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Locked Topic
Jutsu Listing
Topic Started: Oct 29 2008, 03:21 PM (532 Views)
Misutsu
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This will have the jutsu listings. The jutsu will be ordered as follows.

Listing
 
- General Ninjutsu
- Genjutsu
- General Taijutsu
- Taijutsu Specialist
- Fire
- Water
- Earth
- Wind
- Lightning
- Ice
- Sand
- Steel
- Wood
- Poison
- Summoning Jutsu
- Sealing Jutsu
- Puppet Jutsu
- Medical Only Jutsu
- ANBU Only Jutsu
- Toganin Only Jutsu


Template for Staff to use for Jutsu (Note: The Extra space is the jutsu name.)


Art:
Rank:
Type:
Description:
Limit:
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General Ninjutsu

E/D-Rank
o Ayatsuito no Jutsu - String Reeling Technique
Art: Ninjutsu
Rank: E Rank
Type: Supplementary Modifier
Range: Close (0-5m)
Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. When the opponent enters the area of the wire trap, the wire will restrict and hog-tie them.
Limit: Ninja Wire. Once per battle.

o Bunshin no Jutsu - Clone Technique
Art: Ninjutsu
Rank: E Rank
Type: Clone
Description: Bunshin no Jutsu is a Ninjutsu technique every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one’s opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
*Note: Limited to 2 clones at a time. Only takes one action to create clones.
Limit: None.

o Henge no Jutsu - Transformation Technique
Art: Ninjutsu
Rank: E
Type: Supplementary
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Limit: None

o Kawarimi no Jutsu - Change of Body Stance Technique
Art: Ninjutsu
Rank: E
Type: Supplementary Modifier
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
Limit: Once per battle.

o Fukumi Hari - Hidden Needles
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m)
Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.
Limit: Senbon.

o Kage Shuriken no Jutsu - Shadow Shuriken Technique
Art: Ninjutsu
Rank: D
Type: Attack
Range: Mid (5-10m), Far (10m+)
Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Windmill Shuriken. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.
Limit: Windmill Shuriken or Other Giant Shuriken.


o Kirigakure no Jutsu - Hidden Mist Technique
Art: Ninjutsu
Rank: D
Type: Supplementary Per Turn
Description: Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist ninja. The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target.
Limit: None

o Oboro Bunshin no Jutsu - Haze Clone Technique
Art: Ninjutsu
Rank: D
Type: Supplementary
Description: Oboro Bunshin is a normal Bunshin technique that creates approximately a hundred clones. Due to the number of clones created, the user can take the opportunity to hide from their target and attack from elsewhere.
*Note: This is not a normal clone technique.
Limit: None

o Sakura Fubuki no Jutsu - Cherry Blossom Snow Storm Technique
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: The user will hurl kunai with pouches attached at their target. Upon impact, the pouches explode, releasing small explosive notes. Due to the large number of kunai thrown, a shower of notes will rain down on the target. The user will then throw one final kunai with an active explosive note at the target. It will begin to burn, and by igniting the falling smaller notes it will cause a gigantic explosion.
Limit: Explosive Notes. Projectile.

o Shunshin no Jutsu - Body Flicker Technique
Art: Ninjutsu
Rank: D
Type: Supplementary Modifier
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.

o Utsusemi no Jutsu - Empty Cicada Shell Technique
Art: Ninjutsu
Rank: D
Type: Supplementary
Range: Any
Description: Forming the needed hand seals, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.
Limit: None

o Zankuuha - Decapitating Air Waves
Art: Ninjutsu
Rank: D
Type: Attack
Range: Any
Description: Using the air vents installed in their arms, the user can control supersonic waves and air pressure. The Zankuuha creates a massive gust of wind, which can blast at an opponent. The gust is so strong it can even break rock.
Limit: Air Vents.


C-Rank
o Gamayudan - Toad Oil Projectile
Art: Ninjutsu
Rank: C
Type: Supplementary
Range: Close (0-5m), Mid (5-10m)
Description: After gathering oil in their mouth, the user can spit the oil at their opponent. The consistency of the oil can then hinder the movement of the opponent until removed.
Limit: None.

Gyorai Shin - Torpedo Needle
Art: Ninjutsu
Rank: C
Type: Attack + Supplementary
Range: Close (0-5m)
Description: Removing nails from their pocket, the user will throw them into the air and then plant them tip first into the earth. Using their chakra, the nails will travel into the ground. Then at the user’s discretion, they can fire the nails from the ground through the feet of their target to nail them in place. They can then fire the remaining nails from the ground to cut the target to pieces.
Limit: None.

Hitei Mushou - Flying Nail Mist Pierce
Art: Ninjutsu
Rank: C
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: After forming the needed hand seal, the user will emit a flying mist of small nails from their mouth. These small nails can travel towards the opponent at quite a distance.
Limit: None

Jouro Senbon - Sprinkling Needles
Art: Ninjutsu
Rank: C
Type: Attack
Range: Mid (5-10m)
Description: After hurling their umbrella into the air, the user will unleash a torrent of needles. Using their chakra they can guide these needles towards their opponent.
Limit: Umbrella. Senbon.

Kao Utsushi no Jutsu - Face Copy Technique
Art: Ninjutsu
Rank: C
Type: Supplementary
Description: This technique allows the user to take on the body of their target. They must remain close to the one they want to copy for a short period of time. Their body will then shape and contort to resemble the target. The copy is said to be so good that even family members of the target cannot tell they are a fake. The user will even take on the smell of the original. Unfortunately, the user does not copy the targets jutsu, leaving them with only their original skills. Practitioners of this jutsu are also skilled in quickly taking on the mannerisms of the original person and playing up the character traits of their target. Through a regular Henge in combination, they can copy the clothing of the opponent. Their appearance will eventually change back to their original form after several days.
Limit: None.

Kyoumeisen - Vibrating Sound Drill
Art: Ninjutsu
Rank: C
Type: Attack + Supplementary
Range: Close (0-5m)
Description: Kyoumeisen is a Ninjutsu technique, which uses sound waves created by a sound wave amplifier to disrupt a person’s inner ear. After the amplifier releases sound waves, the user can use their chakra to move the waves directly into the inner ear of their opponent. By disrupting the inner ear in this manner, the target loses their sense of balance and will likely vomit. If the opponent has their ears plugged, the user can direct the sound through their body. Because the body is 70% water, it conducts the sound just as well. This allows the sound waves to still reach the inner ear.
Limit: Sound Wave Amplifier.

Satsujin Konmei no Karasu - Murder of Crows Confusion
Art: Ninjutsu
Rank: C
Type: Supplementary Per Turn
Range: Any
Description: Calling upon a swarm of crows, they will fly around the target, causing confusion with their dark forms and quick movement. With the target distracted by the crows, the ninja can strike more easily. Also the mass of crows can obscure any retreating ninja. When no longer needed, the murder of crows will simply puff away in smoke.
Limit: None

Nan Kaizou - Soften Modification
Art: Ninjutsu
Rank: C
Type: Supplementary Modifier
Description: Nan Kaizou is a Ninjutsu technique that allows a ninja to make their body very malleable. It was originally developed for spying activities. This technique can be done after surgery and actual body modification. When used, the ninja can stretch and twist their body at any angle, allowing them to surprise their opponent.

Ranji Shigumi no Jutsu - Wild Lion’s Made Technique
Art: Ninjutsu
Rank: C
Type: Attack + Supplementary
Range: Any
Description: After forming the needed hand seals, the user will lengthen their hair and send it outwards to subdue a foe. If they manage to trap them within the hair, the user can make it harden into spikes to stab them.
Limit: Hair.

Senei Jashu - Hidden Shadow Snake Hands
Art: Ninjutsu
Rank: C
Type: Attack + Supplementary
Range: Close (0-5m)
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Limit: Kuchiyose no Jutsu. Contract with Snakes.

Soufuusha Sannotachi - Windmill Triple Blade
Art: Ninjutsu
Rank: C
Type: Supplementary Modifier
Range: Mid (5m ~ 10m)
Description: Using careful manipulation and well-timed reflexes, the user hurls a number of Shuriken with wire attached at the opponent. While in the air, the shinobi can manipulate the wire to make the blades circle the target and bind them.
Limit: Once per battle

Soushouryuu - Twin Rising Dragons
Art: Ninjutsu
Rank: C
Type: Attack
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Description: A summoning technique meant almost exclusively for weapon’s experts. To begin, the shinobi will remove two scrolls and set them on the ground, after forming the necessary hand seals, the two scroll rise into the air and begin to swirl around a middle vortex that is the user. They then use this space to launch themselves into the air between the spinning scrolls. From these scrolls the ninja can then summon a mass of weapons, which they then begin to throw at their opponent. If the first barrage fails, they can use wires that run from each weapon to their fingertips to pull them back into the air to strike at their opponent again.
Limit: None

Soushuuha - Manipulate Advancing Blades
Art: Ninjutsu
Rank: C
Type: Attack
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.
Limit: None

Zankyokukuuha - Extreme Decapitating Air Waves
Art: Ninjutsu
Rank: C
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: This technique is a variation of the Zankuuha. Like the Zankuuha, the user creates a large gust of air pressure from the vents in their arms. This technique is the ultimate version of the lesser technique. It creates a massive gust of wind capable of totally wiping out a target and the surrounding area within a more limited range than the normal Zankuuha, this techniques only drawback.
Limit: Air Vents.


B-Rank
o Debari no Jutsu - Astral Projection
Art: Ninjutsu
Rank: B Rank
Type: Supplementary Per Turn
Range: Any
Description: By forming the needed hand seals, a distorted astral form of the ninja’s being will appear at any desired location. This spirit is not tangible but still allows the user to perform jutsu that would not require creating a tangible body to perform. While in the spirit form, the ninja’s voice will also sound deep and distorted. While the technique is active, the real body remains inactive in a meditative state.
Limit: None

Doku Kiri - Poison Mist
Art: Ninjutsu
Rank: B
Type: Attack + Supplementary
Range: Close (0-5m), Mid (5-10m)
Description: This technique allows the user to expel poison gas from their body. This can serve as cover to escape, and as an offensive technique against her opponent.
*Note: Though this is not an Attack Per Turn jutsu because of its nature, it operates in much the same way. Damage continues on a smaller scale over a course of several turns unless cured.
Limit: None.

Gama Daira Kage Ayatsuri no Jutsu - Toad Flat Shadow Control
Art: Ninjutsu
Rank: B
Type: Supplementary
Range: Close (0-5m)
Description: Gama Daira Kage Ayatsuri is a Ninjutsu technique that allows the user to merge into the shadow of subdued foe. The user can then fully control the victim from within their shadow. If the user has to use other jutsu, they must emerge from the shadow. Once the user fully emerges, their hold over the victim is broken and they regain control of their body.
*Note: Because of the potential implications of this jutsu, the effect will be limited to affecting the opponent for only one action.
Limit: None

Hari Jizou - Underworld Guardian Spikes
Art: Ninjutsu
Rank: B
Type: Counter
Range: Close (0-5m)
Description: After forming the needed hand seals, the user’s hair will grow in length to surround and protect their body. In this form, it also becomes ridged and spiked, forming a layer of protection from direct strikes and blows. Before further attacks can be executed, the hair must be retracted.
Note: You can only counter an attack of lower rank.
Limit: Must have Hair.

Kage Bunshin no Jutsu - Shadow Clone Technique
Art: Ninjutsu
Rank: B
Type: Clone
Description: The Kage Bunshin distributes the ninja’s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
*Note: The maximum amount of clones that can be created is 2, each with their own action per turn. The user’s abilities are also reduced while clones are in play to the judge’s discretion. Only takes one action to summon clones. Clones can do anything the original can do.
Limit: None

Kekkai Houjin - Barrier Method Battle Array
Art: Ninjutsu
Rank: B
Type: Attack + Item
Range: Close (0-5m)
Description: Kekkai Houjin is a high-level Ninjutsu trap technique. An array of explosive markers is jointly placed around the boundary of an area. If any opponent walks through the boundary, the seals will activate and explode.
Limit: Exploding Notes.

Kuu no Tachi - Long Sword of the Sky
Art: Ninjutsu
Rank: B
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Chakra: 100
Description: This technique allows the user to levitate their sword. Forming the needed hand seal will cause the sword to activate and strike out against any enemy in the nearby area.
Limit: Sword.

Makyou no Ran - Disorder of Demonic Haunts
Art: Ninjutsu
Rank: B
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: After summoning the Doki, the user will play a melody, which causes them to emit an ethereal ghost of chakra from their mouths. These ghosts are basically chakra imbued with mental energy. They starve for physical energy and only have a desire to feed on the chakra of anyone close. If they manage to consume the chakra of someone close, it will limit their opponent’s ability to create any more chakra of their own.
*Note: This attack consumes chakra, not health. The amount of chakra is based upon judge discretion but should be no less than equal to the chakra spent on this technique if at all successful.
Limit: Mateki.

Genbusoukyoku - Phantasm Warrior Manipulation Melody
Art: Ninjutsu
Rank: B
Type: Attack
Description: After summoning the Doki, the user will play a melody on their flute, which allows them to direct their movement. When needed, the user can form a hand seal and disperse the spirits.
Limit: Mateki.

Kuchiyose • Rashoumon
Art: Ninjutsu
Rank: B
Type: Defense
Description: The user can summon the ancient gate by drawing blood and then slamming their palms to the ground. Only a very powerful impact can mar the gate.
*Note: Can only fully block an attack of equivalent or lower rank.
Limit: Kuchiyose no Jutsu.

Senei Ta Jashu - Multiple Hidden Shadow Snake Hands
Art: Ninjutsu
Rank: B
Type: Attack + Supplementary
Range:Close (0-5m), Mid (5-10m)
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Limit: Kuchiyose no Jutsu. Contract with Snakes.

Shishi Enjin - Violet Flames Battle Formation
Art: Ninjutsu
Rank: B
Range: Mid (5m ~ 10m)
Type: Supplementary Per Turn
Description: Shishi Enjin is a Ninjutsu field creation technique utilized by no less than three shinobi. After synchronizing themselves, the ninja will create a shaped barrier made of violet flames. Once created, no ninja will be able to penetrate the barrier without being harmed by the walls of flame. The only way to destroy the barrier is by disrupting the field from the inside. For protection, the shinobi will create another wall to completely enclose their body. This allows them nearly absolute, if only temporary protection, due to the intense focus and chakra drain required by the technique.

Limit: Requires at least three shinobi.

Kuchiyose • Yatai Kuzushi no Jutsu - Food Cart Destroyer
Art: Ninjutsu
Rank: B
Type: Attack
Range: Any
Description: Kuchiyose • Yatai Kuzushi no Jutsu is a Ninjutsu summoning technique utilized by any ninja who can summon frogs as their ally. The shinobi summons a gigantic frog on top of their target, totally crushing them.
Limit: Kuchiyose no Jutsu. Frog Summon.


A-Rank
o Bunshin Bakuha - Shadow Clone Explosion
Art: Ninjutsu
Rank: A Rank
Type: Attack
Range: Close (0-5m)
Description: At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion.
Limit: None.

Gamaguchi Shibari - Toad Mouth Binding
Art: Ninjutsu
Rank: A
Type: Supplementary Per Turn
Range: Any
Description: Gamaguchi Shibari is a Ninjutsu technique that transforms the surrounding area into the esophagus of a toad summoned from Myouki Mt. Rock Inn. By forming the needed hand seals and then touching the ground, the user transforms the surroundings into a soft malleable organ, which can be manipulated at will. This ability to manipulate allows the user to bind and hold the opponent, though the esophagus can be fought off. If it is critically damaged, the jutsu can potentially end.
Limit: Kuchiyose no Jutsu. Contract with Toad Kingdom.

Hyakkaryouran - Many Flowers in Bloom
Art: Ninjutsu
Rank: A
Type: Supplementary Per Turn + Item
Range: Close (0-5m)
Description: Used in conjunction with the Gokan Sakusou powder, the user will release a multitude of flower petals from their sleeve, which will flow through the air and circle the opponent. The user will then move through the flowers and blend in with the help of the sense-altering agent. The user can then launch surprise attacks while obscured by the petals themselves.
*Note: The effects of the powder may continue on even if the technique is dispelled.
Limit: Gokan Sakusou Powder.

Inyu Shometsu - Secret Healing Injury Destruction
Art: Ninjutsu
Rank: A
Type:Healing Per Turn
Description: Focusing their chakra to an injured area, the user can begin the cell creation process the moment the area becomes injured.
Limit: Medical Ninja.

Kongou Rouheki - Indestructible Prison Wall
Art: Ninjutsu
Rank: A
Type: Defense
Range: Close (0-5m)
Description: Using his ability to Henge into his Kongou-nyoi form, Enma can create multiple copies of his staff form to create a protective prison. Because of his virtually indestructible form, the prison can withstand great damage.
Limit: Kuchiyose no Jutsu. Contract with the Monkey Kingdom.

Meisai Gakure no Jutsu - Camouflage Concealment Technique
Art: Ninjutsu
Rank: A
Type: Supplementary Per Turn
Description: After forming the needed hand seals, the ninja can grant themselves near invisibility to the naked eye. Doujutsu can see through this technique.
Limit: None

Mikadzuki no Mai - Dance of the Crescent Moon
Art: Ninjutsu
Rank: A
Type: Supplementary Modifier
Range: Close (0-5m)
Description: As the ninja charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the real ninja will attack from the opponent’s blindside.
Limit: Once per battle.

Rasengan - Spiral Sphere
Art: Ninjutsu
Rank: A
Type: Attack
Range: Close (0-5m)
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage. The technique was taught to his sensei Jiraiya, who then passed it on to the young ninja Naruto years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja’s ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.
Limit: None

Sanjuu Rashoumon - Triple Rashoumon
Art: Ninjutsu
Rank: A
Type: Defense
Description: This variation allows the user to summon three of the gates in succession to help block a great incoming blast. Because the gate requires two summoning calls (a right and left), the user will bite both his right and left thumbs to initiate the contract.
*Note: Can only fully block an attack of equivalent or lower rank.
Limit: Rashoumon. Kuchiyose no Jutsu.

Shihouhappou Projectiles - All Directions Projectiles
Art: Ninjutsu
Rank: A
Type: Attack
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Description: After utilizing the Kage Bunshin no jutsu, the user will spread out in various directions to surround the opponent before releasing a barrage of projectiles simultaneously.
Limit: Kage Bunshin no Jutsu. Projectile.



Projectile Kage Bunshin no Jutsu - Projectile Shadow Clone
Art: Ninjutsu
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Description: Projectile Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown projectile.
Limit: Kage Bunshin no Jutsu.

Souja Sousai no Jutsu - Twin Snake Double Assassination Technique
Art: Ninjutsu
Rank: A
Range: Close (0m ~ 5m)
Type: Attack
Description: The technique involves the user forming a special hand seal with their target. This allows them to then kill themselves and their target at the same time. This technique is usually used as a last resort, when the ninja absolutely needs to kill their target at all costs.
*Note: By the nature of this technique, the user will automatically drop to 0% health even if unsuccessful. The effects on the opponent may vary by judge discretion.
Limit: None

Toomegane no Jutsu - Telescope Technique
Art: Ninjutsu
Rank: A
Type: Supplementary
Range: Far (10m+)
Description: Toomegane no jutsu is an advanced technique that requires a clear medium, such as a ball made of crystal or a mirror to transpire time and space to gaze upon a desired location or person up to a limited distance. Clearly, the distance is limited by the shinobi’s skills in the art of Ninjutsu, but it is nevertheless a valuable spying and observation technique.
*Note: This is essentially, an auto-locate technique that is near infallible.
Limit: None


S-Rank
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Genjutsu

E/D Rank Genjutsu

o Kokohi no Jutsu - False Place Technique
Art: Genjutsu
Rank: E
Type: Supplementary Modifier
Range: Any
Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.
Limit: None

o Kahen Tonsou no Jutsu – Flower Petal Escape Technique
Art: Genjutsu
Rank: D
Type: Supplementary Modifier
Range: Close (0-5m)
Description: If the user comes under attack, they can use this technique to cover their escape. After forming the needed hand seals, the user’s body will disperse into a shower of flower petals. These petals will confuse and distract the opponent while they escape or hide. Other variations of this technique use other mediums besides flowers as a distraction.
Limit: None

o Kasumi Juusha no Jutsu - Mist Servant Technique
Art: Genjutsu
Rank: D
Type: Supplementary Per Turn
Range: Close (0-5m), Mid (5-10m)
Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servant’s illusion body, usually causing them to multiply.
Limit: None

o Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing
Art: Genjutsu
Rank: D
Type: Supplementary
Range: Close (0-5m)
Description: Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they see the illusion, playing on that shinobi’s worst fears. The effects of the technique could debilitate a person for some time.
Limit: None

C-Rank Genjutsu

o Kai – Release
Art: Genjutsu
Rank: C
Type: Supplementary
Description: After forming the needed hand seals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
*Note: Success of the Release depends on Genjutsu skill and judge discretion. Must be close in Genjutsu stat to opponent.
Limit: None

o Kori Shinchuu no Jutsu - Sly Mind Affect Technique
Art: Genjutsu
Rank: C
Type: Supplementary
Range: Mid (5-10m), Far (10+m)
Description: Kori Shinchuu no Jutsu is a Genjutsu technique, which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.
Limit: None

o Jinmon no Jutsu – Interrogation Technique
Art: Genjutsu
Rank: C
Type: Supplementary
Range: Close (0-5m)
Description: Jinmon no Jutsu is an interrogation Genjutsu used to extract information from an opponent. By placing their hand upon the target’s head, they will induce a sensory spell that will force them to answer truthfully to any question. Only an incredibly strong will and knowledge of Genjutsu will allow one to resist its effects.
Limit: None

o Utakata – Ephemeral
Art: Genjutsu
Rank: C
Type: Supplementary
Range: Close (0-5m)
Description: The user will start this technique by using only one finger on their hand. A glance at the hand itself will be enough to cause the illusion to take effect. Once inside the illusion, the user can control the visions the ninja sees. This illusion can also be used to play on the fears of the target. The effects of this technique are very similar to the Demonic Hell Viewing Genjutsu; however, initiating this technique is much simpler and used by practitioners of greater skill.
Limit: None

o Jigoku Gouka no Jutsu - Hell Fire Technique
Art: Genjutsu
Rank: C
Type: Supplementary Modifier
Range: Close (0-5m), Mid (5-10m)
Description: Jigoku Gouka no Jutsu is a Genjutsu technique that causes its target to see a vision of fire. After Yoroi forms the needed hand seals, a huge ball of fire will descend from the sky to envelope his target. The victims of the Genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety. The technique is generally used as a distraction for a follow up technique, though some victims have sworn they were burning.
Limit: None

B-Rank Genjutsu

o Jubaku Satsu - Tree Binding Death
Art: Genjutsu
Rank: B
Type: Supplementary Modifier
Range: Close (0-5m)
Description: After forming the needed hand seals, the user will disappear and approach their target. Once near the target, a tree will grow at their feet, and its branches will bind them so they can no longer move. Once the illusion makes them believe they are captured, the user will take the opportunity to strike the bound opponent. The effects generally wear off once the opponent is hurt, given they are not already dead. Other variations of this technique include other types of plants rising up to bind the opponent, such as vines.

o Kokuangyou Satsu no Jutsu – Journey into the Darkness of Death
Art: Genjutsu
Rank: B
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: The user will cause the area around the target to be enveloped by darkness. Once inside the black space, the target will see grotesque figures said to be previous tortured victims of the technique. These grotesqueries will reach out and grab a hold of the target. They will then be thrown into the void to the mercy of a spectral dragon. The horrifying Oni can even extend from the targets own body to attack them. All aimed at transfixing the victim with fear and shock while the user chokes and kills the target in real life with the use of chakra imbued ninja wire.
Limit: Ninja Wire.

o Mateki • Mugen Onsa - Demon Flute • Illusion Tune Chains
Art: Genjutsu
Rank: B
Type: Supplementary Modifier
Range: Any
Description: When the user plays the music for this illusion on the Mateki (Demon Flute), the opponent’s mind enters a barren wasteland. While in this illusion, the ninja feels retrained by chains, which bind the user as their skin and muscle begins to melt off their bones. Because they feel restrained in the illusion, they are retrained in real life as well.
Limit: Mateki (Demon Flute)

o Kahen Dizorubu no Jutsu - Flower Petal Dissolve Technique
Art: Genjutsu
Rank: B
Type: Counter
Range: Close (0-5m)
Description: If the user becomes trapped in a Genjutsu or wants to appear to be trapped, they can disperse into a shower of flower petals to escape once their opponent believes them to be caught. The petals will fly out and consume the surprised opponent, dissolving their body away. In reality, their body is fine but the mental shock can debilitate an opponent.
*Note: Possible for a counter Genjutsu to counter a superior ranked Genjutsu technique if the opponent’s Genjutsu skill is greater.
Limit: None

A-Rank Genjutsu

o Kokuangyou no Jutsu - Journey into Black Darkness Technique
Art: Genjutsu
Rank: A
Type: Supplementary Per Turn
Range: Close (0-5m), Mid (5-10m)
Description: Kokuangyou no Jutsu is a Genjutsu technique, which causes the ninja’s opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat.
Limit: None

o Nehan Shouja no Jutsu - Temple of Nirvana Technique
Art: Genjutsu
Rank: A
Type: Supplementary Modifier
Range: Any
Description: Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into an unconscious state. The targets will generally not wake up unless the technique is dispelled or they are physically injured in real life.
Limit: None
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General Taijutsu

E/D Rank:

o Sennen Goroshi - One Thousand Years of Death
Art: Taijutsu
Rank: E
Type: Attack
Range: Close (0-5m)
Description: Though it is called “Leaf’s Ancient Supreme Technique”, Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Limit: None

o Dainamikku Akushon - Dynamic Action
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Launching themselves at the opponents, the user will barrage the opponent with a random series of strikes and kicks.
Limit: None

o Dainamikku Entorii - Dynamic Entry
Type: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: The shinobi will throw a kunai or other object to distract the target’s attention. They will then use their speed and agility to quickly approach and attack the opponent from their blind side.
Limit: None

o Raiken - Thunder Fist
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Gaining their peak momentum, the user will then launch his or herself at the opponent before delivering a powerful strike to the opponent.
Limit: None

o Shoufuu - Rising Wind
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Quite simple really. This technique is basically just a swift upward kick at the opponent or to a weapon that they may be holding.
Limit: None

o Tokken – Shoulder Thrust
Art: Taijutsu
Rank: D
Type: Attack
Range: Close (0-5m)
Description: A powerful charging strike with the shoulder.
Limit: None

o Shou Shitsu – Rising Knee
Art: Taijutsu
Rank: D
Type: Attack + Supplement
Range: Close (0-5m)
Description: A hard rising knee strike, capable of dizzying the opponent for another follow up attack.
Limit: None

o Reppuu - Violent Wind
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack + Effect
Description: Using quickness and agility the shinobi moves low to the ground and employs a spinning kick to sweep the opponent off their feet.
Limit: None

o Senpuu - Whirlwind
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Charging at their target, the shinobi spins their body to do a flying roundhouse kick on those opponents within their range of attack.
Limit: None

C-Rank

o Dai Senpuu - Great Whirlwind
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: A variation of the original Senpuu, the ninja will instead utilize a series of powerful kicks, rather than just one.
Limit: None

o Kage Buyou - Shadow Dance
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary Modifier
Description: Kage Buyou is a Taijutsu technique that is used to position a ninja’s opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, and then with a switch upper kick, they will launch their target into the air.
*Note: Though this is a an attack of sorts, it will be treated like a set up action rather than a damage deal
o Shou Geki Shou – Rising Palm Attack
Art: Taijutsu
Rank: C
Type: Attack + Supplementary
Range: Close (0-5m)
Description: A hard palm attack that can send an opponent flying up into the air for a juggle.
Limit: None

o Bunshin Kaiten Kakatou Otoshi - Clone Spinning Heel Drop
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: The shinobi first uses Kage Bunshin to create several clones. These clones and the original then launch themselves into the air and begin to somersault. They then come spinning down, laying their heels into the target’s shoulders and head.
*Note: Only one clone need be activated to initiate this. This does not count towards the clone’s one action.
Limit: Solid Bunshin.

o Suupaa Ekuserento Haipaa Atakku - Super Excellent Hyper Attack
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: Charging at an immensely high rate of speed, the user charges head first at the opponent in an effort to strike them in a Kamikaze-like fashion. Generally, the user will have some sort of head protection, but some Taijutsu practitioners are just super excellent and good without it.
Limit: None

o TarenKen and TarenKyaku - Multi-Connecting Fist and Leg
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: Using their body’s quick speed, the user will begin to move their arm to multiple locations with each strike, allowing for a higher spread of damage to the targeted area. Kicks operate in this same fashion, making the technique hard to dodge.
Limit: None

o Aum no Ansatsu Jutsu - Spiritual Balance Assassination Technique
Art: Taijutsu
Rank: C
Type: Attack
Range: Close (0-5m)
Description: This technique makes use of the Chain and Gauntlets weapon to assassinate an opponent. The user will run the spiked chain around an opponent using their chakra and speed to restrain them, dashing in with the claws to deal lethal damage while the opponent is bound.
Limit: Chain and Gauntlets.

o Shishi Rendan - Lion Combo
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: While shadowing an opponent from an aerial position, the user will attempt to strike them from a vulnerable angle. If they are unable to make a clean strike, they will strike anyway as a feint, to draw the target’s attention and defense to one area. They can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the shinobi will deftly rotate their body around to deliver a full force kick to their chest.
*Note: Typically, the use of Kage Buyou would be required prior to trying this maneuver; however, it can be done in any situation where the opponent is aerial.
Limit: None

B Rank:

o Atsu Shou - Pressure Palm
Art: Taijutsu
Rank: B
Type: Attack + Supplementary
Range: Close (0-5m)
Description: A palm strike to the chest, which is capable of knocking an opponent backwards 30-40 feet. The power of the thrust has been known to create such a shock in the opponent’s body that any activated jutsu at the time that require chakra concentration may deactivate.
*Note: May cancel out Per Turn Jutsu the opponent in upkeep.
Limit: None

o Hien - Flying Swallow
Art: Taijutsu
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary Per Turn
Description: Feeding their chakra into a their weapon, the shinobi will extend the length of their attacks with the weapon. An extra extension of invisible chakra will create a sharp or blunt edge that functions like the normal weapon itself. Seeing only the normal weapon, the opponent may misjudge how far they need to move to avoid an incoming strike. Even if they manage to avoid the solid portion of the weapon, the chakra portion may cut or beat into them as well.
Limit: Bladed or Blunt Weapon.

o Gouriki Senpuu - Strong Whirlwind
Art: Taijutsu
Rank: B
Range: Close (0m ~ 5m)
Type: Attack
Description: This technique is not much different from the original Senpuu. It utilizes much the same influences and technique as the original, but it escalates itself in destructive ability with the user putting forth a substantial amount more effort and energy than before.
Limit: None

A Rank:

o Hayabusa Otoshi - Peregrine Falcon Drop
Art: Taijutsu
Rank: A
Range: Close (0m ~ 5m)
Type: Attack
Cost: 210
Description: While at an elevated position, the ninja will grab his or her opponent from behind. Firmly locking themselves to their back, they will then lock their ankles to their neck to get their body rigid. Finally, the user will then plant them head first into the ground. Essentially a belly to back pile driver, the move can provide a great concussion to the opponent’s head.
Limit:None

Gouwan - Strong Arm
Art: Taijutsu
Rank: A
Range: Close (0m ~ 5m)
Type: Attack
Cost: 210
Description: Building up an incredibly high amount of chakra into one’s fist or foot, the user will then release it all in a single instant to cause mass amounts of damage to the target or the surrounding area.
Limit: None.
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Taijutsu Specialist Taijutsu

Hachimon - Eight Celestial Gates
Art: -
Rank: Highest Achieved Version
Type: Supplementary Per Turn
Description: In addition to the tenketsu, the chakra circulatory system houses eight valves responsible for regulating the flow of chakra. The Hachimon, or Eight Gates, are located along the spine, the heart and in the ninja's head. It is possible to force the body to open these gates, which allows the ninja to release ten times the usual amount of power. Unfortunately such power comes at a price. As each subsequent gate is opened, the ninja increases the damage to their body and comes closer to death. For this reason gate opening has been deemed Kinjutsu. (Rest Gate has been moved from its canon position for construction purposes).
*Note: Costs one action to activate at first. No actions to change gates after that. Can start with any gate, but only the highest gate activated will be the one used. Must Quest for each gate.
Limit: Pure Tai Users

---[1] Kaimon (Opening Gate)

Rank: E
Description: Releases the brains restraints allowing full power usage of the body's muscles. This is opened to prepare the body to use Omote Renge. This gate is located in the head.


---[2] Seimon (Life Gate)

Rank: D
Description: Body enters Ura Renge phase, turning their body a shade of red. This gate is located along the spine.

---[3] Shoumon (Wound Gate)

Rank: C
Description: Further increases speed and power, usage will begin to tear the body's muscles. This gate is located along the spine.


---[4] Tomon (Limit Gate)

Rank: B
Description: Further increases speed and power. This gate is located along the spine.

---[5] Kyuumon (Rest Gate)

Rank: B
Description: Raises stamina and assists in recovery after being weakened. This gate is located in the head.


---[6] Keimon (View Gate)

Rank: A
Description: Further increases speed and power, body becomes able to use Asakujaku technique. This gate is located along the spine.


---[7] Kyoumon (Wonder Gate)

Rank: A
Description: Further increases speed and power. This gate is located along the spine.


---[8 ] Shimon (Death Gate)

Rank: A
Description: Further increases speed and power, body attains Hokage-level power at the cost of their own life. This gate is located at the heart.


Omote Renge - Front Lotus
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: Omote Renge is a Taijutsu technique, which was previously forbidden due to the strain it puts on a ninja's body. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to release the restraints in the brain and push the body farther. In this attack, the ninja first loosens the bandages around his or her arm. With a quick dash, they are suddenly below their target and a quick upward kick sends them skyward. They then jump into the air to place their chest to the back of their opponent. The shinobi will then wrap his arms and the bandages around their target to prevent escape. As the pair begins their fall back to earth, the user begins to spin downwards at a high rate of speed, driving the opponent head first into the ground. At the last moment the ninja releases the bandages and jumps to the clear.
Limit: Pure Tai User. Minimum Kaimon Gate Active.

Gourai Rensa - Strong Thunder Lotus Chain
Art: Taijutsu
Rank: B
Range: Close (0m ~ 5m)
Type: Attack
Description: The shinobi first opens a celestial gate to increase his speed, they then use the extending bandages to wrap up the opponent and launch them into the air. The shinobi will then launch into the air and begin a barrage of strikes, knocking the opponent back towards the ground. They will then finish them off with a strong strike right into the ground itself.
Limit: Pure Tai User. Minimum Shoumon Gate Active.

Ura Renge - Reverse Lotus
Art: Taijutsu
Rank: A
Range: Close (0m ~ 5m)
Type: Attack
Description: Ura Renge is a Taijutsu technique which was forbidden due to the strain it puts on a ninja's body. To complete the technique, the user has to open the first four of the Celestial Gates. Like Omote Renge, the user quickly moves beneath the target and kicks them upwards. While in the air, they will then pummel their opponent throughout the air with high-speed Taijutsu attacks to weaken them. Then at the apex of the attack, they will strike the opponent in the chest towards the ground. The shinobi then moves in close to their opponent and attaches their bandage. The user will then allow their opponent to get some distance, before pulling the target back to their body and performing a hard downward palm strike to their chest causing them to crash into the ground with massive damage.
Limit: Pure Tai User. Minimum Tomon Gate Active.

Asakujaku - Morning Peacock
Art: Taijutsu
Rank: A
Range: Close (0m ~ 5m)
Type: Attack
Description: The shinobi first opens the sixth Celestial Gate Keimon, which gives them access to an enormous amount of chakra. Using this tremendous burst of power and speed, they will approach the opponent in a distinctive stance. When near enough, they will kick their opponent and launch them into the air. They will then strike them multiple times, causing the distinctive peacock fan to develop. The opponent will then fall back to the earth, covered in the strike's aura.
Limit: Pure Tai User. Minimum Keimon Gate Active.
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Fire

E/D-Rank

Endan - Fireball
Art: Ninjutsu - Fire
Rank: D
Type: Attack
Description: Katon • Endan is a Ninjutsu technique utilizing the Fire Element. This jutsu allows Jiraiya to emit a jet of fire from his mouth. While not stated, this is probably the same or a similar jutsu to the one Jiraiya uses in conjunction with Gamebunta to do Gamayu Endan.
Limit: Fire Element

Goukakyuu no Jutsu - Great Fireball Technique
Art: Ninjutsu - Fire
Rank: D
Type: Attack
Description: Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Limit: Fire Element

Hibashiri: Enjin - Running Fire: Ring
Art: Ninjutsu - Fire
Rank: D
Type: Attack
Description: In Shizuku's usage, he will spin and generate a rotating ring of fire, which he will launch towards his target.
Limit: Fire Element

Kasumi Enbu no Jutsu - Mist Waltz Technique
Art: Ninjutsu - Fire
Rank: D
Type: Supplementary
Description: Katon • Kasumi Enbu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does a string of hand seals and then proceeds to blow a large combustible mist at the target. When the mist hits flame, it will ignite in an explosion of fire.
Limit: Fire Element

Kaon Bunshin no Jutsu- Heat Clone Technique
Art: Ninjutsu - Fire
Rank: D
Type: Supplementary
Description: The user uses the heat in the area to create clones of himself. A lot can be made without wasting too much chakra, but they die by even a flick of a finger. They are meant for distraction mainly.
Limit: Fire Element, Bunshin

Housenka no Jutsu - Mythical Fire Phoenix Technique
Art: Ninjutsu - Fire
Rank: D
Type: Attack
Description: Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai.
Limit: Fire Element

C-Rank

Karyuudan - Fire Dragon Projectile
Art: Ninjutsu - Fire
Rank: C
Type: Attack, Supplementary
Description: Katon • Karyuudan is a Ninjutsu technique utilizing the Fire Element. The ninja will do the necessary hand seals and create mud projectiles using the Doryuudan technique. The ninja will then blow a large flame to ignite the mud projectiles.
Limit: Fire Element

Hibashiri: Saraundo - Running Fire: Surround
Art: Ninjutsu - Fire
Rank: C
Type: Attack
Description: Katon Ninpou • Hibashiri is a Ninjutsu technique utilizing the Fire Element. To utilize this technique, Gitai will first be under the influence of Yomi's evil medically enhanced chakra. This will grant him Fire chakra, which he will use to generate jets of fire which will race towards his target and surround them. This fire can be made more powerful with the introduction of wind from a wind element attack.
Limit: Fire Element, Wind Element(Optional)

Ryuuka no Jutsu - Dragon Fire Technique
Art: Ninjutsu - Fire
Rank: C
Type: Attack
Description: Katon • Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding the opponent, the ninja uses a guide wire to unleash a large torrential fire burst onto the target.
Limit: Fire Element, Binding Attack

B-Rank

Dai Endan - Great Fireball
Art: Ninjutsu - Fire
Rank: B
Type: Attack
Description: Dai Endan is a Ninjutsu technique utilizing the Fire element. Jiraiya will first gather the fire into his mouth and then spew a giant breath of fire constantly at his opponent.
Limit: Must know Endan (Fireball), Fire Element

Gouryuuka no Jutsu - Great Dragon Fire Technique
Art: Ninjutsu - Fire
Rank: B
Type: Attack, Supplementary
Description: Katon • Gouryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.
Limit: Fire Element, Goukakyuu no Jutsu (Grand Fireball), Ryuuka no Jutsu (Dragon Fire)

Karyuu Endan - Fire Dragon Flame Projectile
Art: Ninjutsu - Fire
Rank: B
Type: Attack
Description: Katon • Karyuu Endan is a Ninjutsu technique utilizing the Fire Element. The ninja does a string of hand seals and the proceeds to blow a large jet of fire from their mouth.
Limit: Fire Element, Karyuudan (Fire Dragon Projectile)

Gouka Bunshin no Jutsu - Fire Clone Technique
Art: Ninjutsu - Fire
Rank: B
Type: Supplementary, Attack
Description: The user uses their chakra and local heat to create clones of himself. The are closely resembling to Shadow Clones, only they release heat around them. Killing a clone makes them explode into flames. The explosion is slightly stronger then a exploding tag.
Limit: Fire Element, Bunshin, Kaon Biunshin (Heat Clone)

A-Rank

Haisekishou - Burning Ash Accumulation
Art: Ninjutsu - Fire
Rank: A
Type: Attack
Description: Katon • Haisekishou is a Ninjutsu technique utilizing the Fire Element. After forming the needed handseals, Asuma will expel an ash from his mouth. This large cloud begin to envelope his foe and when Asuma clicks his teeth, the cloud will ignite in an explosion.
Limit: Fire Element

Gamayu Endan - Toad Oil Fireball
Art: Ninjutsu (Combination Attack) - Fire
Rank: A
Type: Attack
Description: Katon • Gamayu Endan is a Ninjutsu technique of the Sannin Jiraiya utilzing the Fire Element. Done in partneship with Gamabunta, Jiraiya will stand atop Gamabunta's head and form the seals for a Katon jutsu. Gamabunta will draw oil within his gullet and then expel a jet of it. When the fire of Jiraiya's katon hits the oil, it ignites into a huge flaming fireball.

Naruto also used a variation of this technique in conjunction with Gamabunta. Unfortunately because Naruto could not use Katon at the time, he had to use an explosive note to ignite the oil.
Limit: Toad Summoning Contract, Gamabunta Approval, Fire Element

Zukokku - Head Mincing Pain
Art: Ninjutsu - Fire
Rank: A
Type: Attack
Description: Katon • Zukokku is a Ninjutsu technique used by Kakuzu. After releasing the Fire elemental from his body, Kakuzu will command the entity to release a large flaming mass from its mouth. This mass will quickly spread along the ground and race towards its target, burning anything in its path.
Limit: Fire Element

S-Rank

Kaen Shippuu - Blazing Hurricane
Art: Ninjutsu (Combonation Attack) - Fire
Rank: S
Type: Attack
Description: Akatsuki member Kakuzu utilizes the elemental affinities of his fallen foes through the removal of their heart. In this attack his Fire elemental combines with his Wind elemental to form an even more devastating attack. The two elementals will combine their bodies and each will emit their own jutsu blast from their mouth. The two attacks then combine in the air to form an even more powerful jutsu. Because the attack also includes Wind, a mere Water attack will not be able to stop the whole blast.
Limit: Fire Element, Wind Element, Zukokku (Head Mincing Pain), Atsugai (Pressure Damage), Jounin+.
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Water

E/D Rank

o Mizuame Nabara - Starch Syrup Capture Field
Art: Ninjutsu
Rank: D
Type: Supplementary
Range: Close (0-5m), Mid (5-10m)
Description: Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel a sticky liquid from his gullet. If the target runs on top of the liquid, their feet will become glued to its sticky surface, and it will become difficult to maneuver. If the ninja focuses chakra to their feet BEFORE touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well.
*Note: An opponent must use an action to dodge this technique as with any other jutsu, based upon RP, speed, and judge discretion.
Limit: Suiton Element.

Mizurappa - Violent Water Wave
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: Suiton • Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel a strong jet of water at their opponent.
Limit: Suiton Element.

Mizu no Muchi - Whip of Water
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m
Description: Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip.
Limit: Suiton Element.

Mizukuri no Yaiba - Sword of Draining
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m)
Description: Mizukuri no Yaiba is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in normal fashion, allowing the ninja to cut and stab like a normal blade.
Limit: Suiton Element.

C Rank

o Daibakuryuu no Jutsu - Great Exploding Current
Art: Ninjutsu
Rank: C
Type: Attack + Supplementary
Range: Close (0-5m)
Description: Suiton • Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals. a vortex of water will form in an already existing body of water, sucking anything on the surface above it down to the depths below.
Limit: Suiton Element. Must be in an area of water with decent depth.

Mizu no Tatsumaki - Tornado of Water
Art: Ninjutsu
Rank: C
Type: Attack + Defense Per Turn
Range: Close (0-5m)
Description: Mizu no Tatsumaki is a Ninjutsu technique that utilizes water to create a spinning water vortex around the ninja. The water acts as a barrier against attacks and can also knock an opponent backwards if they come in contact with it.
*Note: This jutsu can be dispelled with an appropriate attack at judge’s discretion.
Limit: Suiton Element.

Chakra Kenpa no Ame - Chakra Detecting Rain
Art: Ninjutsu
Rank: C
Type: Supplementary Per Turn
Range: Any
Description: This Ninjutsu technique allows the user to blanket a wide area with a downpour of rain. They can maintain a connection to the rain and tell when someone is obstructing it, making it an excellent location technique. The user can even detect the individual’s chakra level and skill.
Limit: Suiton Element.

Mizu Bunshin no Jutsu - Water Clone Technique
Art: Ninjutsu
Rank: C
Type: Clone
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited, however. It cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will revert back into its natural water state.
*Note: The maximum amount of clones that can be created is 2, each with their own action per turn. The clones cannot use jutsu over C Rank but can perform most other actions. The user’s abilities may be reduced while the clones are in play by the judge’s discretion. Only takes one action to summon clones.
Limit: Suiton Element.

Suigadan - Water Fang Projectile
Art: Ninjutsu
Rank: C
Type: Attack
Range: Close (0-5m)
Description: Suiton • Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill.
Limit: Suiton Element.

Kokuun no Jutsu - Black Clouds Technique
Art: Ninjutsu
Rank: C
Type: Supplementary
Range: Any
Description: Suiton • Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the user’s body and rise into the sky. Black clouds will form, releasing a flammable rain of oil atop a given area.
Limit: Suiton Element.

Suirou no Jutsu - Water Prison Technique
Art: Ninjutsu
Rank: C
Type: Supplementary Per Turn
Range: Close (0-5m)
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals, which causes the water to form around the target into a spherical prison that only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a Bunshin technique, the ninja can imprison their target with the use of the clone so long as it can use such jutsu.
*Note: In one on one battle, this technique may not be used to capture the main opponent due to the nature of its effect in battle. Bunshin, Puppets, others may be captured if applicable.
Limit: Suiton Element.

B Rank

o Suiryuudan no Jutsu - Water Dragon Projectile Technique
Art: Ninjutsu
Rank: B
Type: Attack
Range: Any
Description: Suiton • Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals, which then causes a column of water in the form of a dragon to rise from the water and then strike the target.
Limit: Suiton Element.

Baku Suishouha - Bursting Water Collision Waves
Art: Ninjutsu
Rank: B
Type: Supplementary Per Turn
Range: Any
Description: Suiton • Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel water from their gullet. This will then expand into a large volume of water. They can control the water by riding on top of the waves.
Limit: Suiton Element.

A Rank

o Daibakufu no Jutsu - Grand Waterfall Technique
Art: Ninjutsu
Rank: A
Type: Attack
Range: Mid (5m-10m), Far (10m+)
Description: Suiton • Daibakufu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals, a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water, the target will be fully enveloped by the water and at its mercy as it pulls them away.
Limit: Suiton Element.

Suijinheki - Water Encampment Wall
Art: Ninjutsu
Rank: A
Type: Defense
Range: Close (0-5m)
Description: Suiton • Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack.
*Note: Can only fully block an attack of equivalent or lower rank.
Limit: Suiton Element.


S-Rank
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Earth

E/D-Rank

o Doryuu Taiga - Earth Flow River
Art: Ninjutsu
Rank: D
Type: Supplementary Modifier
Range: Close (0-5m)
Description: Doton • Doryuu Taiga is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud.
Limit: Doton Element.

Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique
Art: Ninjutsu
Rank: D
Type: Supplementary Modifier
Range: Close (0-5m)
Description: Doton • Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.
Limit: Doton Element.

C-Rank

o Doryuudan - Earth Dragon Projectile
Art: Ninjutsu
Rank: C
Type: Attack
Range: Close (0-5m)
Description: Doton • Doryuudan is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and create a dragon from a river of mud. This dragon will then spew mud projectiles from its mouth.
Limit: Doton Element.

Retsudo Tenshou - Revolving Split Earth Palm
Art: Ninjutsu
Rank: C
Type: Attack
Range: Any
Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed hand seals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it.
Limit: Doton Element.

Dochuu Eigyo - Underground Fish Projection
Art: Ninjutsu
Rank: C
Type: Supplementary Per Turn
Description: Doton • Dochuu Eigyo is a Ninjutsu technique utilizing the Earth Element. Similar to the Shinjuu Zanshu no Jutsu, this technique works based upon the same premise of underground travel. The user will continue to stay hidden underground, however, popping up periodically whenever they plan to strike.
*Note: This technique is not meant to be a cheap way to dodge all of your opponent’s attacks for a turn.
Limit: Doton Element.

Doro Gaeshi - Mud Overturn
Art: Ninjutsu
Rank: C
Type: Defense
Range: Close (0-5m)
Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense.
*Note: Can only fully block an attack of equivalent or lower rank.
Limit: Doton Element.

B-Rank

Iwa Yado Kuzushi - Stone Lodging Destruction
Art: Ninjutsu
Rank: B
Type: Attack
Range: Any
Description: Doton • Iwa Yado Kuzushi is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside.
Limit: Doton Element. Nearby Stone and Rock.

Doton Kekai • Dorou Doumu - Earth Barrier • Earth Dome Prison
Art: Ninjutsu
Rank: B
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: Doton Kekai • Dorou Doumu is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. Placing their hands against the dome, the user is able to suck out the chakra from the people trapped inside and brings it into their own body. At the same time, the user will use their own chakra to spread throughout the dome, allowing them to repair any damage the opponents manage to inflict from the inside. The chakra is not evenly spread out though, as the chakra flows away from the user, it becomes more and more weak, allowing the dome to be broken on the far side if hit by a hard enough force.
*Note: This technique is not meant to be a cheap way to stop multiple attacks from an opponent. Because of its nature, this technique can only be used on that last action of your turn to prevent abuse. It does not deal physical damage, and any chakra drained, if successful, must be a minimum of at least equal to the cost of this technique.
Limit: Doton Element.

Doryuu Heki - Earth Style Wall
Art: Ninjutsu
Rank: B
Type: Defense
Range: Close (0-5m)
Description: Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.
*Note: Can only fully block an attack of equivalent or lower rank.
Limit: Doton Element.

Doryou Dango - Mausoleum Earth Dumpling
Art: Ninjutsu
Rank: B
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: Doton • Doryou Dango is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their ability to manipulate the earth, the user can lift up the ball and hurl it at their opponent, flattening all in its path.
Limit: Doton Element.

Kuchiyose • Tsuiga no Jutsu - Tracking Fang Technique
Art: Ninjutsu
Rank: B
Type: Attack + Supplementary
Range: Any
Description: The user will withdraw the tracking scroll from the pouch on their vest and wipe the blood of the one they want tracked on it. After forming the needed hand seals, the user will slam the scroll onto the ground. This will release the nin-dogs into the earth to follow their excellent sense of smell to track the target’s blood. After finding their target, the dogs will emerge from the ground to bite and pin down the target, setting them up for a follow up attack.
Limit: Doton Element. Kuchiyose no Jutsu. Canine Summon.

A-Rank

Yomi Numa - Swamp of the Underworld
Art: Ninjutsu
Rank: A
Type: Attack
Range: Any
Description: Doton • Yomi Numa is a Ninjutsu technique utilizing the Earth element. After forming the needed hand seals, a vast swamp can appear beneath a target to sink and drown them.
Limit: Doton Element.

Bodi Kori no Jutsu - Body Hardening Technique
Art: Ninjutsu/Taijutsu
Rank: A
Type: Attack + Defense Per Turn
Range: Close (0-5m)
Description: Using the Earth elemental, the user can harden their body. While in this hardened state, the user can withstand incoming attacks. In this form, they can also dish out much more powerful Taijutsu strikes.
*Note: This jutsu can be dispelled with an appropriate attack at judge’s discretion.
Limit: Doton Element.

S-Rank
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Wind

E-Rank

D-Rank

C-Rank

B-Rank

A-Rank

S-Rank
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Lightning

E/D-Rank

C-Rank

B-Rank

A-Rank

S-Rank
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Ice

Tsubame Fubuki - Snow Storm Swallows
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: Hyouton • Tsubame Fubuki is a Ninjutsu technique utilizing the Ice Element. The user will create ice swallows, which they can launch at an opponent. As they fly through the air, these deadly birds can hone in on their target.
Limit: Hyouton Element.

Rouga Nadare no Jutsu - Wolf Fang Avalanche Technique
Art: Ninjutsu
Rank: C
Type: Attack
Range: Any
Description: Hyouton • Rouga Nadare is a Ninjutsu technique utilizing the Ice Element. After forming the needed hand seals, an avalanche of snow will rain down towards the opponent. As the snow slides down, it will coalesce into large snow wolves. These wolves can follow the user’s bidding and attack the opponent. A sufficiently powerful straight thrust can disrupt the wolves and return them to snow.
Limit: Hyouton Element.

Hyourou no Jutsu - Ice Prison Technique
Art: Ninjutsu
Rank: C
Type: Defense + Supplementary
Range: Close (0-5m), Mid (5-10m)
Description: After forming the needed hand seals, the user will touch the ground, causing columns of ice to rise from the ground at a foe. If caught, the ice will rise up around the target and imprison them. The user can also use this technique as a defensive measure, raising the ice to form a shield against incoming attacks.
* Note: Can only fully block a technique of a lower rank.
Limit: Hyouton Element.

Haryuu Mouko - Destruction Dragon Fierce Tiger
Art: Ninjutsu
Rank: B
Type: Attack
Range: Any
Description: Hyouton • Haryuu Mouko is a Ninjutsu technique utilizing the Ice Element. After forming the needed hand seals, an ice tiger will rise from the surrounding ice to strike out against its target. Its cold nature can freeze any nearby water, and its large mass can cause a large amount of damage when it impacts.
Limit: Hyouton Element.

Itsukaku Hakuegei - One Horned White Whale
Art: Ninjutsu
Rank: A
Type: Attack
Range: Any
Description: Hyouton • Itsukaku Hakuegei is a Ninjutsu technique utilizing the Ice Element. After forming the needed hand seals, a gigantic horned white whale made of ice will rise from the surrounding snow to come thundering down on an opponent, crushing them and the surrounding area under its large mass.
Limit: Hyouton Element.

Kokuryuu Boufuusetsu - Black Dragon Blizzard
Art: Ninjutsu
Rank: A
Type: Attack + Supplementary
Range: Any
Description: Hyouton • Kokuryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed hand seals, the user will thrust their arm to send out a black ether-like dragon to strike an opponent. As it flies through the air, it will begin to turn. When it hits the target it will use its motion to launch the opponent high into the air.
Limit: Hyouton Element.

Souryuu Boufuusetsu - Twin Dragon Blizzard
Art: Ninjutsu
Rank: A
Type: Attack
Range: Any
Description: Hyouton • Souryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed hand seals, the user will thrust their arms to send out twin black ether-like dragons to strike an opponent. As they fly through the air, they will begin to turn, creating a large dark tornado.
Limit: Hyouton Element.


S rank
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Sand

Saton- Shinchou Sabaku (Desert Extension)
Rank: E Rank
Type: Ninjutsu
Description: The user emits a small amount of chakra into hole in the ground (caused by stabbing the earth with a finger or something similar), then waits. After the two actions have passed, the sand begin to spill out of the hole, due to the chakra building such a tremendous amount of pressure in such a small space that it causes the earth to regurgitate the crushed particles.
Limits: Saton Affinity

Sabaku Fuyuu - Desert Sand Floating
Art: Ninjutsu
Rank: E
Type: Supplementary Per Turn
Description: Using their ability to levitate sand, the user will bring together sand into cloud shape clumps. These clumps are dense enough for the user or another ninja to rest on. This can allow the user to rise above any threat from below.
Limit: Saton Element.

Suna Shuriken - Sand Shuriken
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: Using their chakra to control nearby sand, the user will hurl disks of sand at the opponent. Spinning through the air the disks are deadly in strength, inflicting large amounts of damage to the target and surrounding objects.
Limit: Saton Element.

Suna no Tate - Shield of Sand
Art: Ninjutsu
Rank: D
Type: Defense Per Turn
Range: Close (0-5m)
Description: The user can use their chakra to control the sand to act as a barrier. Because the protection is reliant upon how quickly they can respond, it is possible a fast enough or powerful enough attack can bypass the sand and strike the user. While this is a barrier, it is an incomplete defense and can also
Limit: Saton Element.

Daisan no Me - The Third Eye
Art: Ninjutsu
Rank: D
Type: Supplementary Per Turn
Range: Close (0-5m), Mid (5-10m)
Description: Created out of sand, the Eye allows the user to view an opponent when they have no clear line of sight from anywhere within a medium range.
Limit: Saton Element.

Suna Shigure - Sand Shower
Art: Ninjutsu
Rank: C
Type: Supplementary Per Turn
Range: Any
Description: Using their chakra to control nearby sand, the user will levitate small clumps of sand above the opponent. The sand will then rain down upon the opponent to slow them as it attaches to their body.
Limit: Saton Element.

Sabaku Sousou - Desert Funeral
Art: Ninjutsu
Rank: C
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: Once the enemy is trapped within sand, the user will then do this jutsu to constrict and crush the target, killing them.
Limit: Saton Element.

Suna Bunshin no Jutsu - Sand Clone Technique
Art: Ninjutsu
Rank: C
Type: Clone
Description: The clone functions like a normal Bunshin, except it is made out of sand. When a ninja goes to attack the Bunshin, the malleability of the sand allows the blow to sink into the sand, which can then wrap itself around the limb to constrain the attacker.
* Note: The maximum amount of clones that can be created is 2, each with their own action per turn. The clones can only use weapons, items, and basic attacks. Can absorb most weapon and basic attacks, but will be destroyed by jutsu attacks D rank and above. Only takes one action to summon clones.
Limit: Saton Element.

Sabaku Kyuu - Desert Coffin
Art: Ninjutsu
Rank: C
Type: Supplementary Modifier
Range: Close (0-5m), Mid (5-10m)
Description: The user will cause sand to rise from the ground and wrap around the legs of the target, making them restrained in place. The sand will then rise up to fully encase the target. This technique alone can crush the bones of an opponent but the technique is usually used to prepare the victim for the Sabaku Sousou technique.
Limit: Saton Element. Once per battle.

Suna no Yoroi - Armor of Sand
Art: Ninjutsu
Rank: B
Type: Defense Per Turn
Range: Close (0-5m)
Description: The user creates an almost invisible thin layer of sand to cover their body, using their chakra. Though the sand does provide some protection, sufficient strikes will break the armor to expose the user’s natural body.
Limit: Saton Element.

Suna no Hoko - Halberd of Sand
Art: Ninjutsu/Taijutsu
Rank: B
Range: Close (0-5m)
Type: Attack
Description: The user collects extremely solid minerals and mixes them into the sand, using pressure from their chakra. This creates a very strong and hard halberd, which they can then throw. The strength of the material allows it to penetrate a very strong defense.
Limit: Saton Element.

Suna no Shouheki - Barrier of Sand
Art: Ninjutsu
Rank: B
Type: Defense
Range: Close (0-5m)
Description: To stop an incoming attack, the user will manifest a giant barrier out of sand. The user collects extremely solid minerals from underground and mixes them into their sand, using pressure from their chakra. This creates a very strong defensive barrier.
*Note: A defense jutsu can only fully block an attack of equivalent or lower rank.
Limit: Saton Element.

Gokusamaisou - Sand Prison Burial
Art: Ninjutsu
Rank: B
Type: Supplementary Modifier
Range: Close (0-5m), Mid (5-10m)
Description: Using their ability to manipulate sand, the user will loosen the ground below the target and cause them to sink deep within the earth. By being imprisoned at this depth, the pressure will completely limit their ability to move.
Limit: Saton Element. Once per battle.

Sabaku Taisou - Desert Imperial Funeral
Art: Ninjutsu
Rank: A
Type: Attack
Range: Any
Description: The technique functions similar to his Sabaku Sousou except on a much larger scale. Once the enemy is captured in a large-scale sand trap (B Rank or above), the user then slams their hands on the ground, causing the sand to constrict and harden. This crushes everything it is covering.
Limit: Saton Element.

Ryuusa Bakuryuu - Quicksand Waterfall Current
Art: Ninjutsu
Rank: A
Type: Supplementary Modifier
Range: Any
Description: This technique functions similar to the Sabaku Kyuu except on a much larger scale. By crushing rocks and pebbles in the ground with their sand, the user can create more useable sand. After focusing their power, a large tidal wave sized amount of sand will rise from the ground to cover the target and the surrounding area.
Limit: Saton Element. Once per battle.

Sabaku Rou - Desert Prison
Art: Ninjutsu
Rank: A
Type: Attack
Range: Any
Description: Sabaku Rou is a large-scale version of Sabaku Kyuu. With this technique, the user will cause a large sphere of sand to encircle and trap the target. They will then restrict it all in the same action to crush the target. The advantage of this techniques over its predecessors is that the sand can capture are target from a far distance and even within the air.
Limit: Saton Element.


S-Rank
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Steel

E/D-Rank

Steel Creation Technique
Art: Ninjutsu - Steel
Rank: E
Type: Supplementary
Description: Utilizing the steel element, the user can create steel out of any kind of ground, this move is especially helpful in creating the required steel for many of the steel element moves that do not create steel out of thin air. This technique uses more chakra as more steel is created from the ground. After it being destroyed after use in a jutsu, the steel will turn back to its original components. This jutsu will also cause half of the ground transformed to turn into air making the steel only half as much as the ground transformed.
Limit: Steel Element, some kind of ground

Weak Steel Barrier Technique
Art: Ninjutsu - Steel
Rank: D
Type: Defense
Description: Utilizing the steel element, the user will make from steel that they can already see a thin steel wall about three inches thick. This will stop many taijutsu moves until the B and A-Ranks and higher. The wall can also withstand most throwing weapons and lower ranked elemental moves but once an elemental ninjutsu technique gets to the C-Ranks this wall will be blown through like butter.
Limit: Steel Element, steel

Steel Spike Technique
Art: Ninjutsu - Steel
Rank: D
Type: Attack
Description: Utilizing the steel element, the user will make from steel that they can already see will create thin steel spikes at the thickest point 1" in diameter, from the ground. These spikes if hitting the right spot in a person body can kill them, but because they are only a foot high, they are more so meant as makibishi. They are rather close together so there is a high chance that running around by these will cause large holes in a persons feet.
Limit: Steel Element, steel

Steel Point Barricade Technique
Art: Ninjutsu - Steel
Rank: D
Type: Attack
Description: Utilizing the steel element, the user will make from steel that they can already see will create spikes 2" in diameter and 4' high pointing in the opposite direction of the user. These spikes are spaced with 5' separations between each of them making them easy to dodge and more so as a distraction to get the opponent to need to side step, there have been deaths by this move too though, so a person can not underestimate it.
Limit: Steel Element, steel

Light Steel Projectiles Technique
Art: Ninjutsu - Steel
Rank: D
Type: Attack
Description: Utilizing the steel element, the user will make from steel that they can already see will create small throwing weapons which can be shot directly from the steel into the opponent, however because the jutsu is of such a low rank, the projectiles will go at a slow pace and can only be accurate if the opponent steps exactly where they are supposed to be at the exact right time. There are also higher forms of this jutsu which are much more powerful but they require a higher rank and more steel.
Limit: Steel Element, steel

C-Rank

Steel Barrier Technique
Art: Ninjutsu - Steel
Rank: C
Type: Defense
Description: Utilizing the steel element, the user will make from steel that they can already see will create a steel wall about half a foot thick. This will stop many taijutsu moves until the A-Rank and those who can use the Shoumon and higher. The wall can also withstand most throwing weapons and lower ranked elemental moves but once an elemental ninjutsu technique gets to the B-Ranks this wall will be blown through like butter. This technique uses lots of chakra and steel and usually is about twenty feet high. The wall being able to withstand such strong attacks also has a disadvantage, because it is so tall, if a high ranking wind technique hits it and the wall falls over the user will most likely be hurt under the weight of the wall unless they are far enough back.
Limit: Steel Element, steel

Steel Projectiles Technique
Art: Ninjutsu - Steel
Rank: C
Type: Attack
Description: Utilizing the steel element, the user will make from steel that they can already see will create small throwing weapons which can be shot directly from the steel into the opponent, the jutsu now of a higher rank, the projectiles will go at a moderate-slow pace and can be accurate if the opponent steps in a general spot of where they are supposed to be at a small interval of time away. There are also higher forms of this jutsu which are much more powerful but they require a higher rank and more steel.
Limit: Steel Element, steel

B-Rank

Advanced Steel Creation Technique
Art: Ninjutsu - Steel
Rank: B
Type: Supplementary
Description: Utilizing the steel element, the user can create steel out of any kind of ground, this move is especially helpful in creating the required steel for many of the steel element moves that do not create steel out of thin air. This technique uses more chakra as more steel is created from the ground. This technique is similar to the previous one, but the steel is created at a much faster pace and more is created out of the same amount of ground. This technique uses only slightly more than the last version but is so much higher ranked because of the advanced control of steel required to perform the technique. After it being destroyed after use in a jutsu, the steel will turn back to its original components.
Limit: Steel Element, some kind of ground

Advanced Steel Barrier Technique
Art: Ninjutsu - Steel
Rank: B
Type: Defense
Description: Utilizing the steel element, the user will make from steel that they can already see a thick steel wall about a foot thick. This will stop many taijutsu moves until the S-Rank and those who can use the Kyuumon and higher. The wall can also withstand most throwing weapons and lower ranked elemental moves but once an elemental ninjutsu technique gets to the A-Ranks this wall will be blown through like butter. This technique uses lots of chakra and steel and usually is about twenty feet high. The wall being able to withstand such strong attacks also has a disadvantage, because it is so tall, if a high ranking wind technique hits it and the wall falls over the user will most likely be hurt under the weight of the wall unless they are far enough back.
Limit: Steel Element, steel

AdvancedSteel Spike Technique
Art: Ninjutsu - Steel
Rank: B
Type: Attack
Description: Utilizing the steel element, the user will make from steel that they can already see will create thin steel spikes at the thickest point 3" in diameter, from the ground. These spikes if hitting the right spot in a person body can kill them, they are now two feet high, they are more so meant as makibishi. They are rather close together so there is a high chance that running around by these will cause large holes in a persons feet.
Limit: Steel Element, steel

Advanced Steel Point Barricade Technique
Art: Ninjutsu - Steel
Rank: B
Type: Attack
Description: Utilizing the steel element, the user will make from steel that they can already see will create spikes 4" in diameter and 6' high pointing in the opposite direction of the user. These spikes are spaced with 2' separations between each of them making them very difficult to dodge and very much so a move meant to kill the opponent if they are a taijutsu user just charging in which is why the oponent of a person with this technique is not thinking or comes in without a plan for battle can and most likely will get seriously hurt.
Limit: Steel Element, steel

Advanced Steel Projectiles Technique
Art: Ninjutsu - Steel
Rank: B
Type: Attack
Description: Utilizing the steel element, the user will make from steel that they can already see will create small throwing weapons which can be shot directly from the steel into the opponent, the jutsu now of a higher rank, the projectiles will go at a moderate pace and can be accurate if the opponent steps in a general spot of where they are supposed to be at a moderate-small interval of time away. There are also higher forms of this jutsu which are more powerful but they require a higher rank, more chakra, and more steel. The jutsu will now fire two projectiles at the same time instead of only one.
Limit: Steel Element, steel

A-Rank

Powerful Steel Projectiles Technique
Art: Ninjutsu - Steel
Rank: A
Type: Attack
Description: Utilizing the steel element, the user will make from steel that they can already see will create small throwing weapons which can be shot directly from the steel into the opponent, the jutsu now of a higher rank, the projectiles will go at a moderate-fast pace and can be accurate if the opponent steps in a general spot of where they are supposed to be at a moderate interval of time away. There are also higher forms of this jutsu which are slightly more powerful but they require a higher rank, more chakra, and more steel. This jutsu will still fire only two projectiles from the ground at one time.
Limit: Steel Element, steel

S-Rank

Mastered Steel Creation Technique
Art: Ninjutsu - Steel
Rank: S
Type: Supplementary
Description: Utilizing the steel element, the user can create steel out of any kind of ground, this move is especially helpful in creating the required steel for many of the steel element moves that do not create steel out of thin air. This technique uses more chakra as more steel is created from the ground. This technique is similar to the previous one, but the steel is created at a much faster pace and more is created out of the same amount of ground because it now uses half air as well to create the steel which after it being destroyed after use in a jutsu, the steel will turn back to its original components. This technique uses quite a bit more than the last version because it is so much higher ranked because of the advanced control of steel required to perform the technique.
Limit: Steel Element, some kind of ground

Mastered Steel Projectiles Technique
Art: Ninjutsu - Steel
Rank: S
Type: Attack
Description: Utilizing the steel element, the user will make from steel that they can already see will create small throwing weapons which can be shot directly from the steel into the opponent, the jutsu now of a higher rank, the projectiles will go at a fast pace and will be accurate if the opponent steps in a general spot of where they are supposed to be at a moderate-long interval of time away. This is the pinnacle of this round of jutsu, and is incredibly hard to dodge. The projectiles can come out in multiples of up to three now as well.
Limit: Steel Element, steel
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Wood

Moku Bunshin no Jutsu - Wood Clone Technique
Art: Ninjutsu
Rank: C
Type: Clone
Description: Moku Bunshin no Jutsu is a Ninjutsu technique unique to the Mokuton element. Using his or her ability to utilize Mokuton (wood release) techniques, the shinobi will form hand seals and cause beams of wood to emerge from their body. This wood will morph and form a clone of the user, capable of utilizing all the same Mokuton techniques as the original. The body can be broken with sufficient force.
* Note: The maximum amount of clones that can be created is 2, each with their own action per turn. The clones can only use weapons, items, basic attacks, and Mokuton techniques. The user’s abilities may be reduced while the clones are in play by the judge’s discretion. Only takes one action to summon clones.
Limit: Mokuton Element.

Shichuurou no Jutsu - Four Pillar Prison Technique
Art: Ninjutsu
Rank: B
Type: Supplementary Modifier
Range: Close (0-5m), Mid (5-10m)
Description: Mokuton • Shichuurou no Jutsu is a Ninjutsu technique unique to the Mokuton element. Using the ability to utilize Mokuton (wood release) techniques, the user will form hand seals and cause beams of wood to emerge from the ground. These beams will converge and combine to form a prison. In essence the technique allows the shinobi to conjure a prison from nothing, and not even have to summon it.
Limit: Mokuton Element. Once per battle.

Hana Renda - Flower Barrage
Art: Ninjutsu
Rank: B
Type: Attack
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Description: After performing the necessary hand seals, the Mokuton user will then slam his or her palms down against the ground, much like a Summoning technique. In doing this, many plants will begin to erupt from the ground and grow into beautiful flowers such as roses, violets, lilies, daisies, etc. The vines are thorned and as the flowers grow all around the targets, chakra thorns are shot from the flower heads at them.
Limit: Mokuton Affinity

Jukai Koutan - Birth of Dense Woodland
Rank: A
Art: Ninjutsu
Type: Supplementary Modifier
Range: Any
Description: Jukai Koutan is a Ninjutsu technique unique to the Mokuton element. The user performs the necessary hand seals and a dense growth of forest and branches grows from the ground to entangle his or her target.
Limit: Mokuton Element.

Moku Shouheki no Jutsu - Wood Barrier Technique
Rank: A
Art: Ninjutsu
Type: Defense
Range: Close (0-5m)
Description: Mokuton • Moku Shouheki no Jutsu is a unique Ninjutsu technique unique to the Mokuton element. Using the ability to utilize Mokuton (wood release) techniques, the user will form hand seals and cause beams of wood to emerge from the ground. The beams can converge to form a half spherical barrier to deflect an incoming blast or other attack.
Limit: Mokuton Element


S-Rank
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Poison

E/D-Rank

C-Rank

B-Rank

A-Rank

S-Rank

Poison users can have a jutsu and can advance it every rank they go up.

- The first rank they get it there is one poison at the weakest point.

- The second rank the user can get another poison.

- The third rank the user has poison, they can choose to either advance all poisons or get a third poison.

- The fourth rank the user can only advance the poisons.

- The fifth rank the user can choose to either advance the poisons or get another poison.

- The sixth rank the user can choose to get another poison or advance again.

- The sevent rank the user can advance the poisons or with permission get another poison.

The poison template is as follows, and should be in your character under .

Poison Template
 
Name:

Type: What kind of jutsu it is, chakra based, senses, or pain inflicting.

Form: Liquid, solid, or gas.

Effects: What the jutsu does when it affects the person. Remember, no instant effects.

Activation: Your poison can not be instant effects so make an activation time.

Duration: How long the poison lasts including activation.
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Summoning Jutsu

E/D-Rank

C-Rank

B-Rank

A-Rank

S-Rank
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Sealing Jutsu

E/D-Rank

C-Rank

B-Rank

A-Rank

S-Rank
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Puppet Jutsu

Puppet Disguise
Art: Ninjutsu
Rank: E
Type: Supplementary
Description: Using their chakra, the puppeteer will hold what looks to be like skin color paper to the puppet, making it appear human. The puppet can take almost any one persons look, just not size. This creates confusion to other shinobi helping disquise the puppet and the puppeteer's location
Limit: Puppet Masters.

Kugutsu no Jutsu - Puppetry Technique
Art: Ninjutsu
Rank: D
Type: Supplementary Per Turn
Range: Close (0-5m), Mid (5-10m)
Description: Kugutsu no Jutsu is a Ninjutsu technique that allows a ninja to use a puppet to attack from afar. Using their body's chakra, the ninja emits strings of chakra that run from their fingers to the puppet. The puppet itself can be loaded with many weapons and tools, allowing the puppet master to remain hidden while the puppet moves and attacks the target.
*Note: User starts with this, replacing one of the initial E-Rank.
Limit: Puppet Masters.

Chakra no Tate - Chakra Shield
Art: Ninjutsu
Rank: B
Type: Defense
Range: Close (0-5m)
Description: Chakra no Tate is a Ninjutsu technique used by puppet masters. This shield is created when chakra is emitted in the form of a disk from panels, which fan out from the puppet arms. This chakra can block many deadly attacks but some attacks.
*Note: Can only fully block an attack of equivalent or lower rank.
Limit: Puppet Masters. Puppet Only Jutsu.

Chikamatsu Puppet Sealing Technique
Art: Ninjutsu
Rank: B
Type: Attack
Range: Close (0-5m)
Description: This seal prevents the one sealed from manipulating chakra. There are two methods for this seal. In the first, the puppet will expel a hazy orb from its mouth, which can be thrown. While flying through the air, the orb will lose its haze and grow in size to a huge gaping beast-like head. The large teeth can grab a hold of the person it hits and pin them to a wall. Once it impacts the wall, it will immediately release the seal onto the surface. In the second form, the main puppet will expel the seal from its mouth onto a surface it is touching.
*Note: Maximum 10-40% chakra destruction with successful hit. Does not deal physical damage.
Limit: Puppet Master. Puppet Only Jutsu. Can only be used once per turn.

Akahigi • Hyakki no Souen - Red Secret Technique • Performance of the Hundred Puppets
Rank: A Rank
Type: Attack
Range: Any
Description: To start the technique, the user will remove a summoning scroll to summon all the puppets. The skill of a puppet master is said to be proportional to the number of puppets they can manipulate at one time. The amount will be based upon the user but could conceivably be in the hundreds. At once, the user will have all the puppets converge upon the opponent, resulting in a flurry of weapons attacks nearly impossible to avoid.
*Note: While your base puppets may be amongst the hundreds, all the other puppets are ONLY used for the purposes of this attack.
Limit: Puppet Masters.

Hitokugutsu - Human Puppet
Art: Ninjutsu
Rank: A
Type: Supplementary
Description: This technique allows the user to make a puppet, which can contain and use chakra. The user does this by making a living human into a puppet. This puppet will maintain the same chakra its original body held when alive. If the original ninja was highly skilled, its puppet can retain these abilities as well. Even the ninja unique body traits will be passed on to its puppet form. Thus the user can still use all the original jutsu the ninja once utilized.
*Note: The user CANNOT create a clan-based puppet. The user can make his or her self a puppet, allowing them to use puppet techniques as well as regular ones. The user can also create a puppet now that can use regular ninja techniques and not just puppet based ones.
Limit: Puppet Masters.
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Medical Only Jutsu

Chakra no Mesu - Chakra Scalpel
Art: Ninjutsu
Rank: B
Type: Attack + Supplementary
Range: Close (0-5m)
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed hand seals, the ninja will focus chakra to their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the target’s body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle.
Limit: Medical Ninja.

Shikon no Jutsu - Dead Soul Technique
Art: Ninjutsu
Rank: B
Type: Supplementary
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Description: Shikon no Jutsu is a Ninjutsu technique that uses a dead body to create the illusion of another living person. The ninja can either animate a normal dead person or alter the appearance of the dead person to resemble another. To do the second version, the ninja first changes the appearance of the dead body to resemble the person to be portrayed. Then using this jutsu, they make the heart beat again, allowing them to control the actions of the dead body.
Limit: Medical Ninja.

Inyu Shometsu - Secret Healing Injury Destruction
Art: Ninjutsu
Rank: A
Type:Healing Per Turn
Description: Focusing their chakra to an injured area, the user can begin the cell creation process the moment the area becomes injured.
Limit: Medical Ninja.

Ranshinshou - Chaotic Mental Collision
Art: Ninjutsu
Rank: A
Type: Supplementary
Range: Close (0-5m)
Description: Manipulating the chakra in their hand, the user can create an electric field to disrupt the target’s nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target’s ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time.
Limit: Medical Ninja.

Shousen Jutsu - Mystical Hand Technique
Art: Ninjutsu
Rank: A
Type: Healing
Range: Close (0m ~ 5m)
Description: Shousen Jutsu is a Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries.
Limit: Medical Ninja.

Itonami Ataenushi no Jutsu – Life Giver Technique
Art: Ninjutsu
Rank: A
Type: Healing
Range: Close (0-5m)
Description: With this technique, the user can transfer their life in exchange for one who is already dead. This technique thereby allows them to save the life of those too badly damaged for typical medical treatment. If the target of the jutsu is not dead, the user can control how much of his or her life essence is transferred.
supplementary.
Limit: Medical Ninja.

Koutou Kousei no Jutsu - Oral Rebirth Technique
Art: Ninjutsu
Rank: A
Type: Healing
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery.
Limit: Medical Ninja.

Souzou Saisei - Creation Rebirth
Art: Ninjutsu
Rank: A
Type: Healing Per Turn
Description: It is said this technique will prevent any particularly powerful medical ninja from falling in battle. Over time the shinobi will concentrate chakra to a spot on their forehead that takes the form of a diamond or other chosen shape. When they release the seal on the jutsu, the chakra disperses and stimulates the proteins of their body to increase the speed of cell division and reconstruction of cells. This allows them to recreate all organs and tissues. The technique itself does not regenerate the old cells; rather it hastens the creation of new ones through division. Unfortunately, a body’s cells can only split a certain number of times in a lifetime. By speeding up this process the ninja is shortening their overall lifespan. They may not die in battle, but they can die by speeding up their natural lifespan.
Limit: Medical Ninja.


S-Rank
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ANBU Only Jutsu

Kanashibari no Jutsu - Temporary Body Paralysis Technique
Art: Ninjutsu
Rank: D
Type: Supplementary Modifier
Description: Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.
Limit: ANBU.

Muon Satsujin Jutsu - Silent Homicide Technique
Art: Ninjutsu
Rank: C
Type: Supplementary Modifier
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense.
Limit: ANBU.

Shoushagan no Jutsu - Vanishing Facial Copy Technique
Art: Ninjutsu
Rank: B
Type: Supplementary
Description: Shoushagan no Jutsu is a Ninjutsu technique used for spying. A dark technique, the jutsu involves the removal of the face of the person to be impersonated. By wearing their face and clothing, the ninja can impersonate the original without others being aware.
Limit: ANBU.


S-Rank
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Toganin(Criminal) Only Jutsu

E/D-Rank

C-Rank

B-Rank

A-Rank

S-Rank
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