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| FAQ / Announcements / Questions Thread | |
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| Topic Started: Jan 7 2007, 03:57 PM (203 Views) | |
| Dark Death | Aug 12 2007, 10:54 PM Post #21 |
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Ruler of a new Utopia
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booooooooo....
post 3,000 Wooot! |
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~every breath you take, brings you closer to death~ ~Dark Death~ | |
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| Specialist290 | Mar 26 2008, 08:23 PM Post #22 |
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Admin-type Guy
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Announcement: SRRPG IV Underway! (?) That's right; I'm thinking about restarting my traditional Random RPG once more, featuring some changes from the old system. First off, I'll be scrapping the Traits system in favor of seven Key Skills: Strength, Intelligence, Agility, Charm, Magic, Tech, and Psi. Each of these traits will range from 5 to 15 (which will be important, since I'll be using GURPS-style skill rolls). --Strength, of course, reflects your ability to move heavy objects as well as your attack potential in combat. --Intelligence reflects your ability to perform complex actions and make things work. --Agility affects your speed, your stealth, and your ability to dodge in combat. --Charm affects your interactions w/ NPCs in various ways. (A particularly smooth individual can even talk his way out of a fight.) --Magic allows you to use elemental magic, such as Lightning, Fire, etc. --Tech affects your ability to work with electronics. --Psi affects your ability to read minds, move objects telekinetically, etc. Additionally, since there will no longer be any Traits, the Races will be reworked to include bonuses / penalties for certain Skills. Finally, instead of a Traits limitation, you'll be given a certain number of points that you'll be able to invest in your skills. (Base stats for all skills (before modifiers) is 8; highest possible stat is 15; lowest possible stat is 5.) Of course, I'll still try to put your characters through as many zany situations as I can possibly imagine So what does everyone think of the new setup? It would certainly reduce all the bookkeeping for me... |
![]() AK-47? Check Fedora? Check Fur coat? Check Sunglasses? Check Good to go... | |
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| Hlfranklin | Mar 27 2008, 10:18 PM Post #23 |
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Tainted Soul
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Sounds good to me. |
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| Specialist290 | Jun 29 2008, 10:44 PM Post #24 |
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Admin-type Guy
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XP System (Implemented just now) Obviously, everyone starts out at Level 1. It takes Lvl x 100 XP to reach the next level, at which the player receives a point they can contribute to any stat (barring the limit caps). Each enemy a player kills nets him 1d-2 XP (lower limit: 1). Clarification First, while I earlier said, "No more Traits," I have since reworked this into a player-defined system that can allow you to "customize" your character by naming a trait it possesses (although I come up w/ any advantages / disadvantages for this trait, so it's not guaranteed to be exactly what you had in mind). Second, just to give everyone a "heads-up": When spending points on Magic / Psi / Tech, you need 3 points each to unlock one, but it "unlocks" at 5 automatically (default floor cap), and each point thereafter adds 1 point as normal. You can also invest towards a "partial" unlock, which gives you no bonuses in the area but reduces the amount of points you'll need in the future. |
![]() AK-47? Check Fedora? Check Fur coat? Check Sunglasses? Check Good to go... | |
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5:27 AM Nov 26