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Warrior Souls II - Q&A
Tweet Topic Started: Aug 16 2015, 10:59 PM (47 Views)
HeartCard Aug 16 2015, 10:59 PM Post #1
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The God Damn HeartCard
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Simple enough. Ask a question about Warrior Souls II and I'll answer it as well as I can at the moment.
You can of course ask me the question in the IRC Chatroom if you want.






Some Basics:

I. Release Date: TBH
II. # of Players: 1~2 (Possibly 10*)

* : Rotating Lobby. Winner fights next in line, loser goes to the back of the line. Initial Release most likely will not have this, but may be added shortly after if it causes no complications.


III. Planned Modes?
[Arcade](1vsCOM), [Versus](1vs1), [Practice](1vsPunchingBag), [Gallery/Exhibition](Single-Player Only, View Weapon Demonstrations & Character Profiles).
There are currently no other modes intended to be created. This may change depending on both what the engine can handle and my desire to continue adding to it/demand for it.

IV. Weight System
This was briefly mentioned in the reveal thread. WS2 features a "Weight" stat on characters. And yes it actually matters.
A characters Weight affects the game's gravity engine dynamically;
- Heavier Characters are knocked back less than Lighter Characters.
- Heavier Characters jump shorter and land back on the ground much faster.
- Heavier Characters take slightly more damage from moves that slam them into the ground or from Stage Hazards involving Gravity(Ring Out/Platform Shove).
- Heavier Characters are harder to juggle and fall out of combos easier.
- Heavier Characters have longer downtimes after using Sidestep/Parry.

All of the above is dynamically true by the Engine alone. No extra help is needed. Just by being 5 pounds heavier than your opponent, all of the above is true for you. Likewise though, being 50 pounds heavier means all of the above is even MORE true for you.
As an example, not to be taken as indicative of the final version at all:
150lbs Chara(Light) VS 155lbs Character(Heavy)
- The Heavy is knocked back 97% of what The Light would be knocked back.
- The Light character jumps a maximum of 6feet, the Heavy jumps a maximum of 5feet11inches. The Heavy character falls at 103% of the speed of the Light character.
- The Heavy takes 3% more damage from moves that slam them into the ground and 6% more damage from Platform Shoving/Ring Outs.
- Juggles only lift the Heavy back up 97% as much as they do the Light, meaning the Heavy will fall out of a juggle combo faster.
- The Heavy cannot move for 0.31 seconds after a Sidestep, the Light can move 0.3 seconds after a Sidestep.
150lbs Chara(Light) VS 200lbs Character(Heavy)
- The Heavy is knocked back 75% of what The Light would be knocked back.
- The Light character jumps a maximum of 6feet, the Heavy jumps a maximum of 5feet2inches. The Heavy character falls at 125% of the speed of the Light character.
- The Heavy takes 25% more damage from moves that slam them into the ground and 50% more damage from Platform Shoving/Ring Outs.
- Juggles only lift the Heavy back up 75% as much as they do the Light, meaning the Heavy will fall out of a juggle combo MUCH faster.
- The Heavy cannot move for 0.40 seconds after a Sidestep, the Light can move 0.3 seconds after a Sidestep.

Inversely:
100lbs Chara(Light) VS 200lbs Character(Heavy)
- The Light is knocked back 133% of what The Heavy would be knocked back.
- The Light character jumps a maximum of 6feet6inches, the Heavy jumps a maximum of 6feet. The Light character falls at 85% of the speed of The Heavy character.
- The Light takes 15% less damage from moves that slam them into the ground and 30% less damage from Platform Shoving/Ring Outs.
- Juggles lift the Light back up 115% as much as they do the Heavy, meaning the Heavy will fall out of a juggle combo MUCH faster.
- The Light can move for 0.2 seconds after a Sidestep, the Heavy can move 0.3 seconds after a Sidestep.







 
Zaealix Aug 21 2015, 01:11 PM Post #2
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Don Ducky Diago
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Q. Admittedly, this might be an unfair/silly question but will there be..How to put it.
moves like 236 punch-> hadoken? Input moves, those are called right?
 
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