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| Sebastian Conchada de la Vega | |
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| Tweet Topic Started: Sep 25 2009, 04:00 PM (1,706 Views) | |
| cptahubb | Jan 14 2010, 01:42 PM Post #31 |
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you can get the stance with feats, but have to take a feat to get a manuever first, so two feats. just a suggestion. |
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| cptahubb | Feb 14 2010, 08:52 PM Post #32 |
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Rapier of Puncturing. 3/ day, touch attack deals 1d6 CON. Not bad. Throw wounding special ability on it, and with your combat expertise, your opponents will bleed out quick. Jab them a few times to get the wounds going, ramp up AC with Expertise, and hit them easily with three touch attacks in a row, and watch their hit points plummet. For your style, wounding seems like it might work well. Disarming them over and over, making them pick their weapon back up, drawing attacks of opportunity... |
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| Phil the Soul Eater | Feb 14 2010, 11:23 PM Post #33 |
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Death Sladd
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Since I can't afford two hand crossbows yet the 50k for a Rapier of Puncturing might be a long way off. Sebastian does have a birthday coming up though, hint hint I'm hoping to go into the Noble Adventurer PrC at 6th level but to do so I need to be worth more than a starting character of whatever level I am which at 6th is 13,000gp. Right now Sebastian is worth about 3,000gp most of which is his +1 dagger. Some things are kind of hard to quantify though. For instance what is the street value of one sixth of a temporary lease of a haunted island? |
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| cptahubb | Feb 15 2010, 04:27 PM Post #34 |
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I am also anxious to make some real gold. I was thinking of the future, as far as the rapier of puncturing goes. Stuff with a lot of hit dice will really feel the pain from CON loss. Lower levels, not so much. |
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| Zerka Badu | Feb 16 2010, 11:02 AM Post #35 |
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Death Sladd
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So you dont need to spend that amount, you just need to be "worth" that to be considered prestigious enough to be a minor noble, right? When you get to level 5 we will re-evaluate your situation, and then if, when you attain 6th, if you fall short there may be some options depending on how short you are.... such as a delay on certain class features until requirements can be met. |
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| Toast | Feb 27 2010, 02:59 AM Post #36 |
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Morkoth
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Hey Phil, I was looking through the list of regional feats and I was wondering why you didn't take Twin Sword Style as your regional feat? Twin Sword Style You have mastered a defensive style based on wielding a blade in each hand. Prerequisite: Elf (Menzoberranyr or Waterdeep), half-elf (Waterdeep), or human (Sembia or Waterdeep), proficient with martial weapons. Benefit: When fighting with two blades (dagger, longsword, rapier, scimitar, or short sword, in any combination), you can designate a melee opponent during your action and receive a +2 shield bonus to your Armor Class against attacks from that opponent. This bonus stacks with the shield bonus from a buckler or animated shield. You can select a new melee opponent as a free action on your turn. You lose this bonus if you are caught flat-footed or lose your Dexterity bonus to AC for any reason. I was just wondering why you took Luck of Heroes (?) instead. I'm not questioning, just curious since that feat screams "noble fencer." |
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| Phil the Soul Eater | Feb 27 2010, 02:37 PM Post #37 |
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Death Sladd
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Mainly because I selected a Regional Background which replaced elements of my character region including regional feats and starting equipment. Twin Sword Style would have been a good fit for my character but with the background it was know longer available. I think Luck of Heroes is a good fit for my character as well though. It's also a slightly better feat. Twin Sword Style gives a +2 AC bonus but only under certain circumstances. Luck of Heroes gives a +1 to AC and all saves at all times. |
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| Phil the Soul Eater | Mar 8 2010, 02:36 AM Post #38 |
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Death Sladd
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I'm currently putting together a sheet that will list all of Sebastian's various combat and skill maneuvers so I'll have them all on hand when I need them. I made Sebastian with the intent of using a lot of fancy tricks instead of just doing strait damage but I've dropped the ball a few times because I haven't had the info right in front of me. For instance last week I was planning to try fighting defensively but I spaced on the rules so I just ended up attacking normally to speed up combat. In an encounter before that I completely forgot that I could charge over rough terrain with a successful Balance check. But fear not fellow adventurers, I'll so be using Sebastian to his full potential and the party will be able to gasp in astonishment as he charges to the rescue atop a rolling barrel or gaze in disbelief as he move ten feet with a single five-foot step! |
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| Zerka Badu | Mar 8 2010, 10:00 AM Post #39 |
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Death Sladd
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Fantastic Phil!! Cant wait to see him in action. I had a ton of fun with niomi when she made her heroic moves, enjoy! |
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| Phil the Soul Eater | Mar 26 2010, 02:05 AM Post #40 |
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Death Sladd
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A while ago I put together an advancement table for Sebastian which I figured I'd share here and see if anyone has any comments or questions. It took quite a while initially since I had to figure out how to meet all the various requirements and where to allocate the more valuable general feat slots as opposed to the more common fighter bonus feats. I also made so changes when I decided on prestige classes I want to take. Here are the levels Sebastian has so far: -1. Rogue: Combat Expertise, Two-Weapon Fighting, Luck of Heroes -2. Fighter: Weapon Finesse*, Improved Defensive Fighting -3. Fighter: Parry, Improved Disarm* -4. Fighter: none -5. Rogue: none, Nimble Charge -6. Noble Adventurer: Guarded Defense and here is his future mapped out through 15th level: 7. Fighter: Improved Two-Weapon Fighting*, Rapier & Dagger Style 8. Noble Adventurer: Telling Blow*, Twisted Charge 9. Rogue: Improved Critical, Penetrating Strike, Acrobatic Backstab 10. Battle Trickster: none, Back on your Feat 11. Battle Trickster: Decisive Duelist * 12. Noble Adventurer: Combat Reflexes, Extreme Defensive Fighting 13. Noble Adventurer: Improved Parry * 14. Fighter: none 15. Fighter: Weapon Focus*, Expert Parry * indicates class bonus feat Italics indicates abilities other than feats such as skill tricks, alternate class features, etc I've been wrestling with whether to concentrate on defense or offense over the next few levels. One change to Sebastian's progression I've been considering is pushing back Improved Two-Weapon Fighting, Telling Blow, and Improved Critical and taking Combat Reflexes, Improved Parry, and Expert Parry for levels 7, 8, and 9. This would allow Sebastian to parry virtually every attack made against him and not lose his attack of opportunity doing it. The drawback is he would continue to do weak damage for quite a few more levels. |
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| Zerka Badu | Apr 8 2010, 11:05 AM Post #41 |
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Death Sladd
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I think I like they way you have it. Props on going battle trickster - Ive always wanted to play that one. Also remember that you can make up for damage eventually through magic items. |
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| cptahubb | Apr 8 2010, 02:05 PM Post #42 |
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With six party members, damage output is less important. And from about 12th level on, parrying that one hit from the big bad guy will be worth its weight in mithril. And with magic items and buffs from the casters, damage will be there regardless. I really think that with six people, you can have characters really specialize, and rely on the party to fill in the rest. For example, Truesilver won't be able to do much but deal out damage. I will have almost no tech/ skill stuff going on. My AC will be mediocre, what with only medium armor, and a -3 DEX at the end of Green Star Adept, and I won't be that swift around the battlefield. With the True Strike then Power attack strategy I will only be attacking half the time. But we have Toast and Bob with the magics, and Kevin and Tamara with the skills, and we have you as battlefield control. You will be able to dash across rough terrain and engage the big baddie, and survive one-on-one with the parrying and tricks. This is especially invaluable with enemy spellcasters. I would lean toward the defense route. If the big baddie is making mellee attacks, he is not using his special abilities. And the rest of us mop up the minions since they wont have the support of the boss. classic divide and conquer. |
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| Phil the Soul Eater | May 3 2010, 01:26 PM Post #43 |
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Death Sladd
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After careful consideration Sebastian decided to add the Keen and Collision magic properties to his +1 rapier thus making it the equivalent of a +4 weapon. I wanted to make my main-gauche Keen as well but unfortunately I couldn't quite afford it so I will have to wait till later. I'm also interested in getting the Parrying property from the Psionics Handbook added to one of my weapons at some point. Sebastian advanced through his second level of Noble Adventurer and his third and probably final level of Rogue. I took the feats Telling Blow and Decisive Duelist, as well as the Penetrating Strike alternate class feature from Dungeonscape which will allow me to flank things that can't normally be flanked, such as blood golems, for sneak attacks. |
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| Zerka Badu | May 3 2010, 07:28 PM Post #44 |
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Death Sladd
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That's a 30K upgrade. Remember the that the Tower has a 20K GP limit on items you are receiving at a discount. Perhaps you should consider either just one of the augments for now, and maybe adding keen to your main-gauche after all. |
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| Phil the Soul Eater | May 5 2010, 09:52 PM Post #45 |
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Death Sladd
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I thought since they were two separate enhancements in would be alright. Is it that the total value of the weapon can't exceed 20k or the total value of items can't? I was also looking at the Parrying enhancement. It's description says: "A parrying weapon perceives an instant into the future, and of its own accord resists melee and ranged attacks aimed at the wielder, granting a +1 insight bonus to the wielder’s Armor Class. The weapon is so adept at parrying that it even affects incoming powers, granting the wielder a +1 insight bonus on saving throws. The bonuses are granted whenever the wielder holds the weapon, even if flat-footed." Based on how the enhancement works I was thinking it should also give me a +1 to parry when I'm touching it. What do you think? |
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