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| This week I have mostly been playing | |
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| Tweet Topic Started: Apr 2 2006, 06:11 PM (37,824 Views) | |
| Retrovertigo | May 31 2010, 09:04 AM Post #811 |
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Yeah this Prince of Persia one is astounding as it is at a point where there is a long high climb with few (no?) save pints along the way, so if you fall - and there is a good chance you will first attempt - it seems that the game chucks yo back in a room it thinks you have already cleared and so the doors are locked shut. I was the same with Fallout 3 - for all the talk on the net of bugs, all that happened to me was I got stuck on scenery a couple of times. But that was when I was trying to be sneaky and get to places I shouldn't have been, but a quick fast travel sorted it. |
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| Diddly | May 31 2010, 10:37 AM Post #812 |
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Chef Coque-Knockeur
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Ta for the heads up m8, I will copy my current save to my MC, and try and remember to do it regularly - YouTube is full of the glitches in the game, but its lack of (competent) testing is a real shame as I reckon it's actually a lot more fun to play than I remember the old trilogy being, and some of the puzzles/mechanisms are Tomb Raider standard. |
Subtitles are available on Teletext page 888![]() You forget a thousand things every day pal. Make sure this is one of 'em. | |
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| Retrovertigo | Jun 4 2010, 12:04 AM Post #813 |
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Well, finished Prince of Persia, and apart from that stupid bug, I thoroughly enjoyed it. It did feel a little short though. It always felt like it was building up to something a lot bigger than the game actually delivered. But the platforming is sublime - some really tricky parts that feel great when you nail them. I'm going to give Batman another go now. It really didn't click with me at all. But it seems it was a smash hit with most who played it, so I'll give it another whirl. I've also been playing some Split Second, and boy is that game motherfucking hard at times. Some of the detonator challenges are a bitch. Oh and Diddly, I notice you have been playing Superbike X - is that for review, or can you spill the beans here on how you find the handling etc? |
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| Diddly | Jun 4 2010, 10:19 AM Post #814 |
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Chef Coque-Knockeur
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Didn't get the PoP glitch and apart from a few too-bloody-fiddly-for-my-clumsy-old-paws sections and a few frame rate drops I thoroughly enjoyed it too. The boss battles were crap but at least they didn't go on too long, and some of the visuals are really nice, comfortably the best looking Pop yet (as it bloody should be). I thought they got a bit God of War-ish at times with the fixed cameras and shit but the swordplay is actually a lot better, I really enjoyed all the hacking and slashing in the game, which is more than I can say for GoW III. Yeah I've been playing SBK X for a week or so, Jensen is down from London and we're prolly gonna end up doing another one of our joint reviews I suspect as we're both too lazy to do it on our own. I like it, I think Black Bean are probably the only people making playable sim-ish racers for the consoles right now, and this SBK actually allows the bike to go all "squirrely" on a regular basis without dumping you off, and you can go into a corner too deep, brake hard and drift sideways like you see the real riders do. The circuits are a nice bunch and the bikes look great - the game engine is no great improvement but is probably the equal of Forza 3, and better than Moto GP 9/10 without the frame rate jitters that they both throw at you from time to time. The bikes feel more "bikey" than the last SBK I played (and Moto GP for that matter), but I still think it's far too hard to get a bike round a track without going off, I can do lap after lap in a car racer within 100ths of a second of each other, in SBK if I do 3 laps and they're within 3 seconds of each other and I've only left the tarmac 3 times I'm happy. I just think the game requires too much bloody concentration, and cornering demands you set up way before the corner as the bikes don't really react quickly enough to correct alignment errors. It's good but it doesn't re-write the genre. Now I may as well go C&P this into a review template... Edit: I had a lot of trouble with some of those (20+ attempts and lots of cussing/gnashing of teeth as I drove "perfect" races only to be 3 seconds too fucking slow) until I realized a disappointing feature of Split Second's handling - it's much quicker to "twitch" steer around corners (dab the stick repeatedly to acquire the desired line) rather than steer smoothly, almost like it was coded for use with the D-pad, Ridge Racer-style. Try it m8, it works, I guarantee it. Edited by Diddly, Jun 4 2010, 01:33 PM.
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Subtitles are available on Teletext page 888![]() You forget a thousand things every day pal. Make sure this is one of 'em. | |
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| Juz | Jun 6 2010, 04:56 PM Post #815 |
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Graphics Whore(TM)
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Red Dead Redemption Love it...despite hating cowboy stuff. GamesTM said that after 10 hours I'd be Spoiler: click to toggle , but I've only just done it after about 30!It's so incredibly easy to get sidetracked by either hunting or just doing a random quest that every time I was gonna do a story mission, I'd get distracted on the way there. As has been said before on here; if you've got a game that you think about when you're not playing it, then it's a good one...and I'm always thinking about it. And LoveFilm have come through again with Dante's War...sorry, Inferno - so many "similarities" to GoW III, but I'm still enjoying it - why I'm suddenly enjoying hack n slashers is a mystery to me too!
Edited by Juz, Jun 6 2010, 04:59 PM.
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| Retrovertigo | Jun 6 2010, 08:29 PM Post #816 |
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Diddly - I found that weird steering thing in Split Second yesterday when I was stuck on a detonator challenge. I'd watch a guy on youtube do the same challenge and be doing the exact same lines as me only be a fair bit faster. By chance I twitch steered around the longer corners and as you say, the cars don't scrub off as much speed. I'd love to know why it's like that. Juz - glad to hear you are enjoying Red Dead. I do hope the next GTA has as many incidental side missions to complete as although the world is beautifully crafted, most pedestrians - as you know - are mere window dressing. Pkus it needs to go back to having cities plus countryside areas. I keep playing RDR and thinking how awesome riding a dirt bike would be out in the open. But yeah, I'm taking my time myself and have luckily not run into as many bugs the past few days. Although one weird one is, that sometimes when I set up my camp, I find the game has actually camped me miles away for where I actually set it up. Very strange. Loving the atmosphere though, but GTA IV still pips it for me in terms of the sense of wonder as you find something new. |
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| Diddly | Jun 8 2010, 01:59 PM Post #817 |
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Chef Coque-Knockeur
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Yeah but never mind GTA V, I'd even go as far as suggesting that the San Diego team could recycle the environment with a 'Red Dead 2010' game, modern roads, highways, buildings, vehicles, weapons and all. The premise that John's great-great-great grandson gets drawn into a family feud with one of his many enemies from the past is a no brainer. The only problem with that is that the map might feel a bit small with modern modes of transport, and would probably need extending significantly in order to placate us all after JC2's beautiful monster. |
Subtitles are available on Teletext page 888![]() You forget a thousand things every day pal. Make sure this is one of 'em. | |
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| Retrovertigo | Jun 15 2010, 05:52 PM Post #818 |
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Assassins Creed 2. Finished Batman the other day, and I'm not feeling this game either. I thought Batman was a huge disappointment to be honest. I am still lost as to why it has so much love. Don't get me wrong, it was ok - but game of the year contender last year.....really? Assassins Creed is faring much the same....it all feels a little pedestrian and....mmm, old fashioned? I can't explain it - it kind of feels likes a game from last gen the way it plays. It looks nice enough, but a little boring so far. |
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| Retrovertigo | Jul 13 2010, 09:21 AM Post #819 |
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Thinking of making a start on Bioshock 2 this week. It is cheap enough everywhere online now. I'm a bit put off by the whole "protect the little sister" segments that I've read about though. Can't stand bullshit like that in games. Finished off Assassins Creed 2 and after a slow start I really did enjoy it. The controls are a bit wank though. It is far too easy to have the analog stick a little off from the direction you want to jump and the guy goes throwing him off the sides of buildings without a care in the world. Hopefully the next installment refines that somewhat. Also finished Lego Batman (it came with the new 360 I had to buy). Don't know what it is, but I find smashing all the lego parts to pieces very satisfying. I've also ahem "acquired" Dragon Quest 9 for the DS and so am going to get stuck into that. I like a juicy RPG to get my teeth in to. |
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| Juz | Jul 13 2010, 10:33 AM Post #820 |
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Nah - it ain't that much of a fag to be honest. I too hate any "escort" and/or "protect" missions in games....usually cos the person you're trying to protect/escort seems to have the brain of an ADHD 4 year old and a body made of tissue paper and petrol. |
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| Retrovertigo | Jul 14 2010, 11:28 PM Post #821 |
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Well, I started Bioshock 2 and as Mr Juz rightly points out, those protection segments aren't bad at all. I must say I'm enjoying it more than the first game so far. With games in general (unless it's a sandbox GTA style affair) I like to be handheld with regards what my next mission is. I like that this is pretty linear. Nothing worse than trying to not get lost but track down things like audio logs and wondering which areas you have already been in. This game gives just enough freedom to let you think you are having a little snoop around without being confusing - especially when the scenery is pretty samey so far. But yeah, really nice to be back in this place as the art direction, is of course, superb. Such a unique looking place and really letting myself get soaked up in it - hoho! soaked....geddit
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| Juz | Jul 15 2010, 12:42 PM Post #822 |
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Glad you're enjoying Bioshock 2. Meanwhile, I've played and kinda finished Crackdown 2, and it was pretty rubbish - so incredibly similar to the first, but less fun. On a game where it seems that about 90% of the assets were reused that then took 3 years to make, it kinda smacks of lazy bastardness that the only new addition is a bunch of spaccer zombies that come out at night. |
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| Blakey | Jul 15 2010, 03:17 PM Post #823 |
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Crackdown 2 is the one game that I wished was coming out on PS3, so I'm kinda pleased to hear I'm not missing out on much. The original is one of my all-time favourites and only behind RDR in terms of sandbox fun. |
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| Juz | Jul 15 2010, 05:18 PM Post #824 |
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I too loved the original Crackdown - take it from me, Mr. T: you ain't missing out on anything with this one. It's not offensively shit or anything, it's just more like an expansion pack....that took 3 years to make. |
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| Retrovertigo | Jul 15 2010, 09:52 PM Post #825 |
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To be fair to the team, I believe they didn't start working on it until last years E3 or thereabouts, and MS supposedly gave them a strict timetable to get it finished. I've listened to a couple of podcasts now where they have said the game was made it much less than 12 months. Not sure how accurate that time is, but I think it is close. Actually here is a link I've just found: http://uk.xbox360.ign.com/articles/110/1102919p1.html 8 months development time! |
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7:38 PM Jul 11
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and apart from a few too-bloody-fiddly-for-my-clumsy-old-paws sections and a few frame rate drops I thoroughly enjoyed it too. The boss battles were crap but at least they didn't go on too long, and some of the visuals are really nice, comfortably the best looking Pop yet (as it bloody should be). I thought they got a bit God of War-ish at times with the fixed cameras and shit but the swordplay is actually a lot better, I really enjoyed all the hacking and slashing in the game, which is more than I can say for GoW III.




7:38 PM Jul 11