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Skill/Magic Command list
Topic Started: Sep 12 2006, 07:10 PM (88 Views)
Marluxia
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Floral Assassin
This is where all Character skills and Magic Commands will be listed and more can and will be added at anytime. So be sure to check back here every so often. Certain Skills and Magic as well as their commands can only be learned and used by a character with a certain job. For example only a Thief and Classes related to the Thief like the Ranger or Ninja and their related Classes can learn and use the ~Steal~ Command.


The following is a list of the skills and magic commands I've come up with thus far. On the left is the name of the skill/spell command and on the right is what Class/Classes may learn and use it. Below that is a description of that Skill/Magic command.





Sword Training....................Warrior, and all Classes related.
This is the Warrior's Standard command skill. Which allows him or her to access basic sword skills and techs. Such as Armor Ruin which temporarily lowers an enemy's Vit by half.


Holy Sword......................Bright Knight, Knight Lord, and Holy Paladin.
Requires a minimum Strength stat of 41 to learn. This will replace the Warrior's Sword Training skill. It still allows you to use all Warrior sword skills plus several Special sword skills exclusive to the Bright Knight. Such as Stasis Saber which, If successful will hold your enemy in place for a limited time.


Holy Sword II....................Holy Paladin and Knight Lord.
Requires a minimum Strength stat of 80 to learn. This is pretty much the same as Holy sword but with more sword skills.Some of which are unique to either the Holy Paladin or the Knight Lord Classes.


Dark Sword..............Black Knight, Master of Swords, and Death Knight.
Requires a minimum Strength stat of 41 to learn. This will replace the Warrior's Sword Training skill. It still allows you to use all Warrior sword skills plus several Special sword skills exclusive to the Black Knight. Such as Nightfall Sword which drains Life energy from the target equal to the amount of damage it deals.


Master Swordskill...........................Master of Swords.
Requires a minimum Strength stat of 81 to learn. This replaces Dark sword,but still grants access to it's sword skills as well as a few sword skills Unique to the Master of Swords Class.


Dark Sword II.......................Death Knight.
Requires a minimum Strength stat of 99 and a minimum Vitality stat of 75 to learn. This is similar to Dark Sword but with some of the more deadly sword skills that only the Death knight Class can use.


Steal..................................Thief and all related Classes.
This is the Thief's standard command skill. It allows you to steal items from enemies, as well as money.


Basic Trap..........................Ranger, Archer Extraordinaire, and Rogue.
Requires a minimum Agility stat of 42 to learn. This allows you to access a few basic Trap skills. Such as Land Mine which causes an explosion upon being stepped on.


Arrow Skill...........................Archer Extraordinaire.
Requires a minimum Agility stat of 50 and a minimum Luck stat of 65 to learn. This will replace Basic trap and as a result you will no longer be able to use any traps. In exchange you can now use special Arrow skills that are unique to the Archer Extraordinaire Class, to weaken your foes as well as infuse your arrows with elemental properties.


Trap Master..........................Rogue.
Requires a minimum Agility stat of 80 to learn. This will replace Basic trap. It still allows you to use basic trap skills as well as more advanced Trap skills that are unique to the Rogue Class.Such as Quicksand Pit which attempts to drag your foe down into a bottomless pit.


Throw.................................Ninja, Master Ninja, Dark Assassin.
Requires a minimum Agility stat of 44 and a minimum Luck stat of 50 to learn. This lets you throw objects from afar. Such as 6-Point Shuriken, and Small Hand Grenade.


Ninjutsu..............................Master Ninja.
Requires a minimum Agility stat of 81 to learn. This allows you to use special non-magic based skills with a similar effect to magic, that are unique to the Master Ninja Class. Such as Flame Jutsu Which Deals Fire based damage and lowers the target's Magic, and Spirit stats by 25% temporarily.


Secret Skill..........................Dark Assassin.
Requires a minimum Agility stat of 84 and a minimum Luck stat of 90 to learn. This lets you use various skills that are unique to the Dark Assassin Class, that only an Assassin of high rank could know.


Lv1 Attack Magic.....................Magician,all related Classes,
...............................................Black Knight, Death Knight.
This is the Magician's standard command skill. A Black Knight may also learn this skill once their Magic stat is at least 20. This lets you cast basic Attack magic spells. Such as Thunder burst which lets you shoot lightning bolts from your fingertips.


Lv2 Attack Magic.....................Sorcerer/Sorceress,Warlock/Witch,
...........................................Grand Magus,Arc Master,Rune Mage,
...........................................Dark Wizard,Death Knight.
Requires a minimum Magic stat of 52 to learn.This replaces Lv1 Attack Magic and lets you cast both Basic and Mid-level Attack magic spells. Such as Ice Explosion which encases a foe in solid ice which then explodes dealing Ice based Damage.


Lv3 Attack Magic....................Grand Magus,Arc Master,
...........................................Rune Mage,Dark Wizard.
Requires a minimum Magic stat of 85 to learn. This replaces Lv2 Attack Magic and lets you cast Basic, Mid-level and High Level Attack magic spells. Including some that are unique to Grand Magus, Arc Master, Rune Mage, and Dark Wizard Classes.


Lv1 Recovery Magic................Cleric, all related classes except for Evil
...........................................Necromancer,Bright Knight, Holy Paladin.
This is the Cleric's standard Command skill. A Bright Knight may also learn this skill once their Magic stat is at least 20. This lets you cast basic Recovery magic spells. Such as Healing Breeze which restores the target's life force slightly.


Lv2 Recovery Magic..........Priest/Priestess,Bishop,Holy Sage,
.....................................Shaman,Dark Shaman,Holy Paladin.
Requires a minimum Magic Stat of 45 and a minimum Spirit stat of 51 to learn. This replaces Lv1 Recovery Magic and lets you cast both Basic, and Mid-level Recovery magic spells. Such as Curative Wave which restores the target's life force significantly.


Necromancy...........................Evil Necromancer.
Requires a minimum Magic stat of 75 and a minimum Spirit stat of 93 to learn. This replaces any kind of Recovery magic command and therefore you will no longer be able to use Recovery magic of any kind.
Instead you can now cast spells with the opposite effect of traditional Recovery magic. Including spells and skills that are unique to the Evil Necromancer Class. That can destroy magical barriers, as well as skills that let you take advantage of the dead to an extent.


Lv3 Recovery Magic.................Bishop, Holy Sage, Dark Shaman.
Requires a minimum Magic stat of 80 and a minimum Spirit stat of 90 to learn. This replaces Lv2 Recovery Magic and lest you cast Basic,
Mid-level, and High level Recovery magic spells. Including several spells Unique to the Bishop, Holy Sage, and Dark Shaman Classes.
Edited by Marluxia, Jun 24 2008, 12:39 AM.
"Roses, Daisies, Tulips, and even Lilacs can be deadly to those who suffer from floral allergies. So beautiful to look at and smell but a weapon none the less, whether it be the thorns of the rose or the toxic pollen of a petunia; Flower power is just as mighty as any sword!"
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