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| Sheild Stats | |
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| Tweet Topic Started: Sep 25 2010, 10:02 AM (231 Views) | |
| Zerka Badu | Sep 25 2010, 10:02 AM Post #1 |
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Death Sladd
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The Blue Shield of Thorik +2 Medium Steel Shield Additionally, once the wielder has carried the shield for a week, they become attuned to it, gaining the following benefits: Once per day as a free action the wielder gains a 'Stone Skin' effect giving their skin the likeness of stone and granting DR5/adamantine. This effect lasts for 10 minutes. The wielder must be standing on natural stone or earth for this ability to activate. Once per day the wielder may make a smite attack with a +10 circumstance bonus to attack and damage. The target must be standing on stone or natural earth for this effect to work. The Blue Shield of Jalor +2 Buckler Like normal buckler rules, although when wielding a dagger with the shield, there is no attack penalty and the wielder maintains the AC bonus while fighting. Additionally, once the wielder has carried the shield for a week, they become attuned to it, gaining the following benefits: The shield acts as a ring of the ram, except there are 5 charges which are renewed at dawn. If all 5 charges are used, the effect can be activated as a swift action. The Blue Shield of Math Broach of Shielding This simple broach is shaped like a traditional kite shield. When worn it provides a constant +2 shield bonus. Additionally, the shield grants a 30% chance to negate magic missiles. 1% of the time they are reflected back on the caster. Additionally, once the wielder has carried the shield for a week, they become attuned to it, gaining the following benefits: - Resistance to poison (+4 vrs saves against poison) - Protection from acid (absorbs 10 acid per attack) |
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| Zerka Badu | Sep 25 2010, 10:05 AM Post #2 |
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Death Sladd
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Similar to how they 'attune' to a wielder, when bearers of the Shields travel together, the Shields attune to each other granting other abilities to the wielders. This process requires fully attuned shield bearers to be 'in the company' of each other for a tenday. As a constant, once shields are attuned they grant telepathy at will between shield wielders. This is conversationally only, not mind reading. Bearers must be on the same plane for this ability to function. Once there are two or more Shields in the party, shield bearers can call upon the power of the Shields to negate any attack that would damage an ally - taking the damage themselves. This ability can be called on three times per day total. It can effect any other shield wielder within line of sight or any ally within line of sight and 30 feet. When a third shield is attuned to a party, once per day any shield wielder can call upon the Shields to grant their party 3d12 temporary hit points. These last for 1 turn. Note that collectively this can can happen only once per day. All shield wielders (regardless of location) and allies within 60' benefit from this effect. Lastly the forth shield grants... |
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| Zerka Badu | Dec 12 2010, 10:58 AM Post #3 |
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Death Sladd
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I have adjusted Maths Sheilds powers. The immunities were way too powerful. Seem reasonable? |
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| cptahubb | Dec 14 2010, 07:01 PM Post #4 |
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Beholder
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yes. +2 was not enough. +4 seems ok. |
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