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| This week I have mostly been playing | |
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| Tweet Topic Started: Apr 2 2006, 06:11 PM (37,796 Views) | |
| Juz | Oct 31 2011, 10:57 AM Post #1231 |
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Graphics Whore(TM)
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Rage Think I'm enjoying it, but can't be 100% sure! Enjoy the 60fps-ness of it all, don't like the blurry textures as a payoff for the speed. Actually find it quite scary in places, too! Gears of War 3 This really is just more of the same, getting a bit long in the tooth now. |
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| Diddly | Oct 31 2011, 04:00 PM Post #1232 |
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Chef Coque-Knockeur
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Battlefield 3 (360) - personally I like EA's recent shooters (Bad Company 1 & 2, Medal of Honor, Bulletstorm) more than CoD/MW etc but BF3's solo campaign went all MW-ish on us. It may as well be by the same people tbh, it's very "Bruckheimer" dramatic and cinematic, but DICE's amazing attention to sound effects, the Frostbite 2 engine and the vehicular element sets it apart and allows them to do things that I suspect the MW3 game engine won't get close to. A thrilling if too short campaign and easily the best multiplayer game (apart from Bad Company 2) out there. I don't know why they didn't keep the MoH aim/crouch/cover mode (hold the left trigger) as there's a LOT of cover shooting in it, so it ends up playing just like CoD/MW et al. The one problem I have is the lack of blood and guts - all for the sake of a few million more preorder sales, they go for a bullshit 16 certificate and we get a game with less blood than my average early morning wet shave. SHAME on you EA. War games with unrealistically low gore levels are fucking irresponsible and SUCK - even Steven Spielberg realised that FFS. Uncharted 3: Drake's Ummm...bla bla (PS3) - well after a brilliant opening this game soon falls into an all-too-familiar pattern. There's absolutely nothing wrong with it apart from a bit of tearing (in scenery, not all screen due to v-sync), some missing or poor sound FX (drop into water and there's no splash, and after BF3 the guns sound more like industrial sewing machines than firearms) and jaggy flickering, but the way it goes through the same pattern time and time again feels like there's a lack of creativity going on at Naughty Dog despite some stunning locations. The cover mode also doesn't seem to work as well as in the previous 2, and some of the guns apparently fire cotton wool balls, but in the main it plays well apart from the vagaries of the Dual Shock 3, which makes shooting the average enemy a bit like pushing string after BF3 and Gears 3 on the 360. As for difficulty if anything it seems to have gone to the complete opposite end of the plectrum to the first one, which told you what to do where to go at every turn. 3 has had some clever yet fun, satisfing-to-solve puzzles and more than a couple of moments where I've just been stumped as to what to do until the time-related, optional 'hint' pops up. Without doubt one of the few remaining reasons to have a PS3, but Drake's Deception (I remembered the subtitle!) is not quite as perfect a thing as Among Thieves was, so far at least. |
Subtitles are available on Teletext page 888![]() You forget a thousand things every day pal. Make sure this is one of 'em. | |
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| Diddly | Oct 31 2011, 04:05 PM Post #1233 |
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Chef Coque-Knockeur
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It is scary in places isn't it? Too easy though, wished I'd played it through on the hardest setting first time. Play some co-op, Horde or Beast mode with me ya big girl, see how 'long in the tooth' it is then! Edited by Diddly, Oct 31 2011, 04:08 PM.
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Subtitles are available on Teletext page 888![]() You forget a thousand things every day pal. Make sure this is one of 'em. | |
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| Juz | Oct 31 2011, 04:42 PM Post #1234 |
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Graphics Whore(TM)
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LOL! I'll see when I can next go online and chat shit without an audience! |
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| Retrovertigo | Oct 31 2011, 10:04 PM Post #1235 |
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I'm looking forward to Uncharted. I do like the spectacle of the games, but I've never thought they were the be all and end all of gaming - usually the claim of Sony fanboys it has to be said. There is an absolutely hilarious thread on neogaf where someone mentions that eurogamer gave the game 90 odd out of a hundred, and said it was the best Uncharted yet. Cue lots of screaming on there by sad little twats, because the same guy reviewed Uncharted 2 and gave it 100/100. You should see the fucking fallout because he scored it slightly lower but said it was the better game. They couldn't grasp that time moves on and so do videogames in general, and so while it might be the better game, more and better competition means it now doesn't warrant a perfect score. I've read the average age at neo gaf is 27, but in that thread and the GT5 vs Forza thread, I'd say the average was more like 7, the fucking little cry babies. |
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| Diddly | Nov 2 2011, 12:46 AM Post #1236 |
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Chef Coque-Knockeur
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Okay I'm just about ready to do one of my increasingly common U-turns and declare Uncharted 3 my GotY so far (still haven't played Batman AC). The game is SO endearing, has so much charm that I can't help liking it despite it's aiming issues and occasional bullet-proof enemies (it even throws heavily armoured MW2-style Juggernauts at you after a while, as if to take the piss). The locations are absolutely stunning, and set pieces that would be cut scenes in other, lesser games are playable and thrilling - there's no better word to describe them. The game does go dangerously close to inane repetition in gameplay and plot mechanics more than it should (and Nate even remarks to this effect at one point) but it also throws in some really original, unforgettable moments and clever level design. I can't go into any detail with dropping spoilers so I'll just say: if you have a PS3, you MUST play this game.
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Subtitles are available on Teletext page 888![]() You forget a thousand things every day pal. Make sure this is one of 'em. | |
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| Zaichik | Nov 2 2011, 12:13 PM Post #1237 |
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Up God's arse
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I still have the first two on my shelf, unplayed, but will pick this up in due course. |
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| Retrovertigo | Nov 3 2011, 12:05 AM Post #1238 |
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Uncharted 3 - got it in the post today. Game has the usual high production values of course, but by god there are some niggly things I wish they would sort out. Number one, Drake's proportions - his legs are far too short for his body. I saw an interview ages ago with one of the lead 3d artists on the game and he admitted Drake's proportions were way out. He said he had been given sketches that were even worse. I think it looks bloody ridiculous each time I see Drake onscreen - and to a lesser extent some of the other characters. Second, for all the detail in the game, why does hair look like shit on the female baddie? I mean action man, solid lump bad. Ok, minor points maybe, but when they create worlds as intricately as this, then small things like the above stick out a mile. Still not sold on Drake's animation either, it's a but too fussy for want of a better expression. It's full of what I'm sure they think are neat touches - but in reality people don't do as many things with their arms as they walk past objects. I didn't think the first section of the game was that bad to be honest. I was expecting something horrendous gameplay-wise after everything I'd read on the net, so I did wonder what all the fuss was about. But by god, it is over too quickly, as it oozes atmosphere and I just wanted to go off exploring. But yeah, nice to be back continuing the story. Just not looking forward to all the shooting bits that get in the way
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| Juz | Nov 3 2011, 01:09 PM Post #1239 |
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Graphics Whore(TM)
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@ Zai - stop being a homo and PLAY THEM!!! The Drake games are just (exactly as Bon says) completely endearing; the acting is fucking superb and, coming from someone who mostly skips through a cutscene at the drop of a hat, it's enough to make me watch them as I would a movie. The locations are ALWAYS cool (I'm looking at YOU, improbable vehicle at the top of a waterfall in Drake 2, I believe), and the action is plentiful. Have Drake 3 in the rental queue. |
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| dunkle | Nov 3 2011, 02:03 PM Post #1240 |
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Battlefield 3 - again, just another FPS to my eye, it does not look that good (and at times despite TV being fully calibrated is darker than Doom 3 in a power cut) - the friendly AI is awful, so scripted it just pushes you out of way and into enemy fire etc and well, single player wise it just bored me The multi-player is just Bad Company 2.5 but with a worse interface (the setting up of soldier on BC2 was perfect but they fuck about with it here) and the serfver issues (although only suffered once) - thing I probably overdosed on BC 2 though so probably thats why not overly taken by it - still good though Uncharted 3 - fantastic, was going to get for Xmas but having set a date for our wedding decided to save Lucy the cost and get it myself. Love it - an extension of the series and as good as ever - possibly game of year One review (cant remember which) did the Gears of War vs Uncharted thing (guess as two biggest exclusive games at pretty similar time) and I agree with what it says, GoW is a one trick pony (with a fucking good trick) whilst Uncharted just does so much so well. The Uncharted games are the only reason I still have the PS3 and 3 is only reason I have tuirned mine on since changing the password after the PSN fiasco Batman AC - just perfect - well almost - great great game, and as a Batman geek I love it - possibly game of year Edited by dunkle, Nov 3 2011, 02:06 PM.
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| Retrovertigo | Nov 3 2011, 08:10 PM Post #1241 |
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Played a small amount of Uncharted 3 again today and have had my first taste of the guns - and holy shit. People are right, the aiming is completely fucked....I mean totally screwed up. And some claim this has better gunplay than Gears...rriigghhhttt. Gears might be a one trick pony, but it is a pedigree pony. I'm reading online now of a LOT of people complaining of bullet sponge enemies in UC3, not to mention bad guys continuing to charge at you while you pump them full of lead. I'm dreading the later levels now as it isn't what I play Uncharted for. The aiming is all over the place because of the weird way the reticule moves around. I've seen several folk post youtube videos now showing how aiming diagonally can result in the cursor simply moving straight up and straight down instead, and it is absolutely true. What galls is that Naughty Dog are flat out denying it. Even going so far as to say it is exactly the same as UC2 - but then saying how it has been changed. It can't be changed but be the same. I'm tempted to leave it be for now until it gets patched - if it ever does. I came across the first bad guys and struggled to actually hit them - headshots were out of the question. Amazing how no reviews whatsoever have mentioned this, as it is so noticeable. |
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| dunkle | Nov 3 2011, 08:30 PM Post #1242 |
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Im popping off headshots left right and chelsea - loving it the guns feel meaty and with the exception of the snidy armoured bastards not finding getting the bad guys a problem, even when the weather and the enviroment is against me just done possibly the most epic level(s) in my gaming history - suffice to say if thats how James Cameron should have made The Titanic |
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| Retrovertigo | Nov 4 2011, 06:25 AM Post #1243 |
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Well it seems Naughty Dog are asking on Neogaf for anyone who lives near them to visit their studios today to talk them through the issues they are having. Seems weird ND can't seem to see an issue themselves though so maybe it is certain hardware models or something? All I know is that I feel completely disconnected from the reticule when trying to aim. I've just come off the back of Gears 3 and Rage so it isn't like I haven't played shooters in a while and am out of practise. It feels like the aiming only wants to use the 8 directions of up/down/left/right and the two diagonals. If I try anything other than those 8 directions the cursor wants to lock onto the nearest angle I'm using. It's really hard to explain but it feels like the cursor has a life of its own. So much so I double checked invert settings etc because it felt so odd. I'm clearly not alone as a lot of people are saying the exact same thing. Plus when moving the cursor diagonally, it moves a lot slower than when moving up and down, left and right. A quick test is to move your thumbstick in a circle, if affected it will move in a square instead - which is what happens to me and the others complaining. Obviously that isn't right at all Apparently it feels totally different and much quicker/smoother in multiplayer, so something strange is going on. Edited by Retrovertigo, Nov 4 2011, 06:32 AM.
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| Diddly | Nov 4 2011, 10:09 AM Post #1244 |
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Chef Coque-Knockeur
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I'd never try and crawl that far up a game's ass to be honest m8, all I know is it doesn't aim as accurately or intuitively as other games I've played of late, but every recent shooter seems to have its aiming issues, and I don't believe Dunk can play U3 through without having one single instance of having trouble shooting someone, apart from anything else the camera regularly fucks you about when you get near walls etc. (even disappearing INSIDE Nate/playable MP character on occasion, which is a BIG fucking no-no in developer terms), and I had one occasion where simply going from blind fire to pop-up-and-shoot the aiming reticle just shot skywards-probably related to the odd strangeness you mention... I turned the camera (and thus the aiming) speed up to just below max as it's way too slow for my personal taste by default, maybe they slowed the aiming down because of its inherent wavy sloppiness. If it moves faster I at least feel like I can correct it quicker, and it's certainly better for the multiplayer modes. I don't believe it's anything to do with hardware either as I've played it on both Gamecell's launch day 60Gb and my new PS3 slim at home, and it's identical. It's very noticeable that as well as it plays online (and it really does despite about only 1 in 50 PS3ers being miked up) they really stripped the visuals down in terms of both scenery and character models, Gears 3 didn't, so to the Sonyfanboys. The co-op levels don't allow you to play through the bulk of the story in a drop-in, drop-out mode like Gears 3 did, they merely consist of a piddling 5 disappointingly cut-down levels (one of which was in U2!), and are clearly designed for play with a full team of 3 (and why only 3?); start with 3 and have a player drop out and you'll really struggle. Have 2 drop and you have no chance of finishing the level solo and AI doesn't take over the other characters as Gears 3 did. With all the issues above I still rate it very highly, I have no idea why some games would incur the wrath of a total shitstorm from me for having problems like this, while U3 just sails on through it. Maybe it's just the game's charm, or maybe I just desperately need to love a PS3 game... It's been extremely easy to end up hating a lot of them.
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Subtitles are available on Teletext page 888![]() You forget a thousand things every day pal. Make sure this is one of 'em. | |
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| dunkle | Nov 4 2011, 01:03 PM Post #1245 |
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Have just got to the desert shoot out and still not noticed the aiming issues, however if I do try the rotate stick in circle it does do the square thing maybe just able to compensate easier but at no point has it been a problem, I die in shoot outs, but not as a result of not aiming but being flanked I can do head shots fine and can hit not covered spaces on the guys with shields |
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7:38 PM Jul 11
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to the Sonyfanboys.
It's been extremely easy to end up hating a lot of them.

7:38 PM Jul 11