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Mass Effect; The second one
Topic Started: Mar 29 2006, 06:14 PM (1,124 Views)
Arkan
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Better than sliced bread
How tangential of you. This thread is so that you can drool over Mass Effect.
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Mars
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Igor Bonanimals
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Word.
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Arkan
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And word to your avatar of the greatest man alive. Other than me of course.
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Nova
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new info
There will be 3 different combat systems for the three main classes
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Arkan
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Yeah, we know.
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Arkan
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Hey, new info on Mass Effect from X06. Go check it out on gamespot and the bioware website. I can't be bothered adding links and images but someone do it!
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Cheers. TAKEN FROM GAMESPOT:


BARCELONA, Spain--Earlier today during a meeting with BioWare at Microsoft's X06 event in Barcelona, we had an opportunity to check out the latest work-in-progress version of Mass Effect. Currently scheduled for release sometime next year, Mass Effect is an ambitious sci-fi role-playing game in which you'll assume the role of commander Shepard--the only human elite agent in a peacekeeping organization known as Specter. We weren't allowed to get our hands on the controller on this occasion, but we did get to see plenty of new features as a BioWare representative played the game.

After a brief recap of what was shown at the Electronic Entertainment Expo earlier this year, the demo began by showing a map of the galaxy. From this good-looking and fully interactive map, you'll be able to zoom in on specific solar systems and then, if you wish, on specific planets, before deciding where you'd like to go. BioWare hasn't yet revealed how many planets will be in Mass Effect, but our best guess after today's demo is "lots." Although some of the planets in the game will have to be visited to advance the storyline, many of them exist only to give you the freedom to go and explore them. The planet that we had an opportunity to check out during today's demo is called Caleston--a barren planet on which a mining colony has been overrun by intelligent machines.

Upon landing on the reddish planet, Shepard and his two colleagues (the same female soldier and alien tech guy that we saw at E3) got into a conversation about the fate of the miners and about whether or not they should let the situation interfere with their main mission. When the alien stated that he believed the main mission was more important, we had an opportunity to see Mass Effect's real-time conversation system in effect. The BioWare rep playing the game interrupted the alien to remind it that it'll do what it's told and that rescuing miners was now their priority. The voice acting was good, and the midconversation interruption was completely seamless--if we hadn't known that it had been triggered in real time, we almost certainly would have assumed that the sudden change in the conversation (and of the camera angle) was scripted as part of a cutscene.

When the conversation was over, the trio climbed into their customizable combat all-terrain vehicle--a six-wheeler that comes equipped with not only plenty of weapons, but also jump jets that can be used to hop up in the air or to right the vehicle after it takes a tumble. The vehicle looked like it was a lot of fun to drive, and we couldn't help but smile when we watched it jump into the air from a stationary position so that it could get a shot at an enemy who was otherwise not in the driver's line of sight. The vehicle portion of the demo came to an abrupt end when the crew stumbled on an impassable roadblock, at which point they all climbed out of their ride and proceeded on foot.

In combat, you'll be able to switch between all of the characters under your control on the fly, and we're told that the artificial intelligence of those accompanying you won't disappoint. However, you'll have the option to give them simple commands using the directional pad and even to issue more complex orders by pausing the game and using a Full Spectrum Warrior-style interface. The whole screen gets a yellow tint when you pause the game in this fashion--it's overlaid with a tactical-looking grid--and your colleagues are represented by 2D icons that almost look like chess pieces. Using this interface, you can tell the other characters where you'd like them to go (behind cover, for example) and which of their abilities or special powers you'd like them to use. It's an interesting control mechanic and one that promises to afford you a far greater degree of control over your allies than most.

The abilities and special powers that your characters have at their disposal will be determined by the skill sets you assigned them at the start of the game and how you've been spending your experience points since then. Some of the more memorable powers that we got to see in action on this occasion included a telekinetic "lift" that could be used to pick up objects and enemies, and a tech ability that let our alien friend drop the shields on a large, four-legged mechanical boss. We also got to see a couple of the game's numerous weapon modifications put to good use--namely an incinerator upgrade that set fire to enemies and a vaporizer add-on that made them disappear completely.

Our time with Mass Effect was much shorter than we'd have liked on this occasion, but before we left for our next meeting, we did have an opportunity to check out some pictures of other planets in the game. Nothing too surprising was shown, but we can at least confirm that you'll be visiting planets with icy, jungle, desert, and industrial themes on your in-game travels. We look forward to bringing you more information on Mass Effect as soon as it becomes available. Stay tuned.


Goddam the new images are sexy.

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Enjoy.
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Arkan
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I wonder whether you will be able to travel to Earth.
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A futuristic, war-ravaged earth?
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Arkan
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What a cliche
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Arkan
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In the year 2148, humanity discovered Prothean ruins on Mars. The remnants of Prothean technology scattered amongst these ruins allowed them to develop mass effect fields and faster-than-light travel. This led them to discover and reactivate the mass relay at the edges of Earth's solar system, giving them access to the mass relay network spanning the rest of the galaxy and bringing them into contact with the greater galactic community.
"2157 AD: Humanity makes first contact with another space-faring culture: the turians. Unfortunately, the encounter is far from peaceful."

In the decades since their first encounter with the greater galactic community, humanity has risen quickly to prominence, establishing colonies throughout the stars. Humans are generally seen as intelligent, aggressive, and highly adaptable. Their brisk population growth and rapidly developing military strength have led to resentful speculation that the newcomers will soon be given an invitation to join the ranks of the Council itself.
The Advent of Humanity on the Galactic Stage
2148 AD

Humanity discovers a small cache of highly advanced alien technology hidden deep beneath the surface of Mars. Building on the remnants of this long extinct race - known as the Protheans - humanity quickly masters the science of mass effect fields, leading to the development of faster than light travel.
2149 AD

Spreading out through their own solar system, humanity discovers that Charon, Pluto's moon, is actually a massive piece of dormant Prothean technology - a mass relay - encased in ice.

Once activated, humanity discovers that the mass relay allows instantaneous travel across thousands of light years to a synchronized mass relay in another part of the galaxy.

There they discover several more dormant relays. Over the next decade humanity expands rapidly, establishing colonies and activating dormant relays to open up more and more unexplored regions of space.
2155 AD

To defend its rapidly expanding empire, humanity assembles a massive fleet and constructs an enormous military space station at the nexus of several key mass relays...even though they have yet to encounter another intelligent space-faring species.
The Advent of Humanity on the Galactic Stage
2157 AD

Humanity makes first contact with another space-faring culture: the turians. Unfortunately, the encounter is far from peaceful. Over the next several months a brief but tense conflict known on Earth as the First Contact war ensues.

This conflict draws the attention of the Citadel Council - a multi-species government body that maintains peace and stability throughout the known galaxy. The Council intervenes before hostilities escalate further, revealing the existence of the greater galactic community to humanity and brokering a peace between them and the turians.
2165 AD

Humanity continues to expand, founding more colonies and establishing trade alliances with many of the other species who recognize the authority of the Citadel Council. In 2165 the Council makes official recognition of humanity's growing power and influence in the galactic community. Humanity is granted an embassy on the Citadel, the political and economic heart of the galaxy.
2183 AD

Commander Shepard - a promising young officer in the Human Alliance military - is assigned to the crew of the Normandy, the most advanced prototype vessel ever designed.
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Cliched, but promising.
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FnF
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OMG conflicting emotions...PS3 or XBOX 360?
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King_Mnky
Oct 3 2006, 06:48 PM
OMG conflicting emotions...PS3 or XBOX 360?

360 exclusive dog. Though I bet it'll appear on PC. If you want to fork out $5000 for a rig to run it good, go for it.
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