| Paradigm Engine; GX build 1.1 | |
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| Tweet Topic Started: May 26 2008, 06:27 PM (222 Views) | |
| Vicious1988 | May 26 2008, 06:27 PM Post #1 |
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Ain't no party like a Party Palm party cuz a Party Palm party don't stop!
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I've been working on the engine. Movement works completely (except for strafing, no big deal though). Rotation is fixed. And it is rendering on the Wii...somewhat. It likes to stretch my cubes, and I can't tell if its loading my textures anymore because of it. However, the engine doesn't have to be started twice anymore (became #1 priority since the newly released Homebrew Channel uses the GX subsystem). The main update I made to the engine permitting it to work on first run is the addition of a second buffer. Although none of it renders properly on my Wii the gamecube build works perfect. And it operates at ~150FPS in the gcube emulator. Here are a few shots: ![]() Google code page http://code.google.com/p/paradigmengine/ Feel free to look through the code available on the SVN too.
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| Herr Circuscommando | May 28 2008, 07:11 AM Post #2 |
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uniquely mass-produced
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you should be on those tv shows. |
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| Jake Ammo | May 28 2008, 05:11 PM Post #3 |
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Yoko Ono sucks.
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eh? |
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"Yes" -Dr. No | |
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| Herr Circuscommando | May 28 2008, 08:39 PM Post #4 |
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uniquely mass-produced
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i'm kidding, i have no wii, but it looks awesome. |
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| Bami | Jun 3 2008, 07:49 PM Post #5 |
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Choking Hazard
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For those two didn't know already: http://hbc.hackmii.com/ |
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8:53 PM Jul 10