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Classes, Sub-Classes, and Races Thread
Topic Started: Jun 7 2006, 11:50 AM (180 Views)
Hlfranklin
Member Avatar
Tainted Soul
RACES
(All the playable races!)

Humans
Humans are a balanced race.
Humans get the following bonus stats at the start.
HP: 50
MP: 50
Physical Attack: +1
Physical Defense: +1
or
Magic Attack: +1
Magic Defense: +1

Angels
Angels are more magically inclined.
Angels get the following bonus stats at the start.
HP: 0
MP: 100
Magic Attack: +2
Magic Defense: +2

Horde(Half human/half demon)
Horde are more Physically inclined.
Horde get the following bonus stats at the start.
HP: 100
MP: 0
Physical Attack: +2
Physical Defense: +2

Demons
Demons are a balanced race.
Demons get the following bonus stats at the start.
HP: 50
MP: 50
Physical Attack: +1
Physical Defense: +1
or
Magic Attack: +1
Magic Defense: +1



CLASSES
(Note: Fighter, archer, and thief, and there later classes are all weapons users, and they cannot wield magic, Cleric, mage, and caller, are magic classes and cannot wield weapons.)
Okay the names are color coded
Blue: Starting Classes
Yellow: Second stage classes
Red: Master classes

Fighter
A Apprentice Warrior, and somewhat inexperienced in the ways of combat. A good, strong starting class.

Advances to Warrior at Level 50.
Begining stats

Physical Attack: 10
Physical Defense: 5
Magic Attack: 0
Magic Defense: 0
Dexterity: 1
Speed: 1
Intelligence: 1
Luck: 1


Warrior
This Class is more experienced in the ways of combat, but is still far from being considered a champion.

Advances to Hero at Level 70.
Bonus stats gained at class up from a Fighter.

Physical Attack +9
Physical Defense +5


Hero
This is the final, and most powerful of the Warrior type classes. The Hero is a true Champion when it comes to mastery of combat skills.

Bonus stats gained at class up from Warrior.

Physical Attack +19
Physical Defense +10


Archer
When it comes to long ranged battles, the Archer excels at both close range and long range combat.

Advances to Ranger at Level 50.
Begining stats
HP: +50
MP: +50
Physical Attack: 4
Physical Defense: 3
Magic Attack: 0
Magic Defense: 0
Dexterity: 2
Speed: 1
Intelligence: 1
Luck: 2

Ranger
The Ranger is a slightly more sophisticated form of Archer, that is lighter on their feet.

Advances to Sniper at Level 70.
Bonus stats gained at class up from Archer.
HP: 100
MP: 100
Physical Attack: +3
Physical Defense: +1

Sniper
A Sniper is known for their incredible agility, stealth, as well as their unusually high accuracy.

Bonus stats gained at class up from Ranger.
HP: 150
MP: 150
Physical Attack: +6
Physical Defense: +2


Thief
Thieves are normally useful at various tasks, but their main quality is the ability to steal from their opponents, as well as pick locks in certian cases.

Advances to Mercenary at Level 50.
Begining stats
HP: +100
Physical Attack: 1
Physical Defense: 1
Magic Attack: 0
Magic Defense: 0
Dexterity: 4
Speed: 3
Intelligence: 1
Luck: 1


Mercenary
The Mercenary's primary goal is to take their enemies for all they're worth. They are good at pilfering large amounts of money from their foes.

Advances to Assassin at Level 70.
Bonus stats gained at class up from Thief.
HP: 200
Physical Attack: +2
Physical Defense: +1


Assassin
A master of deception, the Assassin is an expert when it comes to taking out even the toughest opponents swiftly, and effortlessly.

Bonus stats gained at class up from Mercenary.
HP: 350
Physical Attack: +4
Physical Defense: +2



Cleric
The Cleric is a Apprentice under a Preist, and learns the basic fundamentals of Recovery Magic.

Advances to Sage at Level 50.
Begining stats

MP:+100
Physical Attack: 0
Physical Defense: 0
Magic Attack: 1
Magic Defense: 3
Dexterity: 1
Speed: 1
Intelligence: 3
Luck: 1

Sage
A Sage is known for their knowledge of some of the best Healing and Recovery Spells, as well as their ability to commune with the spirits.

Advances to Bishop at Level 70.
Bonus stats gained at class up from Cleric.
MP: 200
Magic Attack: +5
Magic Defense: +2

Bishop
The Bishop has mastered some of the most powerful recovery magic ever known, and is both highly respected and feared by many.

Bonus stats gained at class up from Sage.
MP: 400
Magic Attack: +10
Magic Defense: +4

Mage
Allthough they may lack decent physical strength, the Mage more then makes up for that with impessive Magic attack strength. Their spells may be basic but will become more powerful as they level up.

Advances to Wizard at Level 50.
Begining stats

Physical Attack: 0
Physical Defense: 0
Magic Attack: 10
Magic Defense: 5
Dexterity: 1
Speed: 1
Intelligence: 1
Luck: 1

Wizard
The Wizard has the magical expertise needed to win most contests where magical power determines the winner, as well as access to stronger spells to damage their foes.

Advances to Sorcerer/Sorceress at Level 70.
Bonus stats gained at class up from Mage.

Magic Attack: +5
Magic Defense: +2

Sorcerer/Sorceress
A Sorcerer/Sorceress has Mastered the art of attack magic , and is capable of dealing great damage with a variety of Spells at their disposal.

Bonus stats gained at class up from Wizard .

Magic Attack: +10
Magic Defense: +4

Caller
The Caller has the Gift of being able to call forth spirits from beyond this plane of existance in the form of Summon creatures, and have them do the fighting for them.

Advances to Summoner at Level 50.
Begining stats
HP:+50
MP:+50
Physical Attack: 0
Physical Defense: 0
Magic Attack: 2
Magic Defense: 2
Dexterity: 1
Speed: 1
Intelligence: 1
Luck: 1

Summoner
The summoner's Spiritual powers far exceed those of the Caller, thus allowing them to Bring forth even mightier creatures to do their bidding.

Advances to Conjurer at Level 70.
Bonus stats gained at class up from Caller.
HP: 100
MP: 100
Magic Attack: +2
Magic Defense: +3

Conjurer
When it comes to bringing forth the mightiest of creatures in the heat of battle the Conjuerer makes it seem effortless. It is beleived they are even able to call forth sealed, forbidden beasts.

Bonus stats gained at class up from Summoner.
HP: 150
MP: 150
Magic Attack: +4
Magic Defense: +6
Edited by Hlfranklin, Jun 26 2008, 11:31 PM.

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Hlfranklin
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Tainted Soul
Stat Bonuses for leveling up(stats gained each lvl up).

(EXP requirements each lvl up is, 100 for the first and 5 more for each one after that.)

(Weapons, armor and other items will increase your stats)

The starting is 100HP and 100MP regardless of class.

Hp and MP go up 10HP and 5MP for fighter classes, and 5HP and 10MP for magic classes.


Fighter
Physical Attack: +3
Physical Defense: +1

Archer
Physical Attack: +2
Physical Defense: +2

Thief
Physical Attack: +1
Physical Defense: +3

Cleric
Magic Attack: +1
Magic Defense: +3

Mage
Magic Attack: +3
Magic Defense: +1

Caller
Magic Attack: +2
Magic Defense: +2

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