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Magic
Topic Started: Nov 1 2008, 06:51 PM (20 Views)
Joshuwolf
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NumberVI_TheCloakedSchemer__
[ *  *  * ]
Magic can be gained form reading scrolls, books or talking to people. More magic will be added over time.

Fire

Spark - 5MP - A small amount of fire to damage an enemy. Small amount of fire damage.

Fireball - Mp Cost Varies - The spellcaster creates a ball of fire that can be used to attack,defend or for other purposes.

Heat - 30Mp - The caster creates an unnatural heat that affects everything but the caster.

Fire Trap - Mp Cost Varies on Trap Size - Creates a trap that when walked upon damages those within range of the trap.

Flame Strike - 10Mp - The user engulfs their hands and strikes the enemy with fire. Must be within range to touch enemy.

Fireblast - 100Mp - This spell deals damage to an enemy and everything around the target. Massive fire damage.

Sunburst - All Mp - A a ball of fire appears burning enemies away with ease. Damage varies on remaining Mp.

Water

Bubble - 10Mp - A bubble is created that is hard enough to strike enemies. Deals small amount of water damage.

Ice Lance - Mp Cost Varies - A lance is created from ice. Mp cost varies on size of lance and time it is created.

Drown - 50Mp - A spell that has a chance of drowning an enemy from the inside out.

Water slash - 70Mp - The user sends out water so fast that it is enough to tear apart skin. Deals water damage and damages armor.

Freezeover - 150Mp - Ice is spread everywhere which damages everything but the caster.

Earth

Stone Strike - 20Mp - The user of this spell encases their hand sin rock and strikes their enemy. User must be within touch range to use this spell.

Stone Wall - Mp Cost Varies - A wall of stone is created which is used to hinder enemies. The longer the wall stands, the more Mp is consumed.

Stoneskin - 100Mp - For a small amount of time the caster of this spell's skin becomes harder allowing them to take more damage.

Encase - 100Mp - Encases an enemies body part in stone to disable them for an amount of time.

Blood

Life Siphon - 5Hp - Target foe loses health and caster gains same amount that was lost.

Life Strike - 30Hp - Inflicts poison, disease and health degeneration upon target foe.

Bloodtouch - 8% Hp - Transfer all ailments from yourself onto an enemy and steal 20Hp.

Ritual of Power - 30% Hp - 2 Bloodguards are summoned for an amount of time. When a bloodguard dies the caster gains 10Hp.

Death

Raise Skeleton - 10Mp - Raises a level 1 skeleton.

Summon Frost Imp - 20Mp - Summons a level 3 frost imp.

Raise Skeleton II - 50Mp - Raises 2 level 4 skeletons.

Raise Shambler - 100Mp - Raises a level 12 Shambler.

Summon Earth Demon - 250Mp - Raises 2 level 12 Earth Demons.

Raise Bone Horror - 500Mp - Raises a level 20 Bone Horror

*When raising monsters a corpse is needed for the creature to be raised.
Edited by Joshuwolf, Nov 1 2008, 06:52 PM.
Tonight! Rat poison for dinner! Pull the cord from the phone, I am dining alone.
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