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Forza 2; May
Topic Started: Feb 17 2007, 11:58 AM (3,037 Views)
Jocky
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Aru
Feb 16 2007, 05:41 PM
Forza 2 has now  been confirmed for May release of PAL version aswell.
They have also revealed the first list (of six) of cars in the game. Nice to see a F40 is in the game.

2005 Ferrari 612 Scaglietti
1994 Ferrari F355 Berlinetta
1999 Ferrari 360 Modena
2002 Ferrari 575M Maranello
1991 Ferrari 512 TR
1998 Ferrari F355 Challenge
1984 Ferrari GTO
2004 Ferrari F430
2003 Ferrari Challenge Stradale
1987 Ferrari F40
1995 Ferrari F50
2002 Ferrari Enzo Ferrari
1969 Ferrari Dino 246 GT
1964 Ferrari 250 GTO
1967 Ferrari 330 P4
2005 Lamborghini Gallardo
1988 Lamborghini Countach LP5000 QV
1997 Lamborghini Diablo SV
2005 Lamborghini Murcielago
1999 Lamborghini Diablo GTR
2006 Maserati GranSport
2004 Maserati MC12
2003 Porsche Boxster S
1989 Porsche 944 Turbo
1982 Porsche 911 Turbo 3.3
2006 Porsche Cayman S
2004 Porsche 911 GT3 (996)
2007 Porsche 911 Turbo (997)
1987 Porsche 959
2007 Porsche 911 GT3 (997)
1995 Porsche 911 GT2
2003 Porsche Carrera GT
1970 Porsche 914/6
1973 Porsche 911 Carrera RS
1955 Porsche 550 Spyder


Aru put this up in the releases thread, so I thought I'd give it its own thread.

Really looking forward to this, it's looking very pretty, and the car list is lovely - it has a couple of my favourite cars, the 80's Porsche 911 try-the-best-it-can-to-kill-you Turbo and the 959. Would have liked the 935 too though.


http://forzamotorsport.net/021507-1.htm
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Zaichik
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I may get this. I love racing games, despite being crap at them. I hope this will be a less sterile and soulless version of the Gran Turismo games (and that it won't have any fucking licence tests).
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Aru
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I am also really looking forward to this game. That list of cars would be good enough for a game on its own, but there are more to come. Good to see that so far they have not gone the easy route of loads of slightly different versions of the same car (Evo's in GT comes to mind)
Some of the shops are listing a Special Edition of this game, does anyone know if it is a proper one (with added content) or just a metal box edition.
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NickC
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I have to get this - it's one of the reasons I bought the 360.......
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Juz
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Forza 2 could be the donkey's conkers - 60 fps with lovely models and damage modelling...lubley.

Not too fussed about customisation - especially the tuning aspect, as it was just bypassed in the first one by downloading other people's (people with more dedication and/or time on their hands) setups.
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Lost Phil
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Wow, all those cars and only one I'm interested in (the MC12) although I imagine the other lists will cater for my taste.

Could be good, I seriously hope they've improved the handling and got rid of that racing line indicator (or at least disabled it for the multiplayer and championships other than the beginners (yes, I know you could set the server up to disallow the racing line but the default was to allow it)).

Also, no matter how many people argue the case for damage modelling, I still think its completely pointless unless your car actually loses some sort of performance for the damage a la TOCA. I'd rather my car stay pristine after all that work customising the exterior if it isn't going to affect the way it drives.

It's either going to be great or an over-hyped piece of garbage. Time will tell...
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Retrovertigo
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I hope they nail the handling on the faster cars. I always found the fastest cars in PGR3 to be uncontrollable. People bouncing around off the guard rails on Live.

It was always more fun (in my opinion), to use the slower cars. Hopefully that will be rectified in this game.
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bigdaddysokol
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dunkle
Feb 17 2007, 05:30 PM
funkle
Feb 17 2007, 05:22 PM
I'm sorry.  I'm a eunuch.

no, you are a CUNt - now fuck off

:lol: :lol: Love that post. To the point and saying what most of us were thinking I imagine!

Anyhoo, i'm hoping that Forza can supply the same level of enjoyment online that PGR2 did. If it does, me is a happy man indeed.
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Zed
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Lost Phil
Feb 17 2007, 08:56 PM
Also, no matter how many people argue the case for damage modelling, I still think its completely pointless unless your car actually loses some sort of performance for the damage a la TOCA. I'd rather my car stay pristine after all that work customising the exterior if it isn't going to affect the way it drives.

Agreed, but dont the manufacturers moan about their prides and joys being scratch? I like damage/performance loss, its tells nobs that cant drive to get better, and provides entertainment when you're sucking bad and blow into everyone slowing down at a hairpin :P

Cant wait for a next-gen TOCA myself, not so sure about this and other shiny racers, Motorstorm will probably be my next driving game purchase. Maybe i just like seeing cars go BOOM!
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Juz
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You know what I want? Cars that can actually be flipped under the right circumstances. And explosions/fires.

/waits for Crackdown

/gets coat
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Lost Phil
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Zed
Feb 19 2007, 01:13 AM
Agreed, but dont the manufacturers moan about their prides and joys being scratch? I like damage/performance loss, its tells nobs that cant drive to get better, and provides entertainment when you're sucking bad and blow into everyone slowing down at a hairpin :P

Yeah, the manufacturers moan (which is GT's excuse) but then PGR3 etc have some sort of damage modelling so maybe they are getting a bit more relaxed about it? Then again, if you smash into a wall in PGR3 at 200mph then your bumper hangs off. Which is gay. I don't know about your cars but if I hit a wall at 70mph then I wont have much of a car left.

Next gen TOCA will rock but then I've hardly played my copy of TRD3 despite it being pretty awesome. Time to dig it out I think...
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bigdaddysokol
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Lost Phil
Feb 19 2007, 06:48 PM
I don't know about your cars but if I hit a wall at 70mph then I wont have much of a car left.


Amen to that. A couple of years ago I bumped into a towbar in my Metro at about 3 MPH. The result was a write off :( . Granted, my Metro is a touch less expensive that some of the cars on PGR and I don't think the game caters for caravan accessories, but a more realistic damage model would be good.
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Juz
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bigdaddysokol
Feb 19 2007, 08:22 PM
Lost Phil
Feb 19 2007, 06:48 PM
I don't know about your cars but if I hit a wall at 70mph then I wont have much of a car left.


Amen to that. A couple of years ago I bumped into a towbar in my Metro at about 3 MPH. The result was a write off :( . Granted, my Metro is a touch less expensive that some of the cars on PGR and I don't think the game caters for caravan accessories, but a more realistic damage model would be good.

Brainwave:

You know how there were the slow cars in PGR3? How about REALLY slow cars (like your Metro [RIP]) that could be used in a destruction derby type game? I mean - if you're gonna go all out on damage modelling, then go for broke, no?

So...you've got the Ferrari's and Lambo's and shit, and then, for a bit of light relief, off you go on the inside bit of a track in Forza 2 for a bit of smashing mayhem?

It's early - I'm only just waking up *ahem*
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telecoda
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Forget petrolheads, tweaking on suspension settings and gearbox ratios.

Bring on the grey filler and gaffer tape repairs ;)

Drive your Chevette around the track with odd coloured body panels including one in grey primer.
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Juz
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telecoda
Feb 20 2007, 09:15 AM
Forget petrolheads, tweaking on suspension settings and gearbox ratios.

Bring on the grey filler and gaffer tape repairs ;)

Drive your Chevette around the track with odd coloured body panels including one in grey primer.

Don't forget Chavaliers. Could be a whole new racing league...all in Burberry.
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