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| In the mean time; Dawngleam | |
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| Tweet Topic Started: Feb 23 2010, 12:40 PM (178 Views) | |
| Zerka Badu | Feb 23 2010, 12:40 PM Post #1 |
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Death Sladd
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So I want to let at least a few weeks pass. This will allow you all to do what you will in that time. Tie up any loose ends in town, fix up the old place, identify items, create items, shop, etc... Short trips to other cities such as Wheloon or Mersember are appropriate (especially if you are exceeding the GP limit of Dawngleam). Go ahead and post in your personal threads if you have a personal objective, other wise you can discuss your group interests here or wherever... |
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| Toast | Feb 24 2010, 02:02 AM Post #2 |
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Morkoth
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As a group, I think we should invest in a wand of cure light wounds for the party, since 3 of our members can utilize it now with out making a Use Magic Device check. Are Sebastian and Bradock putting skill points in that? It might be useful if they did. If not, that is all good. I don't know how far we'd have to travel to obtain one in this region. I have also read about the field provisions box: when opened, this well-crafted wooden box produces enough basic food and water to feed up to fifteen humans or five horses, providing a full day's sustenance. It can be used once per day. Faint conjuration; CL 5th; Craft Wondrous Item, create food and water; Price 2,000 gp. Maybe a sensible investment to deal with Bradock's craving for rations? I think we still need to identify the doppelganger's items? I don't have the loot list here at my place and I don't remember. I know Saubon had talked about packing up the lab we found and transporting it to the island. Maybe the servant's quarters would be the best place for it? As for Lindrom himself, he'll use the time to research some new spells, especially woodwisp arrow, brilliant energy arrow and fell the greatest foe. These are all ranger spells with combat uses, so I figure I should be able to work on them by myself, maybe setting up an archery range in the orchard with walls I can shoot through, etc. I'd also like to travel to Kirnwood to see the druid and try to learn some his nature magic as well, mostly tech druid spells. |
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| cptahubb | Feb 25 2010, 05:33 PM Post #3 |
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Beholder
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Cure Light, yes. Field provisions box, yes. I would definitely like to move the lab over to the mansion. Not in the barracks. Maybe I could redo the evil altar room? Put it to better use, open it up a bit. |
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| Zerka Badu | Mar 1 2010, 02:40 PM Post #4 |
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Death Sladd
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You do still need to identify items, and one of them will likely effect how you proceed with certain goals... Ill try to get together a good map of the island and structures for you guys. |
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