out of the ground. *** -- Permafrost Claymore: Advance form of Field of Blades, Jen fires the spikes forcibly out of the ground to overcome the limitation of field of blades. Spike Shot: Fires a high velocity spike with high accuracy. The shot is strong enough to take out a tank or a shatter a demonic barrier.*** Third Hand Style: Covering her weapons in ice she can fight with three weapons at once using her ice control to cause to extra weapon to swing around as if controlled by an unseen hand. *** Aura Slash: Tapping into the power of the 'Borealis' she sends a wave of energy focus against a single target or a group of targets in a narrow cone at the enemy. **** Ten-Thousand Blades: Summoning a large chunk of ice, she launches it in the direction of the opponent before she strikes it to shatter it into tens of thousands of shards. She exerts a huge amount control to sharpen and accelerate the shards in the direction of the target. **** -- Blade Cascade Assault: Allows the creation of millions of blades without the extreme energy drain by spreading the creation of the blades out over a large volume of space and time. The attack starts with normal 10k blades, then each of the blades strikes more ice to shatter them into more blades. The process can be repeated up to four times. Breathe of Ice: Jen can use her aura directly instead of converting it to ice first. She rarely does it as she finds it unsporting to freeze the target. -- Cold Stare: Projecting her aura outward she can freeze nearby objects. -- Blue Spears: Spears of ice aura that quickly freezes the area around where they strike. -- Shatter Impulse: Jen forms a ball of concentrated aura and tosses it. The aura sphere freezes then shatters what it strikes. -- Frigid Will: Jen surrounds herself with in a barrier of ice aura that freezes everything that touches it even the air which rolls off it in sheets of frost and mist. Quite destructive as it destroys what brushes against it, including the ground and nearby walls. HISTORY: Jen carries around huge 200lb weapons as a deterrent and to mask her true strength. She exiled herself to the mountains in order to train and master her bloodlines demonic arts without too many watchful eyes observing her techniques or getting in the way. Her bloodline is held in awe and fear for their powerful abilities on the battle field, her ice element standing out over the earth and grass elements of the rest of the tiger clan. Early in second century of life, her clan was wiped out. After learning of the death of her clan and family she trains harder, developing powerful wide area skills and mastering the use of shotguns and swords. During her exile in the mountain she acquires a huge supply of weapons from many foes that challenged her. The majority of these weapons she destroys and sells as high quality scrap to smiths others she sells to arm forces. Another of her income sources is the production of special custom guns. She eventually learns that her son survived the attack and is being raised and cared for by her half neko friend Myr’rym. Over the years she acquired many estates beyond her 10 bedroom 5 bath converted mine home in the mountains that houses many secrets both known and unknown to her. Her second home is a penthouse suite in new haven luxuriously decorated in expensive woods, plush seating, and luscious fabrics. |
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| EightTailFox | Oct 12 2011, 01:58 AM Post #11 |
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Fluff Ball
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FULL NAME: Kurohoshi NICKNAMES: Kuro, Dark Star, Catfish GENDER: Male AGE: 598 AGE RESEMBLANCE: 30 - 40 RACE: Lynx Demon OCCUPATION: Fisherman, Retired Sword for Hire APPEARANCE: Eyes: Blue Fur: Gunmetal Blue. Hair: Blue Black with a lock of blue and green on the left side of his face worn in a longish spiked do with the color locks kept long and unspiked. Human Form: Strong with lightly defined muscles. Kurohoshi wears a black outback hat with holes cut in the foam filled brim for his tuffed ears. Embedded on right of the brim is a feathered fishing fly. Faded denim shirt (two pockets) and pants (four pockets) protect him from the elements. Over the denim he wears a camouflage multipocket utility vest (four out, two in) with a metal mesh liner. Hiking boots and warm socks protect his feet. He strong thick dark furred tail hangs openly over his rump. Some where in his 12 pockets are an extra pair of socks, work-gloves, safety razor, and sunshades. Demon Form: Is simply a dark blue-grey and gun metal grey lynx anthropomorphic demon. Animal Form: Normal size dark blue grey and gun metal furred lynx. HEIGHT: 5' 10" WEIGHT: 198 lb ITEMS: - Ice 'nades: Kuro carries 6 of the cyronades to augment his elemental power. - Needles, Nails, Bearings, and a spool wire are kept in the inner pockets of his vest. - Various metal objects like washers bolts nuts. - Various sewing treads and yarns. - Fishing Line and other fishing gear are kept in the outer pockets of his vest. - Water Skin: Strapped to his back above Duo is a large water skin filled with clean water. - Wine Skin: Strapped to the water skin used for drinking. WEAPONS: - Duo: Kurohoshi's heavy blade is named Duo and is strapped in its scabbard horizontally at the small of his back. It is a switch blade sword. Duo's folded configuration is 3 feet from pommel to tip with a 28in long blade and resembles a fat short sword. Its expanded configuration is 5 feet 6 inches from pommel to tip with the main edge running a full 4 feet. The reverse edge is bladed for 2ft from the tip. The expanded configuration resembles a cross between a Zambatou and a bastard sword. The pommel conceals a small 6in blade that can open when it is in Zambatou configuration. Posted Image - Twelve Swords: A dozen short-swords he carries when he is expecting trouble, they are attached to his backpack, six on each side. The swords are plain weapons, with leather wrapped handles, barely there guards, 30-inch double edge blades. The scabbards for the swords are just as plain, stiff leather with hammered brass fittings. - Uno: Kuro's original zambatou from his mercenary days that he keeps on display inside his house. The weapon is roughly oar shape with a large broad blade 4 feet long attached to a 3 feet handle. - Dos: Kuro's original heavy blade from his mercenary days that is kept on displayed inside his house. The weapon is shape like an elongated cleaver with a thick 24in blade and 6 grip. - Claws and Fang ELEMENTS: Water and Metal SKILLS AND TECHNIQUES: - Swordmanship and Ninjustu - Water walk: Kurohoshi can walk on water. - Metal walk: Kurohoshi can walk on any metal surface. - Water Seal: A rune spell he learned (and still remembers) over his various travels, Water Seal enchants the item so that it doesn't get wet in water. - Dowsing: He is able to sense the location of water. - Detect Metal: He is also able to sense the location of metal. - Metal and Water Control: Kuro is able to telekinetically control metal and water that he has infused with his aura through direct contact or contact with water or metal already under his control. - Purify Water: Using his water control he can create a bubble pure drinkable water and pull it into a stream to fill a container. - Water Summoning: In dry spots with outstanding water nearby (or if its more convenient to have a reservoir of water closer), he pulls the water out of the air and ground (and standing water) into bubbles floating around him. Theses bubbles act as reservoirs for his water element attacks. - Water Ball: Kurohoshi shoots a ball of compressed water to strike a target. The heavy ball has a lot of knockdown. -- Water Ball Rapid Fire: A variation of water ball, water ball rapid fire forms and fires numerous smaller balls in a quick burst. - Water Missile: Kuro shoots a high pressure water jet to pierce the target. -- Water cutting: Using a continous stream of high pressure water he can cut through a material. The addition of abrasives to the water can improve the effectiveness of the technique. -Throw metal: Kura uses his metal control to accelerate metal objects. Smaller objects can be accelerated to greater velocities. -- Ball bearings make a smashing entrance and can be quite bouncy. -- Needles can be thrown with pin point accuracy. -- Nails are effective in driving the point in and securing something to walls. -- Wire is handy for tying things up, also cheese and eggs are not the only thing a wire can slice up. -- Washes have a smashing face and a slicing profile. - Hydro-Whip: Creates a flexible column of water that he can whip around and exert control on to knock around her opponents. - Geyser: A powerful spell the causes a water column to erupt from the ground under or in front of the target. The erupted water can be use to power his attacks. - Water Wall: Summons a wall of water to raise from the ground. - Barb Fang of the Water: Combining both his elements, Kuro creates a meteor weapon, swinging a metal weapon at the end of his hydro-whip. Common fangs include: daggers, kunais, fuuma shurikens, european and chinese style swords. A variation using a blunt metal wieght is called hammer of the water. (The following techniques require a sizable body of water to perform) - Many Water Missiles: Kuro punches/kicks the water to create a large splash. Using his aura Kuro transforms the splash into six (a small arc) to fifty-four (a full circle) highpressure jets of water. - Eye of Defense: Kuro causes a power column of water to spiral up around him. The rapidly moving walls of the water column deflects and adsorbs the energy of attacks. Anyone else inside the eye is also protected from outside attacks. - Water Prison Technique: This technique traps the victim inside a large sphere of water charged with his aura. The water restrains the victims limbs making it difficult to escape. Kuro must keep his hand inside the sphere to maintain the prison. - Great Wave: Kuro summons a massive wave of water to rush toward his enemy. HISTORY: Kurohoshi has spent most his life either as a fisherman in times of peace and as a swordman for hire in times of trouble. His original weapons a real zambatou and heavy bladed sword hang inside his shack. He is content to live in such a simple place as he spends most of his free time fishing in his boat or in a travern drinking. |
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| EightTailFox | Oct 12 2011, 01:58 AM Post #12 |
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Fluff Ball
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FULL NAME: Sergeant Mathilde Aeyther NICKNAMES: The Reverend, Grand Cross Aeyther, Grenadier Aeyther SEX: Female AGE: 19 AGE RESEMBLANCE: 19 RACE: Human OCCUPATION: A.N.G.E.L. Super Soldier (Grenadier) ALLIANCE: God, A.N.G.E.L., and Fetch Teystang APPEARANCE: Clothing: The sergeant wears the standard black cloak of the 13th of the 579 Engineering Division that is two sizes to large, over her black variant of the standard VS uniform and large cross strapped to her back. The two giant hand cannons are holstered on her thighs. Her uniform hat is pulled down to conceal her eyes. Eyes: Light Brown. Hair: Brown ... dyed Black Build: Fit and androgynous HEIGHT: 5' 8" WEIGHT: 147-lbs ITEMS: - Silver Cross - Grenades: Usually six thermite, six thermobaric and two standard fragmentation grenades. - Utility Knife: Mathilde carries tactical knife, with built in wire cutter and blessed six inch silver plated tanto point fixed blade. - Other Knives WEAPONS: - Shock System: Built into every weapon she carries, they can be energized to deliver a powerful electric shock when the weapon is brought into contact. The system can be reversed to siphon off electric energy from sources to top off the system or move charge between various weapons. - Grand Cross: The Reverend carries around a 4' 6" tall black painted steel cross with silver gilded cross on the front and silver corner caps. The cross contains a semi auto 44mm grenade launcher and a 7.62mm machine. That fire out of end of the left arm. The bottom holds 30-grenades and the top holds a 600-round belt for the machine gun. The Grand Cross weighs 500-lbs loaded as the cross is constructed from 1.75-inch thick steel plate in the front, inch on the sides and quarter inch on the back. Laminated on top of the front plate is very tough sandwich of rolled steel, titanium, heavy metals, alumina, and polymer meshing. -- Strike Amplifiers: Special system installed inside the cross consisting of eight harden steel strike rods with knurled faces backed by cartridge driven kinetic jars to deliver amplified and repeated kinetic blows. The kinetic jars can deliver 4-tons of force at a standstill easily climbing to 25-tons with a strike plus jar combo. - Grand Cross Striker: Upgraded version of her Grand Cross, the Grand Cross Striker is the roughly same size as the original. The upgraded cross has more powerful strike amplifiers able to deliver up to 50-tons of force from any of the four arms of the cross. A pile driver system was also added to the back of the cross. The pile driver system when activated uses an explosive charge to fire a pair two inch diameter, three foot long steel spikes at the moment of impact to spear the target. The machine gun has been modified to fire 7.62mm or 12.7mm as the mission required with 600-rounds and 150-rounds respectively. The 44mm grenade launcher and magazine was left unmodified. - Cross Executioner: A new Cross optimized to take full advantage of Aeyther’s magical power. The cross is 6-feet tall, 4.5-feet wide, and 20-inch thick. The cross has the same strike amplifiers and pile drivers as the Grand Cross Striker. The Cross mounts a different mix of weapons with a 25mm grenade launcher with 240 rounds divided between two selectable magazines and two 4-inch Mana Focuses. The Cross Executioner weighs 700-lbs loaded as the cross is constructed from inch thick steel plate in the front and sides, and quarter inch on the back. Laminated on top of the front plate is very tough sandwich of titanium, heavy metal, sapphire, and polymer meshing. -- Lens System: Mounted in front of the Mana Focuses is a selection of lenses to change the element of aura blast. The lenses include: Arc, Inferno, Zephyr, Crystal, Solidus, Aether, Focus -- Cross Execution: The silver cross on the front of the Cross falls away and the segments of the front plate of the cross split apart to expose the hundred-eight 2-inch Mana Focuses arrayed underneath. The Cross Execution can fire in several ways: all at once in a single cross shape blast, three separate smaller crosses, converging blast, diverging blast, or chain fired. - Pile Driver: The Pile Driver is a custom powered-gauntlet on her left arm fitted with strike amplifiers and a six shot pile driver. - Black Hell Hounds: Aeyther's side-arms are a huge black semi auto 14mm pistols with a twelve round magazine and “XIII” inlaid in silver on the slide. The rounds she uses are custom explosive and armor piercing rounds loaded in an alternating mix. Barrel length: 12.5-inches. Overall length: 17.5-inches. Magazine length: 6.75-inches. - Short Sword: Attached behind her Crosses is a plain black and silver sword with small half moon guard and 62cm blessed blade. - Prototype Cross X: The Cross is designed to take advantage of Aeyther’s blossoming magical power. The cross is 6-feet tall, 4.5-feet wide, and 20-inch thick. The cross has the same upgraded strike amplifiers and pile drivers as the Striker. The Cross mounts a different mix of weapons with a 12.7 machine gun with 200 rounds and 25mm grenade launcher with 240 rounds divided between two selectable magazines. Strapped to the top and bottom of the right arm are a pair of Mana Lens and Focuses, looking a lot like a pair of drum shape subwoofers. The focuses are protected by a bolted on steel plates. The prototype weighs 1000-lbs loaded as the cross is constructed from half inch thick steel plate folded into shape forming the front and sides. Quarter inch plates bolted on to seal the back, and a thicker steel plate bolted on the front for armoring. The cross was originally painted in a durable yellow for visiablity and rust protection. It is later repainted black using a spray paint. -- Lens System: Mounted in front of the Mana Focuses is a selection of lenses to change the element of aura blast. The lenses include: Arc, Inferno, Zephyr, Crystal, Solidus, Aether, Focus - 25mm Anti Demon Anti Armor Sniper Rifle: The huge 25mm Sniper Rifle was Silent Bell’s most powerful sniper rifle. The weapon is base off the barrel and ammunition used by the auto cannon of ANGEL's primary APCs. The rifle is nine feet long from the muzzle to butt plate. It is equipped with a suppressor system that helps reduce recoil, hides the muzzle flash, and distorts the sound of firing from a sharp crack to a quieter roar that is less noticeable. To help stablize the weapon the rifle has a sturdy bi-pod and rear mono pod to stabilize the heavy weapon. The rifle uses 5-round double column magazines. Clearance allowing the rifle can also use larger drums magazines or even a linkless belt feed. The weapon can be broken down into several pieces (barrel, receiver, stock, scope, and magazines) for ease of carry. - Acoustic Cloak: The acoustic cloak is a heavy, 50 pound, yet flexible weave of materials that converts all sound passing through it into heat. The material is heat sensitive so the cloak has a water cooling system built into it though it noisy or loud environments as well as loud noises will degrade the cloak. Physical damage will also degrade the effectiveness of the cloak. When used with a weapon, it limits the noise of firing to a narrow cone centered on the target. ELEMENTS: Lightning SKILLS AND TECHNIQUES: - Fortified Constitution: As a survivor of Project Dante her body is harden to shrug off attacks that would takeout most even the most experience human soldiers and keep on fighting. The project also gave her other abilities like regeneration and superhuman strength and agility. - Regeneration: She is able to quickly regenerate lost limbs and body parts but losing her head or heart will kill her. - Strength: The sergeant has the strength of eight humans combined able to easily pick up 1500-lb weights and dead lift 4-tons. - Agility: Aeyther is able to move with superhuman speed and agility. - Concealed Carry: Mathilde’s baggy clothes conceals the large amounts of grenades, knives, extra magazines, and demolition explosives on her body. - Ball Lightning: Gathering charge off the Shock System or over sources of power she can create and throw a ball of concentrated electrical energy. - Electromagnetic Shield: An invisible shield that protects her from lightning, fire and charged particle base attacks. She can also strengthen the field to charge and repel kinetic or physical attacks. HISTORY: Aeyther is a member of 13th battalion of the 579th Division. She was acquired as a "volunteer" from an orphanage to train as one the earlier subjects of Project Dante. The experiments left her broken, a dangerous weapon with a love for fire and explosions. She is sent to the 13th battalion to be kept under control. "Borrowing" (more like taking over) the 13th machine shop she constructed her 14mm pistol. Her Grand Cross was a gift from one of the engineers in the real 13th. After the battle with demons foxes inside the sea base where her squad of other Project Dante survivors was decimated in counter attacks that basically turned into delaying actions as one after another is defeated by the black fox or the blue fox, the 13th reconsolidated her and Lt Teystang into another unit. Whether or not ANGEL will reopen Project Dante or not to produce more of this breed of supersoldiers or not continues to hang in the air. |
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| EightTailFox | Oct 12 2011, 01:59 AM Post #13 |
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Fluff Ball
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FULL NAME: Lieutenant Fetch Teystang NICKNAMES: Holy Knight Teystang, Paladin Teystang, Gunblade Teystang, Demon's bane Teystang SEX: Male AGE: 25 AGE RESEMBLANCE: 25 RACE: Human OCCUPATION: A.N.G.E.L. Super Soldier ALLIANCE: God, A.N.G.E.L., and Mathilde APPEARANCE: Clothing: He wears the standard navy-blue with the gold bar of a lieutenant, everywhere he goes under the black cloak of the 13th Battalion of the 579 Engineering Division. Black socks and black combat boots. The gunblade and 12.7mm machine pistol are carried in a cross draw style, gun butt facing forward, to aid the draw of the gunblade. The gunblade’s scabbard is on the left hip along with three 25 round magazines for the 12.7mm and four grenades. On the right hip are the 12.7mm, 2 standard clips for the gunblade, and eight grenades. The last eight grenades are located on the back of his belt. Eyes: Blue Hair: Short Spikey and Blonde Build: Muscled HEIGHT: 6ft 1in WEIGHT: 185lbs ITEMS: - Silver Cross. - Grenades: Usually four thermite, four thermobaric and twelve standard fragmentation grenades. WEAPONS: -Silver Gunblade: The Lieutenant's custom 14mm semi-auto pistol. The deadly bladed frame, milled from a single block of steel and silver plated, flows seamlessly from keen 18in blade to trigger guard to a weighty pistol grip. The silver blade has a 12in false edge across the top. The slide is plated in much cheaper nickel alloy. The magazines for the gunblade hold 12 rounds and are nickel plated and are usually loaded with custom blessed silver high explosive rounds or blessed silver AP rounds. -12.7mm Machine Pistol: Teystang's lightweight hard hitting backup weapon is basically a heavily modified desert eagle. The chrome plated pistol can be set to fire single rounds, three round bursts, or full automatic. Rate of fire is 500 rounds per minute (8.33 rounds per second). Usually 10 round magazine in the gun and three 25 round magazines attach to the gunblade’s scabbard. The 25 round magazines are reinforced and have silver plated spikes on the lower half to be used in strikes. - Utility Knife: Teytange carries tactical knife, with built in wire cutter and blessed six inch silver plated tanto point fixed blade. - Assault Pack: The technicians of the 13th created a backpack of weapons to increase Fetch’s combat capabilities. The pack mounts six weapons: two storm guns, two katars, and two swords plus extra magazines for all Fetch’s guns. The center of the pack has two extendable racks of twelve magazines for the machinegun and gunblade, plus four additional barrels packs for the storm guns. The weapons are attached to the pack with the storm guns in the center, followed by the katars, and finally the swords. -- Storm Guns: Based on Strong Arm’s volley guns, the guns have six barrels wrapped around a seventh. When fired the seven blessed, silver, armor-piercing, high-explosive, incendiary, full-metal-jacketed bullets work together to blast an entry hole 3-inches across and an even bigger exit hole. Unlike the volley guns the storm guns can fire four volleys before needing to be reloaded. Alternate barrel assemblies for the storm guns have also been developed including 4 shot 40mm grenade launcher and 5 shot 15mm missile launcher. -- Katars: The katar’s main blade is two feet long with thick reinforced point and sharp edges to allow the katar to be used to pierce through armor as well as slash unprotected flesh. For added punch the blades can be charged with electrical energy. -- Swords: Simple one handed Katzbalger style swords with 33-inch blessed blades. The swords have a serrated edge and normal edge. High-speed drivers installed in the swords vibrate the blades to increase the cutting power. - Prototype Assault Pack: The technicians of the 13th created a backpack of weapons to increase Fetch’s combat capabilities. The pack mounts eight of the weapons inherited from the former members of Project Dante. The center of the pack had four extendable racks of twelve magazines each for the machinegun and gunblade, and 24 magazines for the carbines, twelve 20 round straight magazines and twelve 100 round drums. The weapons are attached to the pack with the volley guns in the center, followed by the sword bayonets, and finally the carbines. The sword katars are attached upside down between the bayonets and carbines for storage, and swung down to over the hips for easy drawing. - Inherited Weapons: Fetch collected the special weapons used by the deceased members of Project Dante and added them to his personal arsenal until the more personalized and easier to carry Assault Pack was completed. The weapons are now hidden away along with the prototype assault pack to carry them in a secret cache as a backup for his primary weapons. -- Strong Arm's Sword Katars: The long sword length katars were originally used by the huge super soldier, Strong Arm. The main blades are three feet long with thick reinforced armor piercing points and sharp edges to allow the katars’ to be used to pierce through armor as well as slash unprotected flesh. The blades are constructed from 5 pieces laminated together; the main blade body forms the core, two nonconductive composite reinforcing plates sandwiched around that, then two conductive inlay plates with decorative etchings. The outer plates form the electrode pair for the stunner built into katars. -- Strong Arm's Volley Guns: A pair of guns once used by Strong Arm. The guns have seven barrels chambered for the .50 caliber BMG family of rounds; constructed in a honey cone pattern, six barrels surrounding a center barrel. The barrels are linked to fired all at once. The damage is similar to a point blank shotgun blast in that the multiple hits generate damage greater than the sum of its parts. Unlike a shotgun, the volley guns have no spread as all 7 bullets spin stabilized by the rifling of the barrels. Reloading the modern volley guns is fast compared to the original weapon it was based on thanks to the use of brass cartridges, break open breech, and speed lorders. The volley guns are usually loaded with AP, HE shells, or some combination of both. -- Machine Gun's 7.62mm Carbines: The Machine Gun's preferred weapons of choice, were twin 7.62mm carbines, custom built with heavy duty components to take both the abuse of sustained rapid fire as well as being used use as a melee weapon. The carbines have only basic iron sights for aiming. The default magazine for the gun is 100 round snail mags or c-mags, though it also accepts standard issue 30 round magazines. -- Machine Gun's Sword Bayonets: The bayonets are pair of 30 inch swords that can attach under the barrels of the carbines to increase the carbines melee effectiveness at the cost effectiveness in long range shooting. The added weight of the swords throws off the balance of the weapons making it more difficult to use against long range targets. -- Silent Bell's 25mm Anti Demon Anti Armor Sniper Rifle: The huge 25mm Sniper Rifle was Silent Bell’s most powerful sniper rifle. The weapon is base off the barrel and ammunition used by the auto cannon of ANGEL's primary APCs. The rifle is nine feet long from the muzzle to butt plate. It is equipped with a suppressor system that helps reduce recoil, hides the muzzle flash, and distorts the sound of firing from a sharp crack to a quieter roar that is less noticeable. To help stablize the weapon the rifle has a sturdy bi-pod and rear mono pod to stabilize the heavy weapon. The rifle uses 5-round double column magazines. Clearance allowing the rifle can also use larger drums magazines or even a linkless belt feed. The weapon can be broken down into several pieces (barrel, receiver, stock, scope, and magazines) for ease of carry. -- Silent Bell's Acoustic Cloak: The acoustic cloak is a heavy, 50 pound, yet flexible weave of materials that converts all sound passing through it into heat. The material is heat sensitive so the cloak has a water cooling system built into it though it noisy or loud environments as well as loud noises will degrade the cloak. Physical damage will also degrade the effectiveness of the cloak. When used with a weapon, it limits the noise of firing to a narrow cone centered on the target. ELEMENTS: Gravity? SKILLS AND TECHNIQUES: - Fortified Constitution: As a survivor of Project Dante his body is harden to shrug off attacks that would takeout most even the most experience human soldiers and keep on fighting. The project also gave him other abilities like regeneration and superhuman strength and agility. -Regeneration: He is able to quickly regenerate lost limbs and body parts but losing his head or heart will kill him. - Strength: Fetch has the strength of five humans combined able to easily pick up 1000lb weights. The max he can dead lift is somewhere in the range of 2.5 tons. - Agility: Lt. Teystang is able to move with superhuman speed and agility. - Barrier: Exactly as it sounds Fetch can generate a barrier around himself to shield against attacks. He cannot attack while the barrier is up. - Spheres: He can create up to 15 baseball sized spheres of concentrated aura to float around him. The spheres are extremely hard and tough and can be willed to explode. There is a number of attacks he can do using the spheres. -- Impact strike: Fires a sphere to attack. ---- Chain Impact: Fires a group of spheres to strike the same point by stacking up so that each delivers a instant impact force as well as an additive constant force to stress a barrier or deal heavy damage. -- Flier: Fires one or more spheres to attack a target repeatedly until destroyed or retasked. -- Extension: Reversing normal direction of control, Fetch can use the spheres as anchors to increase his maneuverability on the ground and in the air. -- Bullet: Fetches most powerful ability. He causes the spheres to divide greatly increasing the number of spheres. The sphere undergoing the division pinches in the middle and split into two spheres of half the volume the original sphere. A few iterations of the skill can generate large swarms of bullet spheres. HISTORY: Teystand is a member of 13th battalion of the 579th Division. When he was younger his elder brother convinced to volunteer for Project Dante the ANGEL's second generation supersoldier project. Were he was subjected to tests, experimental compounds and operations that increased his strength and agility and even granting him some ability to regenerate from most mortal wounds. It also left him with a deep hatred for his brother Commander Teystand. |
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| EightTailFox | Dec 16 2011, 11:45 PM Post #14 |
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Fluff Ball
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FULL NAME: Grace NICKNAMES: Gunbunny of the Apocalypse SEX: Female AGE: 200 AGE RESEMBLANCE: 20 RACE: Rabbit Shikigami OCCUPATION: Lab Assistant, Personal Assistant, Spy ALLIANCE (IF APPLICABLE): RNA APPEARANCE: Grace has brown eyes, tan fur on her ears and top of her tail, white fur on the underside of her tail, and collar length light brown hair. Grace is quite curvy for her small frame with large but not huge breasts, narrow waist, and wide hips. RNA Uniform: Grace’s RNA uniform is quite against regulations. On her head is a charcoal newsboy hat with plush tan color bunny head attached to the right side. Covering her chest is a tight stretchy charcoal midriff baring t-shirt. On her hips is a reversible hip hugging miniskirt with slide slits up to the elastic waist band that is just barely long enough to cover her assets while standing. The skirt is tan on one side and black on the reverse. She usually wears it tan side out. Under the miniskirt she wears black bikini cut panties. On her legs she wears knee high black leather boots. Since the outfit lacks pockets she sometimes wear a knee length over skirt with large cargo pockets or various garters with pouches. HEIGHT: 5-feet WEIGHT: 100-pounds ITEMS: - Rings: Grace wears a number of rings on her fingers. One is a wand ring. At first glance is just a plain titanium ring, a little manipulation and a hidden emerald is revealed. The wand ring boosts her aura attacks by helping to focus her aura. Another is a diamond studded ring that generates a vibration field that can damage crystals like glass, quarts, and ice. She also has a camera ring of similar design as the wand ring. - Bracelet: Grace’s gold bracelet conceals a sixth generation transformation gem. This new gem is able to do the standard full transformations as well as a new surface transformation. The surface transformation is mostly skin deep, only alternating appearance without touching internals or genetics. The surface transformation is a little buggy when crossing the gender line, it handles secondary gender characteristics, but primary gender characteristics are only good enough to past casual inspection. Males changed to female are just well tucked and females changed to male have what is best described as hyena anatomy. Full transformations have a two hour minimum before changing back or another full transformation and a thirty minute minimum before a surface transformation. Surface changes have a thirty minute minimum before another full or surface transformation. - Watch: Grace’s watch would leave any international super-spy green with envy. The small unisex watch is packed with gadgets including a bevel that doubles as a small circular saw, electromagnet behind the watch face, pull out wire garrote that doubles as a charging wire, a small removable explosive charge hidden behind the back plate with the detonator wire threaded into the leather strap, LED flashlight, and diode laser pointer. It also packs all the features you expect in a watch: hour hand, minute hand, continuous sweep second, timer, stopwatch, and indigo backlight. - Sunglasses: Graces warp around sunglasses provide more that UV-protection and anti-glare. Her sunglasses have two cameras with 5x electronic zoom, adjustable polarization, digital lenses, optical and digital filters, and serve as the primary display for all her other high tech equipment. - Smart Phone: The smart phone is just as heavily modified as her watch. Hardware wise the phone has a stun gun, fingerprint scanner/duplicator, analog and electronic lock picks, modified rear camera, standard front camera, directional microphone, normal microphones, fractal antennas for everything from satellite communication to short-range wireless, universal card reader, and ultrasound imaging sensors. Software wise the phone has the graphics shell of a normal smart phone interface, normal phone programs plus all the programs and drivers need to utilize all the hardware installed. - Calling/Business Cards: Graces carried 100 business cards that have a variety of special effects embedded and the stack can be considered a miniature version of Case 1. Known special effects include: flashlight, lantern and powercell combination; small tool set with saws, files, flat head drivers, and wrenches; manual lock pick set; folding knives; solar recharger; sewing set; color markers, and short range radios. - Key Ring: Your average key ring with all the common keys, car keys, door keys, and a few miscellaneous keys. The key ring and its keys are most magical of the items she carries around. Most of the keys on the on the ring can summon the item it is meant to open or summon grace to the lock, and the key ring itself is enchanted to allow the summoning and desummoning of the ring and attachments. - Various electronic bugs. - Other modified spy/intelligence gear. - 5th Generation Camaro: Graces card is as tricked out as the rest of her gear. The car has a matte black hood, tinted glass, HID headlamps with red halo-rings, dark grille, dark-tinted taillight lenses, and 21 in (533 mm) wheels with a dark finish. The interior has also been blacked out. The car is strongly armored thanks to its expensive sapphire, silver, fullerene, titanium armor and protective enchantments. The physical armor is good against anything lighter than 30mm cannon fire. The protective enchantments give the car limited protection against stronger attacks, though will generally stop at least one attack before failing. The car is also tricked out with concealed weapons, two hood mounted target tracking 12-gauge automatic shotguns, left side trunk mounted target tracking automatic shotgun, roof mounted ten tube laser guided missile launcher, two head light mounted ultra-high beam lasers, twin lower grill mounted 40mm Mk 19 automatic grenade launchers, side mirror flame throwers, left and right five-foot long ankle slicers, rear fender anti-personal claymores, and four rear facing heat seeking missiles. Miscellaneous additions to the car are top line stereo system, dash mounted navigation system, integrated computers, run flat tires, full under body armored skid plate, front and rear radar, infrared, and optical sensors, optical camouflage, ejectable roof, passenger and driver heated ejection seats, front and rear grapples, jump jets, and a well stocked gun locker under the back seat. The gun locker has three layers. The top layer attached to the bottom of the seat, has one all-purpose shoulder fired missile, one battle rifle with extra magazines, one 12-gauge semi-automatic shotgun, and one harpoon/grapple gun. The second layer has two trays holding a high capacity 9mm pistol, a .50-caliber high-power pistol, and extra magazines for both guns. The bottom layer two complete combat uniforms plus extra vests and radios, extra ammunition for all the guns, variety of grenades, and two extra missiles. The drive system has been changed up too. The original drive system has been replaced with a hybrid system; a tubrocharged diesel-electric drive that powers the electronic systems and powerful electric motors that turn the wheels. Custom Sport Tour Motorcycle: The outward appearance of Grace’s motorcycle is that of a sleek black motorcycle of unidentifiable model with full fairing, long staggered leather saddle designed for two, large faired over front fork, moon hubcaps, symmetric muffled exhaust, streamlined hard saddle-bags, and streamlined hard top-bag. The bikes covers, fairings, and storage compartments are made from the same tough armor as the Camaro meaning the bike can take a lot of abuse. The bike is outfitted with a few concealed weapons. Hidden inside the oversize front fork is two weapon mounts compatible with most individual weapons with some modification. Generally its one of four heavily modified guns: Stampede, Elegy, Joe, and Needler. Under the rear fender is a short barrel target tracking 12-gauge automatic shotgun. Miscellaneous additions to the motorcycle are integrated computers, run flat tires, full under body armored skid plate, front radar, infrared and optical sensors, and heated seats. The original drive system has been replaced with a hybrid system; a tubrocharged diesel-electric drive that powers the electronic systems and powerful electric motors in the wheels. - Mecha Bunny Armor: For missions where the objective is to cause destruction, Grace owns a suit of light pink powered armor. The suite completely sealed and rated for all common combat environments. The bunny shape powered armor stands 7-feet tall due to the bunny ears and digitigrade leg assemblies. The suit has a bunny shape head with large ears, thick armored chest, stubby back wings, powerful looking legs, sleek arms with thick streamlined forearms and paws. The ears serve as stabilizers as well as housing the primary antennas, directional microphones and lasers whisker. The head mounts a broad array of sensors including imaging lidar, synthetic aperture radar, and multi-spectrum cameras. The head also mounts four lights where the eyes should be and has armor visor slits for use if the suit is blinded. The chest is little more than armor shaped to maximize protection without hindering the flexibility of the suit. The back of the suit mounts the power converters, particle collectors, atomic batteries, and flight capable thrusters. The back of the suit also contains a back up set of communication equipment. The arms include shields, aura amplifiers, particle blasters, wrist blades, and powered manipulators. The digitigrade leg assemblies increase her leg strength and allows for greater speed, agility, and jumping ability. The suit can use her normal weapons as well has heavier weapons designed for use while in the suit. WEAPONS: - Case 1: One of two weapons disguised as black attaché cases, Case 1 is a multi-tool that can transform or split apart into any tool from hammers to saws to drills to drivers to grippers to shears to fastener guns. Tools can be combined to increase its effectiveness as a weapon. Case 1 can be attached to Case 2 for ease of carrying. When combined with Case 2, Case 1 can transform into a support structure for Case 2 forms as well as supply Case 2 with projectiles in an emergency. - Case 2: One of two weapons disguised as black attaché cases, Case 2 is the long range counterpart of Case 1. Case 2 has multiple forms, base, melee, catapult, rifle, shoulder fired, anchored, and mortar. In base form the attaché case has a small storage compartment and functions as a concealed sub machinegun with the magazine slotted inside the case. Melee form turns the weapon into a club by forming what is best described as a very heavy 18-inch barrel. The catapult form is a large crossbow able to launch stones, arrows, grenades, and anything not packed with its own propellant. The cannon form has a variable barrel system able to fire any type of cartridge ammunition up to 50mm. The shoulder fired mode is designed to fire rockets and missiles. Anchor mode is a variant of the shoulder fired designed to fired cartridges too powerful for rifle mode; the mode uses eight grapple/anchors to brace the weapon. Mortar mode is designed to fire mortar rounds. The grapples can be use in all forms. Case 2 can be attached to Case 1 for ease of carrying. When combined with Case 1, Case 2 can increase the reach or size of Case 1 forms. - Red and Blue Card Decks: The cards behave like normal poker cards until given a jolt of aura to arm them. Once armed the they transform into two kinds of grenades, the more powerful red cards able to be stuck to any surface and command detonated, and the less powerful bladed blue cards with a delayed impact fuse to explode after embedding themselves. Other Weapons: Grace has access to Nyxth’s sizable armory of weapons. A few weapons of note are listed. - M214 Microgun Pack: The M214 is a six barrel 5.56 mm rotary barreled machine gun. Grace rigged up the weapon with electronic sights, electronic fire-control, chainsaw grips, and 1500 or 3500 rounds of ammunition in a drum under the gun. The 300 pound weapon has a maximum rate of fire 6000 rounds per minute. - ‘Sledge Hammer’ grenade: The grenade’s gets its name from the large ‘clamps’ on the front of the grenade that helps to keep the grenade pointed in the right direction long enough for the 45-pound 6-inch shape charge work its magic. The shape charge can pierce 3.5-feet of solid steel. The grenade’s large charge also generates a blast wave dangerous out to 30-feet in the open. Adding a fragmentation liner to the grenade increases the kill radius of some 160-feet and a wounding radius of nearly double that. - ‘Stampede’ is a 12-gauge semi-automatic shotgun with six selectable 10-round magazine tubes wrapped around a heavy barrel. - ‘Elegy’ is a triple barrel 12-gauge semi-automatic shotgun with three 10-rounds feed tubes. Effectively 3 shotguns connected to a single trigger group and shoulder stock. - ‘Joe’ is a 7.62mm battle rifle with 150-round helical magazine and 25mm grenade launcher with 5-shot magazine. - ‘Needler’ is a 2300 round per minute 1mm belt-fed flechette machinegun with an attached 3000 round in a box magazine. ELEMENTS: Holy, Earth, Wind, Fire, Water, Metal, Light, and Shadow SKILLS AND TECHNIQUES: - Internal Aura Manipulation: She is able to control the flow of aura inside allowing her to increase farther her speed, strength, agility, healing, etc. -- Assault Grip: Controlling the flow of aura around her she able to adhere herself to any surface. -- Elemental Conversion/Purification: Grace is able to change the property of aura by mixing small amounts of one element into a larger amount of the target element and harmonizing the aura. She is also able to ‘combust’ two elements to generate a third element. To increase the potency of her elemental aura she can filter it through another aura to concentrate the elemental aura. - Fortified Constitution: Grace is gifted with a durable body able to shrug off attacks that would takeout most demons and celestials and keep on fighting. She is also gifted with above normal regenerative abilities. - Strength and Speed Boosts: Grace was given strength and speed to go along with her strong body. - Giant Carrot: She transforms a normal carrot into a large orange and green club. Other root vegetables such as potatoes, radishes, or onions, can be use in place of a carrot. - Rabbit Run: A very fast run that allows her to cover a lot of distance quickly. - Rapid Tempo: Grace quickens her senses and movements for a short time, creating a sense of bullet time. - Flash Step: Grace is able to travel a considerable distance in a single step, up to a maximum of 25m. Her is guard weakens for a tiny fraction of a second when entering and exiting the move. - Moon Water: Learning from Nyxth's thousands of years of experience, Grace fast track the mastery of this skill. By calmly observing her surroundings she is able to dodge and deflect attacks so they miss by millimeters. - Time Wall: Grace creates a physical and aura barrier that prevents attacks from properly hitting her. - Elemental Claws: Grace changes her nails/claws with elemental aura. Holy, divine, glows gold. Earth, jade, glows green. Wind (gale) glows cyan. Fire (inferno) glows red. Water (tsunami) glows deep blue. Metal (steel) glows silver. Light (brilliant) glows white. Shadow (phantom) glows faint purple. - Reinforce: Grace can imbue the properties of elements to objects by extending the flow of her aura into the object. Each element has a certain property it strengthens best: earth and metal strengthens the defense, wind quickens, fire strengthens the attack, water slickens, holy purifies, light brightens, and shadow darkens. - Aura Blade: She can concentrate aura into a blade, appearance of the blade is affected by the type of aura, the amount of aura and her will. Grace generally keeps the blade small and simple to minimize the amount of aura and will power needed to make and maintain the blade. - Aura Barrier: Similar to a blade except with different flow of aura, an aura barrier is constructed with deflecting the energy of an attack away from what is behind the barrier. Grace’s barriers come in two flavors: plate like barriers that protect over a small fraction of sphere, and more energy intensive bubble shield. - Blast: By gathering and compressing aura into a sphere she can make energy bombs. - Piercing Strike: Grace gathers aura at the strike surface and forcefully injects the aura into the target during a strike. The unharmonized aura damages both the target’s aura and body. - Hammer Strike: Grace creates a small aura bomb in front of a small barrier. The barrier shapes and focuses the blast toward the target. The blast is strong enough to blast deeply into the target. - Radiance: Grace summons a ball of daylight to float in front of her. - Elemental Summoning/Manipulation: Grace has a limited ability to summon and/or manipulate her elements. - Diamond Shards: Grace forms a dozen razor sharp crystal shards and flings them her opponent. - Wind Jump: Grace uses her wind element to lift herself higher in a jump. - Feather Fall: The reverse of Wind Jump, Grace uses her wind element to slow her fall. Black Ops Special Seals: -- #01 Binding chains: Seven steel chains shoot out of the ground to bind the targets wrists, ankles, hips, chest, and neck. --#06 Howl: Generates a series of shockwave, that disorients, deafens, and pushes everything away. -- #12 Red Bolt: Fires a blast of fire at the target from a red ball of aura in her palm -- #36 Thunder Wave: Concentrates holy lightning into her fist. Generates a shockwave of energy from where she punches. -- #42 Twin Serpents: A Blue runes appears on her arm before twin twining serpent shaped blasts of blue energy fly at the target. -- #60 Crushing Flare: A more powerful version of red bolt, five blast of fire shoots from the red ball of aura in her palm. -- #66 Lightning: Fires an arching blast of holy energy that takes the form of lightning bolt from the hand. -- #96 Baptism of Fire: Summons forth the powerful breath of a dragon. HISTORY: Grace was originally created by Nyxth following the creation of Silver’s first Shikigami. The spiritual power of the soul used was not great as the one used by Silver. Ever one to tinker and experiment, Nyxth first tried to boost Grace’s maximum aura, his efforts was largely unsuccessful. Though he did manage to broaden the range of aura’s Grace could access. Temporally giving up on playing with Grace’s aura, Nyxth instead focused on making her useful through other means. He pioneered the techniques used to give Silver’s second Shikigami its incredible physical prowess. He also gave Grace a broad and comprehensive education in martial arts, science, math, engineering, technology, and metaphysics. Grace serves Nyxth currently as his personal assistant and sometimes test subject. |
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| EightTailFox | Feb 1 2012, 11:35 PM Post #15 |
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Fluff Ball
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FULL NAME: Beowulf Harvard NICKNAMES: The One-Shot SEX: Male AGE: 25 AGE RESEMBLANCE: 25 RACE: Human OCCUPATION: Bounty Hunter, Mercenary ALLIANCE (IF APPLICABLE): Himself APPEARANCE: Beowulf has light brown eyes and shoulder length red-brown hair. He wears a light brown cowboy hat with a band of gold coins, full length grey coat, brown leather vest, faded red shirt, black pants and dark brown cowboy boots. Yellow tinted wire-rimmed rectangular shades. HEIGHT: 5-feet, 11-inches WEIGHT: 140-pounds ITEMS: - Steel Arrow Head Talisman: An artifact that was found inside of a wooden cigar box filled with loose journal entries that recorded the talisman discovery and experimentation that lead to it being used to make magic bullets. Beowulf uses it to enchant his bullets. He can only enchant one bullet at a time. It is kept on a leather cord around his neck. - Feather Claw Talisman: Made by a shaman to focus his power it allows the wearer to communicate with animals via a telepathic link. The talisman is on and off instead of always on cause the shaman that made it was a very wise person and realized the insanity making of something that added more understandable chatter to ones daily life. - White 1967 Cadillac Eldorado WEAPONS: - BHA Model 89: A classic looking lever action rifle chambered for the .500-magnum cartridge. The rifle has a long 25-inch barrel and ten round magazine tube. It weights in at 10-pounds loaded total and its length is 44-inch. - SW Model 500H: A huge revolver loaded with five powerful .500-magnum cartridges. The guns recoil is so strong that he must fire the gun with both hands. It is kept in its holster on the right side of his belt. The gun weights a little over 5-pounds loaded, has a 10.5-inch barrel, and an overall length of 15-inches. - SW Model 627-5: A large revolver loaded with eight, yes eight .357-magnum rounds. It is hostler opposite of the model 500H. The gun has an 8-inch barrel and an overall length of 11.5-inches. - COP .357 Derringer: His back up weapon is a heavily modified four-barrel derringer, kept up his left sleeve on a special spring rig to allow him to ‘summon’ it at will into his left hand. The modifications to the gun include the removal of most of the handle to attach it to the rig and make it more compact. The Trigger guard was removed to allow it to fire the instant its ‘summoned’ when the hand is held in a certain way. It is usually loaded with .357-magnums. Another normal load is .357-magnums on the bottom and 0.38-specials on top. - Hunting Knife: Large knife with a 10-inch weighted blade, 15-inch overall length, and carved horn grips. - Fighting Knife: Medium sized knife designed to be use at close range. The knife has a 7-inch bowie style blade and a overall length of 12-inches. - Throwing Knives: Beowulf carries a half dozen 5.5-inch long throwing knives in three sheathes: one each on his right wrist, left ankle and right ankle. - Concealed toe and heel boot blades: Inside his boots are concealed three inch blade inside the sole of his boots and a two inch blade inside the heel of his boots that can be extended or retracted by clicking the toes or heels together. ELEMENTS: none SKILLS AND TECHNIQUES: - Magic Bullet: "This warhead will make no distinction." Using his talisman he creates an enchanted bullet. The bullet zigs and zags randomly though the air before attacking the target, piercing or going around barriers trailing a sliver thread of energy behind it. The 'magic bullet' will change directions after the first attack run to make more attack runs on the same target or different targets. The firing gun cannot be fired again till the after the magic bullet has exhausted itself. Knocking the gun from his hand will break the enchantment meaning the bullet will finish its last attack then continue as a normal bullet. He can run, dodge and hide while using the technique but he most see (through a vision aid or with his own eye) the new target if he wants to change targets. The bullets maximum duration is 30-seconds, 30-miles, or generally five successful hits. The last factor is based on the strength of the bullet and magic protecting it, a particularly strong bullet could squeeze out one or two more hits. - Animal Tongues: By activating his feather talisman he can understand and speak to animals around him. HISTORY: He is a mercenary that roams form town to town in search of work and other talismans that can aid in his travels. |
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2:29 PM Jul 11