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Dual Shock 3 announced
Topic Started: Sep 21 2007, 05:21 PM (228 Views)
Aru
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In an announcement that came as a suprise to no-one. Sony are going to sell a Dual Shock 3 rumble controller. Launched in Japan this year and not till next year in US and Europe.

I am not sure what happened to "rumble is last generation" or "rumble and motion sensing is impossible" or " there will never be a rumble controller"

I wonder if Sony will do the decent thing and allow a small trade in price for current PS3 owners who now have to buy another controller for something that should have been included from the start on a £400 console.
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4thie
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Meh not bothered personally.

I hardly notice it on most 360 games and I don't miss it on the PS3 ones. To me rumble was never anything other than a novelty that is unnoticed in the heat of battle in gameplaying. If I need a new controller I will buy it I suppose.

But it seems that the clamour for it's return has been strong enough to change Sony's mind.
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crazypunk
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4thie
Sep 21 2007, 06:24 PM
Meh not bothered personally.

I hardly notice it on most 360 games and I don't miss it on the PS3 ones. To me rumble was never anything other than a novelty that is unnoticed in the heat of battle in gameplaying. If I need a new controller I will buy it I suppose.

But it seems that the clamour for it's return has been strong enough to change Sony's mind.

I would disagree. i think it adds quite a lot to the atmosphere of games, most recently like the first time you inject a plasmid in Bioshock being the most recent example for me.

i don't think it would feel right to shoot a weapon in a game which didn't give any kind of feedback anymore, and rumble in racing games (like when you hit the rumble strips) is great.

not trying to be a fanboy, just i do like my 'force feedback', as the poshies would say B)
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telecoda
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Played Motorstorm on a PS3 without rumble and it felt pretty sterile.

Rumble definitely adds something to certain games.
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4thie
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For me, gaming with rumble is like going to Universal Studios and watching one of those 3D cinema shows. You are mesmerised by the movie and the stuff coming out of the screen at you and then you get some naff blow of air in your ears or a sprinkle of water from your special seats, usually too late or for no point. And it makes you realise its trying to be like virtual reality but hasn't realised its technologically a thousand years too early to really bother with, cos well, you know, you are simply sitting in front of a telly.

I have been gaming for years without rumble way before the N64. I play games on my PC (many of them superior than console first person shooters) and you don't miss or feel the need for rumble with your mouse and keyboard. Amazing how thousands of PC gamers dont seem to complain, even when they play rumble-less Bioshock. And who the hell would want rumble in a mouse? :lol: I play hand held gaming too and do not have rumble or notice its absence. I play my PS3 and don't care one jot.

It's a complete red herring and a strange obsession in the console gaming community, although Tel makes a good point that it does add a certain something to some driving games because it gives you the impression of feedback into your hands 'on the steering wheel' over rough track. But thats about the only decent and memorable use i have ever experienced with it.

But nearly everwhere else a rumble in my hands is irrelevant and actually somewhat unrealistic and pointless. I would rather they work on juicy physics, proper high quality sound FX and hit reaction as to what I see on the screen, not cop out with a weak buzz in my hand. Why should there be a buzz in **your hands** when there is an explosion or earthquake nearby? To tell me its happening?

Do they have to do that in movies to ensure you believe what you are seeing? Answer- Nein. Devs should be showing the ground ripping up and buildings collapsing with physics and superb uncompressed sound fx. That buzz in my hands all too often jolts me out of the game and tells me- OH YEAH, I AM HOLDING A JOYPAD. Actually, I am supposed to be the character ON the screen and in that world, not a guy holding a piece of plastic on the outside godammit!!!

And as far as the PS3 goes, I would rather they concentrate on making fun uses for the motion sensing cos so far (Heavenly Swords brilliant missile aiming aside) its disappointing and overlooked.

Rumble can be useful, it can also be shite. But most of all I bet hardly anyone notices it. It is also nowhere near essential to gaming.
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4thie
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Fuck me did I write all that?

I should blog bullshit like this.


Next up- why the DS microphone is utterly shit for blowing virtual bubbles...
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Zed
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Aru
Sep 21 2007, 05:21 PM
I am not sure what happened to "rumble is last generation" or "rumble and motion sensing is impossible" or " there will never be a rumble controller"

I think they've gone to the same place as "720p is all you need" / "HDMI isnt hidef", "DVD is more than enough capacity for next-gen games" and "our hardware is within normal electronic fault limits" :lol:

All marketing bullshit. We, the gaymer, is seen as a wad of money to be conned. If they need to be "creative with the truth" then so be it if it generates sales.

On rumble specifically, i think very few games utilise it so it really adds to the experiance. In many 360 games i've turned it off - saves battery-life as a bonus - but when done well its worth it. Sony's badly trying to save face, whereas if they just said they've made a settlement with Immersion and can now include rumble i'd have more respect to them. As long as it dosent overly add to the price, then i think more options for us the consumer is good, as long as you can turn off rumble if you dont want it.

All in all a very minor bit of news to raise from the TGS, i would have thought the delay of Home more worthy of discussion, or some of the games shown?
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Juz
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I find well-implemented rumble to be a great asset; if done right (like in decent driving games, illustrating the point at which adhesion is gonna be lost) it's a great addition to the experience. If missing, it really CAN make a game feel more sterile like Tel says. I'm in no doubt that Motorstorm and Resistance would have been more enjoyable for me with a bit of rumblos. That point in Bioshock that Crazy was talking about was brilliant: my hands actually continued to tingle after the event - all in the mind, or well-implented tactile feedback?
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Aru
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The good news, both Resistance and Motorstorm are on the list of rumble compatible games.... but strangely no GT5 Prologue, hopefully this will get added before its release.
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