| Console Euchre; for Wii | |
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| Tweet Topic Started: Jun 6 2008, 08:49 PM (186 Views) | |
| Vicious1988 | Jun 6 2008, 08:49 PM Post #1 |
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Ain't no party like a Party Palm party cuz a Party Palm party don't stop!
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Well, the new libogc is out. That means proper support for sockets, wiimote, etc. I decided to do an old-school console based game. I present an early screen of my new euchre title:![]() I'm gonna have full network support too, might add serverlist if I can find out how to use SQL with libogc (can't use a standard SQL lib). The source will be posted with the finished product so someone can ghetto-rig it with shiny graphics, most likely using GRRLIB. |
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| Vicious1988 | Jun 8 2008, 11:15 PM Post #2 |
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Ain't no party like a Party Palm party cuz a Party Palm party don't stop!
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I've made major progress, that first screen was a mockup that I programmed in about 5 minutes. Currently I can deal the deck, the players can pass/pickup (no 2nd round call yet), dealer is indicated, and everything displayed (scores, cards, etc.) are actual variables.
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| Vicious1988 | Jun 9 2008, 11:07 PM Post #3 |
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Ain't no party like a Party Palm party cuz a Party Palm party don't stop!
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Well, I have ~90% done. Just gotta fix scoring, fix the flickering half screen, and maybe improve the AI. |
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| Herr Circuscommando | Jul 10 2008, 05:47 PM Post #4 |
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uniquely mass-produced
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sounds neat, if i knew anything about anything, i would do the graphics for you. |
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8:53 PM Jul 10