Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Skills/Magic Spells List
Topic Started: Sep 15 2006, 06:12 PM (124 Views)
Marluxia
Member Avatar
Floral Assassin
Similar to Skills/Magic Command list but this will list the individual Skills and Magic spells. The following Skills/Spells are in the order of their power with the weaker ones first. To the left is the name of the Skill/Spell and to the right is what command(s) it's used with.Followed by a brief explanation below.



Power Decay(MP6).................Sword Training,Holy Sword,Holy Sword II,
.....................................Dark Sword,Master Swordskill, Dark Sword II.
This is the standard skill the Warrior starts out with.This if successful lowers the target's Strength stat by half temporarily.

Magic Decay(MP6)..................Sword Training,Holy Sword,Holy Sword II,
.....................................Dark Sword,Master Swordskill, Dark Sword II.
Requires a minimum Strength stat of 21 to learn. This if successful lowers the target's Magic stat by half temporarily.

Armor Ruin(MP8)...................Sword Training,Holy Sword,Holy Sword II,
.....................................Dark Sword,Master Swordskill, Dark Sword II.
Requires a minimum Strength stat of 25 to learn. This if successful lowers the target's Vitality stat by half temporarily.

Mental Ruin(MP10)................Sword Training,Holy Sword,Holy Sword II,
.....................................Dark Sword,Master Swordskill, Dark Sword II.
Requires a minimum Strength stat of 28 to learn. This if successful lowers the target's Spirit stat by half temporarily.

Speed Decay(MP12)...............Sword Training,Holy Sword,Holy Sword II,
.....................................Dark Sword,Master Swordskill, Dark Sword II.
Requires a minimum Strength stat of 30 to learn. This if successful lowers the target's Agility stat by 20% temporarily.

Luck Ruin(MP20)...................Sword Training,Holy Sword,Holy Sword II,
.....................................Dark Sword,Master Swordskill, Dark Sword II.
Requires a minimum Strength stat of 33 to learn. this if successful lowers the target's Luck stat by 10 points temporarily.

Stasis Saber(MP16)..........................Holy Sword, Holy Sword II.
Requires a minimum Strength stat of 42 to learn. This Skill attempts to cause damage and holds your foe in place for a brief amount of time.

Splitting Sword(MP20)........................Holy Sword, Holy Sword II.
Requires a minimum Strength stat of 45 to learn. This Skill attempts to cause damage and place a Death Curse upon your foe. In which they have a limited time until they're Knocked Out by it.

Crushing Stab(MP18)........................Holy Sword, Holy Sword II.
Requires a minimum Strength stat of 50 to learn. This Skill attempts to cause damage and is capable of instantly killing your foe. The chances of this are equal to your current Luck stat divided by 5= number in percentage.

Divine Explosion(MP25).....................Holy Sword, Holy Sword II.
Requires a minimum Strength stat of 58 to learn. This Skill attempts to cause damage and Confuses your foe for a brief amount of time.

Nightfall Sword(MP10)........Dark Sword,Master Swordskill,Dark Sword II.
Requires a minimum Strength stat of 40 to learn. This skill attempts to drain HP from the target equal to the damage it causes. It has the opposite effect on the Undead.

Absorbing Sword(MP0).......Dark Sword,Master Swordskill,Dark Sword II.
Requires a minimum Strength stat of 41 to learn. This skill attempts to drain MP from the target equal to the damage it causes. It has the opposite effect on the Undead.

Darker Slash(MP15)...........Dark Sword,Master Swordskill,Dark Sword II.
Requires a minimum Strength stat of 43 to learn. This skill attempts to cause damage and Blind the target for a brief amount of time.

Dimensional Saber(MP18)..Dark Sword,Master Swordskill,Dark Sword II.
Requires a minimum Strength stat of 49 to learn. This skill attempts to reduce a foe's HP by 25%.

Cursed Stab(MP35)...........Dark Sword,Master Swordskill,Dark Sword II.
Requires a minimum Strength Stat of 60 to learn. This skill attempts to cause damage and place a Curse on the target which renders their Special skills and commands unusable for a brief amount of time.

Steal Items(MP0)................................Steal.
This is the standard skill the Thief starts out with. This if successful will allow you to steal an item at random from a fallen foe.

Steal Money(MP3)...............................Steal.
Requires a minimum Agility stat of 21 and a minimum Luck stat of 32 to learn. This if successful will allow you to pilfer a random amount of money from a fallen foe.

Swipe HP(MP5)...............................Steal.
Requires a minimum Agility stat of 22 and a minimum Luck stat of 33 to learn. This lets you take small amounts of HP from a foe and use it to restore your own by that amount, the effect is reversed if used on an undead/zombie target.

Pilfer MP(MP0)...............................Steal.
Requires a minimum Agility stat of 23 and a minimum Luck stat of 34 to learn. This lets you take small amounts of MP from a foe and use it to restore your own by that amount, the effect is reversed if used on an undead/zombie target.

Mugger(MP10)...............................Steal.
Requires a minimum Agility stat of 25 and a minimum Luck stat of 36 to learn. This skill allows you to steal an item at random from an enemy while they're still alive.

Take EXP(MP16)...............................Steal.
Requires a minimum Agility stat of 30 and a minimum Luck stat of 40 to learn. This allows you to rob an enemy of it's own EXP and add them to your own.(A Random number between 1 and 10 will be chosen as the amount you end up taking.)

Steal Status(MP25)...............................Steal.
Requires a minimum Agility stat of 38 and a minimum Luck stat of 48 to learn. Known as the ultimate thief skill, it allows you to literally take away an enemy's positive status effect(s) and bestow them upon yourself. However it cannot take Status effects that are permanently bestowed on certain enemies.

Ball of Flames(MP7).........................Lv1,2,and 3 Attack Magic.
This is the Magician's Standard Spell that they start out with. A Black Knight can also learn this spell once their Magic stat is at least 20. This spell inflicts minor Fire based damage.

Thunder Burst(MP8).........................Lv1,2,and 3 Attack Magic.
Requires a minimum Magic stat of 31 to learn. A Black Knight can also learn this spell once their Magic stat is at least 21. This spell allows you to shoot lightning bolts from your fingertips, causing minor Lightning based damage.

Icicle Lance(MP9)............................Lv1,2,and 3 Attack Magic.
Requires a minimum Magic stat of 32 to learn. A Black Knight can also learn this spell once their Magic stat is at least 22. This spell creates a fair sized spear-shaped chunk of ice. Which is then hurled at your foe with force inflicting Ice based damage.

Dimensional Orbs(MP12)...................Lv1,2,and 3 Attack Magic.
Requires a minimum Magic stat of 35 to learn. A Black Knight can also learn this spell once their Magic stat is at least 25. This spell attempts to reduce the target's HP by 25%.

Bothersome Breeze(MP10)..................Lv1,2,and 3 Attack Magic.
Requires a minimum Magic stat of 36 to learn. A Black Knight can also learn this spell once their Magic stat is at least 26. This spell calls upon a truly bothersome wind to damage foes, dealing moderate Wind based damage.

Sphere of Water(MP11)..................Lv1,2,and 3 Attack Magic.
Requires a minimum Magic stat of 38 to learn. A Black Knight can also learn this spell once their Magic stat is at least 28. This spell calls forth a fair sized sphere of water, which can either be used to encase a foe within it, or be released over a small group of foes. It deals moderate Water based damage.

Small Tremor(MP12)..................Lv1,2,and 3 Attack Magic.
Requires a minimum Magic stat of 42 to learn. A Black Knight can also learn this spell once their Magic stat is at least 32. This spell causes the ground to shake slightly under a small group of foes. It deals moderate Earth based damage.

Healing Breeze(MP5)......................Lv1,2,and 3 Recovery Magic.
This is the Cleric's Standard Spell that they start out with. A Bright knight can also learn this spell once their magic stat is at least 20.
This spell restores the target's Life force slightly. It however has the opposite effect on the Undead, and in fact damages their Life force.

Purified Water(MP6).......................Lv1,2,and 3 Recovery Magic.
Requires a minimum Magic stat of 21 and a minimum Spirit stat of 32 to learn. This spell heals all negative status abnormalities, except for Zombie/Undead, and Fallen targets. It however has the opposite effect on the Undead, and in fact inflicts all the status abnormalities it would otherwise cure.

Knight's Wall(MP8)........................Lv1,2,and 3 Recovery Magic.
Requires a minimum Magic stat of 24 and a minimum Spirit stat of 36 to learn. This spell creates a Magical barrier which doubles the target's Vitality stat temporarily. Thus reducing the damage received by physical based attacks and skills.

Mage's Silence(MP12)......................Lv1,2,and 3 Recovery Magic.
Requires a minimum Magic stat of 28 and a minimum Spirit stat of 40 to learn. This spell attempts to Silence the target, and if successful they will be unable to use any kind of magic for a brief amount of time.

Wizard's Wall(MP10).......................Lv1,2,and 3 Recovery Magic.
Requires a minimum Magic stat of 30 and a minimum Spirit stat of 42 to learn. This spell creates a Magical barrier which doubles the target's Spirit stat temporarily. Thus reducing the damage received by Magical based attacks and skills.

Mirror Veil(MP14).......................Lv1,2,and 3 Recovery Magic.
Requires a minimum Magic stat of 33 and a minimum Spirit stat of 45 to learn.This spell creates a veil around it's target, which can reflect most magic spells back at their casters. It only lasts a short time, and cannot reflect certain magic spells.

Revival(MP20)..........................Lv1,2,and 3 Recovery Magic.
Requires a minimum Magic stat of 34 and a minimum Spirit stat of 48 to learn. This spell revives the dead and or knocked out. If used on the undead it can instantly kill them. Targets revived by this spell only have half their HP upon revival.

Beam of Light(MP16).......................Lv1,2,and 3 Recovery Magic.
Requires a minimum Magic stat of 35 and a minimum Spirit stat of 50 to learn. This spell allows you to shoot a bright beam of pure light energy at one foe, causing moderate Light based damage.


That's all for now, I'll add more once someone is close to performing their first class change.
Edited by Marluxia, Aug 21 2008, 07:54 PM.
"Roses, Daisies, Tulips, and even Lilacs can be deadly to those who suffer from floral allergies. So beautiful to look at and smell but a weapon none the less, whether it be the thorns of the rose or the toxic pollen of a petunia; Flower power is just as mighty as any sword!"
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Realm of the Forgotten · Next Topic »
Add Reply