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| Adventure Mode Dungeon Speculations/Ideas; What would the next/future maps be? | |
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| Tweet Topic Started: Mar 29 2013, 12:54 AM (164 Views) | |
| Junpei | Mar 29 2013, 12:54 AM Post #1 |
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Duck you, Mane!
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So me and Amy we're discussing future map ideas that are unreasonably unrealistic and realistic that WeMade could implant in future maps. Theoretically, the maps that were released in order may have some connections with each other. The stages may be connected to the seasons or elements that overcome the prior stages. The snow stage covers up the fall stage, and the fire stage overcomes the ice stage, so theoretically a new stage will emerge that overpowers the fire stage. Something along the lines of popular elements such as Wind or Water. Or, could the stage connections between the differentiating dungeons be based on the class of the bosses? The forest boss is seen as a Tree Guardian of some short, the Ice stage represents an Ice Witch, and the fire stage represents a Fire Demon. These bosses could be protecting a recurring line to a much more greater evil. Or possibly not. Possibly wind stage theme #1: A spiral tower in the sky, at the top lies the wind-themed boss. You work your way up heading towards a clockwise direction, as enemies are sent down to try to knock you down or edge you. The center is the only wall available so falling outside is possible. However, adventuring through the tower is spacious, so edging doesn't seem likely unless you're at the rims of the path. If you do happen to fall off the map, you'll start over at the respawn location at the bottom of the tower upon death. However, there are cloud platforms that holds the turrets that spawn the menacing enemies, destroying them spawns the miny mercenaries, but also serves as a check point. Once you reach the top of the tower, it's a circular-arena-like structure similar to the fire boss in the fire dungeon. However, the outer rims are edge-potential and if you fall off you don't respawn at any of the checkpoints, only to respawn at the starting place. There are crystal-clear stairs at points of the arena that matches the points of a star, and at the top of those stairs lies more turrets on clouds with very large amount of HP like the fire dungeon. However, those turrets don't spawn monsters, only shooting wind-based attacks. These clouds can act as a safe-zone, so it would be necessary only to attack one of these turrets if you need it. The boss is a nimbus spirit who does wind based attacks. Includes AOE wind explosions, manipulating gravity, passive wind-blow backs, and summoning clouds that drops lightning like LM. The boss is centered in the middle of the arena. Possible Wind Stage #2: Floating cloud platforms and wind propellers holding tiles that fall after a certain amount of time. They recover after quite some time, but until then that space is gone. it's a long map where you want to go forward, spread out but spacious sort of map. Turrets lies on medium-sized floating pirate ships which is inhabited by ghostly pirates. There's a swordsman versions and gunman version of these ghostly pirates. If you get edged, you respawn back at the starter location. At the end of the map is a huge giant pirate ship, nothing ghostly about it at all and a slanted plank that invites you in. At the main deck is a giant ghostly pirate, presumably their leader. theres a pole in the middle much like in a pirate ship, and the pirate boss is mobile, and walks at a slow pace. Attacks include: charging forward while slashing that picks up air/grounded as well,an AOE tornado spin, summoning a rope where he swings and stalks you as it bumps into you, summoning more pirates, a ghastly pirate cackle that puts everyone into fear, sending its parrot to chase after a random target that carries upward. Be creative about your speculations. |
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| Remzy | Mar 29 2013, 01:15 AM Post #2 |
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Of Virtue, of Feathers. Quack.
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I have come up with a machine/futuristic like dungeon sorta like the power plant stage named "The Power Plant Core" Its a basic platformed area similar to the power plant where rogue mechs and machines have run amok from the virus implanted in the motherboard. the enemies consist of robots with attacking claw arms, guns, or rocket launchers, and a few air robots that fly over a player and drop a tesla grenade (think of those generators in the powerplant that explode when hit, but with a small explosion and less knockback) and the mini bosses consist of a few stationary turrets and prototype stationary robots. the towers are electric generated gates that release robots and are guarded by mini turrets, there are 3 in total the first releasing Space Trooper NPCs when captured, the 2nd releasing Destroyers, and the 3rd tower releasing Cyborgs. The Infected Motherboard (the main boss) has a few tricks up its sleeve, the 1st attack uses its mounted turrets to shoot at enemies, the 2nd releasing tesla mines which release in a circle and upon landing, the mines shoot out a line of electricity at each other and explode shortly after, the 3rd attack is the electric shield, which covers itself in an orb of electricity and slowly starts growing, anyone caught in it gets shocked until the shield disperses, and finally the mother board sends out a homing missile at 1 random enemy. But Be Careful for the motherboard has some defenses in it, the motherboard can summon ally robots to attack, and creates a temporary shield to deflect attacks, watch your bullets! and thats the Power Plant Core stage |
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| Junpei | Mar 29 2013, 02:05 AM Post #3 |
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Duck you, Mane!
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I like it. |
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| jewishguy101 | Mar 29 2013, 02:25 AM Post #4 |
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I dare say, Quack!
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i would like the mode to be known as dungeon mode adventure mode my azz |
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| Hyusuke | Mar 29 2013, 04:29 PM Post #5 |
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Duck you, Mane!
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I share your sentiment. That's no adventure mode lolz ...Aren't they making a tournament mode or something later on? |
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| jewishguy101 | Mar 29 2013, 06:59 PM Post #6 |
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I dare say, Quack!
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they had the tournament mode for a while now |
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8:35 AM Jul 11