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This week I have mostly been playing
Topic Started: Apr 2 2006, 06:11 PM (37,812 Views)
Juz
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dunkle
Nov 23 2010, 02:34 PM
The actual end is brilliant as it really does take account of EVERYTHING you did during the game.Its great how you think you have done good but then get some of the sadder and truer facts of what happened after the end

That's what happened at the end of F3 as well - like a montage of everything or some such thing.
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dunkle
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yep - almost the same but in a way better - ill not bother with dlc until it expands level cap
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Diddly
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Gran Turismo 5 - well - no in-car view for a large proportion of the vehicles, and NO body damage whatsoever (apparently you "unlock it later" - WTF????????) were the first things to strike me. Then how smooth it is and how much better the steering & handling is than Forza 3's. Then I started to yawn at the typically Polyphony presentation, menus and muzak, and then yawn more at the same old treadmill of piss-easy beginner races in shopping cars. Then it let me go kart racing and THEN hurtle around the Top Gear (Gambon, Jumbo Jet and all!) test track in a VW Microbus! You've got to love that, haven't you? ^o)



Need For Speed: Hot Pursuit - I said to Jocky yesterday all we ever wanted was a F1 game made by Codies and a NFS game made by the Criterion guys, and we get both in the same year! What amazed me is just how good Hot Pursuit is, as the demo didn't overly impress me. Putting some disappearing/reappearing cars aside (the game does this to sort crashes out, but the way it does it can be annoying) and the way it returns control to you after a cut-away in some awful spots, this is fucking brilliant, with arcade-ish handling that's even easier to get the hang of than Paradise, and a lot more fun than RR6. Looks, sounds and smells like road racing, and piles on the prize cars and level-ups to keep you addicted. The roadblocks, spike strips, chopper and EMPs are really well implemented, and the racing is a pure joy. The Autolog, an idea that first appeared in PGR3, got tweaked for last year's NFS: Shift has now been perfected, and is a constant source of bragging rights and temptation to go back and beat your mate's best time or try to get to the top of the speedwall time charts. Absolute genius. :applause:
Edited by Diddly, Nov 24 2010, 12:05 AM.
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Blakey
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Diddly
Nov 23 2010, 04:34 PM


The Autolog, an idea that first appeared in PGR3, got tweaked for last year's NFS: Shift has now been perfected, and is a constant source of bragging rights and temptation to go back and beat your mate's best time or try to get to the top of the speedwall time charts. Absolute genius. :applause:
Hah, tell me about it.

I spent a good two hours trying to beat your times in the career mode last night and only managed it in a single event.

Either I need more practice or you're cheating. :ermm:
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Diddly
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I'M cheating? you obviously don't have our own constant annoyance SteMacD on your friends list, he was always winding me up on Shift with his ridiculous times and now every time I go back on NFS there's his ugly mug taunting me! :rofl:

And back to GT5 - Oh my GOD this is good. After its truly stunning intro it really didn't "do it" for me at all initially, but give it a couple of hours and this really does start to unveil iteself as something truly special. Can't wait to get back to it, and it's probably the only thing that could keep me off NFS:HP at the moment moment (apart from possibly the occasional 2 player Tumble, which is turning out to be the hidden gem of the year for me.) GT5 truly does show up Forza 3 in just about every way apart from the paint shop and the fact that it's exclusive to the second most dusty console in my house with the most uncomfortable joypad.
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Juz
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Diddly
Nov 24 2010, 10:51 AM
And back to GT5 - Oh my GOD this is good. After its truly stunning intro it really didn't "do it" for me at all initially, but give it a couple of hours and this really does start to unveil iteself as something truly special. Can't wait to get back to it, and it's probably the only thing that could keep me off NFS:HP at the moment moment (apart from possibly the occasional 2 player Tumble, which is turning out to be the hidden gem of the year for me.) GT5 truly does show up Forza 3 in just about every way apart from the paint shop and the fact that it's exclusive to the second most dusty console in my house with the most uncomfortable joypad.
OK gaylord - why's it so good then?

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Diddly
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It's just the handling really m8, that and maybe even the way the game seems to make collecting cars interesting and addictive again when others just don't do it right. There always seems to be something else to tempt you to have "just one more go." The licence tests are as addictive/infuriating as ever, but I'm not sure I have the patience (or the time or the ability) to get all golds this time around (trying for all silvers though.) I don't think that the in-game graphics are any better than Forza 3's, and in places without a doubt worse, but as a driving sim it's just streets (ahem) ahead. Grand Valley in a '61 E-Type - nuff said. There's nothing in Forza to compare. I think it would be fair to say that I've had more fun in the karts alone than I had in a year of playing Forza 3, which was possibly the prettiest way of boring myself silly I've ever played. From Karts to Rallying to NASCAR to F1, it seems to have it all (except crash damage so far.)
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Juz
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Cool. So when in the name of holy fuckola will you UNLOCK damage????? That is just the oddest thing ever :jawdrop:

EDIT: how's the AI?
Edited by Juz, Nov 24 2010, 09:49 PM.
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Indie
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AC: Brotherhood

Not much to say at the moment as only an hour in but this is of course an extension of AC2. Yes, there might be more stuff to do, but the story carrys straight on. So its a bloody good job I thought AC2 was pretty special.

I can't think of too many other games where the fluidity of the controls is so damned good and controlling Ezio just feels so intuitve. The animation of the characters is brilliant (well Ezio specifically - most NPC's are not nearly as good). Tres good indeed.

Will report back later.
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And if I may say so, what a charming smashing blouse you've got on
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Retrovertigo
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Here's my quick review of GT5....i n s t a l l a t i o n....(50 minutes no less. Not mandatory, but you'll see why it helps).....menu.....l o a d i n g......menu....l o a d i n g .......race.....l o a d i n g....menu.....l o a d i n g. PS2 upscaled graphics on some tracks. Looonnnggggggg load times, slowdown, screen tearing....bland go kart tracks.....too many fucking clicks on menus to do anything. Even winning cars requires numerous clicks before you receive them.

It is a technical mess at times. The loading is a killer, and the menus are so shitty they don't make the waiting any easier.

6 years ladies and gentleman, 6 years for this. Online is fucked. No matchmaking....seemingly no way to invite friends to lobbies (may or may not be there, but online is just horrid at the minute). They arrogantly haven't advertised this, assuming I suppose, that the fans would lap it up, but online wasn't ready for day one, pathetic.

The worst part is, that it is always trying to communicate with servers, and you can sit on menu screens for literally minutes while it tries to connect, and if it can't connect, it may as well have crashed for all the progress you can make. Oh and it does crash by the way.

I'm amazed anyone is sucking any enjoyment from it. Somewhere inside there might be a decent racing game, but they managed to stick the most convoluted obstacle course in the way of it.

This is what happens when you sit back taking 6 years to make a game and don't look around to see how things have progressed. The fact they used assets from GT4 even for tracks says it all really. Check out some screenshots of the GT4 tracks, they look like a PS2 running on a PC emu.
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Diddly
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Juz
Nov 24 2010, 07:26 PM
Cool. So when in the name of holy fuckola will you UNLOCK damage????? That is just the oddest thing ever :jawdrop:

EDIT: how's the AI?
Nobody seems to know, some think it comes in gradually as you level up... I say again - WTF? :sigh:

The AI is a huge improvement, they leave you space and even race each other and lose control at times under braking, it's one of the highlights of the game for me, as that's one thing I wasn't expecting. There are also often 14 or more cars in a race, which makes them a lot more interesting than Forza's boresyas.


Retro
 
i n s t a l l a t i o n....(50 minutes no less. Not mandatory, but you'll see why it helps).....menu.....l o a d i n g......menu....l o a d i n g .......race.....l o a d i n g....menu.....l o a d i n g. PS2 upscaled graphics on some tracks. Looonnnggggggg load times, slowdown, screen tearing....bland go kart tracks.....too many fucking clicks on menus to do anything. Even winning cars requires numerous clicks before you receive them.
But didn't you have to install an entire disc on Forza 3 too to access all areas? Yep. And was the loading quick on that? No, definitely not, so it's harsh to knock it for the loading when the main competition does exactly the same, you're always gonna have it with shiny textures, reflections, cars made from a gazillion polygons (still don't think the in-game models are any better than Forza's Juz, although in photo mode they "premium" cars look REAL) and for some reason PD have never worried about loading times, and GT has always been a "sit&waiter." I must say the loading (compared to something like NFS:HP) is fucking awful though, I've sat staring at a black screen with nowt but a shimmering GT logo on it for 40 seconds or more, clueless as to whether it's loading or locked up. To think that FIFA let's you play a damn good 1on1 while a match loads, why has no one else done something like that to lessen the pain in other games, are EA master of imagination or something? The GT5 presentation is, for want of a less-used word; broken, even the (mostly) awful music volume ups and downs as you access different screens, I think I'll just have to mute it all. :'(


Retro
 
Online is fucked. No matchmaking....seemingly no way to invite friends to lobbies (may or may not be there, but online is just horrid at the minute). They arrogantly haven't advertised this, assuming I suppose, that the fans would lap it up, but online wasn't ready for day one, pathetic.

The worst part is, that it is always trying to communicate with servers, and you can sit on menu screens for literally minutes while it tries to connect, and if it can't connect, it may as well have crashed for all the progress you can make. Oh and it does crash by the way.
And as Retro says the online, for what a lot of online racers have dumped Forza 3 for is hopeless. If you can get in a race without dying of old age first... (how long did it take you m8?) well, it took me 20 minutes, and then it's laggy, people drop out and you get booted from a race for no apparent reason (maybe it's because they all drop out?) - and we couldn't find any way of inviting friends (that worked) either. Shocking. A "let's get PGR2 HD'd up" petition to BC/Activision anyone?


Retro
 
I'm amazed anyone is sucking any enjoyment from it. Somewhere inside there might be a decent racing game
Are you serious? This is the only game I've played since NFS:Shift that actually feels like driving a host of cars with varying levels of control, and the tune up bits really do make wonderfully subtle differences. Compared to Forza's simplistic handling (which the only difference seemed to be the speed/acceleration of a car and 4WD was basically just a "cheat" that made all cars unrealistically faster) this is the most realistic thing ever. There are cars that have amazing brakes, crap brakes, understeer, snap oversteer, power understeer and probably torque steer too. The impression of speed is excellent, and 70 or 80 in some cars feels like they're right on the limit, a thing that Forza failed to convey in anything that wouldn't do 180mph. The Elise race at the Top Gear test track is one of the best races I've ever had the pleasure of playing, and just about the most difficult thing since F355 Challenge on the DC - you can almost hear Clarkson laughing at you. The whole "GT is just Pokemon with cars" thing is as true as ever though, and you'll either love it or loathe it for that. I love it, and keep buying irresistable cars from the 2nd hand dealers just ic case I'll "need" them later... :$

I think it's the inconsistency of the whole thing that's going to kill it for many, I mean why no in-car for all vehicles? Why don't the switchable wipers and lights work ALL the time? Why can you only take photos of special "premium" cars in the special backdrops? (are they of a higher polgon count perhaps?) Why do you have to buy/win a car in a certain colour before you get a "ticket" and so can paint another in that colour? Weird idea, especially after Forza's amazing "do anything your imagination can come up with" paintshop. And tearing - it's spread from the 360 to the PS3, GT5 shears, not badly, but it's ugly, and I'm disappointed that they felt that was the way to go to keep the fram rate up. There's the odd pop-up too, and the trees look mostly crap, and don't sway in the wind. The rain on windscreen effect ain't patch on the 7 year-old Codies' McRae 3. Meh, I dunno, glad I don't have to review it. :shrug:

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Juz
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Christ - it sounds like a whole mess of contradictions!

I think that EVERY problem/bit of oddness comes down to the "6 years in development" doesn't it? It is quite simply almost impossible to think that the 5th (ish) iteration of a game like this, with THAT much time in development would be anything other than perfect.....but that kind of fits in with the entire PS3 experience for me anyway - it SHOULD be the best out there, but it just isn't due to all sorts of clunkiness and missed opportunities.

Oh well - I'll get GT5 sooner or later as it was the original GT that got me back on a PS 1 after I'd sold my first one due to lack of games.....

Edited by Juz, Nov 25 2010, 01:47 PM.
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Retrovertigo
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It seems from reading around the net, that people are enjoying the driving, but the less patient aren't enjoying the convoluted nature of actually getting to them.

Yes, Forza 3 did need an installation of one disc (which took about 10 mins) GT5 installs around 6-8 gigs? And takes the best part of an hour. I can download that amount of data off the newsgroups faster than that! (Virgin Media 50meg takes around 20 mins to grab roughly 6 gigs).

But it is all the menu stuff I have a gripe with where loading is concerned. It just takes too long to actually get to anything. Forza 3 definitely has issues, but it's menu system/storefront is slick.

I'm so disappointed because hand on heart, this is the game I bought a PS3 for, and got stung into the bargain. When Sony announced that they were dropping backward compatibility I had to go buy a PS3 there and then as I wanted a BC machine. But I had intended to wait until GT was released. Instead I forked out £360 for the machine and it has pretty much been a media centre and nothing else since.

But you know, how shocking is it that all that development time has resulted in a game needing a patch on launch? I dunno....just......a shame really.

I actually preferred Forza 2's handling by the way (compared to 3). But always play on hardest difficulty with all assists off and found it handled fantastically well (I should add that I haven't been able to use a steering wheel for some years now because of the living room setup so that "might" be a factor in why I enjoyed it so much, playing with a pad.

GT5 is going to have to do more than have a great handling model while there are so many more games around at the minute. I was playing it at a mates by the way - haven't bought it myself yet as I had some other expenses this week :( But spent the whole of yesterday evening at his place.

Oh and one thing I fucking despise - the HUD. Using a plasma and having that stupidly over the top HUD on all the time with no way to switch it off. That has me knowing I won't ever plough hour after hour into the game as I don't want it burnt into my screen. Why you can't switch it off is anyone's guess. Part of Polyphony's stubbornness I guess.
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Retrovertigo
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Separate post for other stuff:

F1 2010 arrgghhhhhhhhhhhhhhhhhhhhhhh - almost at the end of my second season (first season I took Sauber to 5th place I think it was, and was only offered a seat with Virgin) and only have an offer from....................Virgin!

Two seasons of dragging back marker teams to the forefront and fuck all to show for it. If this season ends with me only having an offer from Virgin still, I'm selling the piece of shit. It is fucked beyond all hope.

Apache Attack whatsit, thingy sweet jesus I'm finding it hard. I am near the start of the game where you need to defend some downed soldiers and I just can't do it :/ Part of the problem is that auto hover isn't working properly as far as I can tell, and I keep sinking groundward very quickly. I'm a bit lost as to how I might tackle it, and youtube doesn't have any videos as it hasn't exactly sold very well.

Diddly, take a break from whinging about everything and give me some tips :P
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Juz
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Question: I just booted up GT Concept HD and noticed that the cars really do appear to float a good coupla inches above the track in replays - anything similar in GT5?
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